• Accedi o registrati per ottenere la migliore esperienza possibile del forum di SpazioGames (e senza banner pubblicitari).

Game Elden Ring | Nuovo titolo From Software | PS5/PS4/SerieX/One/PC | 22 Gennaio 2022

Iscritto dal
21 Mag 2008

Presentato stasera alla conferenza MS uscirà anche pc e ps4. :ayaya:

Ultima modifica da un moderatore:


Chooser of the Slain
Iscritto dal
30 Dic 2009
Vederlo in conferenza mi ha lasciato moscio, voglio vedere qualcosa in-game.

Paura per l'open wold ma ho fiducia in Miya.

Iscritto dal
25 Nov 2009
Ecco una serie di nuovi, brevi dettagli

  • “Elden Ring is a third-person action RPG with a fantasy setting. The gameplay is not so far from Dark Souls. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre.”

    [*]According to Miyazaki, Elden Ring goes beyond simple changes to the game systems. By adding larger and more open environments, he believes that the game will evolve on a greater scale.

    [*]“With a larger world, new systems and action mechanics inevitably become necessary. In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

    [*]“While the narrow and complex dungeons of our previous games were indeed interconnected, Elden Ring’s environments will be much more open and vast. The more extensive world will form the base of Elden Ring’s gameplay, and its mechanics are designed with that type of environment in mind.”

    [*]The dungeons of Miyazaki’s previous games were interconnected in the style of a Metroidvania game, but this time there is a vast field between them. According to Miyazaki, the inclusion of such an environment was decided for the sake of showing the story and world on a larger scale, to increase the freedom and depth of exploration, and to create more variation for battles.

    [*]You can get around the world on a horse, and you can fight enemies while riding.

    [*]Miyazaki wants to offer depth to exploration in Elden Ring in a way that Sekiro: Shadows Die Twice did not.

    [*]Do not expect vibrant villages and towns. According to Miyazaki, “Villages will be the dark dungeon-like ruins that you have come to expect from us. Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at.”

    [*]Miyazaki studied various open-world games as reference for Elden Ring‘s world, while at the same time not being too heavily influenced by a specific work, to make a game that is true to the DNA of a From Software game.

    [*]Regarding the collaboration with George R.R. Martin, Miyazaki said, “It all started with me being a fan of Mr. Martin’s works. A Song of Ice and Fire and its drama adaptation Game of Thrones are both masterpieces. I am also very fond of Fevre Dream and Tuf Voyaging.”

    [*]Miyazaki got in touch with Martin for a meeting, which he found to be surprisingly easy to do. From there, the two clicked and Martin was all in for Miyazaki’s idea of making a game together.

    [*]According to Miyazaki, Martin did not write the main story of Elden Ring. Rather, he wrote the events that happened long before the era the player explores—in other words, the “mythology” of the world. Miyazaki said that there were two reasons he had Martin write the mythology rather than the main story.

    [*]“Storytelling in video games—at least the way we do it at From Software—comes with a lot of restrictions for the writer. I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as From Software we didn’t want to create a more linear and story-driven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”

    [*]According to Miyazaki, the excitement, drama, and depth in the mythology written by Martin had a major impact on From Software’s creation of the world for Elden Ring.

    [*]Miyazaki compared Martin’s mythology to the dungeon master’s handbook in a tabletop RPG.

    [*]“The player will be able to learn about Martin’s mythology through exploration. We are known for letting the player explore the game’s lore through fragments of environmental storytelling, and this time around Martin’s story is what you will be trying to unravel. The period the player actually explores is still connected to the old times, so as you slowly discover why the world has become the way it is, you will learn more about Martin’s mythology as well.”

    [*]“There is no fixed main character in Elden Ring. We mostly leave it up to the player to decide the characteristics and personality of the character they create.”

    [*]Miyazaki believes that Elden Ring‘s NPC characters will be more compelling than his previous works thanks to Martin’s mythology as a source of inspiration.




jrpg world
Iscritto dal
27 Dic 2012
Visti i precedenti di From l'OW potrebbe essere un grosso rischio...ma l'hype, per ora, non ne è minimamente intaccato.


Vincent 86

jrpg world
Iscritto dal
10 Gen 2009
Elder Ring uscirà il 22 Gennaio 2022 per PS5, PS4, Xbox Serie X, Xbox One e PC:

The Golden Order has been broken.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered.
Marika’s offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord.
Elden Ring, developed by FromSoftware Inc. and produced by Bandai Namco Entertainment Inc., is a fantasy action-RPG and FromSoftware’s largest game to date, set within a world full of mystery and peril.
Key Features
  • A New Fantasy World – Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the influential Dark Souls video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.
  • World Exploration in the Lands BetweenElden Ring features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.
  • Genre-Defining Gameplay – Create your character in FromSoftware’s refined action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat.
A free upgrade to the PlayStation 5 version will be available for players who purchase Elden Ring on PlayStation 4, and Smart Delivery will be supported for Xbox One and Xbox Series X|S.