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March 2022 Update
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Rabbit & Bear StudiosCreatore
23 marzo 2022
Hey there heroes,
Spring is nearly upon us again and we've got another update packed with insights into the upcoming companion game, Eiyuden Chronicle: Rising! But before we jump in, we'd like to cover a few things on the Kickstarter campaign side of things:
First thing we'd like to cover is the e-mails we mentioned in our last update regarding platform choices for Eiyuden Chronicle: Rising. We've run into a small scheduling hiccup which has caused a delay in getting these sent out. We would like to thank everyone for their patience with this, and promise they will be going out soon to your Kickstarter registered email addresses!
Next, we'd like to reiterate the versions and their region languages for Eiyuden Chronicle: Rising as we did in last month's FAQ:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
—
We'd like to thank the eagle-eyed heroes who pointed out our error in the Japanese version's list of languages for Eiyuden Chronicle: Rising on Steam, Epic Games Store and GOG. Please find the list and it's amendments below:
修正前:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジル語
修正後:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジルポルトガル語、簡体中国語、繁体中国語、韓国語および日本語
And lastly, it is time to bid farewell to the Yetee Legacy Backer Store (for those who initially backed the campaign), as it will be closing on 03/29/2022, 9PM PST (30/03/2022 1PM JST). Closing the Legacy Backer Store will allow us to ensure that backers who purchased Eiyuden Chronicle: Rising through it will get their copies on time and shift our focus to its smooth launch.
This does mean it will be your last chance to purchase any add-ons (including Eiyuden Chronicle: Rising, itself) as a legacy backer, so click the link here* to check out the Legacy Store and complete your purchase if you haven't already.
*Backers will need to have registered to the Legacy Backer Store in order to access it
Backers who have filled in the Kickstarter survey but haven’t yet registered to the Legacy Backer Store can still do so via the email with the subject line “Eiyuden Chronicle: Backer Store Invite” that should be sitting in your inbox. Please search for this subject line with your registered e-mail address to find your invite and access the store.
If you cannot find the invite e-mail, then please contact The Yetee customer service at eiyuden@theyetee.com to verify your account and have a new invite sent out to you. We will support any store invite requests via The Yetee customer service team up until the store closes.
PRODUCTION UPDATES
Concept Art: Mine Dungeon Area (Working Name)
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J Murakami’s Comments
This time, I'd like to show you some rough sketches of the Mine Dungeon area. Doesn’t this look exciting? Like it’s some secret underground passageway.
I used to love movies like The Goonies and Indiana Jones when I was younger because they’re filled with action and adventure. The minecarts were always the most exciting part for me. Just once I want to go dashing through secret mine passages in a minecart before I die.
Actually, that would be pretty scary... I've always wondered if there's a theme park somewhere out there that would make a ride like that. Or maybe I should just make one myself?
To any theme park owners out there, you know who to call!
I know I’m not really explaining much about the images here, but think about it. Why are Nowa and the others in these run-down old tunnels? Where do the tunnels go?
This is going to be a very large dungeon and I hope you’re looking forward to playing through it.
Murayama's Monthly Development Report
Development for Eiyuden Chronicle: Rising has entered the final stages.
Eiyuden Chronicle: Rising has been created as a companion game set in the same world as Eiyuden Chronicle: Hundred Heroes. The story was written by Tadashi Satomi and the development is being handled by a different company from the main game: Natsume Atari.
The concept of creating a companion game was actually devised by the Kickstarter Project Team. However, as a member of Rabbit & Bear Studios, I had my doubts.
I imagined a companion game as something like the successful Kickstarter game Bloodstained: Ritual of the Night, and the 8-bit game Bloodstained: Curse of the Moon that accompanied it.
But Eiyuden Chronicle is an RPG, so I couldn't visualize what a companion game with a limited budget and a low price tag would look like. Fortunately, after some chance encounters, the name Natsume Atari arose as one of several candidates to produce this game.
I have always thought of them as a successful development team, and their plan to make an Action RPG where you rebuild a town was something I could see working. And thus, this companion game was taken from an idea into reality.
We will soon see how it all turned out.
Of course, we were able to playtest the game and give them some opinions and ideas, and as far as game feel goes, both Tadashi Satomi and Natsume Atari have met all of our expectations.
A Word from the Team
J-Diary Vol.5
Hey there, heroes. It's J Murakami.
Some gameplay footage for Eiyuden Chronicle: Rising was broadcast the other day. Did you all get a chance to see it?
That's right, our partners in the Eiyuden Chronicle project, Natsume Atari, are nearly finished with the companion game Eiyuden Chronicle: Rising, and I've been taking a break from the main game these last few months to work as supervising director for it. It's been a while since I last worked on an Action RPG, so getting to do so was a thrill, and really took me back to my time working with IGA as director on the Castlevania series.
