UFFICIALE PC rFactor 2

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Henry

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Scheda del gioco

Genere: Corse, Simulazione, Sport
Sviluppatore: Studio 397
Editore: Studio 397
Data di rilascio: 12 novembre 2015
Caratteristiche (Steam): Giocatore singolo, Multigiocatore, Multigiocatore online, Multigiocatore locale, Coop, Partita cooperativa online, Coop locale, Achievement di Steam, Steam Workshop, Supporto parziale per i controller, Steam Cloud, Statistiche​

Riguardo questo gioco

SummaryrFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!​

Features
Physics
Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rainEnvironments filled with animated events like planes, flag marshalls and more…

Graphics/Sound
Real-time day/night lighting transitions
Projected headlights for night time driving
Open VR support for multiple headsets
Look to apex and head motion tracking support
DX11 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance

Gameplay
New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle

Camera/Replays
“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman

Spectator mode
MultiplayerOpponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Support for modder created car,track and plugin content
Fully adjustable Showroom, UI and HUD layouts

More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Cars and TracksOver 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes onSteam Workshop support for installing cars and tracks
Steam Item Store for paid content here http://store.steampowered.com/itemstore/365960/browse/?filter=PacksFor a current list of cars and tracks shipped with the simulation visit this link to the workshop: https://steamcommunity.com/id/studio-397/myworkshopfiles/?appid=365960

Requisiti di sistema

WINDOWS
Minimi
Sistema operativo: Windows 7, 8, 8.1 or 10, with latest Service Packs
Processore: 2.8 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2
Memoria: 4 GB di RAM
Scheda video: nVidia GTS 450 or AMD Radeon 5750
DirectX: Versione 9.0c
Rete: Connessione Internet a banda larga
Memoria: 30 GB di spazio disponibile
Scheda audio: DirectX Compatible

Raccomandati
Sistema operativo: Windows 7, 8, 8.1 or 10, with latest Service Packs
Processore: 3.0 GHz Intel i5 or 4.0 GHz AMD FX
Memoria: 8 GB di RAM
Scheda video: nVidia GTX 760 or AMD 7870
DirectX: Versione 11
Rete: Connessione Internet a banda larga
Memoria: 60 GB di spazio disponibile
Scheda audio: DirectX Compatible​

Screenshots

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Video

 
Ultima modifica da un moderatore:
AMEN AMEN AMEN

 


Fantastico, mio al d1





 
è un gabinetto la prima macchina :kep88:

fortuna che ctdp sarà anche per RF2

 
è un gabinetto la prima macchina :kep88:fortuna che ctdp sarà anche per RF2
Anche RFT e FSONE 2009 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Anche RFT e FSONE 2009 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
questa non la sapevo //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Qualcuno ha qualche novità? :morristend:

 
Speriamo che non richieda requisiti da 4 core 10 g di ram e sheda video da 2 giga ;p .....scherzavo

 
Suppongo di si!

 
e che miglioramenti porterà questo nuovo rfactor? ci saranno più possibilità per i vari fabbricatori di mod?
1. Le mod vecchie non saranno compatibili //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

2. Graficamente dovrebbe essere vicino a Shift o GRID

 
Le mod saranno compatibili //content.invisioncic.com/a283374/emoticons/sisi.gif

Cmq mettete nel titolo Q2 2010 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

Intanto beccatevi questi:

http://www.virtualr.net/category/rfactor-2/

 
http://www.racesimcentral.com/news/wp-content/gallery/rf2-isr1/rf2-004.jpg 


Questa sarà l'interfaccia del menù di rFactor 2... non vedo l'ora.



Azz ma sto tizio c'ha gia il gioco? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Questo gioco resterà un mistero :morristend:

Ho trovato un po di roba //content.invisioncic.com/a283374/emoticons/sisi.gif

http://www.racesimcentral.com/news/2010/03/rfactor2-exclusive-new-screenshots-of-user-interface/

http://www.racesimcentral.com/news/2010/03/rfactor2-spy-photos-from-inside-sim-racing-video/

Intanto una cosa è certa, ci sarà la pioggia, si puo notare dalle opzioni //content.invisioncic.com/a283374/emoticons/sisi.gif

E ho letto che come stagione base di F1 c'è la stagione 88 //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ah allora esiste...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ovvio che si, bisogna trovare le news sul web //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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