February 2022 Update
Rabbit & Bear StudiosCreatore
23 febbraio 2022
Hey there heroes,
We're already approaching two months into 2022 and we've got more to reveal for Eiyuden Chronicle: Rising. This game is shaping up to be a really exciting instalment into the Eiyuden Chronicle universe and we're eager to show everyone what's in store!
EIYUDEN CHRONICLE: RISING FAQ
Before we jump into the juicy details, we wanted to share answers to some questions we’ve been receiving about Eiyuden Chronicle: Rising and how it's going to connect with the core game, Eiyuden Chronicle: Hundred Heroes. So, we've collected them here for everyone's reference!
Q1: What is the process for selecting my platform of choice for Eiyuden Chronicle Rising?
A1: In March of 2022, right after the March Update goes live, we will be sending an email to the same email address you provided in the official backer survey that we sent out a few months AFTER the campaign concluded. Backers will be asked in this email to select which platform they would like to receive their copy of Eiyuden Chronicle: Rising on, and that platform of choice will be locked in. This cannot be changed later as we need a point in time to lock down orders due to the large number of keys that need to be ordered from each platform. We appreciate your understanding.
For any backers who do not respond we will send out a follow up E-mail once. In the case that we do not receive a response we will send a key for the version listed in the survey. In the instance that we don’t have a survey from a backer we cannot guarantee that a backer will receive their game before release.
Q2: Will I be able to change my platform of choice after I make my final selection in March of 2022?
A2: Unfortunately, that will be the final selection and we cannot alter codes once we purchase them.
Q3: The original goal was to have both games connected, is that still the case?
A3: Absolutely, but due to hardware policies and limitations you will need to play them both on the same platform (e.g. PC, Xbox, Nintendo Switch, PlayStation). Additionally, you will be able to upgrade your PS4 and Xbox One Versions to the PS5 and Xbox Series X respectively and then carry that data over to Hundred Heroes on the same hardware (PS5/Xbox Series X) but you cannot downgrade Rising Data from PS5/Xbox Series X to PS4/Xbox One and then carry it over to a PS4/Xbox One copy of Hundred Heroes.
Q4: Will Eiyuden Chronicle: Hundred Heroes be released on the Nintendo Switch?
A4: While the release of Eiyuden Chronicle: Hundred Heroes has not been confirmed for the Nintendo Switch, we are currently undergoing a technical investigation into development for a Switch version of the game.
If you purchase Eiyuden Chronicle: Rising for the Nintendo Switch, then you will be able to enjoy the crossover content in Eiyuden Chronicle: Hundred Heroes on any Nintendo console version confirmed in the future.
Q5: What content will cross over between games?
A5: Great question, and one we can't answer just yet! But we promise we will as soon as we are able.
Q6: I'm not a fan of action JRPGs and aren't particularly interested in Eiyuden Chronicle: Rising. Will this diminish my experience playing Eiyuden Chronicle: Hundred Heroes?
A6: Eiyuden Chronicles Rising is a supplemental experience to Eiyuden Chronicle: Hundred Heroes. While it provides additional back story for certain characters, you'll still be able to enjoy the full adventure waiting for you in Eiyuden Chronicle: Hundred Heroes!
Q7: How much will Eiyuden Chronicle: Rising cost?
A7: For those who purchased the game via this crowdfunding campaign or the Legacy Backer store, the game will cost 7 USD. The price for non-backers looking to purchase the game on release day will be announced at a later date.
Q8: Will I be able to play different languages on my selected version?
A8: These are the following versions per platform and the language selections you can make on them:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Q9: Where is the legacy backer store?
A9: Right
here!
EIYUDEN CHRONICLE: RISING SCREENSHOTS
Next up, we’d like to share some in-development screenshots from Eiyuden Chronicle: Rising, showcasing its setting of New Naveah, a small town out in the boonies of Allraan (the same continent in Eiyuden Chronicle: Hundred Heroes).
