Piattaforma: Playstation 3, Xbox 360, PC
Piattaforma Remastered: Playstation 4, Nintendo Switch, PC, Xbox One
Sviluppatore: From Software
Publisher: Bandai Namco Games
Director: Hidetaka Miyazaki - Isamu Okano (Remastered)
Data di uscita: 22 Settembre 2011 (JAP) - 4 Ottobre 2011 (USA) - 7 Ottobre 2011 (EU)
Data di uscita Remastered: 24 Maggio 2018 (JAP) - 25 Maggio 2018 (USA, EU)
Sito ufficiale Jap: https://www.darksouls.jp/detail_ds1.html - https://www.darksouls.jp/detail_dsr.html
Sito ufficiale Eng: https://it.bandainamcoent.eu/dark-souls/dark-souls - https://it.bandainamcoent.eu/dark-souls/dark-souls-remastered
Dark Souls II
Scholar of the First Sin è una versione completa
Piattaforma: Playstation 3, Xbox 360, PC
Piattaforma Scholar of the First Sin: Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, Nintendo Switch
Sviluppatore: From Software
Publisher: Bandai Namco Games
Director: Tomohiro Shibuya, Yui Tanimura
Data di uscita: 11 Marzo 2014 (USA) - 13 Marzo 2014 (JAP) - 14 Marzo 2014 (EU)
Sito ufficiale Jap: https://www.darksouls.jp/detail_ds2.html
Sito ufficiale Eng: https://it.bandainamcoent.eu/dark-souls/dark-souls-ii
Dark Souls III
Piattaforma: Playstation 4, Xbox One, PC
Sviluppatore: From Software
Publisher: Bandai Namco Games
Director: Hidetaka Miyazaki
Data di uscita: 24 Marzo 2016 (JAP), 12 Aprile 2016 (USA - EU)
Sito ufficiale Jap: https://www.darksouls.jp/detail_ds3.html
Sito ufficiale Eng: https://it.bandainamcoent.eu/dark-souls/dark-souls-iii
(Previously known as: Project Dark)
Scheda del Gioco
- Piattaforme: PS3, X360
- Data Uscita: 7 ottobre 2011
- Genere: Gioco di ruolo
- Sviluppatore: From Software
- Produttore: From Software
- Distributore: Namco Bandai
- PEGI: 16+
- Giocatori: 1 - 4 (Multiplayer online)
- Sito Internet: http://www.fromsoftware.jp/darksouls/
- A detta dello stesso Miyazaki "piacerà molto agli amanti di Demon's Souls"
- Titolo dark fantasy stile Demon's Souls
- Esclusiva PS3 su territorio JAP in uscita nel 2011; multi PS360 nel resto del mondo.
- Il Trailer mostrato durante il TGS 2010 pare confermare l'impressione che si tratti di un vero e proprio Demon's Souls 2 sotto diverso nome
- Hanno voluto incrementare la difficoltà
- La modalità Online sarà molto simile a quella di Demon's Souls
- L'ambiente sarà un fattore tattico fondamentale, verrà implementata una componente verticale dell'azione
- Componente Stealth migliorata, ora ci si può trasformare in oggetti
- Sono state eliminate le classi di partenza, però le possibilità di personalizzare il personaggio sono maggiori
- Le statistiche del personaggio incidono sulla velocità dell'arma
- La longevità si attesta sulle 60 ore
- Non sono previsti DLC
- Non ci saranno vari mondi collegati tramite una zona di smistamento. Tutto il mondo sarà unito.
- Il mondo sarà grande circa 1,5 volte quello di Demon's Souls
- Ricaricare la propria vita sarà più difficile, ma allo stesso tempo più utile e accessibile.
- Ci saranno dei punti chiamati "Bonfire" dove sarà possibile ricaricare la vita, inoltre saranno il punto di inizio ogni qualvolta moriamo
- Si potrà evocare un cavaliere maledetto che si chiama Kurogane no Kishi (Cavaliere di ferro nero)
- I nemici ti inseguiranno anche su per le scale, li potrete buttare giù a calci
- Un incantesimo vi farà diventare di ferro aumentando a dismisura la difesa ma riducendo la velocità
Info complete in eng:
Why Not Demon's Souls 2?
Miyazaki said that it's difficult for him to give a straight answer to the question of why the new game is Dark Souls and not Demon's Souls 2. He did want to make Demon's Souls 2, but "various things" prevented that from happening. Regardless of this, he's happy that the game has become Dark Souls, as it allows him to show his creative side by using new ideas and not being tied down.
Fully Seamless World
Asked about new concepts for Dark Souls, Miyazaki said the game places focus on the feeling of exploration by making the map fully seamless. 4Gamer asked if this means means the fields will be like the open fields of Bethesda's Oblivion series. Rather than this, he suggested that we think of it as being a full dungeon. Demon's Souls was split into stages like 1-1, 1-2, 2-1 and so-forth. Dark Souls has these seamlessly intertwined.
