Il problema è capire quante parti saranno in tutto. Se il primo episodio riguarda gli eventi di Midgar rimane ancora molto da raccontare. Magari una seconda parte che arriva fino all'episodio che (quasi) tutti conosciamo e una terza ed ultima che ci porta fino alla fine? Forse sono troppo ottimista.Molto bello, però mi sembra di capire che comprenderà davvero una minima parte del gioco completo...
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Kitase ha detto che ancora non lo sanno :gachigasm:Il problema è capire quante parti saranno in tutto.
Il problema è capire quante parti saranno in tutto. Se il primo episodio riguarda gli eventi di Midgar rimane ancora molto da raccontare. Magari una seconda parte che arriva fino all'episodio che (quasi) tutti conosciamo e una terza ed ultima che ci porta fino alla fine? Forse sono troppo ottimista.
Comunque bello il trailer, peccato solo per la divisione del gioco in più parti che mi lascia ancora perplesso pur conoscendo Square e le sue ragioni economiche.
Kitase ha detto che ancora non lo sanno :gachigasm:
Io penso che intendano proprio la fuga da Midgar che comunque è una serie di vicende che si può tranquillamente approfondire fino ad una ventina di ore almeno,se sanno quello che fanno..A me per il fatto che sia episodico poco importa, fintanto che non se ne escono con roba da 5 ore.
Ma poi non ricordo bene il gioco, cosa intendono con "fino a Midgard"? Fino alla parte in moto? Non era roba che succede nelle prime ore di gioco quella? O intendono Midgard e dintorni fino a boh?
Hype comunque per la parte con Cloud paraplegico, mi aspetto una scena lynchiana. Mal che vada si ride.
https://gematsu.com/2019/06/square-enix-uncertain-how-many-games-will-span-the-final-fantasy-vii-remake-projectSpeaking to Kotaku’s Jason Schreier, Final Fantasy VII Remake director Yoshinori Kitase could not say how many games the remake project will consist of “because we don’t know ourselves.”
Kitase added that the development team is currently in the process of planning out the scope for the second game while simultaneously finishing up the development of the first game.
Part one of the Final Fantasy VII Remake, which spans two Blu-ray discs and covers all of Midgar, is due out for PlayStation 4 on March 3, 2020.
If you missed it yesterday, watch the latest trailer and gameplay footage here.
Update 6:20 p.m.: Game Informer reports Kitase saying that he does not believe development on further entries in the remake project will be much shorter than development of the first game.
According to Kitase, while characters and such are done, which will make some things easier, new environments will likely still take some time. “I do not expect it to be dramatically shorter,” he said.
Square Enix public relations sent Game Informer a follow-up e-mail following that statement from Kitase. The e-mail said, “While the development team finishes the first game of the project, they are also planning the volume of content for the second. Due to the work already done on the first game, we anticipate that the development of the second game will be more efficient. However, for now we would like to focus on the development of the first game.”
Io mi riferivo ovviamente al numero di capitoli.Io penso che intendano proprio la fuga da Midgar che comunque è una serie di vicende che si può tranquillamente approfondire fino ad una ventina di ore almeno,se sanno quello che fanno..
Io mi riferivo ovviamente al numero di capitoli.
Che il finale sia la fuga da Midgar lo do per scontato...anche se con molti rimaneggiamenti.
Detto per come va detto il robottone che si affronta in quella sede non è degno di fare da "Boss finale", serve qualcosa di memorabile...che faccia il botto.
"FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that goes much deeper into the world and characters of FINAL FANTASY VII than ever before.
Our goal with this project is to rebuild FINAL FANTASY VII for a new era. We’re not making a straight 1:1 copy or a simple remaster of the original game.
It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone FINAL FANTASY. The disc version of the first game is actually a 2 Blu-Ray Disc set. This approach allows us to remake the original without having to scale back on everything players loved."
“While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.
Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.
The key creative values of the core FINAL FANTASY series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team view it as the next mainline FINAL FANTASY release.
For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a remake.
As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project."
“The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.
While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about FINAL FANTASY VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original.
A lot has changed since the release of the original FINAL FANTASY VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For FINAL FANTASY VII REMAKE there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.
In REMAKE we are giving voice to the original FINAL FANTASY VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players."
“For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.
The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favourite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make best use of their unique abilities in battle. This allows all players to choose and enjoy your favourite way of playing.
Finally, yes we still have Materia. You can use it to tailor your play style and abilities.
We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.”
- The watchmen of fate (the black mist in the trailer) are mysterious beings that appear before the party wherever they go. I hope that even those who have played the original game will enjoy the new elements.
- There are quite a bit of dialogue options. We are making it so the dialogue changes depending on your response, so the sheer volume of dialogue has increased.
- The Honey Bee Inn cross-dressing event is still in. We’ve made it more modern. If we made the facility like we did in the original game, the physical unease would be staggering, so that was no good…
- There are quite a few additions to the scenario. While the main story itself hasn’t changed, there are a countless number of new events. Otherwise we wouldn’t have two Blu-ray discs. (Laughs.)