Encounter a vibrant cast of colorful characters as you explore the town of New Nevaeh!
Resolve disputes between eager adventurers and wary locals as you help to rebuild New Nevaeh to its former glory!
Swap between CJ, Isha and Garoo with the tap of a button to combine their skills in exhilarating battles!
PRODUCTION UPDATES
Character Profile
Cabana
Race: Beastman
Gender: Male
Age: 32
Favorite Food: Strawberry milk
As master springdiggers, Cabana and his people make a living by traveling from land to land, discovering hot springs and turning them into even hotter tourist destinations. He and his capy-kin are quite fond of a good soak themselves! But if you want to enjoy Cabana’s sublime waters, you’d better respect etiquette—he’s a stickler for the rules.
That’s his son Pyba hanging out on his noggin. Say hi, Pyba!
“Ah, well lookie who’s here! Have a soak, friends. Sink right up to your chinny-chins, and don’t forget to count to a hundred.”
Kawano's Comment:
When I heard that Cabana was supposed to be the person in charge of the hot springs, I threw together a quick sketch to show everyone and ask ‘how about something like this?’, but it ended up getting used as-is! And so, this character ended up being 100% born from my own taste… Personally, I hope that it will be therapeutic for you all to see Cabana and his son in the game, just like it’s therapeutic for me to watch videos of animals who look similar to Cabana pop into hot springs… (Sometimes that's all I need to heal myself!)
Murayama's Monthly Development Report
Each different part of Eiyuden Chronicle: Hundred Heroes’ development has begun to take shape, and we’re currently working on boosting the quality of certain areas that are nearing their final forms. This requires a lot of trial and error, and forces us to face this question time and time again: What would the right answer be for THIS game?
All games are made with the hope that they’ll be fun to play, but there are many ‘correct’ answers to the question of ‘What’s fun to play?’ And of course, each game provides its own unique answer. Some games aim for maximum fun by charming players with beautiful graphics, while others aim to squeeze out as much fun as they can by making the controls as feel-good as possible. The hard truth is that sometimes, none of these elements end up clicking at the same time.
For a simple example, think about ‘fast response times’ and ‘detailed animations meant to maintain a distinct atmosphere.’ Sometimes, it’s impossible to fulfill both of those conditions at the same time. We’re lucky to be blessed with an amazing environment in which to work on our game, but we still have a limited amount of development resources… So we’re often faced with the question of: Which area should we pour the most resources into? If we put X amount of resources into Area A, it means that Area B will end up with a more simpler design, but sometimes that kind of decision has to be made.
One of Eiyuden Chronicle: Hundred Heroes’ greatest draws is its diverse cast of characters, and the fact that players can choose their own favorites out of a slew of unique individuals and make use of them how they wish. But…how far should we truly go in terms of realizing it all?
That’s what the right answer for Eiyuden Chronicle: Hundred Heroes is.
A Word from the Team
By Kawano
This month, I'd like to talk about what sort of style I use when drawing character illustrations, based on a discussion that happened back when we first started Eiyuden Chronicle: Hundred Heroes.
Basically, I started out by discussing different things with Murakami J, our art director, until we came up with the idea of going with watercolor for everything. (I actually haven't done any analog drawing for a long time, so technically it's a digital watercolor 'style').
So, anyway, I tried doing a test drawing... It ended up taking way more time than I expected, which robbed me of any confidence I had in being able to draw over 100 illustrations in that specific style. On top of that, the atmosphere of the art itself also seemed to harken back so much to the olden days that I thought "Maybe this isn't ground that I should be retreading at this point," which brought me to the style I'm currently going with.
As you can see below, A is the watercolor style art that ended up getting scrapped, and B is the style we're going with now. (I'm very sorry to people who preferred the A style!)
This art also comes from a time during the character design stage when we were doing trial and error about whether certain characters should wear hats, so that aspect of the design is different as well... But that's all part of the charm, wouldn't you say?
See you next time!