UFFICIALE PC Tales Of Arise

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Scheda del gioco
Genere: Azione, GDR
Sviluppatore: BANDAI NAMCO Studios Inc.
Editore: BANDAI NAMCO Entertainment Inc.
Data di rilascio: 9 settembre 2021
Caratteristiche (Steam): Giocatore singolo, Achievement di Steam, Supporto completo per i controller, Steam Cloud




Riguardo questo gioco
Un mondo selvaggio realizzato con la tecnologia "Atmospheric Shader"
Questo capitolo della saga introduce un nuovo shader grafico ispirato agli anime e alla pittura ad acquerello. Ammira personaggi dallo stile unico muoversi sullo sfondo di scenari ricchi di minuziosi dettagli.
Esplora un pianeta più vivo che mai
Scopri il mondo di Dahna, i cui paesaggi naturali cambiano volto con lo scorrere delle ore del giorno. Scala vette rocciose, nuota tra le acque dei fiumi, riposati intorno a un falò, cucina pietanze, visita nuove città, lotta contro il despota di un pianeta alieno e libera il popolo!
Combatti con stile
Il nuovo sistema di combattimento "assalto boost" consente di concatenare combo insieme agli altri membri del gruppo. Alterna arti, attacchi boost e assalti boost per avere la meglio su qualunque avversario!
Rena e Dahna, due pianeti divisi
I protagonisti Alphen e Shionne si trovano loro malgrado al centro dell'eterno conflitto tra due popoli rivali. Nel corso del loro viaggio saranno chiamati a compiere grandi imprese insieme a nuovi amici e alleati. Gli snodi principali della storia sono narrati dalle meravigliose sequenze animate di ufotable, che rendono ancora più coinvolgenti le avventure dei nostri eroi.


Requisiti di sistema

WINDOWS
Minimi

Sistema operativo: Windows 10 (64-bit Only)
Processore: Intel Core i5-2300 or AMD Ryzen 3 1200
Memoria: 8 GB di RAM
Scheda video: GeForce GTX 760 or Radeon HD 7950
DirectX: Versione 11
Memoria: 45 GB di spazio disponibile
Scheda audio: DirectX compatible soundcard or onboard chipset

Raccomandati
Sistema operativo: Windows 10 (64-bit Only)
Processore: Intel Core i5-4590 or AMD FX-8350
Memoria: 8 GB di RAM
Scheda video: GeForce GTX 970 or Radeon R9 390
DirectX: Versione 11
Memoria: 45 GB di spazio disponibile
Scheda audio: DirectX compatible soundcard or onboard chipset


Screenshots
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Video



Link utili
Sito Ufficiale
Pagina Steam
 
Ultima modifica da un moderatore:
Sembra figo!  :nev:

 
Sembra fighissimo, ma la domanda è: ha ancora senso seguire l'E3? :asd:  

 
Finalmente han cambiato engine :megahype:

Speriamo di vedere un trailer durante l'E3, già dagli screen sembra tanta roba

 
Tales of Arise is a series rebirth that aims to be ‘a highly immersive experience’


