Ufficiale PlayStation Studios | Rumor: Media Molecule è su un Animal Crossing-like in arrivo nel 2027!

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ufficiale
120.1 billion (765.5 million USD) total impairment losses related to Bungie assets during FY2025.
:asd:
 


Non ci credo
 
1M in più del Forecast è un'ottima performance. Ma ora inizia un anno nerissimo a causa dei prezzi.
 

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Bisogna dargli atto che questa volta ci ha preso, hanno appena aumento i prezzi di tutto, da console a abbonamenti :rickds:

Hobby ormai inavvicinabile

:tunak:
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GTA tra i first :asd:
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At PlayStation, our goal is always to be the best place to play and the best place to publish. We see AI as a powerful tool to help us in this mission. For our players, this will mean gaming experience like never before. More immersion, more adventures, and fresh ways to enjoy their favorite characters. For our publishers, this will mean a more efficient production environment and a better discovery to ensure their games reach that light audience.

AI is lowering the barriers to creation, accelerating the development cycles, and enabling more creators to enter the market. As a result, we expect to see a meaningful increase in the volume and diversity of the content available to the players. Our platform's role will be critical in ensuring players find the right content in an increasingly crowded landscape. Our studios and their IP will also continue to be a key differentiator. When players have more choice, they will gravitate towards trusted franchises they know will deliver the high-quality experiences.

Within our studios, game developers are automating repetitive workloads, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animations through new AI-powered tools. For example, our teams created a tool we call Mockingbird that quickly animates 3D facial model based on the performance capture. Importantly, we're not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second. We've already seen the teams at Naughty Dog, San Diego Studio, and other adapter tools, including in release titles like Horizon Zero Dawn Remastered.

Another example is a tool we built for animating hair. This is often a labor-intensive process given the volume of strands that must be created. Our teams have accelerated this process by taking videos of real hair styles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high effort tasks, and to instead invest their time into building richer worlds and gameplay for our players.

AI tools in the hands of our teams will enable not only efficiency, but also new types of experiences for fans. For example, Grand Turismo's AI-powered racing agent, Sophy, has added a level of competitive gameplay for even our most seasoned drivers. Taking this further, our world-class creatives have already shown the ability to create amazing prototypes where NPCs with their own personalities can create a living, dynamic world for the players to explore.

As AI capabilities evolve, the role of our creators will remain unchanged. The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them.

AI is also already a part of our platform business. To take one example, over the last one example, over the last three years, AI-powered tools ensured the transactions were routed efficiently over the payment networks, generating over 700 million of incremental revenue. We are building on this success with ongoing projects that will use machine learning to provide the best value possible to our customers.

As AI brings more choices to players than ever, the value of our platform will lie in its ability to recommend and personalize at scale. We've already seen how AI models can outperform manual curation, and this will continue to improve. Our AI capabilities will evolve into a consumer-centric experience that not only suggests the next game a player might enjoy, but also the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion.

Beyond the store, our recently updated PlayStation Spectral Super Resolution, available on the PS5 Pro, uses machine learning to enhance image quality, delivering 4K visuals at high frame rates. With PSSR, games like Saros and Ghost of Yotei have never looked sharper. Through our investments in AI and machine learning, we will continue to push the fidelity frontier forward.

We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators. With our global player base, deep library of IP, and integrated ecosystem, AI is a powerful tool for us to deliver a truly cutting-edge entertainment experience.

Nishino
 
Ultima modifica:
Dall'IR i Giochi Sony
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GTA First party, mi era sfuggita questa cosa
All'atto pratico (e probabilmente pure a livello di investimenti [marketing e support]) per loro è un po' come se lo fosse. E' di fatto il gioco PS più importante della Gen anche se non lo fa uno studio con targhetta PS Studios.
 
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