King Vendrick
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Certo, hanno preso un po’ troppo alla lettera il “Ghibli inspired” ma va bene, dài.
Some games simply ‘wow’ you from the moment you’re permitted to enter their worlds, and in that regard, Project Bloomwalker is a blessing indeed. Revealed for the first time in the Xbox @ gamescom 2025 Broadcast, Project Bloomwalker is a beautiful survival crafting affair set in a gorgeous, anime-infused land that has been corrupted – its plant life shrivelled, and its ground turned an ashy white. As a ‘Bloom Walker’, you have the ability to cure the world of this blight, using your travelling caravan, a deceptively spacious house escorted by giant robotic legs, housing an equally giant talking cat. It’s quirky, inviting, and frequently magical.
For all of its beauty, Project Bloomwalker’s world can be treacherous, and it seems you’ll need to brace yourself for it in order to survive and keep your house moving.
The house’s purification power (or ‘purrification’, according to our cat, Kuroru), won’t last forever; after a short amble to the designated spot, we’re invited to settle the house down and start crafting more purification crystals. This is the resource that allows you to keep purifying, and it can be made from a number of items scattered around the map – berries, apples, honey, and a few other special materials like luminite.
The attention to design is really felt here – I spent a good few minutes peering into round terrariums and zooming into the walls to absorb every magical detail. It’s also where you’ll come to chat to Kuroru about what’s going on, orienting you on your next goal.
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