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Skul - The Hero Slayer | SG: 7,8 | Disponibile

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Sviluppatore: SouthPAW Games
Genere: Azione
Prezzo: 17€
Lingue: Inglese, Spagnolo, Portoghese, Francese, Tedesco, Russo, Giapponese, Coreano, Cinese
Sito Ufficiale:
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Beastly-Zero

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Bello.

Rogue Lagacy con il teschio :asd:  , a parte gli scherzi ha una sua personalità, vedremo.

 

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Uscita prevista su switch prevista nei primi mesi del 2021
 

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Disponibile aggiornamento. 1.5.2


Changes Made
Map and NPC
Through the recent update many new items were added in the game but the number of items users’ could obtain remained the same. This led to a problem that it became difficult for users to combine items as they wished.

Considering the characteristics of Skul which allows users to possess a limited number of items, the recent update caused the level of difficulty to increase.
Therefore by this patch we lowered the item price and the restock price of the Black Market Collector. We took this action for an immediate patch but we don’t think this is the best solution.
In the next update we are going to find a more fun way for users to obtain items considering the total number of items and the difficulty of gaining items.
  • For all stages, the price of items sold by the Collector will decrease
  • For all stages, the restock price of items sold by the Collector will decrease
  • When restocking repeatedly, restock price increase rate will decrease
  • Amount of gold required by the field NPC ‘Little Gust’ & ‘Lion’s Sword’ will decrease
  • Change in Physical Attack increase rate of Grace of Jealousy against the NPC Evil Druid of the Demon King’s Castle: 50% → 80%
  • The issue of the Poison Gas Trap in the event map ‘Dangerous Box’ applying higher damage from time to time is fixed
Skull

As we were preparing for the Major Overhaul for Skul’s Items, we focused a lot on the Frost Skull’s boss battle.
Stopping the boss with Freeze is certainly a cool thing but if Freeze is used too frequently, the boss can’t do anything and just gets defeated inside the ice.
When this happens too frequently, it might reduce the tension and excitement of the battle.
Before this patch, the new Freeze system was more than enough to neutralize the boss considering the Frost Skull’s skills.
The easiest way to solve this problem was to give probability for Frost Skul’s Freeze effect, however we did not want Status Effect skill to be probability based.
As a result we overestimated Frost Skull’s ability of neutralizing the boss and designed the Frost Skull weaker than we expected.
This patch boosted the ability of the Frost Skull to a suitable level but still, we do not think that too high value of Freeze and Stun effect in boss battles is the best scenario.
In order to solve this problem we will improve the Status Effect Resistance system of bosses as soon as possible.
In this patch we will take ‘alternative measures’ that boosted the ability of Frost skull and Status Effect like Freeze, Stun to a proper level considering the current Status Effect system.
However in the next update, we will figure out a way to make the boss battle much more exciting using the Status Effect system.
Frost Skull
<Applies to all skulls>
Skill
  • Reduced before-cast & after-cast delay for all skills
<]Frost Skull>
Skill
  • [Iceberg]

  • Changed cooldown: 24 sec → 17 sec
  • Increased damage[Glacial Charge]
    Changed cooldown: 21 sec → 15 sec
  • Increased damage[Freezing Field]
  • Changed cooldown: 26 sec → 18 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 14 sec
<Ancient Frost Skull>
Passive
  • Increased damage dealt to nearby enemies for 5 sec
Skill
      • [Iceberg]
  • Changed cooldown: 24 sec → 19 sec
  • Increased damage[Glacial Charge]
  • Changed cooldown: 21 sec → 17 sec
  • Increased damage[Freezing Field]
  • Changed cooldown: 34 sec → 21 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 16 sec
  • Increased damage
<Frozen Soul>
Passive
  • Increased damage dealt to nearby enemies for 5 sec
  • Changed number of hit for ‘Glacial Cut’: 1 → 2
  • Increased damage of ‘Glacial Cut’
Skill
      • [Iceberg]
  • Changed cooldown: 30 sec → 27 sec
  • Increased damage[Glacial Charge]
  • Changed cooldown: 21 sec → 19 sec
  • Increased damage[Glacial Blade]
  • Changed cooldown: 20 sec → 18 sec
  • Increased damage
Petty Thief
<Wanderer>
Skill
  • [Backstab]

  • Changed chance of Stun when hit: 30% → 50%
<Outlaw>
Skill
  • [Backstab]

