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Visualizza la versione completa : [MOD SP & MP] Modifiche e Mappe per DooM III - Il MegaListone 10.7.2007 #1-#51, le novità #52 in poi



Hexen Terzo
10-07-07, 15:16:32
Bene, qui racchiuderemo le modifiche e le mappe di DooM III suddivise in categorie, per stare nei 10000 caratteri dovremo spezzettare le discussioni, quindi avrete più pagine da esplorare ;)





Doom 3 SP map



Redux (http://doom3.filefront.com/file/Pathways_Redux_final;33442)


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Barista 3 (http://doom3.filefront.com/file/Barista_3;30861)

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Arena (http://doom3.filefront.com/file/Arena;31164)

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Church of Ruins (1.1) (http://doom3.filefront.com/file/Church_of_Ruins;29963)

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Ghost level (http://doom3.filefront.com/file/D3_Ghost_Level_1_SP;32962)

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Death is coming
(http://doom3.filefront.com/file/Death_Is_Coming;30329)

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DHC Hanger (1.0) (http://doom3.filefront.com/file/DHC_Hanger;32117)

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Diner of death (http://doom3.filefront.com/file/Diner_of_Death;31762)

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Custom made SP map (http://doom3.filefront.com/file/Doom_III_Custom_made_singleplayer_map;29979)

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E2M01v1 Doom 2 Remake (http://doom3.filefront.com/file/E2M01v1_Doom_2_Remake;30098)

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Evil toilet (0.9.2) (http://doom3.filefront.com/file/Evil_toilet;30386)

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Hell (http://doom3.filefront.com/file/Hell;30640)

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Home (http://doom3.filefront.com/file/HomeSingle_Player_Map;30022)

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Lab 42 Map (Beta) (http://doom3.filefront.com/file/Lab_42_Map;29309)

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Legacy (1.0)
(http://doom3.filefront.com/file/Legacy;31051)

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Obi Wan pam o1 (http://doom3.filefront.com/file/ObiWan_MAP01;31786)

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Outer Base (http://doom3.filefront.com/file/Outer_Base;31367)

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Phobos Anomaly (http://doom3.filefront.com/file/Phobos_Anomaly;30701)

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protect the guis (http://doom3.filefront.com/file/Protect_The_Guys;31184)

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Pure Evil (http://doom3.filefront.com/file/Pure_evil;31637)

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Redemption (http://doom3.filefront.com/file/Redemption;29547)

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T-labs complex 1.1 (http://doom3.filefront.com/file/TLab_Complex;37305)

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the Sigma Core (http://doom3.filefront.com/file/The_Sigma_Core;31823)

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Time com 2.1 (http://doom3.filefront.com/file/Time_Cop;31344)

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Time cop (http://doom3.filefront.com/file/Time_Cop;30904)

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Trite breending facility (http://doom3.filefront.com/file/Trite_Breeding_Facility;29916)

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UAC Maintenance Department (http://doom3.filefront.com/file/UAC_Maintenance_Department;33677)

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Zombie Swarm (http://doom3.filefront.com/file/Zombie_Swarm;30959)

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sp-Styst
sp-Styst (http://doom3.planet-multiplayer.de/mapbase.php?view.117)

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Ladder (http://doom3.planet-multiplayer.de/mapbase.php?view.89)

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Prowler SP-Campaign Teil 1 (http://doom3.planet-multiplayer.de/mapbase.php?view.84)

(edit:parte, dovete scrivere "map beginning")

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Stone Halls (SP) (1.0) (http://doom3.filefront.com/file/Stone_Halls_SP;34188)

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Alpha Labs Sector 5 (1.1) (http://doom3.filefront.com/file/Alpha_Labs_Sector_5;34133)

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Aggiunte il 15\01\2005

SP Bridge (Final)
(http://doom3.filefront.com/file/SP_Bridge;36043)

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Fatality (http://doom3.filefront.com/file/Fatality;35893)

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Fight the Swarm 2 (http://doom3.filefront.com/file/Fight_the_Swarm_2;35931)

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Mancubus (beta) (http://doom3.filefront.com/file/Mancubus;35887)

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Hexen Terzo
10-07-07, 15:17:27
SP Map PAG2

Aggiunte il 23\01\2005

Final Key (http://doom3.filefront.com/file/Final_Key;36536)

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D1 (http://doom3.filefront.com/file/D1;36594)

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Aggiunte il 17\02\2005

Crypt
(http://doom3.filefront.com/file/Crypt;37566)

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Doomed (http://doom3.filefront.com/file/Doomed;37696)

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Learning (alpha 2)
(http://doom3.filefront.com/file/Learning;37116)

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Doom recreation map-E1M1 (beta) (http://doom3.filefront.com/file/Doom_recreation_mapE1M1;28994)

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Doom III Custom made single-player map (v1) (http://doom3.filefront.com/file/Doom_III_Custom_made_singleplayer_map;29979)

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Sanguis (http://doom3.filefront.com/file/Sanguis;37107)

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Aggiunte il 31\03\2005

Facing Hell (http://doom3.planet-multiplayer.de/mapbase.php?view.156)

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UAC Phobos Facility (http://doom3.planet-multiplayer.de/mapbase.php?view.149)

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can do it, too - Test Build 4 Map (http://doom3.planet-multiplayer.de/mapbase.php?view.150)

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Klassenraum Beta (http://doom3.planet-multiplayer.de/mapbase.php?view.152)

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Labyrinth (http://doom3.planet-multiplayer.de/download.php?view.356)

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Aggiunt il 05\04\2005

The Beta Labs Campaign (href="http://doom3.filefront.com/file/The_Beta_Labs_Campaign;397)

-----------------

Aggiunta il 21\04\2005

Rematch (http://doom3.filefront.com/file/Rematch;40740)

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Aggiunta il 25\04\2005

Beta Labs Pilot (http://doom3.filefront.com/file/Beta_Labs_Pilot;40790)

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Aggiunta il 01\05\2005

Enceladus (1.0) (http://doom3.filefront.com/file/Enceladus;41295)

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Aggiunta il 06\05\2005

Refueling station (http://www.ingame.de/mapbase/index.php?action=file&cid=111&fid=1302)

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Aggiunta il 10\05\2005


Duh (http://doom3.filefront.com/file/Duh;41513)

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Aggiunta il 20\05\2005

Once Upon a Time (http://doom3.filefront.com/file/;41972)

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Aggiunta il 06\06\2005

Hell Zone Z1 (http://doom3.filefront.com/file/Hell_Zone_Z1;42652)

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Aggiunta il 09\06\2005

Entrance to Hell (http://doom3.filefront.com/file/Entrance_to_Hell;42877)

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Aggiunta il 24\06\2005

Tower of Babel Redux (0.http://forumtgmonline.futuregamer.it/forum/images/smiley_icons/icon_cool.gif (http://doom3.filefront.com/file/Tower_of_Babel_Redux;43493)

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Aggiunte il 27\06\2005

Urukhai (2.0) (http://doom3.filefront.com/file/Urukhai;43390)

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Raise (http://doom3.filefront.com/file/Raise;43709)

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Aggiunta il 09\07\2005

Genetic SP Beta (http://www.bja-design.de/images/d3maps/genetic/bja_genetic.zip)

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Aggiunte il 10\07\2005

Executive Quarters (http://doom3.filefront.com/file/Executive_Quarters;44531)

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Hexen Terzo
10-07-07, 15:18:22
SP Map PAG3


Aggiunte il 27\08\2005


Genetic (http://doom3.filefront.com/file/Genetic;44742)


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Journey Through He|| (http://doom3.filefront.com/file/Journey_Through_He;44896)

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Reims Cathedral (http://doom3.filefront.com/file/Reims_Cathedral;45044)

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Dust2Dust (http://doom3.filefront.com/file/Dust2dust;45606)

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Follow Me (http://doom3.filefront.com/file/Follow_Me;41676)

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Administration Complex (alpha 1) (http://doom3.filefront.com/file/Administration_Complex;38570)

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Beta Labs 1 (http://doom3.filefront.com/file/Beta_Labs_1;39173)

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Beta Labs 2 (http://doom3.filefront.com/file/Beta_Labs_2;39218)

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Beta Labs 3 (http://doom3.filefront.com/file/Beta_Labs_3;39674)

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Chemical Factory (http://doom3.planet-multiplayer.de/mapbase.php?view.193)

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DArk Base (http://doom3.planet-multiplayer.de/mapbase.php?view.192)

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devils_church (http://doom3.planet-multiplayer.de/mapbase.php?view.183)

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Sigma QUadrant (http://doom3.planet-multiplayer.de/mapbase.php?view.184)

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Aggiunte il 12\10\2005

The Accident (http://doom3.filefront.com/file/The_Accident;47045#Download)

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Redwill Manor (http://doom3.filefront.com/file/Redwill_Manor;48135)

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Aggiunte Pirma dell'apocafud

Evacuation Protocol (http://doom3.filefront.com/file/Evacuation_Protocol;48866)

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Return to He|| (1.1) (http://doom3.filefront.com/file/Return_to_He;50580)

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They Still Walk (Episode 1) (http://doom3.filefront.com/file/They_Still_Walk;50655)

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Zombie Shuffle (http://doom3.filefront.com/file/Zombie_Shuffle;50656)

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Just Another Entryway (Beta) (http://doom3.filefront.com/file/Just_Another_Entryway;51934)

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UAC Franchise 666 (2.3 Beta) (http://doom3.filefront.com/file/UAC_Franchise_666;53269)

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Crypt 2 (http://doom3.filefront.com/file/Crypt2;56636)

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Alleyway (http://doom3.filefront.com/file/AlleyWay;62632)

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Trite Breeding Facility Plus (http://doom3.filefront.com/file/Trite_Breeding_Facility_Plus;63516)

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Damnatio Memoriae (Episode II: Creatio Anulo) (http://doom3.filefront.com/file/Damnatio_Memoriae;63585)

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UAC- Lost Facility (http://doom3.filefront.com/file/UAC_Lost_Facility;66981)

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The Catwalks (v2) (http://doom3.filefront.com/file/The_Catwalks;68088)

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The Maze(v3) (http://doom3.filefront.com/file/The_Maze;68090)

Hexen Terzo
10-07-07, 15:19:29
post vuoto per futuri aggiornamenti

Hexen Terzo
10-07-07, 15:20:08
post vuoto per futuri aggiornamenti.

Hexen Terzo
10-07-07, 15:21:34
post riservato a futuri aggiornamenti

Hexen Terzo
10-07-07, 15:22:13
post vuoto per futuri aggiornamenti

Hexen Terzo
10-07-07, 15:22:35
DooM III mappe MP

Waste Plant (http://doom3.filefront.com/file/Waste_Plant;34524)

---------------------------------------

Blastphemy (http://doom3.filefront.com/file/Blastphemy;29732)


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Cubes (http://doom3.filefront.com/file/Cubes;35345)

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D3 Ghost Level 2 MP (http://doom3.filefront.com/file/D3_Ghost_Level_2_MP;35146)

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D3ruDM (Test Station) (http://doom3.filefront.com/file/D3ruDM_Test_Station;32289)

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D3_Outerlimits (2.0) (http://doom3.filefront.com/file/D3Outerlimits;30243)

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Death Valley Research Center (1.2) (http://doom3.filefront.com/file/Death_Valley_Research_Center;30973)

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Desert Research Complex (http://doom3.filefront.com/file/Desert_Research_Complex;34231)

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Distress (1.0) (http://doom3.filefront.com/file/Distress;30982)

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DM Old Base (http://doom3.filefront.com/file/DM_Old_Base;31326)

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DM_Arenagate (http://doom3.filefront.com/file/DMArenagate;30298)

Hexen Terzo
10-07-07, 15:23:23
Mappe MP PAG2

DM_Catacomb (2.0) (http://doom3.filefront.com/file/DMCatacomb;30752)

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DM_Crestaverde (1.0) (http://doom3.filefront.com/file/DMCresta verde;35036)

DM_Crestaverde (patch)
http://doom3.filefront.com/file/DMCresta verde;35262 (http://doom3.filefront.com/file/DMCrestaverde;35262)

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DM_MashE1M7 (1.0) (http://doom3.filefront.com/file/DMMashE1M7;29682)

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DM_NoRegret (http://doom3.filefront.com/file/DMNoRegret;30661)

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DM_NoRemorse (1.1) (http://doom3.filefront.com/file/DMNoRemorse;34822)

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DM_Pestilence (1.0) (http://doom3.filefront.com/file/DMPestilence;31133)

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DM_PureEvil (1.0) (http://doom3.filefront.com/file/DMPureEvil;30882)

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DM_Ring1 (1.0) (http://doom3.filefront.com/file/DMRing1;33381)

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DM_Trenches Deathmatch Map
(http://doom3.filefront.com/file/DMTrenches_Deathmatch_Map;29481)

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DM_Wastemyhate (http://doom3.filefront.com/file/DMWastemyhate;30265)

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Doom 3 A Bad Place Deathmatch Map (Beta 1) (http://doom3.filefront.com/file/Doom_3_A_Bad_Place_Deathmatch_Map;29094)

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Doom 3 Arena Deathmatch Map (V0.6)
(http://doom3.filefront.com/file/Doom_3_Arena_Deathmatch_Map;29389)

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Fish Barrel (1.0) (http://doom3.filefront.com/file/Fish_Barrel;29875)

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Flashlight DeathMatch In The Dark Mod (1.2)
(http://doom3.filefront.com/file/Flashlight_DeathMatch_In_The_Dark_Mod;29067)

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Fragalot (http://doom3.filefront.com/file/Fragalot;30414)

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Goldeneye Facility
(http://doom3.filefront.com/file/Goldeneye_Facility;30392)

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Iceworld2k (1.0)
(http://doom3.filefront.com/file/Iceworld2k;29419)

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Jailbreak (1.0)
(http://doom3.filefront.com/file/Jailbreak;29405)

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MetalDeath (2.0) (http://doom3.filefront.com/file/MetalDeath;30654)

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mp_skyglass (2.0)
(http://doom3.filefront.com/file/mpskyglass;31034)

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nadespam
(http://doom3.filefront.com/file/nadespam;30944)

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Place of Two Death
(http://doom3.filefront.com/file/Place_of_Two_Death;31190)

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roxxzor (http://doom3.filefront.com/file/roxxzor;29835)

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Subterranean
(http://doom3.filefront.com/file/Subterranean;31779)

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Super 44oz
(http://doom3.filefront.com/file/Super_44oz;29834)

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Surface Beta
(http://doom3.filefront.com/file/Surface_Beta;29871)

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Temple (http://doom3.filefront.com/file/Temple;30506)

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The Killing Grounds HQ
(http://doom3.filefront.com/file/The_Killing_Grounds_HQ;32116)

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Tunnel Death Match (1.0) (http://doom3.filefront.com/file/Tunnel_Death_Match;29949)

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UM_DM17 (1.0)
(http://doom3.filefront.com/file/UMDM17;29851)

Hexen Terzo
10-07-07, 15:23:58
Mappe MP PAG3

Wicked Warehouse
(http://doom3.filefront.com/file/Wicked_Warehouse;30390)

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Water Zone (0.5)
(http://doom3.filefront.com/file/Water_Zone;30521)

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Aggiunte il 15\02\2005


Aztec (1.0) (http://doom3.filefront.com/file/Aztec;30352)

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Base Desires (2.4) (http://doom3.filefront.com/file/Base_Desires;31955)

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Blood Burns 2 (http://doom3.filefront.com/file/Blood_Burns_2;32384)

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Budo's Stone Dojo (1.0) (http://doom3.filefront.com/file/Budos_Stone_Dojo;30881)

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Complex (Goldeneye & Perfect Dark Versions)
(http://doom3.filefront.com/file/Complex_Goldeneye_Perfect_Dark_Versions;29423)

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D3DM Lit (1.0)
(http://doom3.filefront.com/file/D3DM_Lit;29636)

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d3h8tourney (http://doom3.filefront.com/file/d3h8tourney;31442)

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Dead Dust (http://doom3.filefront.com/file/Dead_Dust;31799)

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Death For All (http://doom3.filefront.com/file/Death_For_All;30902)


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Deathchamber (2.0) (http://doom3.filefront.com/file/Deathchamber;30489)

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Aggiunte il 17\02\2005


Sea Research (http://doom3.filefront.com/file/Deep_Sea_Research;32741)

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Deep Underground (1.1) (http://doom3.filefront.com/file/Deep_Underground;32170)

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Diffraction (http://doom3.filefront.com/file/Diffraction;34131)

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Discombobulated(1.0) (http://doom3.filefront.com/file/Discombobulated;30353)

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DM_NewWorld (http://doom3.filefront.com/file/DMNewWor ld;32108)

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DM_Tutorial (http://doom3.filefront.com/file/DMTutorial;30088)

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Doom 2 Multiplayer Map One
(http://doom3.filefront.com/file/Doom_2_Multiplayer_Map_One;29538)

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Doom3 Feierabend2 (1.0) (http://doom3.filefront.com/file/Doom3_Feierabend2;33606)

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Faciltiy (1.0) (http://doom3.filefront.com/file/Faciltiy;30031)

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Killing Zone (1.0) (http://doom3.filefront.com/file/Killing_Zone;30113)

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Aggiunte il 20\02\2005


KKDM2 - Pyramid of Pain
(http://doom3.filefront.com/file/KKDM2_Pyramid_of_Pain;33467)

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Mancer01 Reincarnated
(http://doom3.filefront.com/file/Mancer01_Reincarnated;29992)

-----------

Outpost Alpha (0.9a) (http://doom3.filefront.com/file/Outpost_Alpha;31328)

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Porwany Obledem II (http://doom3.filefront.com/file/Porwany_Obledem_II;32340)

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RB Colosseum (http://doom3.filefront.com/file/RB_Colosseum;30845)

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SteveoDM1 (http://doom3.filefront.com/file/SteveoDM1;37529)

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Stone Halls (MP) (1.0) (http://doom3.filefront.com/file/Stone_Halls_MP;34134)

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Sunnyville (3.0) (http://doom3.filefront.com/file/Sunnyville;30355)

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The Campgrounds (http://doom3.filefront.com/file/The_Campgrounds;31349)

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The Hall (http://doom3.filefront.com/file/The_Hall;30048)

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The Hellish Complex [THC] Map (http://doom3.filefront.com/file/The_Hellish_Complex_THC_Map;29311)

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Aggiunte il 29\04\2005

Firefly's Arena CTF (ROE) (http://doom3.planet-multiplayer.de/mapbase.php?view.161)

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smdm2 - Blood Trail Beta (ROE) (http://doom3.planet-multiplayer.de/mapbase.php?view.162)

-----------

VIAVGA CTF1 XP (ROE) (http://doom3.planet-multiplayer.de/mapbase.php?view.160)

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The Stonegrounds (ROE) (http://doom3.planet-multiplayer.de/mapbase.php?view.159)

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Aggiunte il 02\06\2005

The Museum (1.0) (http://doom3.filefront.com/file/The_Museum;29849)

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The UnderHalls (http://doom3.filefront.com/file/The_UnderHalls;29637)

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Tim's Map Pack (http://doom3.filefront.com/file/Tims_Map_Pack;32281)

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Urban Combat (http://doom3.filefront.com/file/Urban_Combat;30409)

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Blood Trail (1.0) (ROE) (http://doom3.filefront.com/file/Blood_Trail;41727)

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Temple of Retribution (http://doom3.filefront.com/file/Temple_of_Retribution;42286)

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VIAVGA DM1 XP (ROE) (http://doom3.filefront.com/file/VIAVGA_DM1_XP;40778)

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VIAVGA DM2 XP (http://doom3.filefront.com/file/VIAVGA_DM2_XP;40780)

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Aggiunte il 12\10\2005[alcune non nuove ma non le avevo inserite prima]


The Hellish Complex [THC] Map (http://doom3.filefront.com/file/The_Hellish_Complex_THC_Map;29311)

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d3h8tourney (http://doom3.filefront.com/file/d3h8tourney;31442)


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Complex (Goldeneye & Perfect Dark Versions) (http://doom3.filefront.com/file/Complex_Goldeneye_Perfect_Dark_Versions;29423)

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CMMod (0.7) (http://doom3.filefront.com/file/CMMod;39025)

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Chemical Weapons Facility (1.0) (http://doom3.filefront.com/file/Chemical_Weapons_Facility;46917)

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After the War (1.0) (http://doom3.filefront.com/file/After_the_War;46018)

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Aerowalk (http://doom3.filefront.com/file/Aerowalk;46548)

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D3_Outerlimits (2.0) (http://doom3.filefront.com/file/D3Outerlimits;30243)

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D3ruDM (Test Station) (http://doom3.filefront.com/file/D3ruDM_Test_Station;32289)

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D3C Tabernacle (1.0) (http://doom3.filefront.com/file/D3C_Tabernacle;36709)

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Culvert (http://doom3.filefront.com/file/Culvert;38415)

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Station Locked (http://doom3.filefront.com/file/Station_Locked;44349)

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Processing Labs (http://doom3.filefront.com/file/Processing_Labs;44694)

Hexen Terzo
10-07-07, 15:24:31
post riservato a futuri aggiornamenti

Hexen Terzo
10-07-07, 15:26:10
MOD Fuori Dagli Schemi (comprendono più categorie): PAG 1

GTX (http://www.xtreme-lab.net/games/It/index.htm)
http://img80.imageshack.us/img80/8705/shot03xc3.th.jpg (http://img80.imageshack.us/my.php?image=shot03xc3.jpg)

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Baron of hell skin (http://doom3.filefront.com/file/Baron_of_hell_skin;32297)
http://img191.echo.cx/img191/1931/3657639ys.th.jpg (http://img191.echo.cx/my.php?image=3657639ys.jpg)


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Cold Breath (0.3) (http://doom3.filefront.com/file/Cold_Breath;29638)
http://img191.echo.cx/img191/2411/2963814yu.th.jpg (http://img191.echo.cx/my.php?image=2963814yu.jpg)

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DOOM 3: Reloaded (1.4) (http://doom3.filefront.com/file/DOOM_3_Reloaded;40548)
http://img191.echo.cx/img191/2430/4054810hk.th.jpg (http://img191.echo.cx/my.php?image=4054810hk.jpg)

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Green Tech (1.2) (http://www.xtreme-lab.net/gt/italiano/index.htm)
http://img174.echo.cx/img174/9409/016bm.th.jpg (http://img174.echo.cx/my.php?image=016bm.jpg)

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Maze Maker (1.0) (http://doom3.filefront.com/file/Maze_Maker;33363)
http://img30.echo.cx/img30/8586/3336323nx.th.jpg (http://img30.echo.cx/my.php?image=3336323nx.jpg)

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Psych0s D00M³ Mega Mod (1.0) (http://doom3.filefront.com/file/Psych0s_D00M_Mega_Mod;36317)
http://img30.echo.cx/img30/1170/3631711jp.th.jpg (http://img30.echo.cx/my.php?image=3631711jp.jpg)

--------------

Senses (1.0) (http://doom3.filefront.com/file/Senses;38436)
http://img30.echo.cx/img30/1152/3843611ig.th.jpg (http://img30.echo.cx/my.php?image=3843611ig.jpg)

--------------

spawn-ft's Walkway (1.0) (http://doom3.filefront.com/file/spawnfts_Walkway;30583)
http://img30.echo.cx/img30/3065/3058310zj.th.jpg (http://img30.echo.cx/my.php?image=3058310zj.jpg)

--------------

Mashine Pistol Mod (v1) (http://doom3.filefront.com/file/Mashine_Pistol_Mod;29280)
(nessuna img)
--------------

Hexen Terzo
10-07-07, 15:26:57
MOD fuori dagli schemi PAG2

Fuori Dagli Schemi: PAG 2


Splash - loadingscreen (http://doom3.filefront.com/file/Splash_loadingscreen;29264)
http://img30.echo.cx/img30/3998/2926418eg.th.jpg (http://img30.echo.cx/my.php?image=2926418eg.jpg)

Description:
This replaces the original loading screen with a new one.
It looks pretty good, only a bit washy IMHO.

