No vabbeh. Devo comprare una PS5
■ Messages from the Producer and Director
Message from Producer Naoki Yoshida
Hello everyone!
I know how long you have been waiting for this, so it gives me great pleasure to announce the release of our latest trailer “Dominance.”
In previous interviews and updates, we didn’t delve too deep into details about the game system, but hopefully with this preview, you all were able to get a better picture of what actual gameplay will entail—namely, high-octane battles featuring our protagonist Clive Rosfield wielding a full arsenal of attacks unique to the game’s many Eikons (summons). Not to mention epic clashes between the Eikons themselves that put you right in the action.
The team, under direction of Hiroshi Takai, has entered the final leg of development and is focusing on polish as they continue their march toward master up and launch. I, for one, would like to personally thank them for all the hard work they’ve put into the project.
With the power of the PlayStation 5 behind us, we’re looking to take you on a seamless, story-driven, white-knuckle ride that will rival even the most thrilling roller-coaster. So buckle up, the wait is almost over!
Yoshida Naoki
Final Fantasy XVI Producer
Message from Director Hiroshi Takai
First, allow me to apologize for making everyone wait so long for new information on Final Fantasy XVI… but the good news is it’s finally here!
In our latest trailer, we’ve introduced several new Eikons, as well as provided a more detailed peek at our action-packed battle system and the freedom it gives players. As for development progress, I’m happy to announce that the game is fully playable from start to finish; though, from optimization to brush-up, there is still a mountain of challenges to tackle as we head into our final push.
Until then, please stay tuned. We’ll do our best to not keep you waiting too long before our next update!
Hiroshi Takai
Final Fantasy XVI Director
No vabbeh. Devo comprare una PS5
New key information includes:
- Protagonist Clive has an arsenal of powerful attacks and abilities based off traditional Final Fantasy summons, which can be cycled through in real-time, enabling powerful combination attacks. After Clive claims an Eikon’s (summon’s) power, he will be able to unlock its abilities in an “ability tree” through points earned in battle.
- There will be times where the player controls an Eikon in real-time, battling other Eikons. Each Eikon vs. Eikon battle is unique. One may be reminiscent of a 3D shooter, while another may be more like a pro wrestling match, while a third may transform the entire arena into a battle field. Each will have slight differences in user interface as well.
- Clive will be accompanied by one or more companions for most of his journey, who will participate in battle, as well as banter with Clive. These party members will be AI-controlled.
- The wolf-pup from the first trailer is named Torgal. As for whether Torgal will eventually play a role in combat, Yoshida said to “wait and see.”
- Creative Business Unit III chose a medieval fantasy style theme for Final Fantasy XVI becasue much of its core members, including Yoshida, simply enjoyed that style the most.
- The game uses an “independent area-based game design that can give players a better feel of a truly ‘global’ scale,” and is not open-world.
- The game will be “a complete experience” at launch, and there are currently no plans for other tertiary content.
- Players will follow the life of Clive through three stages: his teens, his 20s, and his 30s.
- Final Fantasy XVI is currently fully playable from start to finish, but voice-overs in multiple languages still need to be recorded, and as it is a very action-oriented game, much play testing is required to fine-tune difficulty, put the final touches on cutscenes, and for full-scale debugging.
- A third trailer is planned for release this fall, which will concentrate more on the world, lore, and storyline.
Non è questione di ripensarci. Sony ha pagato. Per uscire su PC uscirà ma non prima di un anno. E scriverlo in ogni topic di FF xvi sul forum non cambia questo dato di fatto come ti hanno detto anche molti altri. FF vii remake ad ora non è ancora su Xbox dopo 2 anni.Spero che esca su PC da lì a poco (o che magari ci ripensano, e lo facciano uscire in concomitanza con la versione PS5.)
Si cmq io parlavo solo di PC (non ho tirato in ballo l'xbox perchè ne sono a conoscenza.)Non è questione di ripensarci. Sony ha pagato. Per uscire su PC uscirà ma non prima di un anno. E scriverlo in ogni topic di FF xvi sul forum non cambia questo dato di fatto come ti hanno detto anche molti altri. FF vii remake ad ora non è ancora su Xbox dopo 2 anni.
PS4 non lo regge questo titoloLa butto lì.
Per me lo faranno uscirà anche su PC e PS4.
Nemmeno la Pr0?PS4 non lo regge questo titolo
L'engine è stato fatto per la ps5. Se esce su PS4 pro deve uscire anche su ps4 base cosa infattibile.Nemmeno la Pr0?
Capito.L'engine è stato fatto per la ps5. Se esce su PS4 pro deve uscire anche su ps4 base cosa infattibile.
L'engine è stato modificato e pensato ad hoc non tanto a livello grafico(si ma lasciamo sto commento per i scassa scatole) ma per tutto quanto concerne il gioco. Ps5 ci sarà probabilmente entro un anno anche su PC.
Oddio, ci siamoFinal Fantasy XVI è completo al 95% e la data di uscita dovrebbe essere annunciata a fine anno. E' prevista anche una demo:
Final Fantasy XVI development about “95 percent” complete; release date to be announced by end of 2022
Final Fantasy XVI is about “95 percent” complete, director Hiroshi Takai told Famitsu in a newly published interview.www.gematsu.com
Geddoe sarai dei nostri al d1?! Spero proprio di siYoshida idolo