Back then, any one team member would be juggling multiple roles within development, and we had to devise ways to keep the development process fun and enjoyable despite how tough it was being a small team working against tight deadlines. I definitely felt that same atmosphere of fun and positivity with the Eiyuden Chronicle: Rising team.
Eiyuden Chronicle: Rising was originally intended to be a small project, as a little something extra for the backers. Yet it's gone so far beyond that I almost feel like my expectations were betrayed, but in a good way.
With Natsume Atari's hard work and enthusiasm, Eiyuden Chronicle: Rising has become a high quality game that everyone should get their hands on, and I can't thank the team enough.
Since it is an Action RPG, we've gotten some feedback from RPG fans who think this game might be too difficult. But rest assured, it isn't.
To tell you the truth, myself and Murayama are both...totally terrible at Action games! lol
(At least I think Murayama is...? He might get mad at me later).
Some of you might find yourselves thinking, "but you guys made Castlevania!"
Seriously, we're terrible at those kinds of games.
So, while it does have action elements, remember to look closely at the genre name. It still says "RPG" right? And what’s an RPG, if not the kind of game that you can progress in with a little hard work.
If I remember right, it was the RPG elements that made the Castlevania series so popular in the first place. We’d get so mad when we died playing NES-era Castlevania that we’d throw our controllers. But when Aria of Sorrow was made, it was so well-balanced that even I could beat it. And that's why it was so well received, I think.
Honestly, I doubt there are many people who are that good at those old Action games (although this statement may prove controversial). Nonetheless, if those people are out there, they can enjoy this game too. That's the joy of an Action RPG.
So, everyone can rest assured that they will enjoy this game.
There are two more big points I want to make about Rising:
The first is how reliable the combo action between the three main characters is. It’s seriously exhilarating, the way the three unique protagonists come together. I felt reassured by how well the party follows you, like I could push my way through even the hardest dungeons.
This reminded me of The Sword of Etheria, which was another action game I worked on. It ran on a similar concept of having your party fight alongside you as a trinity. Seeing that sense of dependability again made me really happy.
You can even make these combos happen automatically, so players who aren't great at technical controls can use it without issue.
The second point I wanted to touch on is that the story is so good it'll keep you coming back for more.
This was the big role we wanted the companion game to fill, as it would connect to Eiyuden Chronicle: Hundred Heroes in a lot of ways. This aspect will make players want to keep moving the story forward and see the city develop. It will serve as a greater motivation for players and level grinding won't be such a chore.
This is a part of what it means to be an RPG, and it’s these two things that should help both casual players and players who aren't great at Action games enjoy Eiyuden Chronicle: Rising.
Well…this segment became all about Eiyuden Chronicle: Rising, but rest assured that the main game is moving along at full steam as well. Eiyuden Chronicle: Rising will be released first, and if it makes even one new fan interested in the characters and world of Eiyuden Chronicle, then I'll be happy.
Ah, and for all of you fans out there, please take a special look at Garoo and how he’ll appear in Eiyuden Chronicle: Hundred Heroes. He’s still just as cool as ever.
Bye for now!
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J Murakami
Ci sto giocando anche ioIl codice mi è arrivato stamattina, l'ho messo in download![]()
Bravo.Ci sto giocando anche io
May 2022 Update
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Rabbit & Bear StudiosCreatore
25 maggio 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
Firstly, we would like to address the ongoing delay surrounding the backer product codes for Eiyuden Chronicle: Rising, and want to sincerely thank every hero for their patience as we work through these issues.
If you still haven’t received your product code for Eiyuden Chronicle: Rising, then please don’t hesitate to reach out to The Yetee Customer Service who are working hard to answer questions and solve problems.
In the meantime, we have some exciting news for those who might have missed it!
EIYUDEN CHRONICLE: HUNDRED HEROES IS COMING TO NINTENDO SWITCH
That's right! Given recent speculation over the Nintendo Switch and potential next generation Nintendo iterations, we wanted to play it safe and investigate what options we had before fully committing to a Nintendo Switch version.
But now the wait is over and we're delighted to confirm that Eiyuden Chronicle: Hundred Heroes will also be landing on Nintendo Switch!
Production Updates
Character Profile
Yaelu
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Home: A small settlement in the League of Nations
Gender: Female
Age: 15
Favorite Food: Blueberry pie
Yaelu hails from a reclusive settlement. Inquisitive by nature, she is struggling to overcome her shyness and find the courage to make contact with the outside world.
Her settlement uses a rune-lens to cloak itself from prying eyes.
The settlement worships the lens, and it is their custom to hide their eyes behind their bangs as a sign of reverence.
"Um, excuse me, I...um... I mean...do you think... Could you... Could you take me with you? I want to see what the rest of the world is like..."
Kawano’s Comment:
Yaelu is someone who never, ever reveals her eyes.
(Apparently it has to do with a tradition within her clan)
And when I say never, EVER, I mean it! We have a lot planned for Yaelu...!
