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Sil

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About Sil

  • Birthday July 30

Informazioni personali

  • Genere
    femmina
  • Città
    In the Sky
  • Interessi
    Disegno, Manga, Anime, Videogiochi, architettura&urbanistica, adoro il cielo e le nuvole

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  1. Bundle di domani Dopo un mese di saldi e offerte, vediamo cosa combineranno Inizio io con: Dragon Ball FighterZ River City Girls
  2. A ma Code Vein non è dispiaciuto, ma se hai provato la demo non c'è nulla da dire. Niente è meglio che prendere il prodotto con mano Nella sua semplicità l'ho trovato piacevole, non è difficile come un DS e soprattutto è meno raffinato e questo è un punto su cui insisto molto quando parlo di CV. È un gioco con alcuni pregi (carini) e diversi difetti, sicuramente è più rilassante di Ni-Oh Avevo scritto la recensione su Steam se vuoi più informazioni, la trovi sul mio profilo, ma se tu avessi ancora qualche curiosità da toglierti in merito a questo gioco, non esitare a chiedermi
  3. Che bella. Gli artwork di questo gioco sono sempre molto più belli dei render
  4. Tokyo, 2021. A cataclysmic event has struck the city, causing the disappearance of 99% of its population. In the wake of this inexplicable vanishing, a shadowy and nefarious group has set up shop within its boundaries and spirits wander the now-quiet streets with unknown intent. Armed with mysterious but powerful supernatural abilities, it falls to you to purge the spirits, solve the mystery behind the disappearances, and save Tokyo. Ghostwire: Tokyo is coming to consoles exclusively for the PlayStation 5, and will also be available on PC when it launches in 2021. IN FIGHTING SHAPE Those who are familiar with Shinji Mikami and Tango Gameworks are familiar with their strong pedigree in horror. But Ghostwire is not horror. Though there is an eerie element to the world, this is the studio’s first foray into the action-adventure sphere. They are taking their strengths in building a tense atmosphere and unforgettable creatures and bringing them into something completely new and different. Armed with a bevy of upgradeable, supernatural elemental abilities, you will purge Tokyo of the spirits roaming its streets and return the city to its former glory. Assisting them in creating a more action-oriented game is Shinichiro Hara, who worked on the push-forward combat and Glory Kill system in DOOM (2016), and is now the Combat Director on Ghostwire: Tokyo. Hara and the combat team at Tango have created an intricate, combo-based system that utilizes movements inspired by traditional Kuji-kiri hand gestures. The result is combat that is unlike anything you’ve experienced before, enhanced further by the PlayStation 5 controller’s new haptic feedback and adaptive triggers, which make each encounter feel as unique as it looks. “We want the player to feel like a badass, spell-casting, high-tech ninja exorcist defeating countless evil spirits,” says Hara. “In order to achieve this, we chose intricate, deliberate hand gestures as the primary weapons, instead of simple guns. Unlike guns, our gestures allow us to put a lot more movement and personality into the player action as the player’s hands are organic extensions of the character. This system is unique to Ghostwire. It’s karate meets magic. Often, magic casters have this image of not being physically strong. That isn’t the case with Ghostwire. In Ghostwire, you’re casting magic with martial arts movements.” And because Hara is known for his work on Glory Kills in DOOM, he brought his expertise on contextual takedown moves to Ghostwire: Tokyo. “Ghostwire has these takedown moves that you can initiate from a distance,” he says. “In most games, players can only initiate the takedowns within close proximity to the enemies. In Ghostwire, you can take down enemies from both close proximity as well as from a distance. When the Visitors are vulnerable and their ‘core’ is exposed, you can pull out the core with spiritual wires. You can also use these wires to chain-kill multiple enemies.” Remember: Know thy enemy. Be sure to pay close attention to every Visitor you come across. You may notice they have strengths and weaknesses – specific types of attacks they might be vulnerable or resilient to. Mind their unique abilities as well or you might find yourself in trouble, surrounded by agile Schoolers (the headless schoolgirls) or falling prey to the barricades created by the Shiromuku (the towering figure dressed like a traditional bride). As Hara explains, the team at Tango Gameworks designed their enemies based on traditional Japanese ghost stories and legends. “But we added a modern twist to them. For example, instead of a faceless ghost in a traditional kimono, we have a faceless ghost that is dressed like a Japanese businessman. They all represent different aspects of life or humanity. In general, the enemies in Ghostwire: Tokyo are not only scary, but also very creepy, and this is essential to the Japanese ghosts and monsters. These enemies play a huge role in constructing the world of Ghostwire and giving players the feeling that you are fighting against evil Japanese spirits from folklore in modern Tokyo.” EXPLORE TOKYO Tokyo is Tango’s home, and they wanted to bring their own unique vision and twist to the city they