Cosa c'è di nuovo?

Final Fantasy VII / Remake | Rebirth Disponibile |

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Video che ci mostra una breve sequenza introduttiva di Final Fantasy VII: Ever Crisis:





Square Enix spera di rilasciare nuovi dettagli su Final Fantasy VII Remake nel corso del 2022:

“And as for the Final Fantasy VII Remake news you’ve been waiting on, I think I’ll be able to share more this year… maybe…” Kitase said.

Final Fantasy VII Remake project creative director Tetsuya Nomura then interrupted. “You should probably be more clear,” he said jokingly.


Kitase continued, “Alright then, now that the 25th anniversary has begun, I’d like to get the Final Fantasy VII excitement going with everyone over the next year, and so I hope to share more news this year, so please look forward to it.”

 

Geddoe

Capomoderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
27 Dic 2012
Messaggi
37,491
Reazioni
18,221
Medaglie
21
Giustamente milkiamo con roba e pg. nuovi.
Tutto tranne Red, mi raccomando!
 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
A Giugno si celebrano i venticinque anni di Final Fantasy VII e si attendono nuove informazioni:

 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
L'evento dedicato al venticinquesimo anniversario di Final Fantasy VII si svolgerà il 16 Giugno:

 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Annunciato Final Fantasy VII Rebirth per PS5, seconda parte del progetto remake. L'uscita è prevista per l'inverno 2023:

Tetsuya Nomura, Final Fantasy VII Remake Series Creative Director
“As revealed on the broadcast, there are currently four Final Fantasy VII projects being developed in parallel. Although each of the four titles plays a different role, they are all connected through the high-quality depictions of Final Fantasy VII‘s world and characters. As someone who was involved with the development of each and every one of the original titles, I deeply understand the vision and thoughts behind each project, and I am actively involved in the development process for all four titles.
Final Fantasy VII Rebirth is being designed so that people can enjoy this game whether they know the original game or not. In fact, new players might even enjoy starting their Final Fantasy VII journey with Final Fantasy VII Rebirth. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience. I can’t wait to share the intention behind naming the first title, ‘Remake,’ and the second title, ‘Rebirth.’ In time, I hope to reveal what the third title will be called, and where this journey will ultimately lead.
“The development of Final Fantasy VII Rebirth has been progressing rapidly since we adopted a new development structure. A title of this scale in which everything is interconnected even before production began is truly rare. In fact, some development has already begun on the third title. I myself have started on the development and am working towards the completion of the series.
“We will work to deliver this title to fans with the same amount of enthusiasm from now until we reach the finish line. In the meantime, please enjoy the other 25th anniversary projects that further expand the world of Final Fantasy VII.”
Naoki Hamaguchi, Final Fantasy VII Rebirth Director
“I am overjoyed that we are able to announce Final Fantasy VII Rebirth and I feel a strong sense of duty to deliver the ultimate Final Fantasy VII experience to all the fans eagerly awaiting this game. The development has already entered full production and the team is highly motivated in putting everything together on the project and working to create a finished game. The Final Fantasy VII remake project will be a three-part trilogy, but Final Fantasy VII Rebirth is much more than just one installment in the series. We are developing it with all of the passion and dedication needed to create an original game and plan to deliver the ultimate gameplay and world building experience. Trust me, it will be worth the wait!”
Yoshinori Kitase, Final Fantasy VII Remake Series Producer and Final Fantasy VII Director
“We have officially announced that the second title Final Fantasy VII Rebirth will be released next winter, approximately three years after the original Final Fantasy VII Remake released in April 2020. Three years may feel like a long time for all the fans who are eagerly awaiting the next game, but we want to offer the best experience possible and reassure everyone that development is proceeding at an astonishingly fast pace for such a large-scale HD title. Making the middle part of a trilogy has its own challenges, but there are plenty of classic second installments in the world of film that are defined by stunning story twists and deeper explorations of their characters. Often these second installments become a favorite amongst the fans. In the same vein, we are aiming to make Final Fantasy VII Rebirth an even more gripping and memorable experience than Final Fantasy VII Remake, so please wait a little longer while we finish up.”





Annunciato Crisis Core: Final Fantasy VII Reunion, remake del titolo uscito per PSP. Il gioco uscirà per PS5, PS4, Series, One, PC e Switch questo inverno:

What is Crisis Core: Final Fantasy VII Reunion?
The new game is a full remaster of the PlayStation Portable exclusive Crisis Core: Final Fantasy VII, which originally launched back in 2007.
That game quickly won acclaim thanks to innovative gameplay, likeable characters and an impactful narrative that added even more detail and richness to the world of Final Fantasy VII. Now it’s coming back in a new and improved form.
Crisis Core: Final Fantasy VII Reunion is a true remaster that follows the original’s narrative: Zack Fair’s mission to find the missing SOLDIER Genesis Rhapsodos. It features multiple improvements from the original game – for example, the graphics have been converted to HD, with all the 3D models, from the characters to everything else, being fully refreshed. What’s more the dialogue is now fully voice-acted, and there’s a new arrangement for the soundtrack!
Long-time Final Fantasy VII fans will require no introduction to the inestimable Mr. Fair, but newer players may be wondering: who’s this black-haired fellow—and why is he holding such a familiar sword?





