PS4 Nex Machina

  • Autore discussione Autore discussione Clyde
  • Data d'inizio Data d'inizio
ps4 retail
Pubblicità

Clyde

leader zone
Area Games
Iscritto dal
13 Mag 2011
Messaggi
80,058
Reazioni
6,359
Offline
http://www.housemarque.com/housemarque-and-eugene-jarvis-working-together/

Housemarque and Eugene Jarvis working together! Legendary game developer Eugene Jarvis (the man behind Defender, Robotron, Smash-Tv…) is combining forces with the Housemarque team (RESOGUN, Dead Nation, Super Stardust HD/Delta, Alienation). On Feb. 12th in Helsinki, Finland, Eugene and the Housemarque guys got together and chatted a bit about the state of gaming, specifically about arcades and old school gaming in general. This panel featuring Eugene, Harry Krueger (RESOGUN Lead), and Mikko Hyppönen (CRO of F-Secure and arcade enthusiast) will be available on the Housemarque YouTube Channel as soon as possible. If you don’t want to miss it, make sure to subscribe! eugene_01 We are making a new game. Together. Along with his friendly visit to Finland, Eugene announced that he is working on a brand new game with the Housemarque team. This is Eugene’s first co-operation with an outside game developer since working with Midway Games (Cruis’n USA, 1994). A quote from the man himself: “When I saw RESOGUN I couldn’t believe how these Housemarque guys took Defender to a new level. I wondered… what would happen if we teamed up? Mash up old school arcade with mad voxel tech and crazed nouveau Helsinki gamers… All I know now is that it is going to be explosive”. Arcade games have been very close to Jarvis since he started creating them in 1982 with Robotron. Raw Thrills, his company, is on the forefront of contemporary arcade culture with sizeable gaming hits such as the Big Buck Hunter franchise. This new venture is in essence Housemarque making a game with one of their all-time heroes. More details about the game will be released in the upcoming months.
:sisi:

 
Ultima modifica da un moderatore:
Nex Machina: Death Machine | Sviluppato da Housemarque | PSX Trailer Inside | TBA |


 
Hey, Mikael from Housemarque here. A few months after the release of Resogun we bumped into Eugene Jarvis at DICE Summit 2014, where he received a Pioneer award for his contribution to the gaming industry. Eugene, creator of arcade cult classics such as Defender, Robotron, and Smash TV, has always been one of our major sources of inspiration for the kind of games we are famous for.
You can see Eugene’s invisible hand in the gameplay of Dead Nation, Alienation, and — of course — Resogun, which is Defender’s “spiritual successor.” What makes both of our philosophies resonate is that we believe games should be fun, fast, and brutal.

We stayed in touch. He played Resogun. And when we asked if he wanted to do something together, he jumped on board without hesitation.

We are now proud to show you the result of that collaboration. What was called for a long time “the Jarvis Project” we can now reveal as Nex Machina (Which, roughly translated, means Death Machine) — the most explosive top-down action shooter Housemarque has ever created.

Taking hints from both Robotron and Smash TV, Nex Machina focuses on pure arcade action, voxel destruction, and competition. But before delving into more of that, I want to talk about the game’s setting.

In a world where humans have become more and more addicted to technology, machines have evolved from simple helpers to replacements for unwanted jobs — conscious entities with their own feelings. Robots surpassed mankind’s abilities, becoming the superior being, and started to refuse to serve us.

After the singularity, the rise of the machines was inevitable — and unstoppable. But nobody even noticed. Mankind’s best and brightest were too busy updating their status on social media. When all seems lost, out of the blue a mysterious hero appears: you. Who sent you? Will you save humanity from itself once again? And last but not least, are your skills sharp enough to confront an army of fiendish robots out for blood?

We’ve been thinking long and hard about how to bring back a “true arcade experience” in a world where arcade halls are almost extinct. Nex Machina is our shot at cracking that problem, and over the next few months we’ll have more information on what you can expect on day one. For now, rest assured that the game will provide the classic Housemarque arcade experience and a kickass competitive framework, which we will expand over time to make it the obvious choice for players looking for a challenge.

Be kind to your electronics. You never know what can happen…
http://blog.us.playstation.com/2016/12/03/introducing-nex-machina-on-ps4-from-housemarque-and-eugene-jarvis/

 
Un Alienation in versione Arcade, ottimo, questa è la direzione giusta.

Inviato dal mio m2 note utilizzando Tapatalk

 
Resogun e Alienation mi sono piaciuti un fottio, sicuramente prenderò anche questo appena possibile .

Una piccola bombetta della conferenza per quanto mi riguarda sono sicuro che non mi deluderà :sisi: .

 
Ultima modifica da un moderatore:
Eh si, pare rimandato a quella data, un amico si è trovato una mail nella quale Housemarque confermava lo slittamento :tragic:.

E dire che stavo contando i giorni... Rendiamoci conto che questi pazzi sono riusciti a fondere Super Stardust HD, Dead Nation, Resogun e Alienation in un solo titolo ricavandone un gioco che, visti i vari gameplay, pare essere una bomba! Ho letto poi che verranno continuamente organizzati tornei e sfide, puntano a marcare prepontemente sul lato competitivo e la cosa non può che far piacere.

 
Nex Machina will launch for PlayStation 4 via the PlayStation Store and PC via Steam on June 20, developer Housemarque announced.
The studio also confirmed that the game will feature a two-player local co-op mode.


 
Disponibile a 19.99€:https://store.playstation.com/#!/it-it/giochi/nex-machina/cid=EP2604-CUSA05595_00-NEXMACHINAGAMEEU

 
É un foxxuto capolavoro correte a comprarlo.
*

Housemarque non sbaglia un colpo e Nex Machina, con tutta probabilità, è la summa del loro concetto di videogioco poichè coniuga perfettamente riflessi e velocità di pensiero... Meraviglioso, ogni livello è un piccolo capolavoro di level design e ci sono davvero parecchi segreti da scoprire e meccaniche da sviscerare fino in fondo :predicatore:. E il meglio deve ancora venire poichè Housemarque ha parlato di ampio supporto post-lancio!

Per me è tra i papabili GOTY e non scherzo.

 
Pubblicità
Pubblicità
Indietro
Top