--------------


Ungibbable (1.0) (http://doom3.filefront.com/file/Ungibbable;28952)
http://img30.echo.cx/img30/1340/2895215pf.th.jpg (http://img30.echo.cx/my.php?image=2895215pf.jpg)

Description:
Ungibbable is a small mod for Doom 3 that prevents bodies from gibbing and disappearing when hit. Instead, bodies stay intact and remain there, thus allowing players to either inflict further damage or view the realistic carnage. With this mod, players who are not satisfied with Doom3's sudden gibbings will find their singleplayer experience more realistic and enjoyable

--------------


Vestux Bodymod (http://doom3.filefront.com/file/Vestux_Bodymod;29319)
http://img51.echo.cx/img51/4549/2931917ys.th.jpg (http://img51.echo.cx/my.php?image=2931917ys.jpg)

Description:
By using this mod, your killed opponents will no longer just disappear, but they will stay for some extra massacre.
Very nice Vestux, me likes

--------------

XPac Foot AI (Beta) (http://doom3.filefront.com/file/XPac_Foot_AI;42485)
http://img85.echo.cx/img85/5725/4248537mm.th.jpg (http://img85.echo.cx/my.php?image=4248537mm.jpg)

Description:
This mod is a new AI for the monster hellknight. It makes him play with a ball in a 2 player's team VS an other team of 2 players. This new hellknight will only work fine in the map made for this mod because it needs special entities that are in this map.

Every monster use the same code that is running once by monster. They have all the same tactics.

Basically : the nearest monster from the ball become the Shooter (and get a little grey cone up his head). The Shooter will try to shoot the ball to the opposite goals while his friend goes between the ball and the middle of the game zone OR between the ball and the opposite goals (depend of witch position is the nearest from the ball). In the same time the 2 player of the other team try to deviate the goal. Once the Shooter have shoot the ball, the nearest monster from the ball become the shooter, etc ... If the ball exceed the opposite goal zone (the blue or red line on the ground) the 2 monsters try to shoot the ball to the goals. If the ball exceed the game zone’s limits it’s automatically bumped.

Monsters also have a stamina statement.

My code is in French. I've translated all the notes I wrote in it but Variables are still sometime French words. Anyway this Code was the 1st one I ever made with doom3 so it's also very dirty.

-------------
Warning:
-------------

The LNK file supplied to ease the launching of the mod won't work if you haven't installed D3 on a C drive. If this is the case, you'd better off creating a BAT file in your D3 folder. Cut and paste the above text into it:

@echo off
doom3.exe +set fs_game xpac_foot

Save the file, double-click it, then call up the console and type in: map xpac_ai_foot



--------------

A Slight Edge (1.0) (http://doom3.filefront.com/file/A_Slight_Edge;29898) (NESSUNA IMMAGINE)

Description:
This is a small modification that will change the balance of the pistol, shotgun, and plasma gun to be more a little more powerful. This will also make you run faster, jump higher, and be all you can be.

--------------


Cabinet Locker Codes (http://doom3.filefront.com/file/Cabinet_Locker_Codes;32647) (NESSUNA IMMAGINE)

Description:
This mod will put all the locked cabinet codes in your PDA. Allowing you access to every weapon and health locker in the game!

--------------

classic cyberdemonmod (http://doom3.filefront.com/file/classic_cyberdemonmod;30313) (NESSUNA IMMAGINE)

Description:
This little mod changes the Cyberdemon, to be behave more like the original cyberdemon.
ie it is stronger, but can be damaged by all weapons.

--------------

Doom III Any Operating System (1.0) (http://doom3.filefront.com/file/Doom_III_Any_Operating_System;29037) (NESSUNA IMMAGINE)

Description:
TO MAKE DOOM3 INSTALL ON ANY WINDOWS OS ( 98-ME-2000-XP-2003 )

--------------


Dr. Pepper Prefab (http://doom3.filefront.com/file/Dr_Pepper_Prefab;31936) (NESSUNA IMMAGINE)

Description:
Hi all! I'm going to make this quick so that I can get back to mapping (no shit). This is a prefab of a Dr. Pepper machine for anyone to use in there map, it's a port of a Quake 2 prefab of the same made by Bok Choy, took like 4 sec to port but never the less here it is. Enjoy!

--------------



Easy Grenade Toss Mod (V0.1) (http://doom3.filefront.com/file/Easy_Grenade_Toss_Mod;29158) (NESSUNA IMMAGINE)

Description:
This mod makes throwing grenades much faster and easier.

--------------


Fight Club (1.0) (http://doom3.filefront.com/file/Fight_Club;28950) (NESSUNA IMMAGINE)

Description:
- No weapons other than Fists/Flashlight
- Hits to the head do 4x damage
- Running speed decreased to default walking speed to make boxing slower
- Walking speed decreased to half of the default walking speed
- Added no gib to the models
- Different damages to fist and flashlight
- Gave the flashlight ammo

--------------


Hellknight Imp/Zombie Toss (1.0) (http://doom3.filefront.com/file/Hellknight_ImpZombie_Toss;37115) (NESSUNA IMMAGINE)

Description:
In this doom3 mod, hellknights can grab imps or zombies and then toss them at you.

Mod Features:
- hk "knows" every imp & zombie location in a given map.
- hk can pick up any imp or zombie and toss it at the player.
- tossed monster will damage the player.
- demons do not burn away.

HK AI:
- chooses the closest imp or zombie.
- does not pick up dead imps or zombies.
- moves towards closest imp or zombie as long as its not too far away, still alive and the player is not too close to the hk.
- occasionally, hk will toss the imp or zombie at a wall instead of player (because its cool)

--------------


Imp Barrel Toss (1.0) (http://doom3.filefront.com/file/Imp_Barrel_Toss;37114) (NESSUNA IMMAGINE)

Description:
In this doom3 mod, imps can pick up barrels and toss them at you.

Mod Features:
- imp "knows" every barrel location in a given map.
- imp can pick up any barrel and toss it at the player.
- tossed barrel will damage the player.

Imp AI:
- chooses the closest barrel.
- picks up barrels only if they are standing upright.
- moves towards closest barrel as long as its not too far away, the player is not too close to the imp and the barrel is not exploding.

--------------

Hexen Terzo
10-07-07, 15:27:40
Mod fuori dagli schemi PAG3

Jet Pack (1.0) (http://doom3.filefront.com/file/Jet_Pack;37108) (NESSUNA IMMAGINE)

Description:
This little mod gives your player flying abilities! But unfortunately, you cannot use any weapons meanwhile.

Instructions:

- Select fist weapon
- Press reload to active jet pack
- Press fire button to add thrust
- Press reload to return to fist weapon

--------------


Kill Intro (1.0) (http://doom3.filefront.com/file/Kill_Intro;29247) (NESSUNAIMMAGINE)

Description:
This PK4 is for skip the introduction video(IDLOGO CINEMATIC) and will give you the chance to press ''ESC'' to go ''EXIT'' to the menu of DOOM3.

--------------


Modified Handcannon (v1) (http://doom3.filefront.com/file/Modified_Handcannon;29263) (NESSUNA IMMAGINE)

Description:
This little mod changes the handgun to seem more "realisitic".
It's a good simple little mod, just right for you when you think the handgun needs a little more power.

--------------


Run Instead Of Walk (http://doom3.filefront.com/file/Run_Instead_Of_Walk;32744) (NESSUNA IMMAGINE)

Description:
This is a DOOM 3 mod that will reverse the walking/running so that you always run instead of walking.

--------------


Sentry Minion (http://doom3.filefront.com/file/Sentry_Minion;29025) (NESSUNA IMMAGINE)

Description:
(Note: File similar to: ReKTeK's UAC Sentry Robot)

This mod gives you a sentry bot to help u in those hairy situations where there are just too many enemies on the screen to handle
To get this to work extact the contents into you Doom Directory, EG: Crogram FilesDoom3
Then activate the Co-Op mod through the main menu and open your saved game or start fresh, then once ingame type the following into the console:
spawn char_sentry_flashlight
...and u will now have a sentry robot with a flashlight mounted on its head to help u out
Also this Mod includes the Flashlight on both the Handgun and the Machine Gun for your convenience, aswell as another nice suprise that I think you guys will find useful

--------------


Shadow Wraith (http://doom3.filefront.com/file/Shadow_Wraith;32952) (NESSUNA IMMAGINE)

Description:
The wraith did not live up to it's full potential, so it has been changed. In this mod you will see the wraith teleport in with it's normal effects, then shift in between dimensions to avoid being shot. The shifting effect bursts from the wraith and spills onto the floor in a shower of black dust.

--------------


The Real Nightmare (http://doom3.filefront.com/file/The_Real_Nightmare;29964) (NESSUNA IMMAGINE)

Description:
If either Doom 3 was too easy for you even on the highest difficulty setting or if having to choose between the flashlight and the weapon sounded like a real injustice, then you may like this mod.

Features:
- adds a flashlight to most weapons
- changes weapons stats; in general, they will sustain less damage and inflige more to enemies
- doubles stamina of most enemies

--------------


Third Person View (0.1) (http://doom3.filefront.com/file/Third_Person_View;33309) (NESSUNA IMMAGINE)

Description:
This mod was made as an experience, in order to try and put in practice a concept I came up with. What this initial version does, is to enable crosshairs while in third-person mode, by having them projected from the weapon onto the game surfaces.
A self-executable configuration file is also included, which allows for changing between first-person and third-person views, and changing the position of the camera, with simple key presses (refer to item 3 - usage - in this readme.).
Please, keep in mind that this initial version of the mod is not perfect, and is thus not supposed to be used for "serious", competitive play. it is mostly an experience, and awaits input from more experienced coders in order to fix its flaws. However innacurate, I consider the crosshairs to be an imprivement, anyway, over playing the game with no crosshair at all.

--------------


UAC Sentry Robot (http://doom3.filefront.com/file/UAC_Sentry_Robot;29009) (NESSUNA IMMAGINE)

Description:
ReKTeK has reprogrammed the Sentry Robot(s) to follow the player around the game.
UAC Sentry Robot is the next best thing to Co-Op!

--------------

Water Physics Mod (1.0) (http://doom3.filefront.com/file/Water_Physics_Mod;41449) (NESSUNA IMMAGINE)

Description:
An attempt to add liquid like physics to Doom 3. It adds buoyancy properties to rigid bodies and ragdolls (AF's) using defined density and viscosity.

In a later version I think it's be fun to add a wavey surface that's affected by object colliding but I can't really think of a fast way to do this so if anyone's got any ideas I'm listening.

I'm still stuck with a DirectX 8 video card so I don't see any of the fancy vertex programs or anything but I know there are some good ones out there for anyone interested in looking around. What I've provided is a slightly modified version of someone else's work (credits at the bottom). It's really only a place holder.

Hexen Terzo
10-07-07, 15:28:02
post vuoto per futuri aggiornamenti

Hexen Terzo
10-07-07, 15:29:06
MOD SINGLE PLAYER: PAG 1

Alpha Team (http://doom3.filefront.com/file/Alpha_Team;29991)
http://img158.echo.cx/img158/5619/2999118ci.th.jpg (http://img158.echo.cx/my.php?image=2999118ci.jpg)

Description:
Apparently, this mod is meant to spawn NPCs that helps you out. There isn't much information about it in the readme which is unfortunate :/
I wanted to test it with the map "Church of Ruins" but it didn't work, I was brought back to the main screen immediately. If you can make it work, I would appreciate your feedback!

--------------



Classic Doom 3 (versione 0.56) (http://doom3.filefront.com/file/Classic_Doom_3;42904)
http://img158.echo.cx/img158/4348/3656314co.th.jpg (http://img158.echo.cx/my.php?image=3656314co.jpg)


Description:
This is the latest release of the modification Classic Doom 3. This new release has many new features including more maps, new music and new weapon models. All of the updated features are listed in the documents that come with this file.

This version of the installer is for a Windows system. There will be a linux version of the modification in a zip file released shortly.

Things in so far
» General gameplay
- Stamina removed from GUI
- Running, walking and crouched speeds increased
- Jump height increased
» Items
- Changed max armour to 200
- Changed armour vest to give player 100
- Blue mega armour created
- Pistol clip created
- Shotgun ammo box created
- Health Vials created
- Large pistol box created
» Menu
- Changed the back picture of the gui
- Set start map to E1M1
- Removed ID introduction video on start of new game
» Monsters
- Imp fireballs not affected by gravity
- Removed imp leap attack
» Weapons
- No reload on any classic weapons
- Classic weapons only available on maps
- Shotgun spread decreased, rate of fire increased
- Pistol damage increased
- Pistol & chaingun use the same ammo
- BFG & plasma gun use the same ammo


--------------



Cobolt's Mod (2.0) (http://doom3.filefront.com/file/Cobolts_Mod;34439)
http://img158.echo.cx/img158/5122/3443927zm.th.jpg (http://img158.echo.cx/my.php?image=3443927zm.jpg)

Description:
This mod tweaks almost everything related to dynamic light effects, weapons and monsters. This includes custom decals, sounds and different behaviour for different entities.

--------------


Demoniac Discord (aka MONSTERS FIGHT!) (0.8 beta) (http://doom3.filefront.com/file/Demoniac_Discord_aka_MONSTERS_FIGHT;31166)
http://img158.echo.cx/img158/7827/3116636cj.th.jpg (http://img158.echo.cx/my.php?image=3116636cj.jpg)

Description:
This small mod causes the monsters to fight each other much more frequently. Any monster that damages a monster of a different kind will become the target of the damaged monster. Hilarity ensues.

--------------


Doom 3 Duct Tape Mod (http://doom3.filefront.com/file/Doom_3_Duct_Tape_Mod;29161)
http://img158.echo.cx/img158/7223/2916111ob.th.jpg (http://img158.echo.cx/my.php?image=2916111ob.jpg)

Description:
This mod allows you to have a flashlight attached to your shotgun and machine gun.

--------------


Doom 3 MachineGunX-2 Mod (http://doom3.filefront.com/file/Doom_3_MachineGunX2_Mod;29043)
http://img109.echo.cx/img109/858/2904313px.th.jpg (http://img109.echo.cx/my.php?image=2904313px.jpg)

Description:
This mod changes the default machine gun so its more powerful.
You now have 150 bullets per clip, much higher damage,and a cool plasma effect. It's also now black instead of a puke green.
Now includes flashlight built on.

--------------


Doom 3 Retail Gore Mod by *Nitro*Clan (1.0) (http://doom3.filefront.com/file/Doom_3_Retail_Gore_Mod_by_NitroClan;29024)
http://img109.echo.cx/img109/2082/2902423bu.th.jpg (http://img109.echo.cx/my.php?image=2902423bu.jpg)

Description:
With the Nitro Gore Mod the quantity of spilled blood of the opponents increases and the corpses of all opponents as well as NPCs remain even after extensive treatment with various tools / weapons and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired.

So:
- Increased amount of gore and blood a bit
- Removed "burnaway" and "vaporization" effect
- Fixed a small bug in the PDA of 'Mark T. Caseon'

Changes since Beta 2:
- Removed pk4 version because of MP bugs
- Player now bleeds if attacked (Singleplayer)
- Increased amount of Cyberdemon's blood a bit
- Some small bugfixes

Installation:
- Extract content into your Doom3 directory
- Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually

--------------


DOOM Chronicles: Chapter One (beta demo) (http://doom3.filefront.com/file/DOOM_Chronicles_Chapter_One_beta_demo;38182)
http://img109.echo.cx/img109/2841/3818269mo.th.jpg (http://img109.echo.cx/my.php?image=3818269mo.jpg)

Description:
The demo includes one level from our SP campaign, one super cool test level, and loads of our new features! Though it is all still early beta, you'll be able to get a good look at our new gameplay, and features. One of the new features to note is the new Impact Particle system! Though the paritcle effects are still being tweaked and improved, this feature adds tonnes of depth to d3. Metal sparks when shot, dirt shoots off clouds of dust, etc.
Also (as mentioned above) we have a new gravity gun model! Unfortunately, the skin we released it with in the demo is VERY beta, so you do not get to see this trully amazing model in all its glory.... But don't worry, we will get it reskinned by our next release!

--------------


DooM II for DooM 3 (1.0) (http://doom3.filefront.com/file/DooM_II_for_DooM_3;36236)
http://img109.echo.cx/img109/1280/3623611vx.th.jpg (http://img109.echo.cx/my.php?image=3623611vx.jpg)

Description:
Maps recreated by hand from the original DooM II game created by id Software to the DooM 3 engine. Please note that these are exact replicas and are not meant to have any major details added to them.

This mod is comprised of:

1/. Entryway by PhantomL0rd
2/. Underhalls by Lemming
3/. The Gantlet by mybrainhurtz
4/. The Focus by PhantomL0rd
5/. The Waste Tunnels by Lemming/PhantomL0rd
6/. The Crusher by PhantomL0rd
7/. Dead Simple by mybrainhurtz
8/. The Pit by Lemming
9/. Refueling Base by Lemming

Please Note:

Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode.
se riscontrate bug da segnalare (http://s6.invisionfree.com/Disposable_Heroes/index.php?showtopic=46)

--------------


Double (2.0) (http://doom3.filefront.com/file/Double;43272)
http://img109.echo.cx/img109/2323/38897119sy.th.jpg (http://img109.echo.cx/my.php?image=38897119sy.jpg)

Description:
This mod pack contains a set of individual PK4 files, each of them affecting/doubling a specific aspect of the game (weapons accuracy/damage, player's stamina, visual FX etc). If you don't like the features offered by one of them, you just delete it! The Readme has extensive details about each of them. Finally, beginning this version, the mod can also used in multi player mode thanks to the DoubleSpawn "plugin"

---------------
Features:
---------------

- Display new interface.
- Exchage walk and run.
- 200 max for health and armor.
- Crosshair removed but hud is not hide.
- Double specular factor and map effects.
- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.
- Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun).
- Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
- All effects described above are also enabled in multiplayer mode.
- Add flame effects around all monsters.
- Add recall spawn effect when demons are dying.
- Cacodemon can spawn lostsouls like Pain elemental in Doom2.
- Zombie can respawn if its corpse is not immedialely destroyed.
- Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- Non boss monsters can aleatory spawn.
- Demons walk and run twice faster.
- Flame color and damage depends of the monster state.
- Non boss and non flying monsters can health regen. Each monster is invulnerable while regening.
- News sounds for demons and weapons.
- News skins for demons and some bosses.
- (new) Advanced translucent flame effect using alpha blending for a better rendering.
- and more.

Hexen Terzo
10-07-07, 15:30:03
MOD SINGLE PLAYER: PAG 2

NOTA: La versione DUngeon doom 4 ha mappe diverse dalla 5.

DungeonDOOM (4.0) D3 (http://doom3.filefront.com/file/DungeonDOOM;42653)

DungeonDOOM (4.0) ROE (http://doom3.filefront.com/file/DungeonDOOM_XP;42654)

Dungeon Doom (5.0) D3 (http://doom3.filefront.com/file/DungeonDOOM;43704)

Dungeon Doom (5.0) RoE (http://doom3.filefront.com/file/DungeonDOOM_XP;43706)
http://img147.echo.cx/img147/5096/4370419gy.th.jpg (http://img147.echo.cx/my.php?image=4370419gy.jpg)

Description Dungeon DOom 5.0:
DungeonDoom is a rogue-like Doom 3 modification, which sets up a pseudorandom maze including enemies.

-------------
Features:
-------------

- 20-100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned
- Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills.
- Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
- Three different game length settings starting with a 20 level quickgame, a 50 level medium game and a lengthy 100 level long gameplay mode. Enemy difficulty increases faster in quicker games.
- 10 different magical spells with 3 different skill levels each.
- Fighters can use experience to improve weapon usage.
- Ammunition, Potions, Scrolls and various light sources are available in shops.
- Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility.
- Traps which cause damage, status effects or Level transitions (Trapdoors).
- Magically summoned pet pinky (credits to tinman).
- Refreshment fountains to replenish health or mana.
- Hidden Doors, which are activated by secret buttons open passages and rooms containing tougher enemies and/or special chests.

--------------
Changes:
--------------

- Special "non-dungeon" levels including an overworld and two distinct boss rooms.
- Every few levels, teleporters are available to travel to the "overworld". The shop is only available in the overworld.
- Special unique intermediate boss enemies with respawning minions and unique abilities.
- Special final boss "The Balrog", with unique properties.
- 4 adjustable light levels with optional ambient lighting.
- Ambient sound effects
- Several minor gameplay fixes and improvements.





--------------


Frankenstein mod Full Install (1.0) (http://doom3.filefront.com/file/Frankenstein_mod_Full_Install;32179)
http://img109.echo.cx/img109/2710/3217966ea.th.jpg (http://img109.echo.cx/my.php?image=3217966ea.jpg)

Description:
This is the full install of the Frankenstein mod for Doom 3 . I already uploaded the mod in 3 seperate files for users with slow connections . Now ive put all 3 files in one big zip so you dont have to download one by one file
If you are having problems runing the mod itself please read the following:


This error apears if the user doesnt have the updated game or if the file is corrupted . Because the file was ok and i had the updated game i started to wonder ... Then i talked to mulrich15 ( he works at codfiles ) he told me to run the mod and while in the main menu open the console and type : "map church_of_ruins_dshr ". (you need to be in the main menu of the mod not the original game , and type it withour the quote's)
I hope i helped with the info above . Oh , i musen't forget ; sometimes (when starting the mod this way ) the mod will start in Nightmare mod big grin

--------------


Hell Player (Beta) (http://doom3.filefront.com/file/Hell_Player;33820)
http://img109.echo.cx/img109/4526/3382012wg.th.jpg (http://img109.echo.cx/my.php?image=3382012wg.jpg)

Description:
This is a singelplayer mod that will allow you to play as the hellknight . ( 2 weapons are available , see screenshots below )
have a nice day.

--------------


Hyper Super CyberDemon (1.1) (http://doom3.filefront.com/file/Hyper_Super_CyberDemon;32794)
http://img109.echo.cx/img109/1190/3279414qs.th.jpg (http://img109.echo.cx/my.php?image=3279414qs.jpg)

Description:
This mod will replace the default cyber demon skin .

--------------


Infernal Death Orgy (1.2) (http://doom3.filefront.com/file/Infernal_Death_Orgy;43534)
http://img109.echo.cx/img109/9530/4090458yk.th.jpg (http://img109.echo.cx/my.php?image=4090458yk.jpg)

Description:
This is a single player mod. My target audience is people who have completed Doom3 and want to replay the game at a higher level of difficulty. Infernal Death Orgy makes kombat faster, harder hitting, and much more intense! Your blood will spill profusely as you struggle to overcome the horrifying ordeal that lies ahead!

The medium difficulty level (BRUTAL) will provide an adequate challenge for people who have already beaten Doom 3 on Veteran difficulty. Only pick the hard difficulty level (MASOCHISTIC) if you can cope with much frustration in your mission to prove yourself a badass mo fo. If you triumph over the nightmare difficulty level (SUICIDAL) without cheating or quicksaving, then you are, well, duh, oh nevermind nobody will survive SUICIDAL anyway.

--------------

Hexen Terzo
10-07-07, 15:30:35
MOD SINGLE PLAYER PAG3


Insane DOOM 3 (1.2) (http://doom3.filefront.com/file/Insane_DOOM_3;40576)
http://img109.echo.cx/img109/9713/4057622vg.th.jpg (http://img109.echo.cx/my.php?image=4057622vg.jpg)

Description:
This is the version you've all been waiting for, it has the map in it (only 3 rooms and you still have to use cheats)

To install:

1. make a folder called insane doom3 1.2 and dump the pk4 in there
2. go into the mods menu and select insane doom31.2
3. bring down the console with alt, control and tilde.
4. type map "insanedoom3"
5. Have FUN (when i get RoE i'll move the mod to it to ensure a happy and safe community!)