Walking about the fully connected map is very enjoyable, said Miyakai. The map portion of the game is still not complete though. It's like being between alpha and beta state at present.
The map isn't just expansive, Miyazaki noted. They've prepared a variety of situations. There's more than just Dark Fantasy. You'll also find High Fantasy areas, hell, and other varying maps.
The world will also have great height, although this is something that was true of Demon's Souls as well, Miyazaki feels.
In making the world map, they're considering things like how players will shift viewpoints, general movement patterns and so-forth in order to create a map that's easy for players to get a grasp of. They're keeping in mind how players remember the map in their head and are taking care to not exceed that processing limit.
Dark Souls is expected to have about 60 hours or so play time, said Miyazaki. Demon's Souls, in contrast, expects 30 or 40 hours.
In the area of content, the major point of increase is in enemies. Demon's Souls had around 30 types. Dark Souls has close to 100.
Of course, they're also readying an appropriate quantity of weapons, armor and such. There will be new magic. An example is the ability to turn yourself into objects, which could lead to coming across jars in odd places during multiplayer.
Weapons will have different motions, and some players may choose to keep using weaker weapons because they match their play style rather than switch to more powerful weapons when obtained. The weapons actually see changes in speed and recovery time depending on your character's parameters.
There will also be weapon fortification system in place, an area that Miyzaki felt Demon's Souls failed with. Overseas players in particular said that this area of Demon's Souls was difficult to understand.
While not getting too specific, Miyazaki highlighted two concepts for Dark Souls' online play.
First is "shared play experience." Miyazaki wants players to feel that they have friends who are challenging this difficult game along with them. Players will have gradual effects on one another. The goal of this system is to recreate the feeling of playing the old Dragon Quest games, where even though everyone is playing individually, they exchange information and feel happy that someone else is struggling with them.
The other concept is referred to at From Software as "mutual role playing." This involves instances of cooperative and competitive play as an extension of the individual's role playing experience.
We're going to have to wait for details on this area of the game, it seems.
On the Partnership with Namco Bandai
From Software is handling promotions for Dark Souls on its own in Japan. Namco Bandai is doing that sort of work for international markets. Miyazaki said that Namco Bandai's role could be described as collaborating on the game while also taking part in the game's worldwide strategy. From Software is responsible for all the game's content, though.
There won't be any Namco Bandai character cameos in the game, said Miyazaki, because the game's world setting wouldn't really match this. (4Gamer's interview said that they'd been hoping for a Soul Calibur character cameo... or maybe a a sword tie-up ala God Eater Burst).
There also aren't ties to other From Software games, although there may be something like the Moon Light, a sword from King's Field that also appears in Armored Core and was in Demon's Souls as well.
On Overseas Development
Dark Souls, like its predecessor, has been getting lots of attention outside of Japan. But Miyazaki doesn't appear to be actually creating the game for overseas players.
There are only three areas where they are taking overseas markets into consideration. First, the interface and control methods are being made to match up with world standards so long as they don't go against the gameplay ideas the team is considering. Second, they're making it so that localization work will be simple. Third, they're avoiding cultural taboos (see below).
Aside from this, they aren't attempting to design things for overseas players. Miyazaki feels that while some Japanese players feel that Demon's Souls had a western feel to it, for overseas players, the game's graphics, monster design and game design looked Japanese. For overseas players, one of the appeals may have been to see the strange and unknown.
On Download Content
There are currently no plans in place for download content, although it's not something that has been completely ruled out. They wouldn't have a paid system for offering items, though, as these are meant to be rewards for discovery and work. However, if they feel that they can do something interesting online using the Dark Souls engine, this could appear as download content.
Who Is this Miyazaki Guy, Anyway?
4Gamer asked a few personal questions to Miyazaki. It's hard to believe, but Miyazaki has only been in the game industry for six years. He joined From Software at the age of 30. Prior to that, he was just an ordinary gamer who did analyst and account manager work at an IT company.
Miyazaki had wanted to work in the game industry for some time, though. However, after finishing graduate school, he needed money, so he selected a company that paid well. After four years of working in this fashion, he acquired the money he needed, and decided to go make games.
Why From Software? From is among the few companies out there that will hire a 30-year-old planner who doesn't have experience, explained Miyazaki. He felt lucky to get the job at From, as he was actually a fan of King's Field.
Upon entering From Software, Miyazaki first took part in Armored Core Last Raven, joining the game's development midway through. For Armored Core 4, he was main planner, but ended up being switched to director midway through. He then served as director on Armored Core For Answer and, of course, Demon's Souls.
Interestingly, even though he entered From Software as a planner, there are no games in which he appears as "main planner."