  • Changed chance of Stun when hit: 30% → 50%
Alchemist
<Applies to all skulls>
Skill
  • [Liquid Nitrogen Flask] Changed cooldown: 25 sec → 20 sec
  • [Liquid Nitrogen Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 27 sec → 22 sec
  • [Neurolepsis Flask] Increased damage
Rock Star
<Applies to all skulls>
Skill
  • [Climax] Changed cooldown: 20 sec → 14 sec
Minotaurus
<Applies to all skulls>
Skill
  • [Bludgeon] Changed cooldown: 24 sec → 19 sec
Clown
<Pierrot>
Skill
      • [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec
<Joker>
Skill
      • [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec
Prisoner
<The King>
Skill
  • [Wolf Trap]
  • Changed cooldown: 25 sec → 20 sec
Archlich
<Applies to all skulls>
  • Skill
  • [Deathly Chill] Changed cooldown: 25 sec → 18 sec
Items
We think Common items regarding Status Effect had a lower value than we thought. Instead of changing the probability of these items, we added abilities that could help clearing the early stages of the game.
Toxic Pendant
  • Added the effect: Physical Attack is increased by 20%.
Broken Dagger
  • Added the effect: Attack Speed is increased by 15%.
Manatech Cogwheel
  • Added the effect: Magic Attack is increased by 20%.
Abandoned Wedding Ring
  • Added the effect: Cooldown Speed is increased by 25%.
Old Cross
  • Added the effect: Crit Rate is increased by 5%.
Bone of Swiftness
  • Additional damage is applied on Dash Attack as well
Mana Gauntlets
  • Additional damage is applied on Dash Attack as well
Warrior’s Steel Mace
  • Screen Shake effect is added when additional damage is dealt
Inscriptions
We overestimated the Inscription’s combination flexibility and changed effect. In result the ceiling of growth got lower, and in the end stages inscriptions weren’t as effective as before. We looked into the overall value of Inscriptions and the difficulty of enemies, and boosted up the overall effects of Inscriptions.
By this measure, we made the upper-limit for growth similar to before.
Heirloom
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 45%
Antique
  • Effect with 4 Inscriptions – Change in damage reduce rate: 35% → 45%
Arms
  • Effect with 2 Inscriptions – Change in Physical Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
  • Effect with 6 Inscriptions – Increase in damage of Additional Attack
Artifact
  • Effect with 2 Inscriptions – Change in Magic Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
  • Effect with 6 Inscriptions – Increase in damage of Additional Attack
Fairy Tale
  • Effect with 3 Inscriptions – Change in Spirit attack Cooldown Speed increase rate per 1 Spirit: 20% → 25%
  • Effect with 5 Inscriptions – Increase in attack of the Spirit King
Relic
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
Hidden Blade
  • Effect with 2 Inscriptions – Change in damage amplified: 25% → 35%
Fortress
  • Effect with 4 Inscriptions – Change in damage reduce rate: 30% → 40%
Spoils
  • Effect with 2 Inscriptions – Change in Physical Attack & Magic Attack increase rate: 30% → 35%
Treasure
  • Effect with 2 Inscriptions – Increased gold found in chests
  • Effect with 4 Inscriptions – Increased gold found in chests
Manatech
  • Effect with 4 Inscriptions – Change in casting speed increase rate: 60% → 100%
Heritage
  • Effect with 2 Inscriptions – Change in Quintessence cooldown speed increase rate: 50% → 65%
  • Effect with 4 Inscriptions – Change in damage amplified: 25% → 40%
Courage