--------------


Metroid DOOM (preview) (http://doom3.filefront.com/file/Metroid_DOOM_preview;38781)
http://img257.echo.cx/img257/8320/3878127dq.th.jpg (http://img257.echo.cx/my.php?image=3878127dq.jpg)

Description:
This file contains a single test level which lets you use a weapon firing "power beams". It also displays a new HUD.

This mod is currently in the early stages.

Features:
----

At the moment however, it is extremely limited. This is what we currently *don't* have:
- Storyline
- Character models
- Object models
- Levels

And what we *do* have:
- The basics of Samus' Combat Visor
- Fully working Energy Tanks (including model)
- Fully working Energy bar and correct Little energy tank boxes and stuff
- Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise...
- The pistol is now the power beam, model, bullets, sound etc.
- Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow
- A slightly bigger level. 2 rooms

--------------


Mind-Killer (1.5) (http://doom3.filefront.com/file/MindKiller;41876)
http://img257.echo.cx/img257/6546/3554936ls.th.jpg (http://img257.echo.cx/my.php?image=3554936ls.jpg)

Description:
This is a mod for the Doom 3 Single Player only. This mod continues my single player modding projects than include Weapon Mod for Soldier of Fortune 2 and Beyond the Call of Duty for Call of Duty. It doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge.

--------------------
New Features:
--------------------

- Flashlight on/off switch works through the reload button. Nothing special, but if ID saw fit to give it that function, why not take everything out of it? It also has a nifty new sound.
- Pistol and machinegun have a little more spread.
- Chaingun rate of fire down and when it runs out of ammo, the barrels keep spinning until you release the firing button.
- Plasmarifle has a little slower ROF.
- Grenade fuse down to 3 seconds.
- Grenades can be toggled to maximize their effectiveness.
- New explosion sound effects.
- Modified the firing sounds of most weapons.
- New sound effects for the chainsaw.
- New firing sound effects for the plasmarifle and BFG-9000.
- BFG's and plasmarifle's radars have a nice beeping effects sampled from Aliens.
- Projectiles and explosions create more light.
- Little this and that.

--------------


More Gore Mod (V001) (http://doom3.filefront.com/file/More_Gore_Mod;29392)
http://img257.echo.cx/img257/5353/2939218jw.th.jpg (http://img257.echo.cx/my.php?image=2939218jw.jpg)

Description:
This is a little mod to increase the level of gore in the game.
It replaces standard blood particles with huge blood fountains and improves standard blood tga files.

--------------


Pathways Redux (beta) (http://doom3.filefront.com/file/Pathways_Redux;33177)
http://img257.echo.cx/img257/857/3317732dv.th.jpg (http://img257.echo.cx/my.php?image=3317732dv.jpg)

Description:
Pathways Redux describes the events of a major nine-day crisis in 1994.

In the twilight hours of May 7, 1994, eight Special Forces operatives were paradropped into the Yucatan Peninsula. Seven safely landed and carried the nuclear bomb into the pyramid. Hours later, they ran out of bullets.
This project is based upon Pathways Into Darkness (http://www.bungie.net/Games/ClassicGames/) created by Bungie Studios (http://www.bungie.net/). It is my hope that Pathways Redux sparks further interest in the original Bungie Studios effort. Pathways Redux is not endorsed by or affiliated with Bungie Studios in any capacity whatsoever.
As of November 1996, the locations in Washington, D.C. and the Yucatan Peninsula described in this project have been declared safe by the Center for Disease Control and the Nuclear Regulatory Commission. None of the areas described are infective or dangerous

Hexen Terzo
10-07-07, 15:31:37
MOD SINGLE PLAYER: PAG 4


Plasma Sentry Bot (1.1) (http://doom3.filefront.com/file/Plasma_Sentry_Bot;31357)
http://img257.echo.cx/img257/1566/3135739ui.th.jpg (http://img257.echo.cx/my.php?image=3135739ui.jpg)

Description:
This mod gives you a Sentry Bot, which follows the player through the game. The Sentry is armed with a plasma gun, instead of the normal machine gun. This mod is based on the mod "GuardSentry" by Nivelxe. AI system originally by Nivelxe, used under permission.

And now the changes since version 1.0:
Both Plasmaguns (player & Sentry Bot) have now lilac-red plasma. The sounds of the plasmagun of the Sentry uses the classic sounds from Doom 1&2.

--------------


Tweakedoom (4.0) (http://doom3.filefront.com/file/Tweakedoom;39638)
http://img245.echo.cx/img245/1915/3963821sf.th.jpg (http://img245.echo.cx/my.php?image=3963821sf.jpg)

Description:

Changes:
-The Railgun Returns... tweaked.
-New graphicals tweaks
-Stronger Player
-More Difficult Game
-More Weapon Equilibration to preserve Gameplay
-Corrected Many Bugs
-Sorry to be so late!

una volta istallato insetite anche la patch:
Tweakedoom 4.0 (patch) (http://doom3.filefront.com/file/Tweakedoom_40_patch;39913)

Description:
This is the patch for the Tweakedoom4 Second Pack. It corrects a bug that makes the vulcan not to work.
Just put this file instead of the original one to use the vulcan.


--------------

SP_ART (Fight the Swarm 6) (http://doom3.planet-multiplayer.de/mapbase.php?view.164)
http://img183.echo.cx/img183/7048/spsp654hr.th.jpg (http://img183.echo.cx/my.php?image=spsp654hr.jpg)

Description:
15 MInuten Ballerspass pur. Kampf ums blanke Überleben zusammen mit einem Sentry-Bot. Besonderheit: Es gibt immer nur eine spielbare Waffe, die ihr euch vor Beginn jeder Partie aussuchen könnt.

--------------

Last Stand (1.0) (http://doom3.filefront.com/file/Last_Stand;41729)
http://img131.echo.cx/img131/8696/4172922li.th.jpg (http://img131.echo.cx/my.php?image=4172922li.jpg)

Description:
On your way to the main base a sudden earthquake knocked a piece of rock on to your SUV. You get out and pick up your gear...

-------------
Features:
-------------

- 2 new weapons (Flak Cannon & Sonic Cannon)
- AvP "stranded" type gameplay
- 1 new map
- 3 modified Doom 3 weapons (Pistol, Shotgun, Chaingun)

The Pistol and Sonic Cannon are semi-automatic weapons. That means you can't hold down the fire button to shoot them. You must hit the fire button each time to shoot.


--------------

Doom3[CC] v2.0 (http://doom3.planet-multiplayer.de/download.php?view.438)
http://img113.echo.cx/img113/3828/1969317pl.th.jpg (http://img113.echo.cx/my.php?image=1969317pl.jpg)

Keine Mod im eigentlichen Sinne, sondern eine Verständnishilfe für Schwerhörige, Taube und nicht der englischen Sprache allzu sehr mächtiger Personen.

Nach der Installation steht einem per Menüeintrag die Möglichkeit zur Verfügung, sich alle Dialoge und Monstergeräusche in Doom3 als Untertitel zum Mitlesen einblenden zu lassen.
Zudem erhält man eine zusätzliche Mail mit den niedergeschriebenen Texten, sobald man sich ein PDA-Video anschaut oder ein Audiolog anhört.

Version 2.0 wartet zudem mit farbkodierten Texteinblendungen auf, die ein Unterscheiden der Dialogpartner im Spiel vereinfachen, sowie einem visuellen Sound-Radar, um die Position sprechender Personen besser erahnen zu können.

Die gravierendste Änderung ist aber die Möglichkeit, Doom3 u. a. nun auch mit deutschen Untertiteln genießen zu dürfen! Einfach die Sprache in den Game Options auswählen und los geht's!

Benötigt den Doom3-Patch 1.3.


--------------


Crucifix of Shit (http://doom3.filefront.com/file/Crucifix_of_Shit;43738)
http://img241.imageshack.us/img241/2087/4373822ap.th.jpg (http://img241.imageshack.us/my.php?image=4373822ap.jpg)

espansione: http://forumtgmonline.futuregamer.it/forum/images/smiley_icons/asd.gif
Herr_virus HK Mod (http://doom3.filefront.com/file/Herrvirus_HK_Mod;44615)
http://img333.echo.cx/img333/7113/4461510vt.th.jpg (http://img333.echo.cx/my.php?image=4461510vt.jpg)

Description:
This is a stand-alone expansion pack for the Doom 3 Daikatana(tm) TC Mod "Daikatana 2: John Romero's Quest for GUD". The TC Mod is not needed to enjoy the "Crucifix of Shit" expansion pack; all that is required is Doom 3.

--------------

Chex Trek... Beyond the Quest (Alpha 1) (http://doom3.filefront.com/file/Chex_Trek_Beyond_the_Quest;43780)
patch
Chex Trek... Beyond the Quest (Alpha 1 Patch) (http://doom3.filefront.com/file/Chex_Trek_Beyond_the_Quest;43806)
http://img63.imageshack.us/img63/1504/4378055gm.th.jpg (http://img63.imageshack.us/my.php?image=4378055gm.jpg)

Description:
Chex Quest was a total conversion for the original Doom that was distributed through specially marked packages of Chex cereal. All of the textures, weapons, monsters, items, etc... were changed to fit a theme that could be released in a cereal box, with the goal of creating a first person shooter that parents would allow their kids to play. Not only was there no killing involved in Chex Quest (that's right, no killing, the enemies are sent back to their own dimension) but there was also an educational value applied to the items. All health and armor items were replaced with bits of food and all sorts of balanced breakfasts.

Chex Trek... beyond the quest aims to become a total conversion for Doom 3 that recreates the feel of the original Chex Quest game. Though the only level currently in the mod is a remake of the first level in Chex Quest, called The Landing, no other recreations will be made. All textures will be created to have a brighter happier mood, to fit what the constraints were for Chex Quest. Eventually, all monsters will be re-modelled to look like Chex Quest's counterparts, including weapons and character models.


--------------


Autoshotgun (http://doom3.filefront.com/file/Autoshotgun;31702) (NESSUNA IMMAGINE)

Description:
This mod edits the shotgun and makes it fire fully auto.

--------------


Bogz Dollox DOOM (http://doom3.filefront.com/file/Bogz_Dollox_DOOM;39221) (NESSUNA IMMAGINE)

Description:
This mod changes various things that I felt were lacking in Doom 3. The main things are: it make monsters smarter, graphics better, and gameplay more realistic. No damages have been changed, no weapons added, no flashlights glued to weapons - this is still pure Doom 3, just better. Read the included txt file for full details of all changes made.

--------------


Doom 3 Hyper Mod (V0.1) (http://doom3.filefront.com/file/Doom_3_Hyper_Mod;29160) (NESSUNA IMMAGINE)

Description:
This mod tweaks all the weapons to give you a bit more fair of an advantage over the standard configuration of weaponry and items. This mod is probably best played on nightmare mode. For a view of all the changes, check the changelog.
This is version 0.1 of this mod. I hope to impliment some interesting new GUI stuff and graphics later on.
To install, just unpack the compressed file to your Doom 3 folder, run the Doom 3 game, and activate the mod from the mod menu on the main Doom 3 menu.

--------------


Doom 3 Instagib Mod (V1.0) (http://doom3.filefront.com/file/Doom_3_Instagib_Mod;29092) (NESSUNA IMMAGINE)

Description:
This mod causes a single shot by any weapon, including the fists and flashlight, to instantly kill an enemy.

--------------



Doom 3 MergeMod (http://doom3.filefront.com/file/Doom_3_MergeMod;29307) (NESSUNA IMMAGINE)

Description:
This mod includes sentrys that you can spawn anywhere.
Replaces a few default weapons sounds, they sound pretty good.
Increases damage and ammo capacity of some of the weapons, but doesn't ruin gameplay (namely the pistol and shotgun).
Player can now gain EXTRA health and armor beyond the default limits, this is a reward for those who can avoid getting beat up a lot.

--------------


Doom 3 Upgrade Pack Revelation (http://doom3.filefront.com/file/Doom_3_Upgrade_Pack_Revelation;29026) (NESSUNA IMMAGINE)

Description:
This package applies the following upgrades to Doom 3:

Player:
+ walk/run speed
+ max health/max armour
+ ammo carry capacity increased

All weapons:
+ clip size increased
+ fire rate increased
+ damage increased

Hexen Terzo
10-07-07, 15:32:33
MOD SINGLE PLAYER PAG4

DOOM 3 with Vulgars (1.0) (http://doom3.filefront.com/file/DOOM_3_with_Vulgars;40941) (NESUNA IMMAGINE)

Description:
Mod Features:
- vulgars only replace imps that spawn/teleport into the map
- when an imp spawns/teleports, there is a 75% random chance it will be replaced with a vulgar
- vulgar placement will be different each time a map is played
- includes all vulgar effects, sounds, skins, ai and animations from D3:RoE
- works with any D3 map

Known Bugs:
- when an imp is replaced by a vulgar, you may hear the imp's death cry

Additional:
- this mod should not conflict much with other basic mods
- as far as i know, D3:RoE is not required for this mod to work
- the only real work i did was scripting, the rest is from id and nerve

--------------


Doomguy's Nightmare (1.0) (http://doom3.filefront.com/file/Doomguys_Nightmare;37956) (NESSUNA IMAMGINE)

Description:
The mod was supposed to increase the difficulty, but it turned out to be more than that. I ended up changing lot's of things in the game and I tried my best to give Doom 3 a good school Doom feeling.

--------------


Enh@nced-D00M (3.0) (http://doom3.filefront.com/file/EnhncedD00M;30855) (NESSUNA IMAMGINE)

Description:
This submission is based on two successful mods i.e. DOOM 3: Reloaded by TheVoodoo and Trent Reznor's Sound Pack. Unlike them, it heavily concentrates on the gameplay aspect of the game reviewing most weapons stats and visual effects. Some monster classes are also adjusted thereby making them more challenging to fight.
The list of changes is impressive and - btw - this the first time this mod is featured on DOOM3Files

--------------


GHOB's Combo Mod (http://doom3.filefront.com/file/GHOBs_Combo_Mod;29238) (NESSUNA IMMAGINE)

Description:
==================
What's in the MOD:
==================

- All none melee weapons have been modified so that the muzzleflashes now emit more light than before. This basically lights up the room as long as you are firing your weapon.
- The hand grenade has been modified so that it no longer acts like a rubber ball. When you throw it, it bounces once and stays still before exploding.
- Nothing else has been changed in terms of weapon power or ammo count and the such.
- For those interested in Coop, I tried to come up with the next best thing, until the SDK comes out. You can summon a special sentry that will follow you around the game defending you. This sentry is based on the MOD released by Michael Knight (UAC Sentry Robot Mod) as
well as information I got from a post by PDQ 7779473 on http://www.forumplanet.com. The key difference between mine and Michael Knight's is that mine doesn't affect all the sentries you see in the game. It also does not cause problems with saves and quicksaves. You can summon the sentry by doing the following:

(1) Bring down the console by pressing Ctrl+Alt+~
(2) type the following in the console:

Bind "x" "spawn char_guardsentry"
Where x can be any key. From this point on, as soon as you press the x button, a guard sentry will appear in front of you, ready to defend you till death.


InstaOwn Mod (V1.0) (http://doom3.filefront.com/file/InstaOwn_Mod;29269) (NESSUNA IMMAGINE)

Description:
Playing Doom3 made my life feel empty, incomplete even. There was a void in my gaming experience. One that can only be filled with Instagib.

So I give you, InstaOwn, the instagib mod for Doom3. Things changed:

*Flashlight and hands do twice damage. Punches can steal weapons normally, so this is an incredible effective feature now instead of worthless
*Pistol instakills, and has the rate of fire of a shotgun, and a higher kickback to compensate for the extreme badassary of the weapon.
*Faster run/walk.
few other changes, nothing notable.
This is the first release, version 1.0 if you will. Works fine on LAN. Send all error reports to DeI2anGeD@ownfest.com
Just Extract to your Doom3 directory and load up the mod to enjoy!

--------------


Pathways Redux (final) (http://doom3.filefront.com/file/Pathways_Redux_final;33442)

Description:
This is the final version of Pathways_Redux Beta that we posted a few days ago. Click this link to see more information about it.

--------------


Powerful Weapons Mod (0.8 small) (http://doom3.filefront.com/file/Powerful_Weapons_Mod;37139) (NESSUNA IMMAGINE)

Description:
This mod makes the weapons more like weapons from the Future. It also increases the health and armor of the player to 999. I have increased the attack of some zombies yet decreased their health slightly. Also increased clip size of most weapons. The purpose of this mod is to frustrate you enough to nearly kill yourself or rip the wires out of your computer. If it does this then end me a copy of your suicide note, or the wires from your computer so I can hang them on my wall.(Joking.) Please send me any suggestions.

--------------


Ryan's DOOM 3 Mod Pak File (build 92) (http://doom3.filefront.com/file/Ryans_DOOM_3_Mod_Pak_File;35393) (NESSUNA IMMAGINE)

Description:
This pak file addresses a number of problems (at least I think so) in DOOM 3, most notably the sound effects for monsters and weapons. To install this pak file, simply extract the contents of this executable to your DOOM 3's ../base/ directory. NOTE: Make sure all previous versions of RyanDOOM are uninstalled prior to this current version being installed.

--------------


Sir LaMo's XSIV (V1.2) (http://doom3.filefront.com/file/Sir_LaMos_XSIV;29242) (NESSUNA IMMAGINE)

Description:
Sir LaMo's XSIV v1.2

To install extract to C:Program FilesDoom3

-= Features =-

- all weapons/ammo except BFG and Chainsaw
- Largeer clip ammo/no reload
- Increased Rocket velocity/speed of rocket
- Grenade impact push increased to enable nade jumps
- Ungibbable Bobies/Ragdoll effects
- 300 health
- added plasma spread
- Grenade explode on contact
- Lower grenade gravity for further throws
- self damage and falling damage OFF
- higher knockback on rockets for higher rocket jumps
- higher normal jumps
- limited/less weapon bob
- flashlight bound to pistol
- 5 second fuse on grenades instead of 3 seconds
- reduced shotgun spread
- faster rocket fire
- Increased Weapon power on some weapons

Hexen Terzo
10-07-07, 15:33:24
MOD SINGLE PLAYER PAG5

Super-Doom 3 Mod (V0.4a) (http://doom3.filefront.com/file/SuperDoom_3_Mod;29430) (NESSUNA IMMAGINE)

Description:
This mod does the following changes to Doom 3:

-Working ThirdPerson View: Press "Z"
Using this keys for move Camera (GREAT FOR SCREENSHOTS!!!):
"U"= Up
"J"= Down
"H"= Left
"K"= Right
"N"= x+
"M"= x-

-Working thirdPerson View with AIM Scope: Press "X". This has two bugs in the camera. But Works.
-Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.)
-Restricted gibbing to only the Shotgun, RL, Plas Rifle, BFG, and Chainsaw.
-All melee zombies (Not demons or commando zombies.) come back to life after a short period of time unless gibbed. (Which means to keep them dead after shooting them you have to pull out the chainsaw and dismember them. )
-Doubled the refire rate for the pistol and machine gun. (Didn't double the ammo pickup for them so use short bursts with the machine gun.)
-Increased the clip size for the Chaingun from 60 to 120. (60 just didn't seem to justify a "chain")
-Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it.
-Increased the shotgun damage slightly.
-Halved the bounciness of the grenades so they don't act like a "superfunball."
-Added a blue aura eminating from the Plasma Rifle extending about 5ft.
-BFG explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.)
-Flashlight for Pistol, Shotgun, Machinegun and Chaingun.
-New sounds more realistic for Pistol, Showgun, Machinegun.
-Remove the BEEP from Multiplayer Games.
-A new SentryBot for help player, for call him press "E"
-Preliminary version of COOP (not the official COOP!)
-New AI for a few commando zombies.
-Now you can see the bullets but is too fast!.

--------------


Tal's Mod (http://doom3.filefront.com/file/Tals_Mod;30114) (NESSUNA IMMAGINE)

Description:
This is basically a compilation of many mods out there. It adds flashlight to weapons, prevents monsters from being gibbed, changes menu music and removes the game's intro. Useful thing for those too lazy to download all of them separately.

--------------


TinMan Squad (alpha 4) (http://doom3.filefront.com/file/TinMan_Squad;37184) (NESSUNA IMMAGINE)

Description:
This mod gives you some AI controlled buddies to fight with throughout the single player levels. With great vengeance.

Features:
- A spawned ally will follow you by default and attack enemies. Like a good boy scout.
- Ally can have pistol, machine gun, chain gun and plasma gun.
- Ally will get out of the way if you push into him into him. Because he knows who's boss.
- Ally will retreat if an enemy gets too close.
- "Talking" to an ally while there are no enemies will do several things:
-- Toggle whether he follows you or not.
-- Print status information to the console.
-- Heal him 50Hp.
-- Give him more ammo and make him switch to best weapon.


QUESTA INVECE E' LA VERSIOE TinMan Squad BETA 0.3 CHE HA PURTE LE MAPPE:

mappe per versione beta 0.3:
TinMan Squad Maps (0.3 beta) (http://doom3.filefront.com/file/TinMan_Squad_Maps;32567)

Description:
Contains the first three Doom 3 single player maps with pre-deployed squad and modified to allow full squad navigation. Companion to the TinMan Squad Mod (http://doom3.filefront.com/file/;32561).

versione beta 0.3:
TinMan Squad (0.3 beta) (http://doom3.filefront.com/file/;32561)

Description:
Gives you some AI controlled buddies to fight through single player with. With great vengeance. This release is split into two parts, the core files and the modified single player maps. If you don't have one of them you can hunt them down here: http://www.gpdownloads.co.nz/cat.dyn/Doo m_3/Mods (http://www.gpdownloads.co.nz/cat.dyn/Doom_3/Mods)


And now for the features:
- A spawned ally will follow you by default and attack enemies. Like a good boy scout.
- Ally will get out of the way if you push into him into him. Because he knows who's boss.
- Ally will retreat if an enemy gets too close.
- 'Talking' to an ally while there are no enemies will do several things * Toggle whether he follows you or not. * Print status information to the console * Heal him 50Hp.

--------------


Unarmed Marine (http://doom3.filefront.com/file/Unarmed_Marine;31531) (NESSUNA IMMAGINE)

Description:
This is pretty basic, its basically a zombie on your team. but he looks like human though. I hope a good scriptor could make it so it follows you and stuff. just give me credit please. he also has the sounds and health right just needs some AI work or somthing.

--------------


Xtrax (1.0) (http://doom3.filefront.com/file/Xtrax;39219)
http://img245.echo.cx/img245/7541/3921939kg.th.jpg (http://img245.echo.cx/my.php?image=3921939kg.jpg)

Description:
This is a group of very neat mods I have seen and played all bundled into one tight little package, which includes some modifications of my own!

Features:
- Changes Weapon, demon, and main menu skins and sounds
- The bullet shells will stay
- Demon bodies do not gib(meaning they dont burn away) for a ver long time
- The enemies are a bit more aggresive and will attack each other if one hits another
- The chaingun now has a neat effect when you run out of ammo and you still hold down the trigger
- Includes a modified version of my Uber-Shottie mod, cause I know you all loved it...
- And just for the hell of it I changed the pistol into a magum, making it more powerful, but smaller clip size
- And a bunch of other crap I cant remember!!

