UFFICIALE PC Pathologic 2 | Reboot del gioco originale | Disponibile su Game Pass

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Scheda del gioco

Genere: Avventura, Indie, GDR
Sviluppatore: Ice-Pick Lodge
Editore: tinyBuild
Data di rilascio: 23 maggio 2019
Caratteristiche (Steam): Giocatore singolo, Achievement di Steam, Carte collezionabili di Steam

Riguardo questo gioco

Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.

You only have 12 days.12 days in an odd town ravaged by a deadly disease.Time is of the essence: if you don’t manage it carefully, it’ll simply run out. You’ll have to choose how to spend the priceless minutes you have.

Survival thriller. You’ll have to manage your bodily functions, offsetting hunger, thirst, exhaustion, and so on. It doesn’t boil down to scavenging resources. Surviving on your own is hard; you’ll have to win over allies.

An uphill battle. Managing your bodily parameters may seem bearable at first, and as time goes by, it becomes harder and harder. Your own body is only waiting for an opportunity to give up and betray you. Things are changing from bad to worse and the odds are stacked against you.

A duel with an enemy you can’t kill. Your main foe is the plague itself, an incorporeal and malevolent entity that you have to defeat… without having the means to. It’s more powerful and more treacherous than you can imagine.

Loot, murder, mug, steal, barter, beg… or don’t. You need resources to survive, and it’s up to you how to obtain them.

The fights are short, ungraceful, and vicious. They’re not always lethal though. Many people—yourself included—would prefer to exchange their wallet for their life.

Requisiti di sistema

WINDOWS
Minimi
Sistema operativo: Windows 7/8/10 (64-bit)
Processore: i3 (8/9 Generation) ~3 Ghz / Ryzen 5
Memoria: 8 GB di RAM
Scheda video: NVIDIA GeForce GTX 660
DirectX: Versione 11
Memoria: 25 GB di spazio disponibile
Scheda audio: Integrated
Note aggiuntive: 64-bit OS is required.

Raccomandati
Sistema operativo: Windows 7/8/10 (64-bit)
Processore: i7 ~3 Ghz /  Ryzen 7
Memoria: 16 GB di RAM
Scheda video: NVIDIA GeForce GTX 970
DirectX: Versione 11
Memoria: 25 GB di spazio disponibile
Scheda audio: Integrated
Note aggiuntive: Plays best when loaded from an SSD. 64-bit OS is required.

Screenshots

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Video





Link utili

Sito Ufficiale
Pagina Steam
PCGamingWiki

 
Ultima modifica da un moderatore:
Al remake han rinunciato dopo la rerelease hd.

In pratica è un effettivo nuovo titolo della serie.

 
Il gioco verrà rilasciato in 3 episodi, nello specifico uno per ogni personaggio partendo dall'Haruspex :sisi:

La prima parte uscirà nel Q2 2019

http://ice-pick.com/en/the-state-of-pathologic-2/?fbclid=IwAR3OurMjQR7RF78crYOx-ZYOYS2TmH1KWDqSUlB5t4pFcModHhGYUjqLDec

  • We’ve made the tough decision to release the game in parts
  • The first part—the Haruspex’s storyline—will be available in Q2 2019
  • The Bachelor’s and the Changeling’s stories will be released later
  • After it’s released on PC, the Haruspex’s story will also become available on XBox Game Pass
  • All eligible backers will (obviously) receive all three stories as they get released, no additional payment or fuss
  • For now, we’re unsure how exactly we’ll release the other two stories technically—whether as DLCs or something else. What matters is, they remain as crucial to the overall concept and as content-complete as before, no matter how delivered to you
  • Polishing changes a game a lot





 
Tantissimo hype e spero abbiamo imprato a fare un gameplay che non sia volutamente scomodo.

 
Ultima modifica da un moderatore:
Tantissimo hype e spero abbiamo imprato a fare un gameplay che non sia volutamente scomodo.
Nel video spiega proprio questo, ovvero che con il feedback ottenuto con la classic HD e l'alpha di Pathologic 2 stanno cercando di renderlo un'esperienza più piacevole da giocare, senza venire meno all'atmosfera e alle meccaniche di gioco che lo contraddistinguono

 
Dopo tipo tutti i loro titoli con cui l'essere che muovi ha l'agilità di un carro armato superheavy, spero bene che abbiano imparato.

 
20% di sconto per i possessori dell'originale :sisi:
 

The pre-orders for Pathologic 2 are open on Steam now.

The game will cost $34.99 (29.99€) on release; preordering will get you a 10% discount. The official Pathologic 2 digital art book and soundtrack are also available for purchase and pre-order on Steam, separately or as a bundle.

The owners of Pathologic Classic HD are eligible for another 10% discount (you’ll find a coupon in your Steam Inventory). This discount will stay relevant even after the release of Pathologic 2, until the end of May. And yes, the two discounts do stack: pre-ordering with a coupon makes the game 20% cheaper!

