il modder bladeghost è al lavoro su questa total conversion tratta da un film 13 Ghost.
This has facinated me for quite awhile,
the house from the 13 Ghosts movie.
I've decided to make this a whole mod and this will be my first attempt at making new character enemies with MD5 anims as well. This will definatly take more than two months, as I plan on making this more elaborate. These are my first screenshots of the house center, as it's really freshly built and subject to many changes. I believe this will be quite a challange for me as I'll be trying some areas that will be completely unfamiliar to me as the md5's are . I may need some assistance with some things and decided to make a thread for this new project of mine I've titled it
17 Ghosts.
why 17? it's a favorite number and + doom 3 monsters added also.
that'll round it up a little.
Here's a link to the movie site. If your unfamiliar with the flick.
http://13ghosts.warnerbros.com/
For starters I do have a scripting question.....
...after triggering a void script line how would I be able to loop the rotation of the rings once triggered or does it stay on?
as I'll be using a rotate line in the script.
is there a script command for looping? simply having each ring activated by script then staying on. I don't know what it is, can someone shed some light on that? thanks. this level will have lotsa scripting.
ah crap the .gif I uploaded is supposed to show the rings rotating, oh well.
currently the rings are using func_rotating models. as each monster gets released each ring will turn.
so as this develops I'll keep it in this thread. updates, questions, answers,etc....this should be interesting.
Particolare il design e bellissima l'ambientazione:
Una curiosità che potrebbe colpire tutti, se il film è 13 Ghost , perchè lui l'ha chiamato 17 ghost? ecco la risposta:
why 17? it's a favorite number and + doom 3 monsters added also.
that'll round it up a little. Geniale nulla da dire

Segnalibri