--------------


DOOM: True Survival (1.0) (http://doom3.filefront.com/file/DOOM_True_Survival;41923) (NESSUNA IMMAGINE)

Description:
While I (like many others) enjoyed Doom3 immensely, I felt that something wasn't quite "right" in the gameplay experience. Too often I was passing up armor and ammunition because I was already loaded down with enough ordinance to give Satan himself a nasty flesh wound. As a fan of "survival horror" games, I've loved the tension of dwindling ammo stores, making every shot count because I wasn't sure if I'd have enough bullets to face the next unholy creature that craved my flesh.

That's the atmosphere that this Mod seeks to create. In effect, it looks to create a "Nightmare"-like experience without the rather cheesy trick id Software resorted to. The weapons are a bit more fairly balanced (no more riding the shotgun for all it's worth); the monsters are tougher and require more careful aiming to take down easily; and available ammunition is reduced- carelessly blasting away at enemies will, more often than not, leave you with less ammunition than demons to fire it at.

This time, you're not a walking armory. This time, every opponent is dangerous. Hell itself waits to see if you are a true survivor.

Hexen Terzo
10-07-07, 15:33:55
Spazio per futuri aggiornamenti

Hexen Terzo
10-07-07, 15:34:25
Spazio per futuri aggiornamenti!

Hexen Terzo
10-07-07, 15:34:46
Spazio per futuri aggiornamenti.

Hexen Terzo
10-07-07, 15:36:22
Graphical Tweaks: PAG 1

A taste of Rsjrv99's upcoming skin pack (http://doom3.filefront.com/file/A_taste_of_Rsjrv99s_upcoming_skin_pack;32254)
http://img188.echo.cx/img188/3372/3225410ng.th.jpg (http://img188.echo.cx/my.php?image=3225410ng.jpg)


Description:
What is this Mod:
This mod changes the Bumpmaps of the soulcube, Cyberdemon and the pinkydemon to be more detailed.
It makes the edges much sharper and increses the height differences.

Mod qualitiy:
The new bumpmaps realy look very good and much more detailed than the original Doom3 bumpmaps.

Summary:
Well worth the download! Definately worth the wait for the full pack, that will hopefully include all models, monster, items, ect.
Realy high quality modwork. Keep it coming!

Suggestions:
I would suggest you change the name of the pk4 file to something more individual, so you don't need to rename it!

--------------


Cel Shader Mod (V1.0) (http://doom3.filefront.com/file/Cel_Shader_Mod;29234)
http://img55.echo.cx/img55/4383/2923424gy.th.jpg (http://img55.echo.cx/my.php?image=2923424gy.jpg)

Description:
This revolutionary mod applies cel shading to Doom3, giving it a cartoonish look. Using a unique custom shader algorithm by Junkguy, Cel Shader provides a fun and interesting way to experience Doom3.
NOTE: This mod requires at least a Radeon 9500 or GeForce FX

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Classic Colors Skin Pack (1.2) (http://doom3.filefront.com/file/Classic_Colors_Skin_Pack;33484)
http://img55.echo.cx/img55/9297/3348433cv.th.jpg (http://img55.echo.cx/my.php?image=3348433cv.jpg)

Description:
This is an update to the Classic Colors Skin Pack which I didn't review and so am not totally sure what has changed in this one - the readme isn't clear on it!I like the idea here; bringing back some classic Doom can never hurt and they do look good, particularly the flying heads looking like skulls now. The pinky however I think has now took on the cute look which, while I thought that about him when I played it through originally, I'm definately at the "I want one" stage now.
Overall a good skin mod that will make the classic Doom veterans happy!

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Detailed Doom3 (http://doom3.filefront.com/file/Detailed_Doom3;30650)
http://img65.echo.cx/img65/2358/3065037tc.th.jpg (http://img65.echo.cx/my.php?image=3065037tc.jpg)

Description:
If you would like to make Doom 3 graphics look even more striking, then you will probably want to give a try to this mod.
By using modified height maps and specular maps, this graphical mod/tweak brings greater sharpness and detail to Doom3. The difference looks fantastic and does not seem to have an effect on performance.

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Doom 3 BloodyMess (1.0) (http://doom3.filefront.com/file/Doom_3_BloodyMess;29872)
http://img65.echo.cx/img65/3457/2987214ac.th.jpg (http://img65.echo.cx/my.php?image=2987214ac.jpg)

Description:
Have you ever asked yourself if Doom 3 was gore enough? If yes, then this mod will help you confirm (or infirm) your position about this matter! With it, you will see blood like never before (OK, I sound cheesy here ). To add more realism, it also make bullet holes remain on the walls, presumably at the cost of a few fps though.

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Enhanced Gore (2.0) (http://doom3.filefront.com/file/Enhanced_Gore;30584)
http://img55.echo.cx/img55/8287/3058415ok.th.jpg (http://img55.echo.cx/my.php?image=3058415ok.jpg)

Description:
Second version of this mod that deepens the gore experience of D3. With it, you will able to turn the game world into an authentic butchery!

Features:
- Enhanced Blood Effects for ALL WEAPONS
- ALL WOUNDS BLEED - how long and how strong is depending on weapon and enemy
- DEMON Corpses stay forever
- Blood stays (about an hour)
- Better Gib - Gib only when Zombies hit by Chainsaw, Soulcube or DIRECT Grenade, RL and BFG Hits
- Every Weapon (including Flashlight) has its own Decal AND Blood Effect
- Endboss bleeds More
- No Decal and Blood Effect for Fists (for more realism)
- 'BUTCHER' splash-screen with 'ENHANCED GORE' sign
- 'ENHANCED GORE' sign is on Loading-screens and in Menu

Hexen Terzo
10-07-07, 15:37:04
Graphical Tweaks: PAG 2


Enhanced Gore 3 (final) (http://doom3.filefront.com/file/Enhanced_Gore_3;30993)
http://img55.echo.cx/img55/4855/3099345wy.th.jpg (http://img55.echo.cx/my.php?image=3099345wy.jpg)

Description:
1) Gibs and Corpses Stay
All Zombies and Humans Gib (including Player)
Big-Demons and Cherub Corpses Stay - Other Demons Gib
Zombies only gib when hit by bigger weapons
Realistic Health for NPC´s

2) More Blood - Blood Stays
Enhanced Gore Effects
Different Gib Effects
Improved Decals
Blood Gushes out of Wounds
Endboss bleeds more

3) TrentReznor Sounds (OPTIONAL)

4) DoomHUD (OPTIONAL)

5) New Skin for LostSouls (OPTIONAL)

6) Butcher Splash-Screen (OPTIONAL)

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MegaEfx (0.9) (http://doom3.filefront.com/file/MegaEfx;30252)
http://img55.echo.cx/img55/8707/3025212ka.th.jpg (http://img55.echo.cx/my.php?image=3025212ka.jpg)

Description:
This mod tweaks several visual effects of the game to expand their diversity. It doesn't change anything to the gameplay.
Here is the interesting part of the readme describing its features:

WHAT DOES THE MEGAEFX MOD DO?

-makes it much more exciting to play cause of better visual efx
-all weapons cause blood splats
-'paint the town red' quantities of blood !!!!!!!!!!!!!!!
-during and after death blood squirts
-all weapons visual efx greatly enhanced i.e. sparks, smoke, explosions, lights, etc
-barrel debris stays
-barrels visual efx enhanced
-almost all decal marks stay (blood, explosions, weapon, etc)
-all bodies stay
-weapons have more 'punch' but not more damage

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More Gore (0.2) (http://doom3.filefront.com/file/More_Gore;31189)
http://img55.echo.cx/img55/4231/3118912rb.th.jpg (http://img55.echo.cx/my.php?image=3118912rb.jpg)

Description:
v002: major improvements to gore effects, blood decals stay forever, fixed broken graphics files, more graphics replaced, numerous other useless features added (ASCII!!!11!1)

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Parallax Mapping Mod v1.0 (http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475)
http://img55.echo.cx/img55/8210/2947517ew.th.jpg (http://img55.echo.cx/my.php?image=2947517ew.jpg)

Description:
Parallax Mapping Mod enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified
vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect.

NOTE: This mod requires at least a Radeon 9500 or GeForce FX

Hexen Terzo
10-07-07, 15:37:54
Grafical Tweak: PAG 3

Plasmagun Radar (1.0) (http://doom3.filefront.com/file/Plasmagun_Radar;29700)
http://img55.echo.cx/img55/9961/2970025xj.th.jpg (http://img55.echo.cx/my.php?image=2970025xj.jpg)

Description:
This mod is pretty creative: it adds a radar to the plasma gun! It can detect any Doom 3 creatures that falls within its range and uses an effect "a la Alien" to manifest their presence. The readme file even includes a story outline for it.
Supporting the author will encourage him to develop new versions of this mod and I think it deserves it, so say your thoughts about it!

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RealWounds for BattleReady (1.3 & Up) (http://doom3.filefront.com/file/RealWounds_for_BattleReady;30511)
http://img55.echo.cx/img55/2037/3051111vb.th.jpg (http://img55.echo.cx/my.php?image=3051111vb.jpg)

Description:
These new wound decals have been taken DIRECTLY from real gunshot wounds.
I did this because of the number of people who wanted realistic REALISTIC wounds.
Several things should be noted however:

1. There is no code in the game to have different entry and exit wounds,
so I cannot mod both into the game. I need an SDK to do this.
2. Exit wounds are a lot bloodier and cool looking than entry wounds,
which is why I chose them in the first place.

This expansion pk4 IS NOT FINISHED. I simply want feedback as to if I am going in
the right direction or not. A big problem that is noticable right away is the resolution
the gunshot wounds. I am working on solving this. All the wound decals are the same
resolution as the default wounds textures for the game, so this problem does not seem to
have a reason.

It should also be noted that this is a side project kinda gig. These 'realistic' wounds
are totally second to the completion of the new hud and BattleReady v1.5. I do hope to
include the finished realistic wounds in BR 1.5. I just wana know what you dudes think.

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ShellStay (http://doom3.filefront.com/file/ShellStay;31686)
http://img55.echo.cx/img55/5346/3168615jy.th.jpg (http://img55.echo.cx/my.php?image=3168615jy.jpg)

Description:
This is a simple mod that makes the weapons' shells stay on the ground for a very long time (I'm not sure how long, I haven't waited long enough to watch them disappear).
I made this mod because there's one thing that's always disappointed me about first person shooters, the shells disappear. Sure, in old games like Half-Life, this helped to reduce the strain on the player's PC, but in modern games like Doom III, why is it necessary? My old ATI 9600SE can run Doom III fine, even with this mod on. Yes, there's other mods out there that increase the shell disappear time, but they often brought along a lot of extra things that personally, I didn't want (such as the super zombies in BattleReady). Thus, I present to you, ShellStay!

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Tets' Gore and Quality Mod (1.0) (http://doom3.filefront.com/file/Tets_Gore_and_Quality_Mod;30501)
http://img55.echo.cx/img55/7231/3050125pq.th.jpg (http://img55.echo.cx/my.php?image=3050125pq.jpg)

Description:
This mod can be viewed as an 'extended version' of Enhanced Gore v1.0 from the same author.

Features:
- 7 Different Decals
- Improved Gore Effects
- Corpses and Blood Stay
- Improved SFX
- Ultra-Extreme-Quality-Mod (*can be turned off*)
- Modified Grenades (*can be turned off*)
!!*NO GAMEPLAY CHANGES*!!

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Ultra-Extreme-Quality-MOD (U-E-Q-MOD) (http://doom3.filefront.com/file/UltraExtremeQualityMOD_UEQMOD;29015)
http://img55.echo.cx/img55/1821/2901518ka.th.jpg (http://img55.echo.cx/my.php?image=2901518ka.jpg)

Description:
This graphic-mod squeezes the absolute maximum out of Doom³ by enabling self-shadowing to all characters and monsters.
Experience Doom³ the way it was ment to be played and enjoy Film-Quality graphics!

Features:
- Enables self-shadowing for all doom³ characters and monsters
- Fixed playershadows on weapons in first person (when g_showplayershadow "1")

Installation:
Unzip the u-e-q-mod.pk4 file to your "doom 3base" folder and ENJOY !!!

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Enhanced Doom 3 (V0.1a) (http://doom3.filefront.com/file/Enhanced_Doom_3;29276) (NESSUNA IMMAGINE)

Description:
When Doom 3 was released, many people were disappointed because weapons lack that oomph! sound, bodies gibbed, physics not being shown properly etc. This mod aims to change what id has failed to do so. However, bear in mind that there will not be any changes made to the original gameplay that id has intended for players. Remember, this game isn't for the faint hearted. If you're looking for mods that adds flashlights to weapons, or increases clip size or rate of fire, then this isn't the mod for you. This mod basically improves on the game's technicalities.
Unzip edoom01a.zip into the Doom 3 folder. For example, if during Setup, I chose to install Doom 3 in Coom3, then that would be my main Doom 3 folder. To check if it is successful, you should see a folder called Enhanced Doom 3 in your Doom 3 folder. To get it to work, start up Doom 3 and go to Mods at the bottom of the screen, then select Enhanced Doom 3.
When you save a game in Enhanced Doom 3 in the original Doom 3 itself. To fix this problem, simply move the files in the "savegames" folder in Enhanced Doom 3 into the basesavegames directory.

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Faiakes Hand-Gloves (1.0) (http://doom3.filefront.com/file/Faiakes_HandGloves;40255) (NESSUNA IMMAGINE)

Description:
This is a mini mod which was requested by my fans!
Basically just a pair of gloves for the player's hands. As a Madcat stated: "A tribute to Classic Doom."

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Invisible Pinky Demon (http://doom3.filefront.com/file/Invisible_Pinky_Demon;32953) (NESSUNA IMMAGINE)

Description:
This modification changes nothing in gameplay besides making the Pinky demon invisible (read translucent) as it was it the original Doom experience.

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Ultra Realistic Tactical Lights (http://doom3.filefront.com/file/Ultra_Realistic_Tactical_Lights;32899) (NESSUNA IMMAGINE)

Description:
In past mods (including the original ID flashlight) all the lights seem to be completely static and far to solid and unrealistic. This mod attempts something a bit more real!

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Xio's Skin Pack Final (V1) (http://doom3.filefront.com/file/Xios_Skin_Pack_Final;29239) (NESSUNA IMMAGINE)

Description:
These are all very High res skins, Enjoy!
HellKnight: is now Black with a evil tainted RED, Higher Res texturing, VERY Scary.
Commando: Body is NOW more of a Tan color instead of blue,Green Eyes(updated in V.1 FINAL).
Archvile: More tan, Satanic Symbol on head, more deep red bruises.
Lost Soul: Not much changed here, instead of orange flames coming out of the back they are now Green, Face is alittle tinted to blue(updated in V.1 Final)
Chainsaw guy: Has mask nailed to his face leaving blood marks, bad bruise on the lower left chestside.
Special Effects: Different disinigration colors.

Hexen Terzo
10-07-07, 15:38:24
spazio riservato a futuri aggiornamenti.

Hexen Terzo
10-07-07, 15:38:39
spazio riservato a futuri aggiornamenti

Hexen Terzo
10-07-07, 15:39:09
WEAPON: PAG 1


Doom 3 Flare mod (http://doom3.filefront.com/file/Doom_3_Flare_mod;35166)
http://img109.echo.cx/img109/4128/3516618vz.th.jpg (http://img109.echo.cx/my.php?image=3516618vz.jpg)

Description:
The mod changes to granade to a flare

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Advanced Weapons Mod (http://doom3.filefront.com/file/Advanced_Weapons_Mod;30863)
http://img258.echo.cx/img258/5330/3086357gu.th.jpg (http://img258.echo.cx/my.php?image=3086357gu.jpg)

Description:
This mod contains a complete redesign of the basic weapons, many weapons are almost totally different from the original. The weapons are not uber weapons, they're meant to be balanced in both single and multiplayer. The idea is to see how a totally unusual set of weapons affects game play.

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B.N.L. Pistol (1.0) (http://doom3.filefront.com/file/BNL_Pistol;30404)
http://img258.echo.cx/img258/4981/3040452fc.th.jpg (http://img258.echo.cx/my.php?image=3040452fc.jpg)

Description:
A new pistol from Brandon! He nicknamed this one B.N.L. aka Baby Nuke Launcher. Looking at the screenshots, it seems to be everything but harmless.

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BFG Vortex (beta) (http://doom3.filefront.com/file/BFG_Vortex;30652)
http://img258.echo.cx/img258/2047/3065235yl.th.jpg (http://img258.echo.cx/my.php?image=3065235yl.jpg)

Description:
"This mod turns the BFG Projectile into a traveling vortex. The Code checks to see if the projectile can see the monster and if the monster is close enough it will ragdoll the monster and suck it in and then continuing travel till it explodes.
It uses some code from Mwoody’s plasmaradar and clusternades."

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Boom (beta 4.5) (http://doom3.filefront.com/file/Boom;29966)
http://img258.echo.cx/img258/297/2996626mj.th.jpg (http://img258.echo.cx/my.php?image=2996626mj.jpg)

Description:
New version of this mod that changes several attributes of Doom 3's weapons.
Check out below the list of added features

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Cam's DOOM³ Weapon Modification (2.6) (http://doom3.filefront.com/file/Cams_DOOM_Weapon_Modification;29876)
http://img258.echo.cx/img258/8306/2987635xq.th.jpg (http://img258.echo.cx/my.php?image=2987635xq.jpg)

Description:

- FLASHLIGHT FOR ALL WEAPONS EXCEPT FOR THE FISTS, CHAINSAW AND ROCKETLAUNCHER!
- Doubled the explosion radius and the fadetime of the BFG.
- The Chaingun can save up to 200 bullets in every chain + muzzleflash radius doubled.
- Less bouncyness for the Handgranade.
- 120 bullets in every clip of the Machinegun.
- More damage, more mass (=enemy kickback) for the Pistol! Watch melee zombies get thrown back by some Pistol rounds!
- The Shotgun's spread rate is a lil' decreased, it has more power in it and lots of mass > !
- No gib for Pistol, Shotgun, Machinegun and Chaingun.
- Playershadows enabled.
- Nightmare-Mode enabled.
- Toggle Third-Person-View with "p".

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Can Shooter (http://doom3.filefront.com/file/Can_Shooter;29660)
http://img258.echo.cx/img258/7012/2966010zd.th.jpg (http://img258.echo.cx/my.php?image=2966010zd.jpg)

Description:
This mod adds a new weapon. And what a funky weapon: A can shooter! Hitting a rotting and poor zombie which can't even walk properly with hundreds of cans at an unimaginable strength and rate of fire is simply hilarious! The only negative thing about the mod is that there isn't any new textures or models, just the ones from the plasma rifle are used. Maybe in a new version. One of the funniest aspects of this mod is that whoever is hit by this mighty can shooter is kicked back real hard! "Beware, you hellish beings!" Recommended!

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Carnage (1.0b) (http://doom3.filefront.com/file/Carnage;40364)
http://img258.echo.cx/img258/1970/4036423ah.th.jpg (http://img258.echo.cx/my.php?image=4036423ah.jpg)

Description:
NOTE- PLEASE READ BEFORE PLAYING:

The .bat files are wrong.
Edit them and replace carnage4 by carnage : it would look like this :

carnage.bat
doom3.exe +set fs_game carnage

carnageTestMap.bat
doom3.exe +set fs_game carnage +map carnage
Check out this new weapon mod created by a friend of LMS named As_@$_1. of http://www.brokenworldz.fb.bz that adds secondary firing to the weapons! Scroll down to the readme to check out all the features. I haven't had a chance to test it out myself since I don't have windows but it looks very cool from the screenshots! Hopefuly I can convince him to make a linux compile ^^ Take care.
-calimer

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Chrome Pistol (http://doom3.filefront.com/file/Chrome_Pistol;29533)
http://img258.echo.cx/img258/2162/2953318bh.th.jpg (http://img258.echo.cx/my.php?image=2953318bh.jpg)

Description:
It basically gives the pistol a shining silver effect, which gives the game an extra stylish feel. If you like to please your eyes, then this mod is for you. It's fun to kill a zombie with a shining and stylish weapon! Too bad only the pistol is modified.

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Damo Weapons Mod (http://doom3.filefront.com/file/Damo_Weapons_Mod;40325)
http://img57.echo.cx/img57/3082/4032533bm.th.jpg (http://img57.echo.cx/my.php?image=4032533bm.jpg)

Description:
This mod changes the behavior of some of the game's weapons.

- Pistol: damage to 40, bullet tracer, semi-automatic pistol, clip size to 7
- Shotgun: spread to 8, buttet projectile to 30, half the damage
- Machinegun: clip size to 50, damage up a little, bullet tracer
- Chaingun: clip size to 100, damage to 25
- Added a bigger kick back to rhe weapons
- Player: health 125, armor to 150

Note: before extracting "pak005.pk4" into your "base" folder, make sure to rename it to something else e.g. "pak_damo_mod.pk4" because there is already a file with this name in there!

Hexen Terzo
10-07-07, 15:40:05
WEAPON: PAG 2

DrBlood (1.0a) (http://doom3.filefront.com/file/DrBlood;31041) (il mod di Blood http://forumtgmonline.futuregamer.it/forum/images/smiley_icons/asd.gif )
http://img209.echo.cx/img209/6786/3104122rh.th.jpg (http://img209.echo.cx/my.php?image=3104122rh.jpg)

Description:
A mod to improve the shot holes of the weapons as well as change a few sounds.
To be honest I don't know how many people will actually notice the differences unless you look for them after you shoot something but the detail is there and it's certainly noticeable. One thing I did notice however was the sounds for the pistol, they're definately different and I think I prefer them.
Anyhow, weapon holes and a few weapon sounds if you want to try something new!

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Duct Tape (0.5) (http://doom3.filefront.com/file/Duct_Tape;29537) (questo invece è per DAvide http://forumtgmonline.futuregamer.it/forum/images/smiley_icons/ok.gif )
http://img209.echo.cx/img209/4746/2953723yt.th.jpg (http://img209.echo.cx/my.php?image=2953723yt.jpg)

Description:
Under the crazy presumption that a roll of duct tape has to exist somewhere on the Mars facility, the Duct Tape mod sticks
flashlights to your machinegun and shotgun. In order to preserve the atmosphere, these new lights are much narrower (and a little brighter) than the standard flashlight, and are only available on the basic weapons. The pistol is not equipped with a flashlight, so as to not spoil the early sections of the game.

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Edogy's autoshotgun (http://doom3.filefront.com/file/Edogys_autoshotgun;30041)
http://img209.echo.cx/img209/4772/3004110ot.th.jpg (http://img209.echo.cx/my.php?image=3004110ot.jpg)

Description:
This SP mod modifies the machine gun so that it behaves like an automatic shotgun. Edogy has supplied new sounds as well as a new skin for it. The goal being to make the default machine gun more fun to use while keeping it balanced.
I have tested it and I admit that I prefer using this new machine gun: it sounds and looks great!

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Fireball Fists (http://doom3.filefront.com/file/Fireball_Fists;29041)
http://img209.echo.cx/img209/8530/2904117wx.th.jpg (http://img209.echo.cx/my.php?image=2904117wx.jpg)

Description:
This is a mod that changes your fists to fireball launchers like the hellnight's, except much stronger. They can put down most baddies with one "orb." It kind of de-balances the game, and if you shoot more than one or two, you may experience some lag due to tyhe fact that it creates realtime lighting, (see screenshot) and the smoke trail makes it hard to see when you lob off mutliple shots. (not that you need to.) Origional and fun to play, I reccomend a download to people that have played the game at least once. Good work.