- Aerith and Tifa are double heroines. One has a western-style look and the other an eastern-style look.
- We wanted Tifa to have abs, so she has an athletic body type. The ethics department at Square Enix also told us that we had to tighten her chest as not to get unnatural during all the intense action. From there we got the black underwear and fitted tank top.
- With an emphasis on immersion and exhilaration, you can fight without stress through the use of shortcuts. When you open the command menu, time slows and you can fight like a command battle.
- Each playable character has different enemy affinities.
- An item is required for MP recovery.
- For the sake of level design, we’re preparing a few new enemies where necessary.
■ Story
Mako, the life energy pumped out of the planet. And Midgar, an eight-Sector city with Mako Reactors in each Sector. AVALANCHE, an organization against the mega conglomerate Shinra, which has taken control of the world through the monopolization of Mako, take the fight to Shinra in order to protect the planet.
Cloud, a former member of Shinra’s military organization SOLDIER, participates in AVALANCHE’s “Mako Reactor No. 1 Destruction Plan” as a mercenary.
The destruction of the Mako Reactor leaves a lingering reverberation in Sector 8. In a city surrounded by fire, the phantom of an old enemy that should have died sways.
Guided by the phantom of a past he wants to forget, he meets a girl.
The flower girl holds out a yellow flower. In the language of flowers it means, “Reunion.” At that moment, a black mist surrounds them—the “Watchmen of Fate.”
Now hope will travel the planet once more.
■ Characters
Cloud Strife
Former member of SOLDIER, 1st Class.
After escaping Shinra, he starts working as a man-for-hire in Midgar. His childhood friend Tifa invites him to participate in a plan being carried out by AVALANCHE as a mercenary.
Wielding his Buster Sword, he takes on the job for the reward money. He does not care about the “protection of the planet,” and sees it as only a job—or that’s how it was supposed to be.
Aeirth Gainsborough
A flower vendor living in the Sector 5 Slums. She meets Cloud on the night the Sector 5 Mako Reactor is destroyed. She possesses the special ability to hear the voice of the planet. For that reason, she has been under the surveillance of Shinra since her early childhood. She regularly visits the church in Sector 5 to look after its flower garden.
■ Event Scenes
—Cloud and Aerith’s first encounter in Sector 8. Facial expressions have become more detailed, making the story more immersive.
—Jessie gives Cloud a Materia.
—There are plenty of events that focus on AVALANCHE members other than Barrett. The bonds between members will be deeper depicted.
—Cornered in the sewers, Cloud and Tifa fight together.
—Sephiroth appears in front of Cloud.
■ Battle System
Determine the enemy’s weak points and action pattern, and choose magic and abilities to defeat them. This is a highly tactical battle system that fuses Final Fantasy-esque command-based battles with intuitive action.
—Seamless battles: no transitions between field and battle.
—Switch between characters with the press of a button. You can also issue commands to party members without switching.
—Cloud mainly fights at close-range with his sword, while Barret specializes in long-range and Aeirth main strength is magic. Each character has their own unique play styles.
By spending an ATB Gauge charge, you can use battle commands such as abilities, magic, and items.
—The major elements of the original game such as Limit Breaks, Materia, and summons have been carried over in the remake. Here is a look at Aerith’s Limit Break “Healing Wind.”
—Battle commands can be registered to button-based shortcuts. Since they can be activated at the press of a button, it is recommended for those who want to enjoy the action gameplay. Here is a look at Cloud’s Limit Break “Cross Slash.”
—When you open the battle comands, the passage of time will slow down, so even users who are not good at action games or want to take their time can play.
■ Locations
Familiar locations from Final Fantasy VII have been recreated in high quality. Several locations you could not explore in the original version have also been added.
—Cloud looks up at Mako Reactor No. 1.
—The Shrina Building entrance.
—The train headed for the Sector 7 Slums.
—LOVELESS, a theater located in Sector 8 of Midgar.
https://gematsu.com/2019/09/final-fantasy-vii-remake-to-debut-shinra-characters-at-tgs-2019A few Tetsuya Nomura interview tidbits from Weekly Famitsu.
The latest issue of Weekly Famitsu has an interview with Final Fantasy VII Remake director Tetsuya Nomura, who confirms that we will get our first look at characters affiliated with the in-game Shinra Electric Power Company at Tokyo Game Show 2019.
Here are the tidbits:
Final Fantasy VIII Remastered
Analysis and basic porting of the PC version was done by DotEmu in France, while model creation and implementation was done by Access Games.
The PC version has the unique features that it does because there are more core players on PC.
Final Fantasy VII Remake
Tokyo Game Show 2019 will host the debut of characters from the Shinra side.
The Hardy-Daytona from the remake exhibit Tokyo Game Show 2019 with even greater detail. A life-size Buster Sword will also be on display.
Final Fantasy VII Remake is due out for PlayStation 4 on March 3, 2020.