Prevista una closed beta per Final Fantasy VII: Ever Crisis nel corso del 2022:





La versione Steam di Final Fantasy VII Remake: Intergrade è disponibile da oggi:



 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Nuovi dettagli per Crisis Core: Final Fantasy VII Reunion e per Final Fantasy VII Rebirth:

Crisis Core: Final Fantasy VII Reunion

  • Zack appears more often in Final Fantasy VII Remake than he does in the original Final Fantasy VII. We moved forward with the planning and development of Crisis Core: Final Fantasy VII Reunion with the desire to better understand the character known as Zack. It’s not something we planned when the Final Fantasy VII Remake project began.
  • Crisis Core: Final Fantasy VII Reunion has been improved to the point that there is no part from the original game we left untouched. To put it as simply as possible, all of the assets have been replaced. Camerawork and motions have also been adjusted. And all of the summons cutscenes have been completely remade.
  • Other than Zack, key characters such as Cloud, Aerith, and Sephiroth have been remade with great effort.
  • Battles have also been significantly enhanced with the idea of improving the tempo. Zack’s attacks can now be connected in combos, and magic and abilities can now be selected via shortcuts. By abolishing some of the D.M.W. cutscenes, battles now proceed more smoothly. Additionally, the Limit Breaks and summons that previously activated immediately when their Digital Mind Wave slots aligned can now be activated at your own discretion.
  • With more buttons available on current platforms compared to the original PSP release, you can freely move the camera with the right analog stick, including in battle.
  • Elements of Final Fantasy VII Remake have also been introduced into the battle system. For example, a mode change has been implemented that allows Zack to unleash strong attacks.
  • All scenes in which characters appear and dialogue text is displayed are fully voiced. NPCs are also voiced.
  • While not true for all major characters, some character voices have been newly recorded. Genesis, who is voiced by GACKT, was already fully voiced when the PSP version released.
  • We made some small adjustments such the positioning of treasure chests and so on to improve playability, but since this is ultimately a remaster, there are no new missions or anything like that.
  • A “Hard Mode” has been added (this was also included in the western release of the original Crisis Core: Final Fantasy VII), which you can select as your difficulty level from the very beginning. You can enjoy challenging battles in which enemies have high HP and how you approach combat requires a bit more thought. You can change the difficulty level at any time during the game.
  • The story is a faithful reproduction of the original game, and no new story has been added as a result of Final Fantasy VII Remake. The Final Fantasy VII Remake project was created in a way so that the mystery behind the story can be understood by playing through to the end, and was not made with the intention of changing the past. Thus, the story of Crisis Core: Final Fantasy VII Reunion has not been revised in the sense that history has changed.
  • We made visual adjustments to match Final Fantasy VII Remake, such as the design of the Buster Sword and the appearance of summons.
Sources: 4Gamer.net / Dengeki Online

Final Fantasy VII Rebirth

  • (Regarding why it is called Rebirth rather than Remake 2…) Both Remake and Rebirth have a similar meaning of ‘being newly reborn.’ Also, if we called it Remake 2, it might give the impression there will be a 3, 4, 5, and so on… as well as that 2 only exists because of 1. This also means that Final Fantasy VII Rebirth can be enjoyed sufficiently on its own.
  • The reason for the delay in announcing Final Fantasy VII Rebirth was because we were not sure whether it would be a two-part work or trilogy.
  • Usually when it comes to the Final Fantasy series, only the core members are retained after the completion of a game, while most of the other staff move over to other teams. However, since the Final Fantasy Remake project was decided to be released in multiple parts from the start, the same team was able to start work on the sequel while maintaining their teamwork, know-how, and momentum, so development has been extremely fast. However, due to the large amount of resources required, there’s no time for rest and things are always moving at full speed. The fundamental parts are complete and we’re currently in the mass production stage. Development is going well.
  • We’ve already begun work on areas such as the plot and scenario for the third title.
  • Just as we created Midgar so that fans of the original Final Fantasy VII can appreciate it, we’re taking care to develop Rebirth as not to ruin the image that fans have of the original. For that reason, the volume is quite massive.
  • We hear the concerns of fans asking ‘Can the story really be told in a trilogy?’ and ‘Will it be a trimmed down / digest version?,’ but it will not be a digest.
  • As for whether the game will be open-world or not, that will be announced with the next information release.
  • The general systems from Final Fantasy VII Remake will carry over.
  • The scene in which Cloud and Sephiroth are walking together in the trailer is a Cloud flashback scene.
  • The main characters’ 3D models haven’t changed. However, some characters have been adjusted, such as Yuffie’s model, which we touched up from Final Fantasy VII Remake Intergrade.
  • The focal point of the story hasn’t been changed. As for the new mysteries that differ from the original Final Fantasy VII, players of the original will be able to enjoy the game in a new way. The challenge we tackled for this project was how to include those new mysteries without deviating from the original.
  • Regarding game progression, there will be some changes. If while you’re playing you think ‘Was this cut?,’ it’s because the structure of the story has changed a bit due to the nature of it being a trilogy. Although the order in which you visit some places may change, our policy is essentially not to cut anything.
  • It’s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck. We felt we needed the specifications of PlayStation 5 to overcome that and travel the world comfortably.
Sources: 4Gamer.net / Dengeki Online / Famitsu / Gamer

 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Crisis Core: Final Fantasy VII Reunion uscirà il 13 Dicembre:



 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Knukles

Apprendista
LV
3
 
Iscritto dal
21 Gen 2010
Messaggi
805
Reazioni
278
Medaglie
13
Secondo voi, come girerà su switch?
Sono indecisissimo se prenderlo per la Switch o PS4.
 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Geddoe

Capomoderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
27 Dic 2012
Messaggi
37,491
Reazioni
18,221
Medaglie
21

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Trailer di lancio e video dedicati al gameplay per Crisis Core: Final Fantasy VII Reunion:





 

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18

Vincent 86

Moderatore
retrogames
jrpg world
LV
3
 
Iscritto dal
10 Gen 2009
Messaggi
15,065
Reazioni
12,898
Medaglie
18
Top