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Flamethrower Addition (0.3) (http://doom3.filefront.com/file/Flamethrower_Addition;29414)
http://img209.echo.cx/img209/9270/2941415ic.th.jpg (http://img209.echo.cx/my.php?image=2941415ic.jpg)

Description:
This mod adds a new weapon: the mighty flamethrower! Although this may sound quite exciting, the excitment doesn't last. The mod still has many problems. The biggest of them is that you gotta have a high end video card, otherwise your FPS will decrease to an unplayable level when you fire the flamethrower (less than 5 FPS). But I believe that will be fixed or improved in newer versions. Another problem that comes to mind is the sound when you hit an enemy with the flames. It's very, very loud and distorted. I believe that will be fixed too. After all, this isn't a final version yet. One positive thing about this mod, is the flames. I was really impressed about the quality of the flame effects. Maybe that's one of the reasons why the FPS gets so low. All taken into account, this is a good mod (if you have a good videocard) and definitely one to keep an eye out for new versions. Just be sure to follow the detailed installation instructions provided with the mod. Thumbs up!

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Flare (http://doom3.filefront.com/file/Flare;31887)
http://img209.echo.cx/img209/373/3188724vx.th.jpg (http://img209.echo.cx/my.php?image=3188724vx.jpg)

Description:
The best FlareMod out there ! This is an additional weapon !

WHAT DOES THE FLARE ? ALL the things a flare should do

Flares bound to 'g'
Player starts with 999 Flares in SP...
Flares can be toogled

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Future Gun's (1.1) (http://doom3.filefront.com/file/Future_Guns;36188)
http://img209.echo.cx/img209/3272/3618828ev.th.jpg (http://img209.echo.cx/my.php?image=3618828ev.jpg)

Description:
Because of the great success of the Future Pistol mini-mod (http://doom3.filefront.com/file/Future_Pistol;36126") Killer Dragon made another great pistol mod to help you battle hells demonic forces

Pistol:
-Clip reduced to 2
-Shoots 5x slower
-Damage is high and can kill a zombie in one or two shots

+Machine Gun:
-Spread is higher, making it less accurate at ranges

+Chaingun:
-Spread is higher, making it less accurate at ranges
-Ammo belt increased to 200 bullets a clip

+Rocket Launcher:
-Ammo changed to 2 rockets per clip

+Bonus Feature:
No gibs for any weapon!

I hope you like it.

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Future Pistol (1.0) (http://doom3.filefront.com/file/Future_Pistol;36126)
http://img209.echo.cx/img209/3083/3612618dr.th.jpg (http://img209.echo.cx/my.php?image=3612618dr.jpg)

Description:
A nice pistol mini mod :

-Clip is reduced to 2 bullets per round.
-Pistol shoots 5 times slower.
-Damage is high, and can kill and gib a zombie with 1 or two shots.

--------------

Hexen Terzo
10-07-07, 15:40:22
WEAPON PAG3


Gravity Gun (2.0) (http://doom3.filefront.com/file/Gravity_Gun;32525)
http://img209.echo.cx/img209/4392/3252520od.th.jpg (http://img209.echo.cx/my.php?image=3252520od.jpg)

Description:
What is this Mod:
This mod adds a new weapon to your amory. It's a Gravity Gun like the one we all know from Half Life 2.
The weapon enables you to move objects, pick them up and throw them at enemies to harm them.

Mod qualitiy:
This is one HIGH quality weapon. It feels very realistic and it works very well. The model is of high quality and the effect is excelent.

Summary:
If this mod isnt worth your download time and bandwith, then go away, then no mod is. No offcourse not, it's entirely up to you to like or dislike it. But this is definately the best custom made weaponive ever seen for a game.
Version 2 makes loads of GOOD improvements, that just make the weapon feel more homely in Doom3!
If you liked version 1, you will love version2!

Updates since version 1.0:
- Removed beam effect for faster gameplay and better visibility
- Enhanced weapon effects
- Remodelled the viewmodel and added a lot of eyecandy:
- Added gauges which show enemies' health
- Added gauges which show how much power and item uses
- Added nice glass effects
- Made new animations for all actions, added reload animation
- Added extra 'idle' animations which play from time to time
- Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun)
- Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed)
- Fixed small bugs in the gravity_gun.script file
- Rebalanced gameplay
- Added ammunition system, the gun now runs on ammo_cells
- Damage definitions are more balanced.
- Propably more, but i've forgotten.

--------------


Green Plasma Mod (http://doom3.filefront.com/file/Green_Plasma_Mod;29427)
http://img209.echo.cx/img209/1184/2942721uw.th.jpg (http://img209.echo.cx/my.php?image=2942721uw.jpg)

Description:
This mod is just a few texture changes that change the effects and particles of the plasma rifle to a greenish-blue color.
As well as this, the gun lights up a sizable chunk of the surrounding area.

Hexen Terzo
10-07-07, 15:41:47
WEAPON: PAG4


Hardmod (0.4) (http://doom3.filefront.com/file/Hardmod;29375)
http://img57.echo.cx/img57/8093/2937514ok.th.jpg (http://img57.echo.cx/my.php?image=2937514ok.jpg)

Description:
This is a great weapons mod that basically combines most of what the other ones do. It adds tracer lights to bullet projectiles, adds variable size flashlights to the guns, reworks the speed and power of almost all of the weapons, reduces gibbing to non-bullet shots, and quick swiching between weapons like the flashlight.

--------------


Laser Sights Mod (http://doom3.filefront.com/file/Laser_Sights_Mod;29491)
http://img57.echo.cx/img57/8157/2949127rf.th.jpg (http://img57.echo.cx/my.php?image=2949127rf.jpg)

Description:
This mod adds laser sight to most of the weapons. It has 4 different shapes, depending on the weapon you're using. For example, the pistol has only a red dot, the machinegun has 3 dots in triangle, simulating a Predator laser (!), etc... It would be a great mod (and is), if not for some problems with the lightning. When you point at a dark area, the laser usually doesn't show up. Other from that, this is a very good mod, and it does really improve the aiming sometimes. Thumbs up and download recommended!

--------------


MachineGunX (http://doom3.filefront.com/file/MachineGunX;29010)
http://img57.echo.cx/img57/3530/2901018ed.th.jpg (http://img57.echo.cx/my.php?image=2901018ed.jpg)

Description:
This mod changes the default machine gun so its more powerful.
You will now have 150 bullets per clip, much higher damage, and a cool plasma effect. Also, it's now black instead of a puke green (to quote the author on that )

To install, just unzip to your default DOOM3 directory so theres a folder named MachineGunX.
To load it up, just select it from the mod menu!

--------------


Matrix Guns (2.0) (http://doom3.filefront.com/file/Matrix_Guns;34022)
http://img57.echo.cx/img57/5461/3402230tg.th.jpg (http://img57.echo.cx/my.php?image=3402230tg.jpg)

Description:
This mod changes alot of the weapons of Doom 3 to have really slow projectile speeds. This mod also changes a handfull of enemy weapons to also have slow projectiles. All of the bullet weapons now have a *heated air* tracer that makes them have a matrix look to them.

--------------


Nightflash Mod (V0.1) (http://doom3.filefront.com/file/Nightflash_Mod;29312)
http://img57.echo.cx/img57/200/2931232no.th.jpg (http://img57.echo.cx/my.php?image=2931232no.jpg)

Description:
This mod replaces the grenades with a flare that lightens up the level.
The idea is based by the community's ideas from forum threads where it was suggested to have an avp2 flare effect in doom3.

--------------


NO-F.E.A.R. (1.2) (http://doom3.filefront.com/file/NOFEAR;29893)
http://img57.echo.cx/img57/425/2989328rd.th.jpg (http://img57.echo.cx/my.php?image=2989328rd.jpg)

Description:
- highly improved impact-effects for most weapons. Now you can see lots of sparks, smoke and impactflashes while shooting on walls
etc.
- NEW and highly improved particle-effects for the grenade and rocketexplosion. Now they look like explosions.
- bright flashes for BFG, rocket, grenade and plasmagun
- persistant decals (blood, bulletholes)
- delayed burnaway for 10 sec
- only BFG, rocket, grenade (directhit), chainsaw and plasma can gib
- dynamic lighting for BFG, rocket, grenade and plasma
- stronger glow-effect for the plasmagun
- size of bulletholes depends on the weapon used
- a lot of more small changes, that i can´t remember

--------------


Plasma Shotgun (http://doom3.filefront.com/file/Plasma_Shotgun;29243)
http://img57.echo.cx/img57/1241/2924321qd.th.jpg (http://img57.echo.cx/my.php?image=2924321qd.jpg)

Description:
The plasma shotgun, pretty self explanitory. Lots of fun, deadly up close and can do alright in a ranged environment. The plasma gun emits a slight glow to light you up a little bit, and the plasma projectiles emit a slightly stronger than normal glow upon explosion.
To get the weapon you will need to do a "give weapon_plasmashotgun" in the console.

Installation:
Unzip the pk4 file to a folder "Plasma Shotgun" under Doom3/Data. Start doom3, launch the mod.
Do a "give weapon_plasmashotgun" in the console, scroll weapons till you get to the plasma shotgun.

--------------


Quake 3: Arena's Chaingun (http://doom3.filefront.com/file/Quake_3_Arenas_Chaingun;30499)
http://img119.echo.cx/img119/5550/3049925dj.th.jpg (http://img119.echo.cx/my.php?image=3049925dj.jpg)

Description:
Did you like Quake 3's chaingun? If so, this mod invites you to experience it in DOOM 3.

The great readme provides further details about it

--------------


Rail Pistol (1.0) (http://doom3.filefront.com/file/Rail_Pistol;30376)
http://img119.echo.cx/img119/3397/3037632gq.th.jpg (http://img119.echo.cx/my.php?image=3037632gq.jpg)

Description:
After the rocket pistol, the weapon that was able to kill yourself, here comes the rail pistol. What is this will you ask? Simply a hybrid weapon between the rail gun and the pistol, or if you prefer a pistol behaving like a rail gun!

What I don't really understand about it is why it comes with an new EXE file ...

--------------


Rocket Light (1.0) (http://doom3.filefront.com/file/Rocket_Light;30430)
http://img119.echo.cx/img119/8728/3043012du.th.jpg (http://img119.echo.cx/my.php?image=3043012du.jpg)

Description:
If you liked previous Brandon's achievements, you will enjoy this one even better. With it, you will be able to use your flashlight as a powerful 'wand' in that it is capable of firing lighting rockets! As usual, use this toy with great care or ... well, I'm sure you can guess that by yourself!

Hexen Terzo
10-07-07, 15:42:01
WEAPON: PAG 5


Rocket Pistol (1.0) (http://doom3.filefront.com/file/Rocket_Pistol;30251)
http://img119.echo.cx/img119/1081/3025138lj.th.jpg (http://img119.echo.cx/my.php?image=3025138lj.jpg)

Description:
This mod will turn the pistol into a destructive weapon. Use it with care or it might damage you as well!

--------------


Rocket Pistol (v1.1) (http://doom3.filefront.com/file/Rocket_Pistol;30314)
http://img119.echo.cx/img119/6521/3031456oz.th.jpg (http://img119.echo.cx/my.php?image=3031456oz.jpg)

Description:
This is a new version of the Rocket Pistol mod, it changes the attributes of the pistol yet again, to feel more balanced.

--------------


Shadow Legion gun (1.0) (http://doom3.filefront.com/file/Shadow_Legion_gun;29194)
http://img119.echo.cx/img119/474/2919423iv.th.jpg (http://img119.echo.cx/my.php?image=2919423iv.jpg)

Description:
This started as a personal mod when i saw the pistol flashlight mod but i wanted the rifle and shotgun to have one too like some real
life weapons.
and it went from there the guys in my clan asked for more so now the pistol, assault rifle, and chaingun now shoot explosive rounds thanks to the new plasma storage capabilities. most the weapons have flashlights now too, and the shotgun shoots more like a full size combat shotgun now.
plus i added a new toy that almost unbalances the game but it sure is fun *cough* magnetic accelerator cannon. I did balance this mod for some of the harder monsters but you dont waste them to easily just play on marine or nightmare then they are best ;-Þ and no power puff girls, DRACO!

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Sieben's Silver Machine Gun (http://doom3.filefront.com/file/Siebens_Silver_Machine_Gun;29785)
http://img119.echo.cx/img119/5740/2978514fd.th.jpg (http://img119.echo.cx/my.php?image=2978514fd.jpg)

Description:
This mod replaces the machine gun skin to a very good looking one, and changes some minor details about the weapon, like the laser sight that whas added and the enemies now get kicked back. Simple mod but efficient.

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spawn-ft minimod (1.0) (http://doom3.filefront.com/file/spawnft_minimod;30082)
http://img191.echo.cx/img191/2302/3008214mk.th.jpg (http://img191.echo.cx/my.php?image=3008214mk.jpg)

Description:
This little mod makes most of the game's weapons more deadly; the same goes for the player which is given tougher attributes: walks/runs/jumps faster, increased max health/armor ... Have a look at the readme below for a more detailed description.
It should provide an interesting experience when playing D3 at a difficult setting.

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Super Pistol (1.1) (http://doom3.filefront.com/file/Super_Pistol;33545)
http://img191.echo.cx/img191/8652/3354510xh.th.jpg (http://img191.echo.cx/my.php?image=3354510xh.jpg)

Description:
The pistol will be 3 times faster and 3 times more ammo and the color will be change, i dont know how to say where... but it is now yellow

--------------


Uber-Shottie (http://doom3.filefront.com/file/UberShottie;36576)
http://img191.echo.cx/img191/4517/3657635or.th.jpg (http://img191.echo.cx/my.php?image=3657635or.jpg)

Description:
Well, as you can tell this is a shotgun mod! I know what you are thinking, "Oh great, another mod that just changes how powerful my beloved shotgun is..." Well guess what??? This IS just another mod that changes how powerful your beloved shotgun is. But this mod ALSO changes the kickback, so enemies go sailing back with one blow. I have a nice skin from Xio included, and the shotgun no longer loads two ammo per shell you see going into the shottie. I also included my NOGIB mod so that you can play around with the bodies after they go flying 50 feet through the air. The nogib mod I made negates the burning affect from demons for around 40 mins.

--------------


Ultra Realistic Shotgun (http://doom3.filefront.com/file/Ultra_Realistic_Shotgun;34438)
http://img191.echo.cx/img191/1371/3443827jy.th.jpg (http://img191.echo.cx/my.php?image=3443827jy.jpg)

Description:
This is my second mod (former mod being Ultra Realistic Tactical Lights) that follows on with my ultra realistic series this is a shotgun mod that don't just beef up the damage/and kick like all the other weapon enhancement mods out there. The zip contains two shots showing new wound decals and new projectile format! Along with readme including installation instructions.
See what you think, if you like stick it up for me.

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Nightflash Modification (V0.1) (http://doom3.filefront.com/file/Nightflash_Modification;29250)
http://img30.echo.cx/img30/271/2925010rg.th.jpg (http://img30.echo.cx/my.php?image=2925010rg.jpg)

Description:
This is another little mod, that incresses the amout of granades you can carry to 5.
Also the mod changes the granades physics and adds new sounds.
If you like blowing your enemy up with more than 2 granades, this is the mod for you!

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Reborn (1.0) (http://doom3.filefront.com/file/Reborn;30694)
http://img30.echo.cx/img30/6941/3069449qb.th.jpg (http://img30.echo.cx/my.php?image=3069449qb.jpg)

Description:
This mod enhances greatly a few visual effects (e.g. monster vaporization delayed by 10", better explosions, molten metal effect added to bullet holes, better blood etc) and changes lots of weapons stats. The player and some monsters are not spared either.
Some game play tweakings are questionable though, such as making the fists and the flashlight a lot weaker, decreasing the player's walking speed, decreasing damage of most weapons while increasing their fire rate.
My only concern is about whether this mod does a good balance of its changes.

Hexen Terzo
10-07-07, 15:45:51
WEAPON: PAG 6


DC Grabber Gun (ROE) (http://doom3.filefront.com/file/DC_Grabber_Gun;41238)
http://img214.echo.cx/img214/8669/4123814ki.th.jpg

Description:
This mod lets you pick up and store up to 12 items inside your gun. You can only pick up items when the "lock on" crosshair is activated. To pick up an item press the ATTACK button. For most items you can release the ATTACK button as soon as the object is targeted. For some items such as zombie corpses you must hold the ATTACK button until the gun overheats. Try to keep the crosshair centered on the targeted item while you hold the ATTACK button. To shoot an item press the RELOAD button.

This mod includes an updated version of the flashlight mod.

-------------
Features:
-------------

- No gibs and no muzzle smoke.
- Most demons corpses will not burn up.
- Flashlights added to pistol, shotguns, machinegun, chaingun, plasmagun and rocket launcher.
- Grabber gun - no flashlight but with increased weapon lights.
- Regular flashlight has been replaced with the chainsaw.
- Double barrel shotgun - now fires one barrel at a time.
- Grenades - included the grenades from the DC guns mod.
- Short fuse - use the quick release method to toss a short fuse grenade. The grenade will explode after it travels a short distance.
- Napalm - hold the grenade longer than the quick release time but less than 2 seconds. The grenade will explode shortly after it lands, creating a fire that will burn for 20 seconds.
- Laser trip mine - hold the grenade for longer than two seconds and an activation buzzer will sound indicating that the grenade is now a laser trip mine. Throw it and it will activate soon after it lands. It will send out a rotating beam that will cause the grenade to explode if the beam touches a creature.

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Faiakes Alt-Extended (2.5) (http://doom3.filefront.com/file/Faiakes_AltExtended;41510)

Faiakes NoAlt-Extended (2.6) (http://doom3.filefront.com/file/Faiakes_NoAltExtended;42466)

Faiakes RoE-Extended (1.1b) (http://doom3.filefront.com/file/Faiakes_RoEExtended;41512)
http://img259.echo.cx/img259/4345/4151030dn.th.jpg (http://img259.echo.cx/my.php?image=4151030dn.jpg)


Description Faiakes Alt-Extended (2.5):
Basically a weapon and gameplay mod with a few graphics alterations.

Notable Features:

- ALT-FIRE modes=> Carnage/Faiakes Mod
- Big Light On All Weapons=> Falken/Faiakes Mod
- Extended PDA=> Faiakes Mod
- Personalised Weapon Names & Hud=> Faiakes Mod
- New Weapon Skins=> various mods
- New Monster Skins=> various mods
- Semi-Auto Pistol=> JAPM Mod
- Semi-Auto Shotgun=> Faiakes Mod
- Mine/Flare/Homing Grenade=> MyCelo/Faiakes Mod
- Plasma Gun Radar => mWoody Mod
- Plasma Shotgun=> PlasmaShotgun Mod
- Plasma RailGun=> AwesomeSauce Mod
- Homing rocket=> Carnage Mod
- BFG SafetyValve=> Cougar Mod
- BFG Homing=> Faiakes Mod
- Extra Friendly NPCs=> TinMan Squad Mod
- Double Barrel ShotGun=> DB Shotgun Mod
- Transluscent Monsters=> Invisible Pinky Mod

----------------------------
Changes since v2.4:
----------------------------

- Improved the focus of the double barrel light.
- Improved the flashlight target for all weapons.
- Improved the weapons' flashlight. It's more intense.
- Increased the radius of the flashlight.
- Increased the BFG blast radious by 100% to original.
- Removed the smoke trail of monsters'projectiles (better view, more fps).
- Removed the smoke trail from the Lost Souls (better view, more fps).
- Removed blast animation/smoke of monsters'projectiles (better view, more fps).
- Each weapon can now carry (essentially) unlimited ammo.



Description Faiakes NoAlt-Extended (2.6):
Basically a weapon and gameplay mod with a few graphics alterations.

-------------------------
Notable Features:
-------------------------

- Big Light On All Weapons => Falken/Faiakes Mod
- Extended PDA => Faiakes Mod
- Personalised Weapon Names & Hud => Faiakes Mod
- New Weapon Skins => various mods
- New Monster Skins => various mods
- Semi-Auto Pistol => JAPM Mod
- Semi-Auto Shotgun => Faiakes Mod
- Mine/Flare Grenade => MyCelo/Faiakes Mod
- Plasma Gun Radar => mWoody Mod
- Plasma Shotgun => PlasmaShotgun Mod
- Plasma RailGun => AwesomeSauce Mod
- BFG Safety Valve => Cougar Mod
- Extra Friendly NPCs => TinMan Squad Mod
- Enhanced Monsters => various mods
- Human Monsters Gib when die => PBmax code
- Quick Feet monsters => Ice Trey/Faiakes Mod

---------------------------
Changes from v2.5:
---------------------------

- Removed the RoE Double Barrel Shotgun mod (Legal reasons).
- Invisible Pinky mod removed (pinky didn't do any damage).
- Monsters' Ai improved (UAC Redux mod).
- Monsters are more aggressive (Infernal Death Orgy mod).
- Monsters' projectiles travel faster.
- Monsters do more damage.
- Oxygen tanks replenish your oxygen completely (Infernal Death Orgy mod).
- Permanent decals, bloodstains etc., for real this time!(Infernal Death Orgy mod).
- Gravity Gun back on (and modified).
- All unarmed zombies move and strike 100% faster (not so funny now, are they?).
- Imps move 50% faster but fire and evade 100% faster (be afraid, be very afraid!).
- Human monsters gib instantly upon death (better fps), script code by PbMax.



Description Faiakes RoE-Extended (1.1b):
Basically a weapon and gameplay mod with a few graphics alterations.

Notable Features:

- Big Light On All Weapons=> Falken/Faiakes Mod
- Extended PDA=> Faiakes Mod
- Personalised Weapon Names & Hud=> Faiakes Mod
- New Weapon Skins=> various mods
- New Monster Skins=> various mods
- Semi-Auto Pistol=> JAPM Mod
- Storage GRabber=> DC Grabber Mod
- Semi-Auto Shotgun=> Faiakes Mod
- Mine/Flare Grenade=> MyCelo/Faiakes Mod
- Plasma Gun Radar => MWoody Mod
- Plasma RailGun=> AwesomeSauce Mod
- Gravity Gun 2.0=> BloodRayne Gravity Gun Mod
- BFG SafetyValve=> Cougar Mod
- Extra Friendly NPCs=> TinMan Squad Mod
- Double Barrel ShotGun=> DB Shotgun Mod
- Transluscent Monsters=> Invisible Pinky Mod

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Trigger Happy (http://doom3.filefront.com/file/Trigger_Happy;42379)
http://img49.echo.cx/img49/6312/4237917su.th.jpg (http://img49.echo.cx/my.php?image=4237917su.jpg)

Description:
This mod replace the plasma weapons with the following guns: machine gun, shotgun, pistol

Hexen Terzo
10-07-07, 15:47:09
WEAPON PAG7


DPistol (http://doom3.planet-multiplayer.de/download.php?view.423)
http://img135.echo.cx/img135/231/doublepg6ml.th.jpg (http://img135.echo.cx/my.php?image=doublepg6ml.jpg)

Kleine, aber feine Minimod für Doom3-Singleplayer, die es Euch erlaubt, mit zwei Pistolen auf einmal die Alpha- und Delta-Labs unsicher zu machen. Nach Starten der Mod einfach einen Zombie mit einer Pistole töten und seine Waffe aufnehmen oder sich selbige per Konsolenbefehl geben lassen.

Zur Installation bitte die Readme beachten


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Golden Gun (1.0) (http://doom3.filefront.com/file/Golden_Gun;43437)
http://img261.echo.cx/img261/5430/4343721ag.th.jpg (http://img261.echo.cx/my.php?image=4343721ag.jpg)

Description:
This is a modification of the pistol - it's a customized, 24K gold plated .50AE magnum with an enhanced muzzle velocity (along with enhanced fragmentation rounds). And, as an added visual bonus, it includes a unique tiger-stripe grip (inspired by one of the best FPS games created for the N64, "Perfect Dark"). The texture is a tad crude, but I think it is very high-quality (considering I used bitmaps to edit the texture).

This IS also a Golden Gun, so I also included a new def and script for this mod - I amplified the weapon's power to 5X the original amount, but reduced the clip size by half (so as not to make this a super-weapon per se). I also reduced the firing rate to even out the stakes, and it's accuracy is less-than-perfect (a downside to the enhanced firepower).

