LINK
A questo indirizzo trovate un'intervista a Matt Hooper della ID sull'espansione ufficiale di DOOM 3![]()
LINK
A questo indirizzo trovate un'intervista a Matt Hooper della ID sull'espansione ufficiale di DOOM 3![]()
[img]http://i45.***********.com/albums/f96/PeLiXIII_jpg/Brushes/153Joker.jpg[/img]
° The Gateway to Hell is open and only one man stands between hell and earth
° One day men will look back and say i gave birth to the Twentieth Century
newsed :cool:
Let's make sure history never forgets the name Doom
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Semplicemente fantastico :wub: :wub: :wub:
Ancora un po di pazienza che il 4 aprile stà per arrivare![]()
da non dimenticare che ci svelerà anche molti quesiti lasciati inconclusi in DooM III! :laugh:
Let's make sure history never forgets the name Doom
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e in più nuove armi come il fucile a 2 canne :wub: :wub:![]()
![]()
promette scintille! :gun:Originally posted by Krov3n@Mar 11 2005, 06:52 PM
e in più nuove armi come il fucile a 2 canne :wub: :wub:![]()
![]()
Let's make sure history never forgets the name Doom
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Il filmato è fantastico!![]()
Mi piance anche il modo come viene ricaricata la doppietta!!!![]()
già :hipo:
è molto bella anke la nuova armatura l' avete vista??? :yahoo:
X smorzare l'attesa ecco un po' di immagini del gioko + le immagini di 2 mappe CTF :brucelee: Attenzione contiene 2 spolier; il 1° a mio avviso nn è poi così drammatico da vedere, anche xkè nei filmati che sono usciti si è già visto sebbene in forma un più nascosta; il 2° è uno spolier solo nel caso nn abbiate giokato a DOOM 3 e/o nn vogliate sapere come va a finire!
ESPANSIONE
http://doom3.planet-multiplayer.de/images/...rgirlhot5ad.jpg
http://doom3.planet-multiplayer.de/images/...urr_release.jpg
http://doom3.planet-multiplayer.de/images/...upmoving8eh.jpg
http://doom3.planet-multiplayer.de/images/...geragain8eo.jpg <----spoiler 2
http://doom3.planet-multiplayer.de/images/...oupenter8yr.jpg
http://doom3.planet-multiplayer.de/images/...psetting9gs.jpg
http://doom3.planet-multiplayer.de/images/...roupshot2bo.jpg
http://doom3.planet-multiplayer.de/images/.../hunters4bn.jpg <---- spoiler 1
http://doom3.planet-multiplayer.de/images/...entrance9we.jpg
http://doom3.planet-multiplayer.de/images/...wdoomguy1lx.jpg
http://doom3.planet-multiplayer.de/images/...xyleader9vs.jpg
MAPPE CTF
http://doom3.planet-multiplayer.de/i...s/roe_ctf6.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf1.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf2.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf3.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf4.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf5.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf7.jpg
http://doom3.planet-multiplayer.de/i...s/roe_ctf8.jpg
by doom3maps.org![]()
p.s. skusate se ho messo tutti sti link ma a mettere 1,2,3... con il collegamento mi ci voleva una vita :P
[img]http://i45.***********.com/albums/f96/PeLiXIII_jpg/Brushes/153Joker.jpg[/img]
° The Gateway to Hell is open and only one man stands between hell and earth
° One day men will look back and say i gave birth to the Twentieth Century
[img]http://i45.***********.com/albums/f96/PeLiXIII_jpg/Brushes/153Joker.jpg[/img]
° The Gateway to Hell is open and only one man stands between hell and earth
° One day men will look back and say i gave birth to the Twentieth Century
tranquillo... fatto le news![]()
Let's make sure history never forgets the name Doom
LEADER ZONE dell'area network
AMMINISTRATORE del forum di Doom Italia
WEBMASTER del sito www.doomitalia.it
HyperTrek - STAFF MEMBER
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per info afullo@spaziogames.it
bello ci sto giokando e gia' ricomincio a saltare sulla poltrona...grande gioko davvero...sembra anche piu fluido! :laugh:
io sono andato avedere per comprarlo ma dicevano che nn è ankora uscito, nn usciva il 4 Aprile??? :dottò: :non_loso:
ufficialmente esce oggi, ma nei negozi potrebbe esserci qualche giorno di ritardo, leggo sul forum di ***************![]()
Let's make sure history never forgets the name Doom
LEADER ZONE dell'area network
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HyperTrek - STAFF MEMBER
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per info afullo@spaziogames.it
by doom3maps.org
RoE-Cutscenes (!!!Spoiler!!!