  • Effect with 2 Inscriptions – Change in Physical Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions – Change in Physical Attack amplified: 25% → 45%
Wisdom
  • Effect with 2 Inscriptions – Change in Magic Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions – Change in Magic Attack amplified: 25% → 45%
Rapidity
  • Effect with 2 Inscriptions – Change in Attack Speed increase rate: 25% → 30%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Mana Cycle
  • Effect with 2 Inscriptions – Change in skill cooldown speed increase rate: 40% → 50%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Mutant
  • Effect with 2 Inscriptions – Change in swap cooldown speed increase rate: 35% → 45%
  • Effect with 4 Inscriptions – Change in damage amplified: 25% → 35%
Misfortune
  • Effect with 2 Inscriptions – Change in Crit Rate: 10% → 15%
  • Effect with 4 Inscriptions – Change in Buff cooldown: 35 sec → 25 sec
Strike
  • Effect with 2 Inscriptions – Change in Crit Damage increase rate: 15% → 20%
  • Effect with 4 Inscriptions – Increased deadly strike damage
Chase
  • Effect with 4 Inscriptions – Change in effect duration: 2 sec → 3 sec
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 30%
Soar
  • Effect with 2 Inscriptions – Change in Crit Rate: 15% → 20%
  • Effect with 4 Inscriptions – Change in damage amplified: 20% → 40%
Execute
  • Effect with 2 Inscriptions – Change in damage amplified: 40% → 60%
Duel
  • Effect with 2 Inscriptions – Change in damage amplified: 1% (Max 10%) → 1.5% (최대 15%)
  • Effect with 4 Inscriptions – Change in damage amplified: Max 20% → Max 30%
Brawl
  • Effect with 2 Inscriptions – Increase in damage of Additional Attack
Revenge
  • Effect with 2 Inscriptions – Increase in damage of Additional Attack
  • Effect with 4 Inscriptions – Change in Attack Speed & skill cooldown speed increase rate: 35% → 50%
Poisoning
  • Effect with 2 Inscriptions – The interval between damage ticks is reduced
  • Effect with 4 Inscriptions – The interval between damage ticks is reduced
Excessive Bleeding
  • Effect with 2 Inscriptions – Change in damage amplified: 50% → 60%
Arson
  • Effect with 2 Inscriptions – Change in damage amplified: 40% → 50%
  • Effect with 4 Inscriptions – Increase in damage of Additional Attack
Absolute Zero
  • Effect with 4 Inscriptions – Change in hits required to end the Freeze: 2 Hit → 3 Hit
Dizziness
  • Effect with 4 Inscriptions – Change in damage amplified: 30% → 50%
Quintessence
Medusa
  • Increase in Gaze damage
Naias
  • Increase in Ice Flower explosion damage
Bug Fix
  • Fixed a bug where in some languages the item Grudge Stone’s type of additional attack damage is printed wrong
  • Fixed a bug where in some languages the item Hate Stone’s buff effect duration is printed wrong
  • Fixed the explanation of the damage type of Skull Balrog’s passive effect which was originally printed as Magic type
  • Fixed a bug where the skull Demolitions Expert’s [Kaboom!] cooldown is not 0 sec
  • Fixed a bug where the skull could move in the state of hibernation when ‘Skeleton-Bomber’ changes to ‘Frost Skull’ after the explosion
  • Fixed a bug where the swap skill Charge Attack of Elder Werewolf and Alpha Werewolf inflicted damage to only 1 enemy
  • Fixed a bug where spear thrown by a paladin landing in a certain location in chapter 4
  • Fixed a bug where an enemy falls from Bleed damage, the item ‘Blood-Drinking Sword’ effect doesn’t increase
 