Anyway, as with my previous skin, this skin can be used by anyone who wants to use it in their mods, as long as you give me credit for it (to Faiakes: I'll give you exclusive rights to use this in your mods - if you need another skin, you know who to turn to).

This is a very simple, yet very visually stunning skin, and I hope to make more just like it. And I also hope you guys like it too.



--------------

Alice's DOOM Enhancements (0.2) (http://doom3.filefront.com/file/Alices_DOOM_Enhancements;42381)
(NESSUNA IMMAGINE)

Description:
This mod is a compilation of a couple of different mods to make subtle changes to Doom 3 for single player.
I simply took bits and peices out of other mods and combined them together (mostly Project Brian V014).

The idea is to add little enhancements that basically should've been in the game to begin with but still keep the Doom3 experience that ID intended.

Both mods that I used gave permission in their respective notes files that their content can be used as long as they are credited. All changes are credited to the original mod they came from. Also see my notes at the end of the readme.

--------------
Changes:
--------------

-Increased dynamic lighting for muzzleflashes for all weapons. (Lights up about 10 ft.) (Project Brian)

Shotgun:
-Increased the kickback of the shotgun by 5x. The enemies now fly back about 10ft when killed with it. (Project Brian)
-Increased the shotgun damage slightly. (Project Brian)
-Shotgun loads only one shell at a time as per the reload animation instead of seeing one shell loaded but having 2-at-a-time appear in the gun. Shotgun basically takes twice as long to reload. Done for realism. (Alice)

Machinegun:
-Added a small light on the gun. Cannot be turned off. I felt that a futuristic assault rifle would come with some kind of tactical light so I took this directly out of the DuctTape mod. The light has a small beam so it definitely does not replace the flashlight. It just helps you keep track of what you are shooting at. (Duct Tape mod)

Chaingun:
-Increased the clip size for the Chaingun from 60 to 200. (Project Brian) Quote: "60 just didn't seem to justify a "chain"."

Grenades:
-Halved the bounciness of the grenades so they don't act like a "superfunball." (Project Brian)

BFG:
-explosion now has dynamic lighting that would brighten up a warehouse as it should. (Before it didn't brighten at all.) (Project Brian).

Plasmagun:
-Added a blue aura eminating from the Plasma Rifle extending about 5ft. (Project Brian)

--------------


Battle Ready Mod (1.2) (http://doom3.filefront.com/file/Battle_Ready_Mod;29626) (NESSUNA IMMAGINE)

Description:
This mod tweaks several aspects of the game and the list of changes is fairly impressive. One of them you may especially like is the flashlight that is given a larger beam However, the author also states that the mod will make the game much more difficult: "I thought the original difficulty below nightmare was pie" -> Will you be up for the challenge?

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Chainsaw Mod (http://doom3.filefront.com/file/Chainsaw_Mod;41255) (NESSUNA IMMAGINE)

Description:
This mod activates the chainsaw in your D3ROE for SP and MP! You will never find the chainsaw in the whole game, it doesn't exist!

--------------


Cam's Doom 3 Weapon Modification (V1.0) (http://doom3.filefront.com/file/Cams_Doom_3_Weapon_Modification;29399) (NESSUNA IMMAGINE)

Description:
This Mod is based on Brian Phillips' "Doom 3 - Project Brian Mod v0.14".

Modifications :

- The BFG-Explosion is a lot lighter, like it should be!
- The Chaingun can now save up to 200 bullets in each chain instead of only 60 now and it's also a lil' more powerful!
- The Granades don't bounce like balls anymore.
- The Machinegun's refire rate increased, it can now save up to 120 bullets per magazine and has a flashlight included!
- The Pistol's refire rate is also increased and it also has a light on it.
- The Shotgun can now blast enemies away a lot better now (like 15 feet or so)! It also has no gib so that the enemies really fly, and an included flashlight.

--------------


Chaingun Fix (http://doom3.filefront.com/file/Chaingun_Fix;29241) (NESSUNA IMMAGINE)

Description:
The Doom 3 chaingun. 60 shots, very accurate, and 20 damage per shot. Exactly the way any real-life chaingun should act, right? No. This simple little .pk4 file fixes all that. The clip size has been changed from 60 shots to 300. Damage has been cut to one-fifth. Barrel acceleration and deacceleration raised slightly. 2 shots come out for each point of ammo. Spread (firing cone) raised from 5 to 14. And some other little fixesand tweaks (probably some wierd things I edited just to test out what they did). Also, this should be a bit more
balanced with other weapons than the regular chaingun. Although the clip size is much, much bigger, the decreased accuracy and damage make up for it.
Installation: Simple enough, all you do is copy the "pak005.pk4" file into the "base" folder of your Doom 3 directory, by default C:Program FilesDoom 3base. If you have another file of the same name there, just rename it "pak006.pk4".
Notes: If you decide to put this in a mod pack or part of a bigger modification, I have no objection. Just make sure everything is in working order before you release it (I haven't taken much time to crash test it).

Hexen Terzo
10-07-07, 15:47:47
WEAPON PAG8

Chainsaw Only (http://doom3.filefront.com/file/Chainsaw_Only;29018) (NESSUNA IMMAGINE)

Description:
This is a pretty funny mod by Silicon Effect, here's why
- No weapons other than Chainsaw
- Running speed increased 2x
- Walking makes you stop in your tracks

--------------


ChainsawDM (http://doom3.filefront.com/file/ChainsawDM;29023) (NESSUNA IMMAGINE)

Description:
This mod is very similar to NeoG's Chainsaw only but then again is slightly different form it

Here's what this mod by Annon Kaies Zi does:
- All players only spawn with a Flashlight and a Chainsaw
- All weapon and ammo pickups have been removed
- Running and walking speed has been increased by 30%

Installation:
Place the folder "ChainsawDM" in your Doom 3 folder (default is "C:Program FilesDoom 3).

How to Play:
Run Doom 3, press "Mods" on the bottom of the screen, select ChainsawDM and click "Load Mod."

--------------


Classic DOOM Shotgun (1.0) (http://doom3.filefront.com/file/Classic_DOOM_Shotgun;29188) (NESSUNA IMMAGINE)

Description:
This is a mod that makes the shotgun in Doom 3 act more like the shotgun in the original Doom, and less like the double-barreled shotgun from Doom 2.
The rate of fire of the shotgun is increased significantly, and the pellet spread is reduced from a 22(!) degree cone to a 7 degree cone. To help keep the weapon balanced, the number of pellets the shotgun fires is reduced to 7 from 13, and the reload time is doubled (one shell is loaded per reload animation instead of two). Zombies can readily be killed in one good hit, or 2-3 average hits (depending on zombie type), while it usually takes 2-3 solid body hits to take down an imp, though a good headshot will take them down in one.

--------------


Damage Realism (http://doom3.filefront.com/file/Damage_Realism;31282) (NESSUNA IMMAGINE)

Description:
This is a small mod to make the guns a little more realistic the changes are as follows: changes: increased pistol damage to 17. increased plasma gun damage to 20 increased shotgun damage to 20 increased chain gun damage to 22 increased chainsaw damage to 55 increased machine gun damage to 12 increased pistol clip size to 16 increased plasma gun clip size to 60 increased chain gun clip size to 100

--------------


Deagle Pistol (http://doom3.filefront.com/file/Deagle_Pistol;29623) (NESSUNA IMMAGINE)

Description:
It's amazing how picky people can be about weapons isn't it? This mod is here to modify how the pistol works and how it sounds.
To sum up it'll greatly increase the damage to that of a CS type Deagle (going from 14 damage to 40) while at the same type reducing the clip count from 12 to 7 - something I admire the author for doing to make it less of a 'cheat' weapon as he calls it. Reload time does play a part in tactics and so this little change helps immensly.
Also included are new sounds which seem a bit louder and crisp. I think they work well and although the gun looks the same it sounds different; a bit of imagination will let you believe it is a Deagle if nothing else

--------------


Demonic Powers (1.0) (http://doom3.filefront.com/file/Demonic_Powers;33307) (NESSUNA IMMAGINE)

Description:
This Doom 3 mod gives you the power to launch the same ranged attacks that some of the demons use. You can now throw various fireballs and rockets just like the hellknights and imps.

--------------


Doom 3 Pistol Burst Shot Mod (http://doom3.filefront.com/file/Doom_3_Pistol_Burst_Shot_Mod;29401) (NESSUNA IMMAGINE)

Description:
This is a small mod that changes the pistol attack to a three shot burst. The delay between attacks was lengthened a little to help balance it out. Changes to the script are all marked so feel free to take a look at it if you are curious about how it works, or to make changes. Have Fun!

--------------


Doom 3 Realism Mod (V0.3) (http://doom3.filefront.com/file/Doom_3_Realism_Mod;29429) (NESSUNA IMMAGINE)

Description:
This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and most doing more damage...

--------------


Doom3 Weapon Upgrade (1.0) (http://doom3.filefront.com/file/Doom3_Weapon_Upgrade;30628) (NESSUNA IMMAGINE)

Description:
Doom 3 weapons upgraded, stronger, faster, and more features than you can count! I felt that weapons from the year 2145 should be a little stronger than the ones on the game.
O yea! More B L O O D !!!
Feedback, suggestions, or questions on the Mod would be nice.

--------------


Doomer mod (http://doom3.filefront.com/file/Doomer_mod;29380) (NESSUNA IMMAGINE)

Description:
This is a weapons mod that tweakes the firing rate, damage, clipsize, etc. of most of the weapons. See the readme for more details. It also removes fist and flashlight gibbing, and is merged with the U-E-Q-MOD

--------------


doomXL (1.1) (http://doom3.filefront.com/file/doomXL;31701) (NESSUNA IMMAGINE)

Description:
Quick Features:
- Flashlight Flare
- Non-gibbing Firearms
- Trailless grenades
- Smokeless firearms
- Tighter shotgun spread, 5 shell clip
- Plasma Rifle forcefield
- Plasma Rifle railbeam
- *NEW* Guided rockets
- *NEW* Homing rockets
- *NEW* Sentry Sidekick

--------------


Double Barrel Shotgun for DOOM 3 (1.1) (http://doom3.filefront.com/file/Double_Barrel_Shotgun_for_DOOM_3;40765) (NESSUNA IMMAGINE)

Description: (questo mod aggiunge la doppietta in Doom3 http://forumtgmonline.futuregamer.it/forum/images/smiley_icons/metal.gif !)
This mod allows you to use the ROE Double Barrel Shotgun in Doom 3. Just place the "Double Barrel shotgun for Doom III.pk4" in your Doom 3 "base" directory.
However to get it you have to activate the console, the console can be accessed by pressing CTRL+ALT+x where 'x' is the key under ESC, tilde for many, ` hyphen for others, it all depends on your region. Now that you have the console up type in: "give weapon_shotgun_double" thats it now you can play the entire game with your favourite weapon.
You may use the file as you want, you dont need to ask me if you want to alter it or add it in another mod.
Just drink a beer in my name.

--------------


Easy Grenade Toss (0.3) (http://doom3.filefront.com/file/Easy_Grenade_Toss;29539) (NESSUNA IMMAGINE)

Description:
Yeah i know.. there's already another version . In this version, grenades cannot be scrolled to any more. The autoswitch bug is still not resolved in this version, but i'm working on it, it's a tricky bug to fix. I promise there won't be another version for a while

--------------


Faiakes NoAlt-Extended (2.4) (http://doom3.filefront.com/file/Faiakes_NoAltExtended;40725) (NESSUNA IMMAGINE)

Description:
This is the non alt-fire version.

Features:

- Big Light On All Weapons => Falken Mod
- Extended PDA => Faiakes Mod
- New Weapon Skins => various mods
- Monster Skins => various mods
- Semi-Auto Pistol => JAPM Mod
- Semi-Auto Shotgun => Faiakes Mod
- Mine/Flare Grenade => MyCelo/Faiakes Mod
- Plasma Gun Radar => MWoody Mod
- Plasma Shotgun => PlasmaShotgun Mod
- Plasma RailGun => AwesomeSauce Mod
- BFG SafetyValve => Cougar Mod
- Extra Friendly NPCs => TinMan Squad Mod

--------------


Grenade Toggle, V1.02 (http://doom3.filefront.com/file/Grenade_Toggle_V102;29060)

Description:
GToggle is a small mod for Doom 3, which allows grenades to be toggled on and
off like the flashlight.

Basically, I tend to use grenades very sparingly, and I didn't like having to
hunt for a weapon key after I threw a 'nade or two. In my opinion, the default
behavior of not toggling, with grenades, is a bug, one that I hope Id fixes;
either by just defaulting the setting to on, adding cvars so that players can
customize freely without a mod, or better yet, cvars and an ingame menu.
(Perhaps part of a weapon priority menu?)
In any case, there's nothing I'd like to see more than this mod being made
obsolete by Id.

This mod works with version 1.0.1262 (The version on the CDs) of Doom 3.
It may or may not work (properly) with later versions.

Version v1.0.2 (August 06, 2004)
* Figured out what the problem was. Disregard all below; no bug in Doom 3.
- I will never again mod before noon without having had a night's sleep first.
- It works now. Really. 100%
- In case you're wondering, I had the wrong file format for the pk4.

There you have it folks, enjoy

--------------


Homing Rocket Launcher 1.1 (http://doom3.filefront.com/file/Homing_Rocket_Launcher_11;32118) (NESSUNA IMMAGINE)

Description:
This is the rocketlauncher mod, that makes your rockets home in on enemies, like the revenants rockets.
Its an updated version, and the change is, that you can now choose wether you want to replac the original rocketlauncher, or if you just want to add a new one to your weaponary.

--------------


JAPM (Just Another Pistol Mod) (http://doom3.filefront.com/file/JAPM_Just_Another_Pistol_Mod;29274) (NESSUNA IMMAGINE)

Description:
Robob's readme of his "Pistol Speed" mod says it all, I've just taken his critique a step further and modified the pistol to act like a semi-automatic pistol should do: one shot per click. Counter-Strike got this, so why not Doom 3 (yeah yeah, it doesn't stick with the DooM flair; nobody forces you to use this). Did I mention you can rapid-fire it?!

Hexen Terzo
10-07-07, 15:49:11
WEAPON PAG9

Mycelo's Weapons Enhancement (1.05) (http://doom3.filefront.com/file/Mycelos_Weapons_Enhancement;31431) (NESSUNA IMMAGINE)

Description:
The goal of this mod is to make the weapons look, sound and feel more powerful, without any banal modifications like increased damage or ammo capacity, which I consider cheating. It's meant to be a collection of several little changes, improving and enabling already existing effects and implementing some new ideas.

--------------


Nexdoom 3 (1.0) (http://doom3.filefront.com/file/Nexdoom_3;29379) (NESSUNA IMMAGINE)

Description:
This is an intresting weapons mod, and I'm omly going to highlight the most intresting part, which is the fact that rocket and plasma shots bounce off of walls like grenades. I found that this changes the balance of the plasma gun primairly, reminding of the tetrion pulse disruptor from EF. He also modified the fist/flashlight th do oppsite damage. (Now fists do the old flashlight damage and vice versa.)
Good for those of you that like grenade launchers, a good reason to use your fists, or like plasma to bounce off of walls.

--------------


Project Brian (1.0) (http://doom3.filefront.com/file/Project_Brian;29098) (NESSUNA IMMAGINE)

Description:
This is a mod that I made for my own personal use that just kinda go out of hand. It started out as a fix for the "every weapon gibs" problem and it branched out from there. It is provided "as is" and includes Cryect's pistol flashlight mini-mod. (I was working on my own version of it, but then I found his and just used it instead.

--------------


Psych0s D00M³ Weapon Modification (v1.0) (http://doom3.filefront.com/file/Psych0s_D00M_Weapon_Modification;31445) (NESSUNA IMMAGINE)

Description:
This mod makes loads of partly usfull and party useless (in my opinion) changes to all kinds of weapons.
Check the readme below for a full referance

If you like weapon mods, this is another one for you!

--------------


Railgun (http://doom3.filefront.com/file/Railgun;30333) (NESSUNA IMMAGINE)

Description:
This SP mod gives the railgun weapon a feel of Quake 3. I don't have completed D3 yet so I cannot make any further comment about it. I'm just not sure whether the new sounds it brings to it really override the default ones ...

--------------


REAL guns (0.5) (http://doom3.filefront.com/file/REAL_guns;29581) (NESSUNA IMMAGINE)

Description:
This mod makes the weapons in Doom³ more "realistic", namely with new sounds.

The sounds are pretty good, sound realistic and are of good quality.

--------------


Real Guns Mod (V0.1) (http://doom3.filefront.com/file/Real_Guns_Mod;29428) (NESSUNA IMMAGINE)

Description:
This mod makes the guns in Doom 3 more realistic.
-Flashlight: it's now a more like a lantern.
-The Pistol: is now stronger, Rate of Fire Increased, a 15 shot clip, and a flashlight attached to it.
-Shotgun: somewhat stronger, more projectiles, spread decreased, rate of fire increased, it now holds 10 shells instead of 8, the reloading is faster and a flashlight attached to it as well, but i did not make it to strong it is balanced out perfectly.
-Machinegun: stronger, rate of fire increased, it no longer shoots in short bursts, but the clip was decreased to 30 shots instead of 60, i made it so the longer you hold down the trigger the worse the accurcy gets but it doesn't get real bad the spread on it was 2 normaly but i changed it to 3 but if you hold the trigger down longer than 3 secs it goes to 4.
-Chaingun: a little stronger VERY LITTLE but the Rate Of Fire was increased, it FIRES EXTREMLY FAST, it's just a little less accurate than before.
-Handgrenades: it doesn't bounce around every where when you throw it, it bounces once or twice and thats it, and the explosion radius is a little bigger, and the damage was increased a little.
-Plasmagun: No Changes yet
-Rocketlauncher: damage increased a little and explosion radius a little bigger.
-BFG: No Changes Yet
-Chainsaw: No Changes Yet
-SoulCube: NONE

--------------


rEgan's Mod (http://doom3.filefront.com/file/rEgans_Mod;33052) (NESSUNA IMMAGINE)

Description:
Looking for a weapons mod that reflects 150 years of technology? You've found it then, tweaked the pistol, shotgun, auto-rifle, chaingun and plasma rifle (wicked custom sound on this gun)

--------------


Rocket Mod (1.0) (http://doom3.filefront.com/file/Rocket_Mod;28951) (NESSUNA IMMAGINE)

Description:
- No weapons other than Rocketlauncher
- Running speed increased by 30%
- Walking speed incresed by 30%
- Changed splash damage values so you can actually rocket jump to other platforms

--------------


Scary Realism Patch/Mod (1.3) (http://doom3.filefront.com/file/Scary_Realism_PatchMod;29661) (NESSUNA IMMAGINE)

Description:
This is an obligated update to v1.25 of this weapons mod since there was a problem with it. This mod includes many weapons tweaks to make their use more interesting/appropriate to a particular situation. Also, note that the imps will jump faster so watch your backs!

--------------


SDChainsawBlood (http://doom3.filefront.com/file/SDChainsawBlood;35900)
http://img119.echo.cx/img119/1285/3590025lg.th.jpg (http://img119.echo.cx/my.php?image=3590025lg.jpg)

Description:
This minimod gives a bloody look to the Chainsaw.

--------------


Shotgun Mod (http://doom3.filefront.com/file/Shotgun_Mod;29275) (NESSUNA IMMAGINE)

Description:
The Shotgun. One of your most used weapons in Doom 3 (well for me anyway) but I always noticed how the marine magically loaded 2 shells into the gun when he only put one in. This mod fixes that and re-balences the reload time so its faster.
Installation: Extract the shotgun_mod.pk4 to your Doom 3 "base" folder. Then load up Doom 3 and enjoy.
Removal: Simply delete the shotgun_mod.pk4 file and your shotgun will be back to normal.
Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

--------------


Technopro Weapons Mod (http://doom3.filefront.com/file/Technopro_Weapons_Mod;32897) (NESSUNA IMMAGINE)

Description:
This Mod has origins in some other weapons mods, but takes them to a higher level! Not just more damage like some, but with balance and realistic usability. Lights, sound, speed and damage added. Your weapons will perform and sound awsome. In short, weapons will KICK A$$!

--------------


The Cheat Mod (http://doom3.filefront.com/file/The_Cheat_Mod;36655) (NESSUNA IMMAGINE)

Description:
just a wepons mod iv been putting together, modify just about all the weapons
just basic stuff / faster shooting / more projectiles / more ammo actually made the chaingun more deserving of the name imo
thought other people might be interested to try it makes the game alot easier
i dont care about getting credit or anything just that id like the title to be thecheatmod
ill try to put together a readme file dont have time at the moment thought id let you guys check it out

--------------


The_1's Weapon Pack (V1) (http://doom3.filefront.com/file/The1s_Weapon_Pack;29331) (NESSUNA IMMAGINE)

Description:
Weapons enhancement mod for Doom 3 ... features include:

- Pistol fires shotgun slugs
- Shotgun has a tighter pattern and improved clip size and damage
- Chaingun fires plasma
- Machinegun is converted into a grenade launcher
- All gibbing turned off, ragdoll physics make for enhanced gore

To Install:
Extract the pak005.pk4 into your base folder

--------------


UAC Assault Magnum MOD (1.0) (http://doom3.filefront.com/file/UAC_Assault_Magnum_MOD;29374) (NESSUNA IMMAGINE)

Description:
This is a weapon mod that will greatly increase the damage from the pistol, making it the BFG's little brother. THis mod is well balanced because you can only hold 2 shots per clip, and the time it takes to fire the second round takes 1.25 seconds. Includes new sounds.
Good for people that thought the pistol should be a mini-BFG.

--------------


UAC Plasma Gun - a.k.a. Lightbender (http://doom3.filefront.com/file/UAC_Plasma_Gun_aka_Lightbender;29272) (NESSUNA IMMAGINE)

Description:
This is a modification to the UAC prototype Plasma Rifle to make it a fearsome weapon, more in line with what a plasma weapon should be. This is not a mod just to make the Plasma Rifle the ultimate weapon.
The modification changes the firing rate and velocity of the plasma projectiles. Damage remains the same, clip size has been increased to 75. New sound effects have been enabled giving the gun a more vicious sound.
Unpack, copy the pak005.pk4 to your /base directory, and run Doom3. Note that previously saved games will be started at the beginning of the level they were saved in after adding this mod. To uninstall this mod just delete the pak005.pk4. If you already have a pak005.pk4,just rename it to pak006.pk4 or higher.

--------------


Unlimited Ammo (1.1) (http://doom3.filefront.com/file/Unlimited_Ammo;31821) (NESSUNA IMMAGINE)

Description:
All weapons have unlimited ammo and cannot run out. There's no reloading, either.

--------------

Hexen Terzo
10-07-07, 15:49:40
WEAPON PAG10

Weapon Realism Mod (http://doom3.filefront.com/file/Weapon_Realism_Mod;29400) (NESSUNA IMMAGINE)

Description:
This mod modifies the double shell reloading on the shotgun to make it seem a little more like a gun with an actual barrel and the guns are a little better to use in a firefight. The speed on the rotation of the chaingun has been changed and the clip size increased to 80 for a bit more realism

--------------


Muzzle Flash mod (http://doom3.filefront.com/file/Muzzle_Flash_mod;35169) (NESSUNA IMMAGINE)

Description:
All none melee weapons have been modified so that the muzzleflashes now emit more light
than before. This basically lights up the room as long as you are firing your weapon.
Really usefull when in a dark room

--------------

Pistol Speed Mod (http://doom3.filefront.com/file/Pistol_Speed_Mod;29237) (NESSUNA IMMAGINE)

Description:
The pistol in Doom3, lowly but effective. I always have a problem with game characters and their inability to shoot over 1 round a second with their pistols. This mod halves the fire rate of the pistol making it shoot realistically faster.
Installation: Extract the pak005.pk4 to your Doom 3 "base" folder. If there is a file named pak005.pk4 already rename the mod .pk4 to the next number (ex pak006.pk4). Then load up Doom 3 and enjoy.
Removal: Simply delete the pak005.pk4 file and your pistol will be back to normal.
Notes: If you have a saved game halfway through the level you will automatically restart at the beginning, as it is with every mod you install. If you delete the .pk4 u will begin where you were.