Regardless of what situations she finds herself in, however, she never loses her enthusiasm, and I tried to express that in this art.
Pixel Art
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Murayama's Monthly Development Report
A lot of different characters appear in Eiyuden Chronicle: Hundred Heroes–not only those with big parts to play in the main story, but also those with a variety of other roles to fulfil.
Party members who are capable of fighting have different characteristics, while other characters have unique abilities that will allow you to employ a variety of different strategies in the battle system. There are also 'general' type characters who will really shine on the field of battle.
We also have characters whose roles are to manage facilities. Some may be store owners, while others will supply the player with convenient services. On top of that, we've also prepared a slew of characters whose jobs are just to provide fun for the player, such as through a simple combat-oriented RPG-style mini-game and more.
This motley crew of characters will all be living in the same town, which acts as your home base. We'll also be preparing simple events and dialog that allows you to catch a glimpse into their daily lives.
Therefore, in order to make all that happen, we're currently exchanging ideas and figuring out how the different characters' relationships will work.
Do these two go out fishing together? Do these two have fun talking about love? Are these two rivals? And so on, and so forth.
It's too much of a job for me to handle all by myself, so I'm collecting ideas from my staff members as well. They're coming up with a lot of fun ideas and combinations that I would never have been able to come up with on my own.
The surprises are a lot of fun to discover, and I truly feel like this is an important step that will allow us to pour even more depth into the world and its characters.
I hope you're all also having fun imagining things on your own!
A Word from the Team
Hello everyone! Komu-nichiwa and komu-banwa!
This month's word is brought to you by Komuta!
Last month, you got a glimpse into the team’s daily life, so I should probably give you a glimpse into what’s happening on the development side of things, huh…
Walking around the map that connects the world together, checking out towns and dungeons, fighting enemies, buying things in shops, dueling and sparring, fishing and playing with tops, etc. There's a lot to do in Eiyuden Chronicle: Hundred Heroes, and through working on the prototype, we've been able to pinpoint the issues and things we need to work on, as well as define what the player 'can' and 'can't' do in the game.
What must we keep, and what must we drop in the limited time we've got left?
Is it really okay to just drop and cut the things we can’t make?
Every day, we're faced with hard decisions about a variety of things. Sometimes we're not sure what decision to make... And in times like that, we try to focus back on what the core concept of Eiyuden Chronicle: Hundred Heroes is.
I personally believe the concept of Eiyuden Chronicle: Hundred Heroes is giving form to the unique aspects of each character. This doesn't mean the player can customize each character any way they want, but rather we need to set limitations for the role of each character. We need to purposefully give characters weaknesses and limitations in order to give a unique identity to each and every one of the 100+ characters in the game.
Naturally, with the battles we've planned and worked on, we have strived to give individuality to the animations and abilities for each battle-ready character. I've spent a lot of time planning out each character so that they function and fight the way we envision them to.
Murayama-san thinks up the characters, Kawano-san gives them form with her illustrations, J-san and the character team allows them to move using pixel art, the planner team gives them roles within the game...and then, finally, at least one character is born. (And we have to do this over 100 times! LOL)
Due to that, we're so busy every day that it makes me dizzy sometimes... And when work gets really busy, it really makes me want to cook.
I found some guanciale, which I love, at a store I stopped by the other day. When I picked it up, the guy working there immediately figured out what I was doing and said: "Making carbonara? I recommend adding a dash of kelp tea!" So, I bought some at the supermarket, mixed it in with some eggs and cheese, and made myself some carbonara!
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Thanks to the kelp tea that I (very apprehensively) added, it ended up becoming the best carbonara I've ever made! Thanks, guy at the store! I'll be back to buy it again!
See you later, everyone! Please keep cheering us on!
Vabbè ... mi pare di capire che non se lo sia filato nessuno pure se costa poco.
Non vale proprio la pena?![]()
Sì, Rising.Rising dici? Io lo ho ma lo giocherò in prossimità del uscita di Chronicles.
Utenti che conosco che lo hanno giocato me ne hanno parlato abbastanza bene.
Non un capolavoro ma gradevole come "antipasto".
In digitale al D1 stava sempre a 15 la versione fisica è uscita in seguito dopo svariati mesi ed è prezzata a 40 di baseHo visto che è in sconto su amazon per i prime, scontato a 30 euro, di listino 40. Vado a vedere sul playstation store e, senza sconto, costa 15.
Quindi il gioco digitale costa molto meno? A che prezzo stava al lancio?![]()
Capisco. Allora andrò di digitale quando lo vorrò giocareIn digitale al D1 stava sempre a 15 la versione fisica è uscita in seguito dopo svariati mesi ed è prezzata a 40 di base
Si fa da prequel esattamente SirioCapisco. Allora andrò di digitale quando lo vorrò giocare
Grazie.
Comunque fa da "prequel" o simile a quello che poi esce il prossimo anno?