11 Videos di RoE (!!!Spoiler!!!
ci aggiungo anche delle img SPOILER!!!!!!!
http://doom3.planet-multiplayer.de/images/...d3exp0404_1.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_2.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_3.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_4.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_5.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_6.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_7.jpg
http://doom3.planet-multiplayer.de/images/...d3exp0404_8.jpg
:yahoo:
[img]http://i45.***********.com/albums/f96/PeLiXIII_jpg/Brushes/153Joker.jpg[/img]
° The Gateway to Hell is open and only one man stands between hell and earth
° One day men will look back and say i gave birth to the Twentieth Century
Installando l'espansione dovrete installare la patch 1.2 contenuta nel cd....ma cosa fa questa patch?
============================
Doom 3 1.2 Update README
============================
Last updated 2-7-2005
Please note that in-game console commands are not supported by Activision®.
This update for Doom 3 addresses issues found in multiplayer and single player since release. A complete list of what we have fixed and added is below. For future releases and more information about the game, please visit our web site: http://www.doom3.com
For additional technical help with Doom 3, please see the Help system that came with the game, or visit our web site: http://www.doom3.com
This patch is not compatible with the Russian or Polish versions of Doom 3.
NOTES FOR MOD USERS:
====================
- It is recommended that any user modifications that have been installed to the Doom3 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
NOTE FOR SINGLE PLAYER SAVED GAMEs:
===================================
- Using this update will reset your progress in whatever map you are currently saved in. When loading a saved game, the player starts at the begining of that map with their inventory intact.
- Using this update will reset the Nightmare skill setting. If you are playing in Nightmare mode before applying the 1.2 update, you will need to re-enable it in the console (g_nightmare 1). After enabling it in the console, the game must be relaunched in order for nightmare mode to show up as a selectable option.
NOTE FOR WIN32 DEDICATED SERVER EXECUTABLE
==========================================
- Also included in the 1.1 update is a Win32 dedicated server executable. This allows servers to be run under Win32 without a CD Check. You can launch this with command line options or configure it through the console once launched. Just launch "Doom3Ded.exe".
Fixes & Updates in 1.2:
============================
- Engine changes to support DOOM 3: Resurrection of Evil features ( time groups is the main difference )
- Mod support fixes ( also for DOOM 3: Resurrection of Evil support )
- Online cd key check during startup ( with DOOM 3: Resurrection of Evil key support if DOOM 3: Resurrection of Evil is installed, whatever the current mod )
- Fix net_clientServerTimeout when server crashes / disappears
- Cut down on projectile net traffic ( both base/ and DOOM 3: Resurrection of Evil/ code )
- Lots of compatible internal savegame code changes from OS X and Linux in order to do things in a portable way
- Networking fixes to hitscan projectiles
- Fix a bug in the usercmd transmission
- Fix client drops when server in pure mode changes maps too fast for clients
- Reworked the synchronization of firing animations over the network
Fixes & Updates in 1.1:
============================
GENERAL
- Querying a cvar (typing name with no value on the console) now also prints out help text
- Updated some cvar docs
STABILITY
- Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1
- Fixed game freezing if in-game MP menu is opened just after a change map vote
Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map changes
INTERFACE
- Fixed scrolling lists with arrow keys while holding control crashing game
- Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down)
- Added in_togglecrouch, in_togglerun, & in_togglezoom
- Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect
- Fixed remote password field only displaying 3-4 characters at a time.
