We are looking for a strong concept artist with lots of potential, to join the Sucker Punch team. This is a full time onsite position. You will work directly with the Art Director to communicate the artistic vision of our game through conceptual illustration, as well as support the environment and character teams with production concept sketches throughout completion of the title. The focus here is on design and ideation, not just digital painting or illustration. Pretty pictures won’t cut it.
The ideal candidate will have an aptitude for strong architectural and environmental design and illustration; including a strong handle on lighting, and color. They will also possess an ability to execute at a high level of craftsmanship in rendering and clear, explanatory production art for modelers.