love. As you saw in the gameplay trailer, Tokyo has been lovingly rendered in Ghostwire, and features locations players may already be familiar with, but depicted in new and different (and maybe a tad spooky) ways. And thanks to the incredible visual fidelity offered by the PlayStation 5, as well as the 3D audio and haptic feedback, you will experience every inch of Ghostwire’s world as though you were actually in it. “I’m looking forward to players experiencing the world we’ve created,” says Game Director Kenji Kimura. “The Tokyo in Ghostwire has suffered from a strange supernatural event – one that has led to the disappearance of most of its population – and it’s no longer the Tokyo you may already know. The streets are quiet. Spirits wander the living world. Walking through a tight alleyway might give you a view into the surreal ‘other side.’ It’s a very different way of seeing the city.” For Kimura and the rest of the Tango team, it was important for Ghostwire to lean into what Tokyo is renowned for: mixing the old and the new in breathtaking and surprising ways. “Tokyo is a city that mixes the new and modern – technology and skyscrapers – with old traditions,” he explains. “You’re be able to go into a beautiful, brightly lit, contemporary building and go all the way up to the rooftop for a serene view of the city, or you can wander the streets and find an old-fashioned bath house that might sit right between buildings and modern architecture. We hope players will enjoy being able to walk around and explore and see for themselves what other kinds of places exist in this great metropolis.”
  5. La possibilità di emulare le console e i loro giochi è una parte significativa del gaming su PC! Postiamo qui i nostri screenshots di giochi emulati, e diamo consigli sulle configurazioni necessarie per farli girare al meglio, cercando di aiutarci a vicenda nel risolvere gli eventuali problemi che si potrebbero presentare. Lo Staff di Spazio PC chiede però il rispetto di alcune semplici regole, pena inderogabili sanzioni. Confidando nel buon senso della nostra comunità, siamo però certi non ci saranno grossi problemi. 1. E' severamente vietato far qualsiasi accenno a materiale non in vostro possesso protetto da copyright. 2. E' severamente vietato parlare di siti e/o programmi che permettono il download di ROM, ISO o BIOS, o qualsiasi altro materiale protetto da copyright. 3. E' severamente vietato parlare di qualsiasi procedura che vada ad infrangere le licenze di uso proposte da chi detiene i diritti dei giochi e delle console emulate. Link a vari Emulatori Wii and Gamecube (Dolphin) Screenshots Cemu - Wii U emulator Screenshots PS2 (PCSX2) Screenshots PSX (ePSXe) Screenshots Sega Dreamcast (NullDC) Screenshots Sega Systems (Kega Fusion) Screenshots N64 (Project 64) Screenshots SNES (ZSNES) Screenshots NES + SNES (Higan) Screenshots PSP (PPSSPP) Screenshots DS (DeSmuME) Screenshots GBA (Visual Boy Advance) Screenshots Arcade (Fightcade) Screenshots
  6. Scheda del gioco Genere: Azione, Sport Sviluppatore: BANDAI NAMCO Studios Inc. Editore: BANDAI NAMCO Entertainment Data di rilascio: 1 giugno 2017 Caratteristiche (Steam): Giocatore singolo, Multigiocatore, Multigiocatore online, Multigiocatore locale, Schermo condiviso, Achievement di Steam, Supporto completo per i controller, Carte collezionabili di Steam, Steam Cloud, Classifiche di Steam Riguardo questo gioco Scopri l'epica conclusione della lunga faida della famiglia Mishima e le ragioni che si celano dietro ogni episodio della loro storia. Sfruttando l'Unreal Engine 4, il leggendario gioco di combattimenti torna con stupefacenti battaglie cinematiche narrative e intensi duelli da vivere con amici e rivali.Amore, vendetta, orgoglio. Ognuno ha una ragione per combattere. I valori sono ciò che ci danno una ragione di vivere e ci rendono umani, indipendentemente dalle nostre debolezze o punti di forza. Non ci sono motivazioni sbagliate, solo la strada che decidiamo di percorrere. Amplia le tue possibilità di combattente acquistando il Season Pass di TEKKEN 7 separatamente e ottieni l'accesso a incredibili contenuti aggiuntivi. Requisiti di sistema WINDOWS Minimi Richiede un processore e un sistema operativo a 64 bit Sistema operativo: Windows 7/8/10 (64-bit OS required) Processore: Intel Core i3-4160 @ 3.60GHz or equivalent Memoria: 6 GB di RAM Scheda video: NVIDIA GeForce GTX 660 2GB, GTX 750Ti 2GB, or equivalent DirectX: Versione 11 Rete: Connessione Internet a banda larga Memoria: 60 GB di spazio disponibile Scheda audio: DirectX compatible soundcard or onboard chipset Raccomandati Richiede un processore e un sistema operativo a 64 bit Sistema operativo: Windows 7/8/10 (64-bit OS required) Processore: Intel Core i5-4690 3.5 GHz or equivalent Memoria: 8 GB di RAM Scheda video: NVIDIA GeForce GTX 1060 equivalent or higher DirectX: Versione 11 Rete: Connessione Internet a banda larga Memoria: 60 GB di spazio disponibile Scheda audio: DirectX compatible soundcard or onboard chipset LINUX Minimi Richiede un processore e un sistema operativo a 64 bit Raccomandati Richiede un processore e un sistema operativo a 64 bit MAC OS Minimi Richiede un processore e un sistema operativo a 64 bit Raccomandati Richiede un processore e un sistema operativo a 64 bit Screenshots Video Link utili Sito Ufficiale Pagina Steam PCGamingWiki
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