- Fixed g_voteFlags so that spectator and nextmap could be individually toggled
- Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European versions. For english
versions, right alt and left alt both bind as "alt" so that US users who currently
have something bound to right alt don't have their config affected by the update.
- Added mouse wheel scrolling to server list (GUI list boxes).
SINGLE PLAYER
- Fixed issue when switching between flashlight and previous weapon after using the PDA.
NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Changed idEntity::SetName to allow entities to be named after startup during network games
- Changed idClass::PostEventArgs to allow script threads to post events during network games
- Changed net_allowCheats to allow cheat commands during network games
- Fixed projectile launched from wrong position when player exits teleporter while holding fire
- Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
- Fixed light from flashlight remaining after player is killed.
- Fixed frags going negative when over 64. Maxfrags now at 100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked up
- Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer
- Fixed chaingun flickering on/off when spectating another player in Tourney
- Fixed no "You lose" message being played for loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
- Added chat and connection interrupted icons
- Fixed Frag Chamber doors killing player if they're moving towards them just as they
open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
- Fixed problems with server list:
- wrong server being joined when sorting
- wrong server being joined when filtering
- server list not being sorted initially by ping.
- Chat text no longer converts high-ASCII chars to periods
- Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating
- Fixed Incorrect scoring information appears on scoreboard
- Fixed backpack secret exploit on d3dm5 "Lights Out"
- Added chat/lag icons
- Elevators now return to their home position even if someone is standing on them
RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
- Fixed inconsistent worldview of players exiting teleporter.
SOUNDS
- Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one.
- Fixed bullet ricochet sound when punching glass.
LOCALIZATION
- Localized key names in bind menus
- Localized multiplayer text
* warmup text
* spectator text
- "QuickSave" name in save / load menu is now localized
- Fixed key binding issues with European (Italian, French, Spanish) keyboards
* all keys should be bindable now
* this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this would require
including the .map files in the update. Any user maps created with update code
should have the correct string id required for localization, however.
- Fixed "General Access" not being localized on PDAs.
- Added pure exclusions for all files that were causing pure server connection
problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when kicked or the server
shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a minimum frequency
of one. This allows an optimal bit code length and fixes a memory overrun assert
and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready" message in MP.
- Fixed Italian accented i showing up as ^ and vice versa![]()
[img]http://i45.***********.com/albums/f96/PeLiXIII_jpg/Brushes/153Joker.jpg[/img]
° The Gateway to Hell is open and only one man stands between hell and earth
° One day men will look back and say i gave birth to the Twentieth Century
da me oggi è arrivato e oggi lo comprato![]()
![]()
Più fluido??!? A me và 300 volte di più a scatti!Originally posted by XBOX@Apr 3 2005, 10:24 PM
bello ci sto giokando e gia' ricomincio a saltare sulla poltrona...grande gioko davvero...sembra anche piu fluido! :laugh:
Ma in multi com'è?
Ci gioca un po' di gente? Ci sono server?
Qualora lo comprassi sarebbe solo per il multi, quindi me lo consigliate?
Grazie!
Il multiplayer è stato migliorato e c'è pure il CTF![]()
Let's make sure history never forgets the name Doom
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Si ho visto delle immagini e graficamente sembra davvero ben fatto...Originally posted by afullo@Apr 9 2005, 04:56 PM
Il multiplayer è stato migliorato e c'è pure il CTF
ma in multi gira decentemente o è come d3... che è bellissimo (per carità) ma così pesante è davvero ingiocabile... non voglio dover cambiare pc per giocare online.
Finalmente lo finito, l' ultima presentazione è fantastica, cmq w la Doppietta e l' arma migliore, anke se contro l' ultimo boss nn serve a quasi niente!!!
Pare sia stato migliorato anche sotto quel profilo.Originally posted by FatMas@Apr 9 2005, 07:27 PM
Si ho visto delle immagini e graficamente sembra davvero ben fatto...
ma in multi gira decentemente o è come d3... che è bellissimo (per carità) ma così pesante è davvero ingiocabile... non voglio dover cambiare pc per giocare online.
Let's make sure history never forgets the name Doom
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postate le vostre impressioni sul gioco![]()
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