On Dark Souls, Miyazaki is credited as "Director and Producer." He was just Director on Demon's Souls, but he was also doing producer-like duties on that game so there isn't really much difference.
Dark Souls Secrets
Miyazaki also shared a few development secrets about Dark Souls.
4Gamer said that it heard last year from someone at From Software that Dark Souls was going to be called "Dark Ring" at one point. The reason this didn't happen is because Dark Ring is slang for anus in England.
But Dark Ring wasn't actually the original conceived name. Originally, prior to the game's unveiling point at Tokyo Game Show 2010, they were planning on going with the name "Dark Race." The game's setting has players being of a race of cursed people, and this race was known as the "Dark Race."
The Dark Race name didn't hold because there was worry that it would be viewed as a racist expression overseas. This concern popped up two days before Tokyo Game Show, which is why the game ended up being announced with the placeholder title of Project Dark.
Following TGS, they kept the Dark and considered such names as Dark Lord and Dark Ring. They couldn't get a trademark for the former. They decided on Dark Ring, but were told of the slang around New Years time.
The concept of "Dark Ring" actually figures into the game, as there's a "Dark Ring" that comes out of the player as a sign of their being cursed.
Release Set for 2011
Miyazaki wouldn't get specific with release dates beyond affirming the promised 2011 time frame.
While From may do demo events, there are no plans to release a downloadable demo, as they don't feel that the appeal of Dark Souls can't be conveyed in a short play experience. Plus, Miyazaki feels that he's not all that great at making demos
This week's Famitsu has an updated look at Dark Souls, From Software's spiritual sequel to Demon's Souls.
The big point of note in this update is the "bonfire system." During your exploration, when you encounter a bonfire, you can use that as a starting point to explore further. If you die, you'll restart there. You can also recover your HP at the bonfires. The bonfire can also be used to collect a substance called Est which can be placed in jars and carried around.
Other points mentioned in the Famitsu article:
- When you're connected online, you can see the images of other players.
- There are some enemies who will chase you up ladders. You can kick them down.
- You can summon an undead cursed knight called Kurogane no Kishi, or Black Iron Night (the official English translation will probably be cooler sounding)
- Using magic, you can turn yourself into iron form. However, your movement becomes slow.
The magazine also introduces an NPC called "Mysterious Saintly Woman," a variety of enemies like the Dragon Zombie, and a variety of fields like the Giant Library, the Submerged Ruins, and the Marshes. These are all seamlessly connected, as previously announced.
Anteprima di Alessandro "Alex Overkilll" Mari - del 15/02/2011
Dark Souls si propone insieme come sequel e negazione dello stesso. Rimette in gioco le caratteristiche che hanno tanto distinto il fortunato Demon Souls, come il setting tenebroso e il livello di sfida punitivo, lasciandole affiancare da orizzonti ampliati sotto il profilo della profondità evolutiva del proprio avatar e la personalizzazione dell’esperienza di gioco. Il fatto che il team di lavoro abbia voluto concentrare le proprie forze unicamente sulla campagna single player, quasi brutale per la propria mancanza di agevolazioni nei confronti dell’utenza più casual, ignorando scelte multigiocatore e utili strumenti di supporto, è un attributo che si tinge di colori contrastanti, spenti per non rendere il prodotto fruibile da chiunque, e caldi per creare un universo così elitario, nell’accezione più positiva del termine. Le zone in ombra o ancora apparentemente contrastanti sono però molte, e non tarderemo ad aggiornarvi per ogni futura novità in merito.
Anteprima di Luca "drleto" Forte - del 12/05/2011
Dark Souls si conferma un titolo estremamente interessante che si spera andrà a bissare il successo di Demon's Souls. Un comparto grafico migliorato, un mondo di gioco ancora più grande e dettagliato ed il solito gameplay implacabile e gratificante dovrebbero bastare come assicurazioni per chi ha amato il gioco From Software. Non ci resta che attendere l'E3 per conoscere nuovi dettagli sull'online, magari mostrando la versione Xbox 360, e confermare le grandi aspettative.
Anteprima di Marco "Dr. Frank N Furter" Pellini - del 18/06/2011
Dark Souls appare sin da subito come un prodotto legato al precedente exploit di Demon's Soul ma con la voglia, e caratteristiche, tali da rendere la sua esperienza di gioco totalmente unica. Sono molti i cambiamenti applicati dai ragazzi di From Software, nuove meccaniche di gioco ne sostituiscono altre in un delicato processo che speriamo sia curato e rifinito con cura maniacale per non rovinare l'alchimia, quel perfetto equilibrio di esperienza ludica, che i fan si aspettano. Il titolo Namco Bandai uscirà in Italia il prossimo 7 ottobre, restate sintonizzati sulle pagine di Spaziogames per la recensione completa.
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