If you’re a backer who’s already activated the alpha version key on Steam, you don’t need to do anything else: when the time comes, the alpha version will magically (and automatically) transform into the full game. If you haven’t, the option to get the alpha is now unfortunately closed, but a full game key will appear on the Backer Portal soon. Same with the digital art book and/or soundtrack: the keys will be available on the Backer Portal as well (closer to the game’s release).

tl;dr: If you’re a backer, you don’t really need to do anything for now. The pre-order news mostly concern those who only plan to purchase the game now.
Uscita tra 2 settimane
 
Non un singolo commento, un tempo anche i titoli di nicchia veniva discussi dagli utenti adesso non se li filano più.

C'è qualche commentoa riguardo? Il primo lo avevo iniziato e mi stava piacendo ma mi pare di essere morto abbastanza presto.

 
Onore a ice pick per non aver casualizzato il gameplay.

Difficoltà survival tremenda e tante scelte difficili.

 
Avevo iniziato il primo ed ero crepato tipo cinque minuti dopo uscendo allo sbaraglio :asd:  poi ho saputo che il gioco è in qualche modo a tempo (nel senso che alcuni eventi non si triggerano se non sei in un determinato punto a una determinata ora) e i giochi timer proprio non li digerisco... è davvero così?

 
In un paio di settimane verrà introdotto uno slider della difficoltà, che però come spiegano qui sarà fortemente sconsigliato utilizzare, visto che il gioco è pensato per lasciare il giocatore costantemente sull'orlo della morte e in condizione di dover prendere decisioni critiche come usare oggetti curativi su di se a discapito di NPC bisognosi, ecc.
 

ON DIFFICULTY

We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.

However, we also believe—even firmer—in player freedom.

Pathologic 2 was balanced around three principles:

-We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
-We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
-We want the player to do things that feel clearly wrong, like voluntarily destroying their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor

Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.

However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.

Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.

Well, we’d rather give people a tweaked experience than none at all.

So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.

But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.




Vanno anche in risposta a questa domanda

Avevo iniziato il primo ed ero crepato tipo cinque minuti dopo uscendo allo sbaraglio :asd:  poi ho saputo che il gioco è in qualche modo a tempo (nel senso che alcuni eventi non si triggerano se non sei in un determinato punto a una determinata ora) e i giochi timer proprio non li digerisco... è davvero così?
In realtà è il contrario, in quanto vogliono solo mostrare scorci della storia in modo realistico, non svelarla per intero ("The story of Pathologic 2 is written to be caught glimpses of, not unfold completely"), perciò gli eventi accadono a prescindere se il giocatore sia o meno al posto giusto al momento giusto. Su questo punto consiglierei di sforzarsi un po' e partire senza pregiudizi, perchè per quanto possa sembrare fastidioso non essere testimoni di possibili eventi cruciali, è anche molto bello venirne a conoscenza tramite i pettegolezzi raccontati dagli NPC, ognuno con la sua versione dei fatti e che in base ai suoi scopi cercherà di manipolare l'opinione del giocatore

 
Avevo iniziato il primo ed ero crepato tipo cinque minuti dopo uscendo allo sbaraglio :asd:  poi ho saputo che il gioco è in qualche modo a tempo (nel senso che alcuni eventi non si triggerano se non sei in un determinato punto a una determinata ora) e i giochi timer proprio non li digerisco... è davvero così?
Si, nel primo è così. Quasi tutti gli eventi sono legati ad una determinata ora e giorno all'interno del gioco e una volta persi non è possibile recuperarli a meno di ricominciare da capo. Questo, però, non porta al game over, ma soltanto ad un finale differente da quello "perfetto".

Soltanto il primo giorno in-game presenta degli eventi che, se non affrontati in tempo, portano alla morte del personaggio.

 
Ultima modifica:
Avevo iniziato il primo ed ero crepato tipo cinque minuti dopo uscendo allo sbaraglio :asd:  poi ho saputo che il gioco è in qualche modo a tempo (nel senso che alcuni eventi non si triggerano se non sei in un determinato punto a una determinata ora) e i giochi timer proprio non li digerisco... è davvero così?
E' majora's mask senza il rewind.

 
Ma c'è il modo di capire dove si verificheranno gli eventi? Quello che più temo è di essere lì a cazzeggiare mentre poco distante sta succedendo qualcosa di cruciale...

E' majora's mask senza il rewind.
Mai giocato uno Zelda, quindi non ho idea di come sia :asd:  

 
We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.

However, we also believe—even firmer—in player freedom.

Pathologic 2 was balanced around three principles:

  • We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
  • We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
  • We want the player to do things that feel clearly wrong, like voluntarily thrashing their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor
Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.

However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.

Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.

Well, we’d rather give people a tweaked experience than none at all.

So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.

But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.

https://steamcommunity.com/games/505230/announcements/detail/1606009229961019133

 
Ma c'è il modo di capire dove si verificheranno gli eventi? Quello che più temo è di essere lì a cazzeggiare mentre poco distante sta succedendo qualcosa di cruciale...
Le informazioni su eventi e cosa fare le ottieni principalmente parlando con gli NPC.

 
Cazzo.
È un problema grande, perché praticamente ci sono ancora 2 terzi del gioco che devono uscire, e da quanto dice se mai usciranno ne stravolgeranno il genere, perché malgrado la fama di cult guadagnata con gli anni rimane un prodotto fin troppo di nicchia per creare profitti. Mi dispiace e mi dispiace tanto, era un acquisto programmato per fine estate/halloween

 
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