--------------


DC Guns (ROE) (http://doom3.filefront.com/file/DC_Guns;40882) (NESUSNA IMMAGINE)


Description:
Modifies the pistol, shotguns, machinegun and chaingun by giving them additional ammo types or firing modes.

--------------


Faiakes RoE-Extended (1.0) (ROE) (NESSUNA IMMAGINE)

Description:
Basically a weapon and gameplay mod with a few graphics alterations.

Notable Features:

- Big Light On All Weapons => Falken/Faiakes Mod
- Extended PDA => Faiakes Mod
- Personalised Weapon Names & Hud => Faiakes Mod
- New Weapon Skins => various mods
- New Monster Skins => various mods
- Semi-Auto Pistol => JAPM Mod
- Semi-Auto Shotgun => Faiakes Mod
- Mine/Flare Grenade => MyCelo/Faiakes Mod
- Plasma Gun Radar => MWoody Mod
- Plasma RailGun => AwesomeSauce Mod
- BFG SafetyValve => Cougar Mod
- Extra Friendly NPCs => TinMan Squad Mod
- Double Barrel ShotGun => DB Shotgun Mod
- Transluscent Monsters => Invisible Pinky Mod

Since this is the first version to be ported to RoE a few things may not be working. Please report them in the user comments below.

Hexen Terzo
10-07-07, 15:50:12
spazio riservato a futuri aggiornamenti(Weapon pag11)

Hexen Terzo
10-07-07, 15:50:27
spazio riservato a futuri aggiornamenti(Weapon pag12)

Hexen Terzo
10-07-07, 15:50:42
spazio riservato a futuri aggiornamenti(Weapon pag13)

Hexen Terzo
10-07-07, 15:52:53
MOD MULTI PLAYER: PAG 1

DOOM 3: Apocalypse -The First Wave (0.1.0) (http://doom3.filefront.com/file/DOOM_3_Apocalypse_The_First_Wave;41289)
http://img252.echo.cx/img252/7694/4128925ae.th.jpg (http://img252.echo.cx/my.php?image=4128925ae.jpg)

Description:
This is the alpha test for player_imp. It is Multiplayer only. Start a multiplayer game and run around and throw fireballs at stuff. Get a friend along and see what happens. Let me know if you find any bugs or can fix any bugs for me.

-------------
Features:
-------------

You look like an imp, walk and crawl around like an imp, and have the imp's weapons: weapon 1 is melee (weapon_imp_claws), weapon 2 is ranged (weapon_imp_fireball)

There are some obvious animation issues.
1) sometimes the ai script thinks the player is still crouching when he is not.
2) there are no sidestepping animations the evade animations are unsuitable for this application.
3) sometimes arms and legs poke through walls probably due to a collision model problem. this can cause the IK (inverse kinematics) to drop a players foot through the floor if it is poking through a wall.

--------
ToDo:
--------

1) long-jumping (leaping) code
2) wall climbing
3) fix animation issues


--------------

32 Player Mod (1.0) (http://doom3.filefront.com/file/32_Player_Mod;29032)
http://img245.echo.cx/img245/5861/2926419su.th.jpg (http://img245.echo.cx/my.php?image=2926419su.jpg)

Description:
-32 Player MP
-Easy to connect

--------------


DoomFighter (0.3) (http://doom3.filefront.com/file/DoomFighter;40995)
http://img245.echo.cx/img245/3914/4099518nm.th.jpg (http://img245.echo.cx/my.php?image=4099518nm.jpg)

Description:
DoomFighter is a little concept game that simulates the "look-and-feel" of classic fighting games in the doom3 engine. The fighters, which are default doom marines controlled from client and server computers are shown from the sideview. Both fighters automatically orient themselves to face each other (similarly as in some 3D fighting games). The standard key bindings are as follows:

W: forward
S: step back
A: sidestep left
D: sidestep right

J: punch
K: crouch (blocks a standard high punch)
L: jump
N: block

Note to developers:
I don't have the skills to generate additional animations to include more actions, such as kicks etc. At the current stage, custom animations can be integrated very easily. Please let me know, if you are willing and capable of making custom animations. I would be more than happy to extend the current state of the engine to include additional capabilities.
Have fun playing the game.

--------------


Last Man Standing Coop for Windows (beta 0.35) (http://doom3.filefront.com/file/Last_Man_Standing_Coop_for_Windows;42311)

se riscontrate bug da segnalare nella versione windows (http://lms.d3files.com/forum/viewtopic.php?t=702)

Description version Windows:
IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here:
http://lms.d3files.com/mapcycle.scriptcf g (http://lms.d3files.com/mapcycle.scriptcfg) and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience.

More than just a compatability with 1.3 release, here are some of the key features we included! Check them out!

-SP Coop is now beatable because the soulcube is fully working
-prog_hangar tweaked and much more playable
-kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included!
-kf_lockedin recieved some heavy gameplay tweaks as well, including new waves.
-LMS chaingun is fixed (overheating removed)
-kf_ancientruins now included.
-kf_tunnel included again
-Lots of various bugfixes, check the readme for more info

Take care and see you on the servers!
-calimer


Last Man Standing Coop Multiplatform (beta 0.35) (http://doom3.filefront.com/file/Last_Man_Standing_Coop_Multiplatform;42315)


Description:
IMPORTANT UPDATE: There is a slight error in our file that cycles the maps for the LMS Mod gametype. To correct the error, please download the mapcycle.scriptcfg here:
http://lms.d3files.com/mapcycle.scriptcf g (http://lms.d3files.com/mapcycle.scriptcfg) and put the file in your Doom3/lms_beta035 folder. Sorry for this inconvenience.

More than just a compatability with 1.3 release, here are some of the key features we included! Check them out!

-SP Coop is now beatable because the soulcube is fully working
-prog_hangar tweaked and much more playable
-kf_loading_dock recieved some heavy gameplay tweaks that I'm really proud of. Check out the cameo that I included!
-kf_lockedin recieved some heavy gameplay tweaks as well, including new waves.
-LMS chaingun is fixed (overheating removed)
-kf_ancientruins now included.
-kf_tunnel included again
-Lots of various bugfixes, check the readme for more info

Take care and see you on the servers!
-calimer
PS Please unzip the file in your Doom3/ directory to play!

se riscontrate bug da segnalare nella versione multiplatform (http://lms.d3files.com/forum/viewtopic.php?t=702)
http://img245.echo.cx/img245/7749/3963621va.th.jpg (http://img245.echo.cx/my.php?image=3963621va.jpg)

--------------


OpenCoop (beta 3.0) (http://doom3.filefront.com/file/OpenCoop;42460)
http://img49.echo.cx/img49/8333/4246010rh.th.jpg (http://img49.echo.cx/my.php?image=4246010rh.jpg)

Description:
OpenCoop is a cooperative based mod for Doom 3. It aims to provide the feel of the original single player maps in multiplayer.

The current version you have is a beta version. This means it is far from complete, untested and probably won't run like you'd want it to.

--------------------
New Features:
--------------------

- ported to Doom3 v1.3.
- modified mainmenu with the opencoop logo.
- added new custom map.
- added synchronsation for "replay" guis, like those in mars_city1.
- framecommands can now be called serverside only using the flag svOnly.
- added preaching of clip/tracemodels with the key/value pair "toclipmodel" "1".
- added sys.getClosestPlayer( vector position ), for getting the closest nonspectating player.
- added script command startNetSndShader for entities to play sound shaders via network.
- added script command setNetShader for setting shader parameters via network.
- mars_city1, mc_underground, mars_city2 and admin are now opencoop compatible.
- reduced the network traffic for ai characters.
- godmode works in multiplayer now.
- notarget works in multiplayer now.
- Damagescale in gamemode "coop" is now like singleplayer.
- Added a new gamemode "coop".
- Spawns can be enabled/disabled using the script commands enable()/disable()
- Multiple guis from an entity can now be synchronised.
- triggerFirst Key/Value for barrels added. If set, barrels must be triggered before the can explode.
- Teleporters can now teleport multiple players if they have teleporters as targets.
- If you talk with an AI character the chat icons is displayed above your head.
- new script command for sys: sys.getskill returns the current skill level which is usefull for creating skill specific events/monsters actions
- new script command for sys: You can check how many nonspectating players are currently playing by using sys.numPlayers()
- new script command for info_locations: You can check how many nonspectating players are currently in a location using $info_location_XXX.numPlayers().
- added info_player_coop as a spawnspot for cooperative games.
- Clientside smoothing of monstermovement.

The mod also includes the SP map Final Key. (http://doom3.filefront.com/file/;36536)


link di supporto: una forte parentela con LMS hehehe.

Install Instructions (http://lms.d3files.com/forum/viewtopic.php?t=598)

FAQ (http://lms.d3files.com/forum/viewtopic.php?t=597)

Bugs and Features List (http://lms.d3files.com/forum/viewtopic.php?t=596)



--------------

Hexen Terzo
10-07-07, 15:53:18
MOD MULTI PLAYER PAG2

Real Damage (1.0) (http://doom3.filefront.com/file/Real_Damage;31305)
http://img158.echo.cx/img158/8598/3130512da.th.jpg (http://img158.echo.cx/my.php?image=3130512da.jpg)

Description:
- Player starts with Pistol, Flashlight, Grenades and Machinegun
- Player spawns with Machinegun in hands
- Every Player spawns with with 5 rockets for RL

- Plasmagun replaced with Machinegun
- Rocket Launcher replaced with Chaingun (Ammunition packages also replaced)
- Powerup´s replaced with Rocket Launcher (1 rocket in RL)
- Machinegun-Clipsize reduced to 30 bullets
- Ammount of Bullets in Ammo-packages decreased for Machinegun and Chaingun

- All Weapons are stronger
- Different Accuracy for Weapons
- Headshots are deadly
- Increased falling-damage
- Realistic Self-Damage for RL and Grenades

- Decreased Walk-speed to 130
- Decreased Run-speed to 190
- Decreased crouch-speed to 110

- Medkits are weaker (5 and 15 HP)
- Decreased Max-Armor to 75
- Decreased Max-Health to 100

- HUD displays Health and Armor but no Ammo and Weapon Informations

- Grenades doesn't explode at contact
- You can still force direct explosions by holding the grenade longer
- More realistic physics for Grenades

--------------

Enhanced militarized Zone (1.0) (http://doom3.planet-multiplayer.de/download.php?view.433)
http://img297.echo.cx/img297/9467/emzmenu019il.th.jpg (http://img297.echo.cx/my.php?image=emzmenu019il.jpg)

EMZ ist eine Server/Client-Mod, welche sich am erfolgreichen OSP orientiert. Folgend ein kleiner Ausschnitt der aktuellen Features:

-Additional Skin Types (bright, atom, stealth)
-Nine Skin Colours in Doom 3 and DOOM 3: Resurrection of Evil -New Death Messages: no more "Simulation was killed by 3xH"
-Inactive Player Management (set to spectator or kick)
-Voting enhancements to manually ban players from calling votes or automatically ban them if they get too many failed votes
-Upper and lower limits can be placed on frag limit and time limit votes
-Server control over allowed player Field Of View (g_fov) values
-Administrators can ban and unban players from the game
-Eight players shown on scoreboard in Doom 3 and DOOM 3: Resurrection of Evil
-Players with no gun model can now see when they have the invisibility powerup. A spinning green icon is shown at the foot of the screen. For the last eight seconds this will pulse red

--------------

5.56mm FMJ: Beta erschienen! (http://doom3.planet-multiplayer.de/download.php?view.449)
http://img55.imageshack.us/img55/362/desertvshot29cn.th.jpg (http://img55.imageshack.us/my.php?image=desertvshot29cn.jpg)

Erste offizielle Betaversion der Mod 5.56mm Full Metal Jacket:

- Die Beta enthält insgesamt vier Maps (Desert Delta, Desert Plateau, Desert Valley Night und Ammo Docks)
- Sechs neue Waffen, aufgeteilt auf beide Kriegsparteien
- Riesige Außenreale inkl. „Global Lighting System“
- Einen Bloomshader für einen HDR-ähnlichen Look
- Verbesserte Physik und Ballistik der Waffen
Vor der Installation unbedingt die beigelegte Readme lesen!

--------------

DOOM 3 Reborn (alpha 0.3) (http://doom3.filefront.com/file/DOOM_3_Reborn;36808) (NESUNA IMAMGINE)

Description:
Doom 3 Reborn is a Cooperative-based mod for the popular id Software Game 'Doom 3'. It aims to provide the feel of the original Single Player Maps in Multiplayer.
The Current Version you have is an alpha version. This means it is far from complete, untested and probably won't run like you'd want it to

--------------


Golden Gun (0.1) (http://doom3.filefront.com/file/Golden_Gun;29187) (NESSUNA IMMAGINE)

Description :
Golden Gun is a multiplayer mod for Doom 3, where you only play with pistols (and flashlight), not being able to pick other weapons or itens but the invisibility or the IR Googles (in maps where it is available).
The catch here is that, just like the "Golden Gun" mode in N64's 007 Goldeneye, you only have to give one shot to kill the other player, which makes the whole DM experience completely different since you have to play seek-and-hide.
This mod is really fun to play on 1x1, especially on small lan parties, but it doesn't mean a 4-player game won't be fun at all. I don't recommend playing this on 32-player or anything more than 4 players, or it'll become an instagib mod, or something like it.

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SABot (alpha 6) (http://doom3.filefront.com/file/SABot;42489) (NESSUNA IMMAGINE)

Description:
More stupid, more angry, the Stupid Angry Bot makes it's triumphant return in release alpha 6. It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid.

--------------
Changes:
--------------

- Bot pretty much rewritten, bot AI and game code. So everything.
- Multiplayer integration: Scoring, teamplay. Should be playable over internet and lan (largely untested).

--------------


Super Doom 3 (1.0) (http://doom3.filefront.com/file/Super_Doom_3;29770) (NESSUNA IMMAGINE)

Description:
Mod Details:
-New loading screens
-Flamethrower has been added and Weapons have new sounds.
-Removed beep in MP.
-Better AI for enemy's.
-Many other small mods added such as Intelligent Ungibbing, Parallax Bump-Mapping, and Cell Shader Effect.
-Sentry bots now help you.
-And many other things (see readme)

Hexen Terzo
10-07-07, 15:53:53
spazio riservato a futuri aggiornamenti(Mod MP pag 3)

Hexen Terzo
10-07-07, 15:54:49
MOD AUDIO & SOUNDS: PAG 1

AUDIO:

Bop Sound Mod (http://doom3.filefront.com/file/Bop_Sound_Mod;29318)

Description:
This is a cool sound mod which changes to sounds of various weapons.
Included are the pistol, shotgun, machinegun, chaingun, plasmagun and the bfg.
The Deathsounds have change as well, they're from Doom1 and 2.

--------------


Doom 3 Bloopers Weapon Sound Upgrade Mod (http://doom3.filefront.com/file/Doom_3_Bloopers_Weapon_Sound_Upgrade_Mod;29045)

Description:
This is a minor upgrade to the pistol and shotgun sounds done specifically for GameSpy's Sluggo.
The bass has been up'ed in this mod.
Place it in the "/base/" folder.

--------------


Horrific Main Theme (http://doom3.filefront.com/file/Horrific_Main_Theme;37839)

Description:
This mod will change the Doom3 main menu music, compatible with other mods. Instead of the music you hear now, it will change the music to the really cool horrendous hellfire music.
- Format: OGG/44.1kHz/Stereo
- Duration: 2'36"

--------------


The Separation of Church and Skate (http://doom3.filefront.com/file/The_Separation_of_Church_and_Skate;38365)

Description:
My mod replaces the main menu sound with The Separation of Church and Skate from NoFX.
- CODEC: OGG Vorbis
- Bitrate: 150Kbps
- Running Time: 2'50"

--------------




SOUNDS:

Christ Sound Pack (http://doom3.filefront.com/file/Christ_Sound_Pack;30049)

Description:
This mod changes:
1. The machinegun fire, and reload sounds
2. chaingun fire sound
3. The pistols fire, and reload sound
4. the shotguns fire and reload sound

--------------


Classic Doom Music (http://doom3.filefront.com/file/Classic_Doom_Music;29413)

Description:
This mod will change the background music that plays whenever your viewing Doom 3's main menu. Instead of the music you hear now, it will change the music to the classic theme song from the original games. If you have never played the originals, believe me, your in for a treat. If you have played the originals and remember the awesome theme song, this will be very nostalgic.

--------------


Classic Sounds Soundpack (1.0) (http://doom3.filefront.com/file/Classic_Sounds_Soundpack;29624)

Description:
As the name implies, this mod will replace several categories of sounds in the game (weapons, monsters, main theme ...) with their Doom 1/2 counterparts. This package is enough complete to make you feel nostalgic of the original Doom games. However, as you can guess, the audio quality will be lowered since those have more than 10 tens years of age.

--------------


Cold Breath (V0.1) (http://doom3.filefront.com/file/Cold_Breath;29479)

Description:
Small mod that changes a few annoying sounds for :

Imp`s
Pinkies
Player Death
Medium-Large Pain
and cleans up a few sounds of :
Boney
Cacodemon
Lost Soul
Wraith

... by adding a little bit of wet and small Eq' in
Also adds a better flashlight and mods part of player movement

--------------


D-Link Sound Mod (http://doom3.filefront.com/file/DLink_Sound_Mod;29232)

Description:
A collection of sounds for the pistol, shotgun, machinegun and chaingun. Although I can obviously say that Id did a fantastic job in creating Doom 3, the only part I think was a little weak was the sound effects for the weapons. So I created my own. I think they give a better "feeling" for the punch of the weapons they are for. Thank you for downloading it!

--------------


Dentons Ultra Real Stereo Sound Mod (v2) (http://doom3.filefront.com/file/Dentons_Ultra_Real_Stereo_Sound_Mod;35026)


Description:

This sound pack provides stereo surround sounds for weapons like: Pistol, Shotgun, Machinegun & Chaingun, at the cost of no performance hit.
The Version 2.0 boasts some cool features:
You can now hear Pistol bolt action while firing, empty Bullets bouncing around & even rolling over for every weapon, cool shotgun fire sound, hear shotgun bolt action with ejecting shell casings & so on. Finally,the most exciting feature of this pack is the modified chaingun!

All these weapons now cause greater damages, knock enemies back & they do what they sound like.
I have tried a lot to make these sounds make your Doom 3 Experience far more emersive & entertaining than ever.

These sounds are modified from the original ones & some (e.g. Chaingun) are taken from the Trent reznor sound pack
with some more heavy modifications than version 1

--------------


Doom 3 Talker Sounds (http://doom3.filefront.com/file/Doom_3_Talker_Sounds;29477)

Description:
New robo-tech voice for the speaker in mp games.

Install :
You need all pk4's extracted that are in doom3/base/ folder, into the sound directory and backup the feedback folder and replace with the this feedback folder.

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Fluffyinsanity's Sounds (V2.0) (http://doom3.filefront.com/file/Fluffyinsanitys_Sounds;29476)

Description:
This mod replaces many weapon sounds. They are now much more powerfull. The quality of this sound mod surprised me. The sounds fit perfectly in the mood of the game. Quite astonishing. Something that was changed too was the low ammo sound. When you run out of ammo, you now hear the sound of a robot saying "Low Ammunition". Very nice indeed. I highly recommend this sound mod, as it really improves the original Doom 3 weapon sounds. Two thumbs up!

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Low Ammo Warning Remover (http://doom3.filefront.com/file/Low_Ammo_Warning_Remover;29391)

Description:
This tiny mod gets rid of the low ammo warning beep sound.

Extract the sounds folder into your doom3/base directory if at any time you would like to remove this mod, delete the folder (or if you have other mods, the directories are "soundweaponsmachinegunlowammo3.wav") and your ammo warning will return.

--------------


Mega Sound Pack (V0.2) (http://doom3.filefront.com/file/Mega_Sound_Pack;29313)

Description:
Unsatisfied with the original Doom 3 weapon sounds, I set out to find and remix a suite of better sounds. After scrounging through many samples I already had, aswell as spending a few days on the net tracking down various sounds, I managed to create this pack.
Simply extract the contents of the zip file straight into your Doom3Base directory. This will create a new folder named "Sound" and sub-directories under this folder where the sound files are located. The game will automatically detect the sounds and use them.
To Uninstall, delete the "Sound" directory that was originally created (located under Doom3Base)

What's New V0.2:

-Machine Gun
replaced sound from v0.1, added echo,lowered volume slightly
-Chaingun
increased volume
-Shotgun
Changed the higher pitched blast to a deeper one, added echo and deep rumble effect, slightly higher volume
-Pistol
replaced sound from v0.1, added echo, lowered volume
-Resampled all sounds to 44100htz, and made them all stereo (Original sounds were 22050htz and Mono). NOTE: Anything lower than 22050htz and Doom 3 fails to play the sound at all.

--------------

Hexen Terzo
10-07-07, 15:55:21
MOD AUDIO & SOUNDS: PAG 2


Moe's Weapons (http://doom3.filefront.com/file/Moes_Weapons;37955)

Description:
Hi, I was kind of disappointed with the original weaponsounds, so I made a weaponsound mod, new sounds for all weapons except BFG, Rocketlauncher and Soulcube.

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No Music (http://doom3.filefront.com/file/No_Music;34632)

Description:
Good noon be to thee.
Tiny little modification here, just replaces the menu music .ogg file with a .ogg file with no audio data, effectivly turning off the menu music

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Playstation Sounds Soundpack (1.0) (http://doom3.filefront.com/file/Playstation_Sounds_Soundpack;29625)

Description:
This mod is very similar to the "Classic Sounds Soundpack" mod from the same author. But this time, the game sounds (weapons, monsters, items ...) will get replaced by the ones from the console port of the original Doom game. As with "Classic Sounds Soundpack", don't expect a high audio quality. It is worth the try though

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Q3A Sarge Sound Mod (http://doom3.filefront.com/file/Q3A_Sarge_Sound_Mod;29330)

Description:
This is just a simple mod i made to replace some of the player sounds with those from Sarge in Quake 3 Arena.

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SOF2 Gun Sounds (1.0) (http://doom3.filefront.com/file/SOF2_Gun_Sounds;29340)

Description:
This is a great weapon sound mod for Doom3. It takes the sounds from Solidger of Fortiune 2 to give the guns a very powerfull shot sound. It modifies pistol, shotgun, and machinegun fire, along with impact sounds. A great download for those of you that thought that the guns needed better sounds.

--------------


Techno-Imp (http://doom3.filefront.com/file/TechnoImp;37105)

Description:
This file changes sounds for the Imp (see,attack,die) to sounds from Vrenna's folder (melodic heartbeat,feedback, bassline). Considering how many imps are in the game this has a dramatic effect.

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The BEEP remover mod (http://doom3.filefront.com/file/The_BEEP_remover_mod;29012)

Description:
Here's a nice mod!
This mod gets rid of that annoying BEEP sound you hear in multiplayer when u shoot someone.
It's a useless sound because the crosshair turns red when u hit someone anyway. So here's the mod for people like me who can't stand the BEEP!

Installation:
Simply extract the multibeepremover.pk4 file into your doom3/base directory.
If at any time you'd like to remove this mod, delete the file, and ur BEEP will return.

