The Dengeki PlayStation feature includes a special interview from Kazuhisa Wada (producer) and Ryota Kozuka (composer):
Development
Kazuhisa Wada was originally going to be the producer and director of both titles, as with Persona 4: Dancing All Night, however the direction of the game was eventually taken over by another person (Kiyoshi Miwa), and now Wada is concentrating on his role as a producer.
Ryota Kozuka’s role will be the same as with the previous game, which is to mean anything revolving around sound. New additions are being made such as with opening songs, new background music, remixes, and sound effects.
Wada felt the love fans had for the characters in P4D, and wants to similarly deepen that love with P3D and P5D.
Improvements from P4D
In P4D, the costumes and dance pairings gave a sense of who the characters were, and Wada states that they are going further to convey their personalities with the new games with elements like improved dance choreography.
As a response to Dengeki PlayStation stating that the Persona 3 models came out looking very good, Wada says that it’s the first time that the head and bodies of the Persona 3 models are accurately represented, which is a big deal.
Wada states that, the main difference for the PS4 version is that it will be in 60 frames per second, which causes quite a different impression compared to the Vita version. In general, the visuals have improved a lot compared to in Persona 4: Dancing All Night.
The gameplay systems follow the ones in P4D, with Wada saying that they’ve added and removed various elements.
Aesthetics & Story
Kozuka states that, with the “Persona 3” sound having been established with theatrical animations and stage plays, the theme song reflects that while doing something new. Meanwhile, “Persona 5” as a series has only just begun, so the freedom to create its theme song was greater.
While Wada wants to increase the appreciation for the characters through the new Persona dancing titles, Kozuka says that the games these titles are derived from have serious stories—which will be expanded on in these rhythm games—but he also wants to put powerful and colorful elements that you can’t have in the RPGs. He feels this will broaden the range of the Persona series.
All of the Atlus Sound Team are participating in remixes for the rhythm games, as well as a variety of notable artists for remixes.