MOD SINGLE PLAYER: PAG 1
Alpha Team
Description:
Apparently, this mod is meant to spawn NPCs that helps you out. There isn't much information about it in the readme which is unfortunate :/
I wanted to test it with the map "Church of Ruins" but it didn't work, I was brought back to the main screen immediately. If you can make it work, I would appreciate your feedback!
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Classic Doom 3 (versione 0.56)
Description:
This is the latest release of the modification Classic Doom 3. This new release has many new features including more maps, new music and new weapon models. All of the updated features are listed in the documents that come with this file.
This version of the installer is for a Windows system. There will be a linux version of the modification in a zip file released shortly.
Things in so far
» General gameplay
- Stamina removed from GUI
- Running, walking and crouched speeds increased
- Jump height increased
» Items
- Changed max armour to 200
- Changed armour vest to give player 100
- Blue mega armour created
- Pistol clip created
- Shotgun ammo box created
- Health Vials created
- Large pistol box created
» Menu
- Changed the back picture of the gui
- Set start map to E1M1
- Removed ID introduction video on start of new game
» Monsters
- Imp fireballs not affected by gravity
- Removed imp leap attack
» Weapons
- No reload on any classic weapons
- Classic weapons only available on maps
- Shotgun spread decreased, rate of fire increased
- Pistol damage increased
- Pistol & chaingun use the same ammo
- BFG & plasma gun use the same ammo
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Cobolt's Mod (2.0)
Description:
This mod tweaks almost everything related to dynamic light effects, weapons and monsters. This includes custom decals, sounds and different behaviour for different entities.
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Demoniac Discord (aka MONSTERS FIGHT!) (0.8 beta)
Description:
This small mod causes the monsters to fight each other much more frequently. Any monster that damages a monster of a different kind will become the target of the damaged monster. Hilarity ensues.
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Doom 3 Duct Tape Mod
Description:
This mod allows you to have a flashlight attached to your shotgun and machine gun.
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Doom 3 MachineGunX-2 Mod
Description:
This mod changes the default machine gun so its more powerful.
You now have 150 bullets per clip, much higher damage,and a cool plasma effect. It's also now black instead of a puke green.
Now includes flashlight built on.
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Doom 3 Retail Gore Mod by *Nitro*Clan (1.0)
Description:
With the Nitro Gore Mod the quantity of spilled blood of the opponents increases and the corpses of all opponents as well as NPCs remain even after extensive treatment with various tools / weapons and thanks to the badass Ragdoll physics are thrown around the area and over obstacles themselves In addition a small error in the PDA concerning 'Mark T. Caseon' has been repaired.
So:
- Increased amount of gore and blood a bit
- Removed "burnaway" and "vaporization" effect
- Fixed a small bug in the PDA of 'Mark T. Caseon'
Changes since Beta 2:
- Removed pk4 version because of MP bugs
- Player now bleeds if attacked (Singleplayer)
- Increased amount of Cyberdemon's blood a bit
- Some small bugfixes
Installation:
- Extract content into your Doom3 directory
- Run Nitro_Doom.bat OR run Doom 3 and activate the modification manually
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DOOM Chronicles: Chapter One (beta demo)
Description:
The demo includes one level from our SP campaign, one super cool test level, and loads of our new features! Though it is all still early beta, you'll be able to get a good look at our new gameplay, and features. One of the new features to note is the new Impact Particle system! Though the paritcle effects are still being tweaked and improved, this feature adds tonnes of depth to d3. Metal sparks when shot, dirt shoots off clouds of dust, etc.
Also (as mentioned above) we have a new gravity gun model! Unfortunately, the skin we released it with in the demo is VERY beta, so you do not get to see this trully amazing model in all its glory.... But don't worry, we will get it reskinned by our next release!
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DooM II for DooM 3 (1.0)
Description:
Maps recreated by hand from the original DooM II game created by id Software to the DooM 3 engine. Please note that these are exact replicas and are not meant to have any major details added to them.
This mod is comprised of:
1/. Entryway by PhantomL0rd
2/. Underhalls by Lemming
3/. The Gantlet by mybrainhurtz
4/. The Focus by PhantomL0rd
5/. The Waste Tunnels by Lemming/PhantomL0rd
6/. The Crusher by PhantomL0rd
7/. Dead Simple by mybrainhurtz
8/. The Pit by Lemming
9/. Refueling Base by Lemming
Please Note:
Due to specific hardware limitations you will notice that when you enter a room there are fewer enemies that are in the original Doom II game. But be warned that as you kill enemies, more will spawn in jsut around the corner or behind you. Also these spawns are instantaneous as they do not have the red glow and star effect when teleporting and instantly appear, this may look strange if you happen to see it happening but it cannot be helped without putting them all in at the very begining and watching your PC explode.
se riscontrate bug da segnalare
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Double (2.0)
Description:
This mod pack contains a set of individual PK4 files, each of them affecting/doubling a specific aspect of the game (weapons accuracy/damage, player's stamina, visual FX etc). If you don't like the features offered by one of them, you just delete it! The Readme has extensive details about each of them. Finally, beginning this version, the mod can also used in multi player mode thanks to the DoubleSpawn "plugin"
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Features:
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- Display new interface.
- Exchage walk and run.
- 200 max for health and armor.
- Crosshair removed but hud is not hide.
- Double specular factor and map effects.
- Double damage of pistol, shutgun, machinegun, chaingun, plasmagun, rocket launcher and bfg. Second effects are applied to counterbalance.
- Double damage of turrets and zombies (pistol, shield, shotgun, machinegun and chaingun).
- Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
- All effects described above are also enabled in multiplayer mode.
- Add flame effects around all monsters.
- Add recall spawn effect when demons are dying.
- Cacodemon can spawn lostsouls like Pain elemental in Doom2.
- Zombie can respawn if its corpse is not immedialely destroyed.
- Player can hear strange sounds and can temporary lost the control of his weapon if he does not move.
- Non boss monsters can aleatory spawn.
- Demons walk and run twice faster.
- Flame color and damage depends of the monster state.
- Non boss and non flying monsters can health regen. Each monster is invulnerable while regening.
- News sounds for demons and weapons.
- News skins for demons and some bosses.
- (new) Advanced translucent flame effect using alpha blending for a better rendering.
- and more.