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Trent Reznor Sound Pack (http://doom3.filefront.com/file/Trent_Reznor_Sound_Pack;29308)

Description:
This sound pack replaces some monster sounds and some weapon sounds with the original Doom 3 sounds by Trent Reznor of NIN.
Were you dissapointed by the lackluster sounds of Doom 3? Do you want your pistol not to sound like a Nerf air gun? Wish the enemies made sounds that could actually scare someone? Long for the far superior sounds by Trent Reznor? Well look no further, for here they are! This mod changes the sounds for the imp, the pinky, the zombie, the fat zombie, the zombie commando, the hell knight, the pistol, the shotgun, the machine gun, the chaingun, the player, that's it!

Hexen Terzo
10-07-07, 15:55:53
spazio riservato a futuri aggiornamenti(mod audio e sound pag 3)

Hexen Terzo
10-07-07, 15:56:18
Flashlights: PAG 1

Baphomet Flashlight (1.0) (http://doom3.filefront.com/file/Baphomet_Flashlight;29532)
http://img58.echo.cx/img58/1805/2953210my.th.jpg (http://img58.echo.cx/my.php?image=2953210my.jpg)

Description:
This makes the flashlight (also light emanating from some other guns) into a common symbol of Baphomet. This mod is themed to the general environment the marine has to navigate.

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Bat Signal FlashLight (http://doom3.filefront.com/file/Bat_Signal_FlashLight;30301)
http://img58.echo.cx/img58/8127/3030110dr.th.jpg (http://img58.echo.cx/my.php?image=3030110dr.jpg)

Description:
By rights this ought to seem stupid, but just look at that screenshot. How cool is that?

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Duct Tape NoObEvEr (1.0) (http://doom3.filefront.com/file/Duct_Tape_NoObEvEr;36664)
http://img61.echo.cx/img61/9371/3666417ij.th.jpg (http://img61.echo.cx/my.php?image=3666417ij.jpg)

Description:
The mod:

- Add a flashlight on all fire weapons, 2 X more powerfull then the standard hand flashlight.
- Any weapons are modified, the rate of fire, the power, The spread of shotgun, all is more realistic (not more easy, but more realistic).
- All sound of weapons is modified by more realistic sound.
- The dead body, stay on the floor

--------------


Flashlight DeathMatch In The Dark Mod (1.2) (http://doom3.filefront.com/file/Flashlight_DeathMatch_In_The_Dark_Mod;29067)
http://img61.echo.cx/img61/8163/2904413nm.th.jpg (http://img61.echo.cx/my.php?image=2904413nm.jpg)

Description:
The first version did not have 1 hit kills and lead to boring gladiator battles. Here is the updated version. fixes below

+--Version 1.2 Fix--+ -Aug 6th 2004
- Health has been lowered to 1 and now You TRUELY die in 1 hit
- Falling from high heights no longer takes out health. This way you don't kill yourself.

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Heartagram Flashlight (http://doom3.filefront.com/file/Heartagram_Flashlight;35593)
http://img61.echo.cx/img61/6056/3559325gi.th.jpg (http://img61.echo.cx/my.php?image=3559325gi.jpg)

Description:
this is my first flashlight mod....and i think it's damn good

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Hello Kitty Flashlight (http://doom3.filefront.com/file/Hello_Kitty_Flashlight;29314)
http://img61.echo.cx/img61/9151/2931411vo.th.jpg (http://img61.echo.cx/my.php?image=2931411vo.jpg)

Description:
This file is a mod to a mod. It has a Hello Kitty image as the flashlight light for the ducttape mod.
All rights to Hello Kitty remain with Sanrio Company

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Mortal Kombat Flashlight (http://doom3.filefront.com/file/Mortal_Kombat_Flashlight;29315)
http://img61.echo.cx/img61/1042/2931523xb.th.jpg (http://img61.echo.cx/my.php?image=2931523xb.jpg)

Description:
This mod replaces the flashlight light for the ducttape mod with a Mortal Kombat logo.

--------------


PENTALIGHT (http://doom3.filefront.com/file/PENTALIGHT;30498)
http://img61.echo.cx/img61/8106/3049866eq.th.jpg (http://img61.echo.cx/my.php?image=3049866eq.jpg)

Description:
This mod adds a new look and feel to both the pistol and the flashlight. See the screenshots to guess about them (easy).

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PlayBoy Icon Flashlight (http://doom3.filefront.com/file/PlayBoy_Icon_Flashlight;31424)
http://img61.echo.cx/img61/1101/3142418gw.th.jpg (http://img61.echo.cx/my.php?image=3142418gw.jpg)

Description:
This skin changes the shape that the flashlight beam projects on the walls i.e. instead of a bright circle, you will now see the head of a rabbit!

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Re-authored Lights mod (v1) (http://doom3.filefront.com/file/Reauthored_Lights_mod;30207)
http://img61.echo.cx/img61/4926/3020733mh.th.jpg (http://img61.echo.cx/my.php?image=3020733mh.jpg)


Description:
This mod takes "the very best" from other flashlight mods, and adds it all up to make one.
The mod makes various changes to the flashlight and the flashilights that are glued to the weapons.

If you don't like these points ither:
1 I could not handle the tunnel vision I encountered when in a room totally in the dark.
2 Then I did not like when in a room that’s lit up I still saw the light from the gun
3 By having a light on all the guns, I found no reason to use the flashlight.
4 The flashlight never looked real enough for me.

Hexen Terzo
10-07-07, 15:56:55
Flashlights: PAG 2

Sieben's Large Radius Flashlight (http://doom3.filefront.com/file/Siebens_Large_Radius_Flashlight;29828)
http://img61.echo.cx/img61/52/2982816vc.th.jpg (http://img61.echo.cx/my.php?image=2982816vc.jpg)

Description:
If Mars' cheap flashlight sickens you, then grab this mod right now! It will increase its radius so you can see a little better. Check out the screenshot, it is pretty eloquent.
There are other mods out there that have already improved it, but this one is the only one that does just that.

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Stupid Gunlights (1.0) (http://doom3.filefront.com/file/Stupid_Gunlights;29133)
http://img61.echo.cx/img61/1015/2913311ei.th.jpg (http://img61.echo.cx/my.php?image=2913311ei.jpg)

Description:
This will add an invisible shoulder flashlight to the BFG, Chaingun, Machinegun, Pistol, Plasma gun, and Shotgun, which is enough to cover the main guns. There is no toggle at the moment, but it is much better than having no light at all. He has also altered the muzzleflashes, but the Importance of them is minimal at best with the added light. It's good to have in those badly lit areas, which is just about all of them. Reccomended for those of you that are afraid of the dark, and don't like feeling vulunerable with nothing but a flashlight in their hands.

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Target Light (http://doom3.filefront.com/file/Target_Light;31562)
http://img61.echo.cx/img61/410/3156217ia.th.jpg (http://img61.echo.cx/my.php?image=3156217ia.jpg)

Description:
Turns Your Flashlight Ray into A Target Symbole!

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TH-Lights (1.0) (http://doom3.filefront.com/file/THLights;30612)
http://img61.echo.cx/img61/8933/3061222pd.th.jpg (http://img61.echo.cx/my.php?image=3061222pd.jpg)

Description:
ES!! Another Light Mod for Doom 3!!

I've taken the best from some of the light mods out and tweaked
them a little..

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Thunder Cats FlashLight (http://doom3.filefront.com/file/Thunder_Cats_FlashLight;30302)
http://img61.echo.cx/img61/7820/3030219bo.th.jpg (http://img61.echo.cx/my.php?image=3030219bo.jpg)

Description:
For our money SkizoT EnigMa's flashlight mod is the coolest of the bunch. Thundercats ho indeed.

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View (1.4) (http://doom3.filefront.com/file/View;41875)
http://img61.echo.cx/img61/1954/4062013iz.th.jpg (http://img61.echo.cx/my.php?image=4062013iz.jpg)

Description:
This is a collaboration of a few mods to make a lighting, sound and visual enhancers mod. This mod is compatible with both "Doom 3" and "Resurrection of evil" yet it won't work with other mods...

This mod is for people who want to play a hard game with more realism, no unlimited ammo here, with laser sights you can lose your aim at rapid fire.

I did not like how the flash light mods were made. so I took the best mods that I could find and changed things. I have removed the cross hairs and replaced it with laser sightings (most of them even glows to give you enough lighting in the dark, but not enough to make you fell like you are cheating). I have also pushed the visuals to a higher level (need a good computer to run this at full visuals).

--------------
Changes:
--------------

- changed some of the laser sights.
- added alot of "Trent Reznor Sound PackTrent Reznor Sound Pack"
- removed the music in the menu page
- added alot of "Xio's Skin Pack"
- added "Rsjrv99's upcoming skin pack"
- changed some sounds
- working 3rd-person view (problem with the laser sights) "press z to change view"

--------------


Clown mod (http://doom3.filefront.com/file/Clown_mod;31033)
http://img258.echo.cx/img258/6634/3103316hq.th.jpg (http://img258.echo.cx/my.php?image=3103316hq.jpg)

Description:
The scripting for this mod is based on the duct tape mod although this doesnt actually put the flashlight onto your gun is not actually in this it was just easier to replace the normal flashlight on the modded file.

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VariLight (1.3) (http://doom3.filefront.com/file/VariLight;30238) (NESSUNA IMMAGINE)

Description:
This mod is derived from the famous Duct Tape mod that "sticks flashlights to your machinegun and shotgun". Yet, there are questionable choices with it: not all weapons get a flashlight, light beam is tight.
VariLight addresses those points by binding a flashlight to more weapons and extending the light beam radius. It also gives the pistol a laser sight!
There will be updates to this mod, so don't hesitate to post comments about it.

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Flashlight Mod (ROE) (http://doom3.filefront.com/file/Flashlight_Mod;40766) (NESSUNA IMMAGINE)

Description:
This mod adds a flashlight to the pistol, shotgun, double barrel shotgun, machinegun and chaingun. Flashlight has been changed to a single shot dbl shotgun. No gib and no muzzle smoke. Shotguns fire tighter patterns.

Hexen Terzo
10-07-07, 16:00:13
spazio riservatoa futuri aggiornamenti (flashlights pag 3)

Hexen Terzo
19-06-09, 21:32:31
Non creo 3 divers discussioni, tanto è un aggiornamento, una mappa MP e un piccolo mod con una arma sfiziosa:




Signal weapon

Questa è una mod di neuro, che praticamente inserisce un segnale stradale come arma , lolloso :asd:
http://doom3.filefront.com/file/Signal_Weapon;100345


FoREVERror DM 1 (1.0)


mappozzo multiplayer
http://doom3.filefront.com/file/FoREVERror_DM_1;100346


Annihilation X (update 2) (1.2)


Questa è una mod che cambia il gameplay e aggiunge nuove features anche in MP, richiede la versione base di Annihilation per essere giocato.
http://doom3.filefront.com/file/Annihilation_X_update_2;100347

Hexen Terzo
19-06-09, 21:41:10
notizia qui
http://www.doomitalia.it/index.php?subaction=showcomments&id=1245444032&archive=&start_from=&ucat=1&

doomtrinity
20-06-09, 00:01:46
@ Neuro
complimenti per la fantasia :ahsisi:

ps forse quando finisco la maturità ricomincio anch'io a fare qualche moddino :asd:

Neurological
20-06-09, 01:05:55
Grazie, mi ero dimenticato di postare la notizia. Praticamente non è molto nuovo come mod, l'avevo fatto anche per Oblivion mesi fa:

http://elderscrolls.filefront.com/file/Municipal_Policeman_Tools;86832

Hexen Terzo
21-06-09, 11:14:20
Tanto vale inserirle qui ;)

altra mod di neuro, la padella assassina! :gab:



DooM III - Frying Pan Rampage (1.0)

altra mod di Neuro, questa volta potremo impugnare una padella per prendere a padellate gli zombi :asd: . Deng! prendi questo fat zombie! Dang!!! prendi questa cherub!

indirizzo
(http://doom3.filefront.com/file/Frying_Pan_Rampage;100403)

http://img191.imageshack.us/img191/462/1004032t.jpg (http://img191.imageshack.us/i/1004032t.jpg/)

Neurological
21-06-09, 13:39:41
Uh grazie, non credevo che già lo pubblicassero, su d3files si sono svegliati finalmente.

Hexen Terzo
21-06-09, 14:57:53
Uh grazie, non credevo che già lo pubblicassero, su d3files si sono svegliati finalmente.

hanno arato finalmente il pigrone che c'era prima, adesso a uppare mod c'è Yuuki_Minoru che sembra molto attivo(per fortuna).

afullo
21-06-09, 15:10:48
Buona idea riesumare questo topic, che in effetti era due anni che non veniva più aggiornato. Ci ho anche adattato il titolo :Nev:

Originali i tuoi ultimi mod Neuro :asd:

Hexen Terzo
26-06-09, 23:58:55
Continuiamo gli aggiornamenti dopo il de-lock di questa discussione ;)





DooM III - Tested 5.0 (quasi 500 mb attenzione)

Disponibile per il download questa sequenza di mappe SP inedite, per un totale di quasi 500 mb!
http://doom3.filefront.com/file/Tested;100477







DooM III - id Tech 4 Baseball (0.1)

nizialmente previsto per UE3, la versione 0.1 alpha di questa mod, più che altro un test
http://doom3.filefront.com/file/id_Tech_4_Baseball;100508




DooM III - Petrified Forest - FMJ (1.0)

Interessante mappa MP tratta dalla mod Full Metal jacket
http://doom3.filefront.com/file/Petrified_Forest_FMJ;100509

http://img23.imageshack.us/img23/9687/1005091t.jpg (http://img23.imageshack.us/i/1005091t.jpg/) http://img35.imageshack.us/img35/4504/1005096t.jpg (http://img35.imageshack.us/i/1005096t.jpg/)

afullo
27-06-09, 00:32:43
A proposito di Tested devo poi aggiornare la pagina dedicata (http://www.doomitalia.it/map_tested.htm), appena gli esami mi lasciano un po' di tregua lo faccio... ;)

Hexen Terzo
27-06-09, 11:18:33
A proposito di Tested devo poi aggiornare la pagina dedicata (http://www.doomitalia.it/map_tested.htm), appena gli esami mi lasciano un po' di tregua lo faccio... ;)

Mmm non lo sapevo, posso farlo io :cat:

prima devo capire come aggiornare una pagina giuà esistente dedicata, non credo ci siano differenze rispetto ad aggiornare una news normale, vediam.

afullo
27-06-09, 13:42:26
Mmm non lo sapevo, posso farlo io :cat:

prima devo capire come aggiornare una pagina giuà esistente dedicata, non credo ci siano differenze rispetto ad aggiornare una news normale, vediam.No, è tutta un'altra cosa, devi scaricarti la pagina HTML tramite un client FTP come FileZilla, modificarla offline, e poi riupparla... ;)

Hexen Terzo
07-07-09, 13:29:28
Bruttissima notizia, i files dei download non funzioneranno, ecco il perchè:



The community links on every Network site has been compromised and they redirected to a illegal warez site.
We have corrected this but unfortunately we could not recover the links to restore them. As a result all of the links have been deleted to protect the people who sent the original links into us.
While this could be seen to be a set back we are taking the view that although this has caused all the staff some extra work it is still a good time for a fresh start as some of the links were probably dead ones.
Some site managers have already started restoring known links on there sites


http://doom3.filefront.com/news/Site_Issues;42829
http://returntocastlewolfenstein.filefront.com/news/Community_Links_Compromised;42734
http://quake4.filefront.com/news/Community_Links_Compromised;42734




bah, sono sopravvissuti alla chiusura dei server ed adesso la beffa, il database di filefront(tutto, non solo i giochi id game sono stati colpiti, ma anche tutti gli altri , cme Farcry, Crysis, Oblivion, Half life) deve essere ricreato da ZERO, invitano tutti a postare la richiesta per il ri-uppo delle mods amatoriali.

Sergiroth
07-07-09, 13:57:23
Bruttissima notizia, i files dei download non funzioneranno, ecco il perchè:





http://doom3.filefront.com/news/Site_Issues;42829
http://returntocastlewolfenstein.filefront.com/news/Community_Links_Compromised;42734
http://quake4.filefront.com/news/Community_Links_Compromised;42734




bah, sono sopravvissuti alla chiusura dei server ed adesso la beffa, il database di filefront(tutto, non solo i giochi id game sono stati colpiti, ma anche tutti gli altri , cme Farcry, Crysis, Oblivion, Half life) deve essere ricreato da ZERO, invitano tutti a postare la richiesta per il ri-uppo delle mods amatoriali.

Ci avrei scommesso la testa che sarebbe successo :ahsisi: ( forse sono troppo pessimista )

In pratica dobbiamo andare lì e dire "Mi riuppi la mia mappa/mod/skin ecc ecc..." perché loro l'hanno già nei loro computer o ri-upparla NOI dal nostro PC?


EDIT: Non riesco ad entrare col mio account di filefront -___- provo con un altro browser...

afullo
07-07-09, 14:07:37
Accidenti che guaio... :bah!:

Tra l'altro allora saranno da aggiornare anche un bel po' di links sul nostro sito... :sisi:

teaMate
07-07-09, 14:11:34
Eh già...

Sergiroth
07-07-09, 14:13:18
Ma gente, voi ( o chiunque abbia un profilo su filefront ) riuscite a completare il Login senza essere mandati in una pagina totalmente bianca?

afullo
07-07-09, 14:18:11
Io non ho un profilo su FileFront, però sto sperimentando problemi nella navigazione, i links per il download che mandano sul sito dalle pagine del nostro portano a pagine di errore e anche le immagini a grandezza naturale non vengono più correttamente raggiunte, è già tanto che sono rimaste le thumb. Probabilmente bisognerà aspettare che sistemino almeno le cose base... ;)

Hexen Terzo
08-07-09, 15:23:35
Sembra abbiano risolto i problemi, meglio così lol!


vi segnalo alcine mod e mappe



DooM III - Tested (FIXED) (5.1)

Nuovo aggiornamento per questo mappack SP da oltre 450 mb!

indirizzo (http://doom3.filefront.com/file/Tested_FIXED;100659)





DooM III - Super Weapons (1.0)


Piccola mod che modifica le armi originali:
Indirizzo (http://doom3.filefront.com/file/Super_Weapons;100660)




DooM III - My Little Hell (1.0) http://static.moddb.com/cutoff/images/flags/it.gif


Mappa MP Italiana

Indirizzo (http://doom3.filefront.com/file/My_Little_Hell;100721)

afullo
09-07-09, 01:52:07
Fintantoché si tratta di malfunzionamenti passeggeri va ancora bene, devo poi aggiornare la pagina di Tested con il nuovo fix, ché la prima uppata su FF della versione 5 non era andata a buon fine a quanto pare. ;)

Neurological
31-07-09, 13:38:14
Ho rilasciato una nuova mod, che è piu' che sono piu' che altro delle risorse per altri modder. La mod si chiama Skyportal, ed aggiunge la possibilità di creare skybox 2D su vanilla Doom 3, mentre prima era possibile solo con RoE.

Insieme al codice per far funzionare questa nuova caratteristica, ho incluso alcuni assetti per creare le vostre Skybox 3D, salvandovi tempo e risorse.

CARATTERISTICHE:

- Codice Skybox 3D integrato per vanilla Doom 3
- Assetti comprendenti di Skydomes con texture 360° invece di una cubemap
- Inclusi 4 tipi di cieli, nuvoloso, tramonto, giorno e inferno
- Codice sorgente incluso per chi volesse modificarlo
- Mappa test con script e skybox 3d settata
- Manuale in html con il tutorial per settare il tutto (inglese)

NOTA: Il codice è compilato solo per Windows 2000/Xp/Vista, potete utilizzare il sorgente incluso per portarlo su Mac e Linux senzaproblemi.

SPIEGAZIONE SKYDOME

Uno skydome non è altro che una semi sfera con la texture del cielo applicato su di esso. Invece di utilizzare 6 textures come le cubemap, ne utilizza solo una a 360° dando la sensazione di orizzonte, aiutando le prestazioni e utilizzando meno memoria fisica.

Siete liberi di utilizzare tutto quello che trovate nella mod senza dover chiedere permesso o altro. La mod è pensata per essere utilizzata da chiunque per qualsiasi scopo.

SCREENSHOTS:

http://doom3.filefront.com/screenshots/File/101239/1

http://doom3.filefront.com/screenshots/File/101239/2

http://doom3.filefront.com/screenshots/File/101239/3

http://doom3.filefront.com/screenshots/File/101239/4

DOWNLOAD

doom 3 filefront (http://doom3.filefront.com/file/Skyportal;101239)
planetdoom (http://planetdoom.gamespy.com/View.php?view=Doom3Mods.Detail&id=84)

NOTA: E' presente un tutorial in italiano nella sezione Doom Editing per le Skybox 3D.

Hexen Terzo
05-08-09, 13:12:45
nuova serie di mappe SP per DooM III (una MP per la mod 556 FMJ):

http://www.doomitalia.it/index.php?subaction=showcomments&id=1249474246&archive=&start_from=&ucat=1&

Hexen Terzo
05-08-09, 13:23:41
altre due mappe fresche di giornata:
http://www.doomitalia.it/index.php?subaction=showcomments&id=1249474983&archive=&start_from=&ucat=1&

Hexen Terzo
25-10-09, 14:21:53
Diverse segnalazioni! :D




Partiamo con Vulgar hell parte 1&2

Due mappe per RoE:
http://www.doomitalia.it/index.php?subaction=showcomments&id=1256478945&archive=&start_from=&ucat=1&



Darkydude's New Death Soundpack (1.0)

una nuova soundpack per DooM III

http://www.doomitalia.it/index.php?subaction=showcomments&id=1256479177&archive=&start_from=&ucat=1&




Fancy Weapons (1.0)

Una modifica creata dallo stesso sviluppatore di Mans Darkest Hours.

http://www.doomitalia.it/index.php?subaction=showcomments&id=1256479868&archive=&start_from=&ucat=1&

Hexen Terzo
18-03-10, 08:53:22
questo sarebbe carino, se solo partisse, dafmaka non ho capito se fa errori oppure è il mio pc ad essere sballato, con i suoi mod non mi parte niente, NIENTE. :asd:
http://doom3.filefront.com/file/True_Survival;111059#Download

Neurological
18-03-10, 11:06:03
Lol, tu ancora ci provi? Tutte le mod di dafama sono un disastro. Ci sono 3000 file duplicati dentro, come se lo facesse per far diventare la mod piu' grande. Cmq il difetto della maggioranza dei suoi shaders è che sono solo per schede Nvidia.

Hexen Terzo
18-03-10, 11:20:37
ci provo perchè è carino un mod che strizzza l'occhio a QW. XD

quindi funziona solo su Nvidia, grande sto tizio. :morristend:

Neurological
18-03-10, 11:33:05
Non è neanche colpa sua, il bloom non è mai stato reso compatibile con ATI, lui ha solo preso quello che era stato fatto.

Prova una cosa, sul menu' iniziale apri la console e scrivi:

r_bloom 0

Hexen Terzo
26-06-10, 16:04:09
Una mappa SP ben fatta per DooM III



It's been a while but i got another level for you to (hopefully) enjoy! :lol:

It's a tech/hell mix as usual in combination with custom monsters from Revility (http://www.doom3world.org/phpbb2/viewtopic.php?f=13&t=17502&hilit=monsters)

http://img51.imageshack.us/img51/3074/twoum.jpg

http://img824.imageshack.us/img824/7993/three.jpg

http://img139.imageshack.us/img139/1641/foury.jpg


Download links:

http://rapidshare.com/files/401064424/lasthope.rar.html
http://www.megafileupload.com/en/file/243305/lasthope-rar.html

Cheers!

altro indirizzo dove scaricarla, filefront:
http://doom3.filefront.com/file/dbz3Lasthope;115101