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Skull

Carleon Recruit
<Common>
  • Increased damage of Focused Complete Attacks against Normal Attacks
  • Reduced the normal attack’s forward dash distance after fully concentrating
Stone Monkey
<Common>
  • Increase in the amount of energy gained from normal attacks on enemies
Ghoul
<Common>
  • Increase the chance of enemies dropping flesh upon normal attack
Gene
<Common>
  • During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
  • Increased the damage of the third attack of combo attacks during normal attacks
Davy Jones
  • Reduced the delay after firing cannons on the ground
  • Reduced knockback distance when firing cannons from the ground
Champion
  • Increased damage of [Quickstep]
  • Increased damage of [One-Inch Punch]
  • Increased damage of [Combo]
  • Increased damage of [Dirty Smash]
  • Decreased stage of rage cooldown: 60 seconds → 45 seconds
Grim Reaper
  • Increased Chance to Spawn Souls from Enemy Kills
  • Increased Normal Attack Damage
  • Increased [Harvest] damage per stage
  • Increased [Sentence] damage per stage
  • Increased [Guillotine] Damage per stage
  • Increased [Fissure of the Netherworld] Damage per stage


Item
Veteran Warrior’s Gloves
  • An electric field that casts continuous physical damage is created at the location of the detonation.
Champion’s Belt
Changes in Item Effects
  • Previously
    • Increase physical damage by 12% per enemy nearby (120% increase maximum). If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)
  • New effect
      • Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.
    • Increase physical damage by 25% per enemy nearby (100% increase maximum).
Naias’s Heart
  • Increased damage dealt after the end of Freeze duration
Mysterious Apparatus
  • Increased damage of the wave of force
Rapid Sword of the Subconscious
  • Increased damage of slash attacks caused by item effects
Acceleration Sword
  • Reduced minimum cooldown of the Acceleration Sword
Mana Gauntlets
  • Effect duration changed: 3 seconds → 5 seconds
  • Upon maximum effect, damage dealt by normal attacks increase
Warrior’s Steel Mace
  • Increased damage dealt by stunning enemies
Bone of Swiftness
  • Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)
Mana Eater
  • Increased damage of stabbing attacks using Mana Eater
Sylphid Wings
  • Increased damage of blades of wind
Mane of the Beast
  • Increased the additional damage dealt on enemies with a mark
Multidimensional Prism
  • Changed effect cooldown: 30 seconds → 10 seconds
  • Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
  • Decreased damage of laser and explosion
Priestess’s Veil
Changes in item effects
  • Previously
      • º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)
  • New effect
      • º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)
Luxurious Tea Cup
  • Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
  • Changed cooldown of item effect: 1 second → 3 seconds
Manatech Booster
  • Changed duration of attack speed increase effect: 3 seconds → 5 seconds
  • Changed attack speed of normal attacks and skills performed in midair: 5% → 10%
Fighter’s Belt
  • Changed physical damage increase rate per nearby enemy: 9% → 15%
Bone of Madness
  • Changed duration of area of bones: 10 seconds → 15 seconds
  • Changed cooldown of area of bones: 10 seconds → 5 seconds
  • Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%
Contaminated Core
  • Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds
Frost Giant’s Leather
  • Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
  • Changed duration of frost giant’s protection: 10 seconds → 5 seconds
  • Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
  • Changed duration of barrier: 40 seconds → 20 seconds
Magic Bead of Darkness
Changes in item effect
  • Previously
      • º Swapping for the 3rd time stuns nearby enemies
  • New effect
      • º Swapping for the 3rd time deals magic damage and stuns nearby enemies
Inscription
Brawl
Changes in inscription effects
  • Previously
      • º Effect of 2:
      • Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds)
      • º Effect of 4:
      • Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)
  • New effect
      • º Effect of 2:
      • Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target.
      • º Effect of 4:
      • Every 5th shockwave is amplified
Execute
Changes in inscription effects
  • Previously
      • º Effect of 2:
      • Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60%
      • º Effect of 4:
      • All attacks made against marked enemies turn into Critical hits
  • New effect
      • º Effect of 2:
      • Enemies with less than 60% HP receive a mark.
      • Damage to marked enemies is increased by 15%
      • º Effect of 4:
      • If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits
Rapidity
Changes in inscription effects
  • Previously
      • º Effect of 2:
      • 30% increase in attack speed
      • º Effect of 4:
      • Damage dealt to enemies by normal attacks is amplified by 30%
  • New effect
      • º Effect of 2:
      • Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage)
      • º Effect of 4:
      • If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks
Relic
Changes in inscription effects
  • Previously
      • º Effect of 2:
      • Gain 10% of lost HP upon changing maps
      • º Effect of 4:
      • Upon gaining HP, damage based on the higher physical or magic attack is dealt.
      • This effect can be applied once per second on the same target
  • New effect
      • º Effect of 2:
      • Additional 3 HP is gained upon obtaining a healing orb
      • º Effect of 4:
      • Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target
Heritage
  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects
  • Previously
      • º Effect of 2:
      • Essence cooldown speed increases by 65%
      • º Effect of 4:
      • Successful Quintessence attacks increase damage by 40%
  • New effect
      • º Effect of 1:
      • Essence cooldown speed increases by 45%
      • º Effect of 3:
      • Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)
Revenge
  • Changed duration of revenge with 2 effects: 1 second → 2 seconds
  • Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
  • Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects
  • Previously
      • º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds
  • New effect
      • º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)
Manatech
  • Changed required quantity per inscription effect: (2/4) → (1/3)
  • Reduced force of Manatech components bursting
  • Changed amount of Manatech components generated per inscription effect
    º 2 effects: 1 Manatec component → 2 Manatech components
    º 4 effects: 1 Manatech component → 5 Manatech components
  • Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds
Mutant
  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects
  • Previously
      • º Damage dealt to enemies through an alternating skill is amplified by 35%
  • New effect
      • º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)
Heirloom
  • Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds
Etc.
  • Color adjustment of the damage font
  • Changed colors of partial ‘poison’ related effects
    º Poison gas attack from the Quintessence ‘Sphinx’
    º The poisonous Chests in the Event Map ‘Dangerous Chests’
Bug Fixes
  • Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack
 

R@ziel

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Per me un gran gioco, per un periodo mi ci chiusi, e quando sono finalmente riuscito a finirlo ho esultato come un gol in finale di coppa :lol: :lol: :lol: Non mi sono cimentato col DLC perché avevo esaurito le bestemmie, se piacciono Hades ma soprattutto Dead Cell, è un acquisto quasi obbligato.
 
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