  • The Tales of Arise project started long before Tales of Vesperia: Definitive Edition, which was announced one year ago.
  • As you might be able to tell from the video, this is a considerably challenging title, and when creating it we first had to take some time to rethink what the Tales Of series is and what it should be.
  • Our goal was “succession and evolution” while also confronting the traditions of the series.
  • As we were analyzing the main appeals of the Tales Of series, there were many parts that needed to evolve for the future. In order to maintain and expand the brand from here on out, we need to also attract the attention of young players. That being said, we are challenging ourselves to present something that dares to step back from the traditional conventions of the series in order to attract more players.
  • There will probably be some fans who only watch the trailer and feel a sense of uneasiness, but we had discussions regarding fundamental appeal of the Tales Of series and the points to carry over, and decided and planned our points of evolution based upon that. We will explain the details for each element at some point in the future.
  • With Tales of Arise, we cast away the dedicated engine we have used thus far. In order to realize rich lighting and atmosphere accompanied with unique, watercolor-like graphics and approachable character models, we based the game on Unreal Engine 4 while developing our own completely original shaders and the like.
  • The theme is to hopefully offer “a highly immersive experience.” As one representation of that, we are further enhancing things such as the performance and actions of the characters in order to have players feel as if, “this character lives in this world.” With that approach, we’re combining fields and characters depicted in a watercolor style, as well as increasing the body size of characters to look more human. We’re putting a particular amount of effort into motions. Like even if you turn around, the character will not instantly rotate—it’s more realistic in that the character will first twist their body before turning around.
  • Minoru Iwamoto, who works at Bandai Namco Studios, is the main character designer and head of art direction. This is the first mothership title in the series where both of those roles are filled by a single person. But because of that, there is a sense of unity in the game’s art in various respects. For example, by simultaneously working on both the world and costume designs, we can have a sense of unification even up to the cultural level. This is also part of the plan to offer “a highly immersive experience,” which is again the theme of this game.
  • For areas related to performance, such as a character’s facial animations or the camera work, we’re aiming for a level of 3D anime comparable to television and theater.
  • While it may appear that 2D anime is unnecessary with the upgrade to 3D anime, 2D anime is an important element of the Tales Of series, and plays a part in the great balance that is “succession and evolution.” While looking for a more effective utilization, we are designing the drama to be more exciting on both ends.
  • Development is being handled entirely by Bandai Namco Studios. Among our ranks are staff from Tales of Berseria, and some of them even worked on Tales of Phantasia. We have staff both new and old who love the series and are working on the game while discussing the “succession and evolution of tradition.”
  • The composer is still a secret, but will be introduced at a later time. We will have a theme song.
  • The planet on which the protagonist lives is Dahna, and the planet that floats in the sky above it is Rena. Dahna is a naturally rich planet, but is equivalent to the Middle Ages in cultural leve. Rena, on the other hand, is developed in science and magical arts, and invaded Dahna 300 years before the events of this game. With its overwhelming difference in power, Rena defeated and enslaved the people of Dahna. That has continued for 300 years, which is where our story begins.
  • The protagonist is from Dahna. How to over turn his people’s state of oppression is one direction the story takes. The protagonist’s armor and helmet are equipped due to his physical features. It should be noted that he has more than just his armor outfit, and will change to various costumes according to the situation.
  • The heroine is from Rena, and is a confident and attractive woman. With the power relationship between Dahna and Rena, she and the protagonist are not very good friends from the start. Their relationship begins in a setting where the people of Rena discriminate against the people of Dahna, and eventually leads to a great drama.
  • Battles are Tales-esque action battles against enemies and encounters. The theme here is to give new users the feeling of “an exhilarating battle.” We’re going for battles with more intuitive and speedier action that makes you think “this seems fun” just by looking at it.
  • In battle, you can unleash various actions according to the situation. There are also elements that raise skill level through long time use.
  • We’re upping the intimidation of enemy designs. This comes from the idea that “you should get a greater feeling of accomplishment from defeating an enemy.” While there is also the idea that some female players might not like it if we make the enemies too scary, it is nevertheless important for RPG battles to evoke a sense of accomplishment when defeating an enemy.
  • That’s not to say that there won’t be cute-type enemies. It’s still a secret, but there is something like a mascot in this game.
  • The Tales Of series has many traditional elements, and the same can be said for action battles, but there are also dialogue scenes called skit and chat. Regarding those, we’re making each element while constantly having detailed discussions such as, “Why is that popular?” and “What kind of evolution do players want to see?”
  • We thought it was necessary to report on the team’s hard work and launched a blog to bring the series together. From here on we will communicate in detail via social media.
  • I can’t make any promises, but I would like to offer more opportunities to go hands-on with the game before release than we have before.
  • (Why did you choose the name Tales of Arise, when the “TOA” abbreviation is already attributed to Tales of the Abyss?) The code-name for this project was “Arise.” It is a word that came from the strong desire to revitalize to the series during development. After that, we discussed title ideas with our worldwide development and marketing staff, but everyone was in general agreement that “Arise,” the code-name that held our convictions, was the most appropriate title. So we decided that we should go with it to convey our enthusiasm for the series’ rebirth, even if we had to change the unspoken rule of the series’ abbreviation. Of course, it is also linked to the themes expressed in the story, and the word “Arise” adds to the sentiments of the protagonist and company who rise up to overturn their suppressive environment.
  • We want the abbreviation for this game to be “Arise” or “ToArise.”
  • I can’t say anything regarding the release date yet. While things are complete to a certain extent, there are still things that need to be brushed up, and there are many sections such as battles and drama parts that still need to be built.

 
Il primo Tales of che mi interessa è che vorrei giocare. 

Alleluja Bamco. 

 
Praticamente vi interessa tutto meno vhe Tales of //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Praticamente vi interessa tutto meno vhe Tales of //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Sì, purtroppo non la reggo e puntualmente droppo ogni capitolo della serie dopo poche ore (li compra mio fratello).

 
Che spettacolo! ho da poco recuperato l'ultimo Tales of che mi mancava, non vedo l'ora di spararmi anche questo  :ivan:

 
deme80car ha detto:
Che spettacolo! ho da poco recuperato l'ultimo Tales of che mi mancava, non vedo l'ora di spararmi anche questo //content.invisioncic.com/a283374/emoticons/ivan.gif
Pienamente d'accordo, sembra figherrimo.
Son curioso di vedere meglio il gameplay perché sembra abbastanza più action rispetto a quello a cui ci hanno abituati
 

 
Ultima modifica da un moderatore:
Nuovo Gameplay (C'è anche in inglese ma lo ha caricato un sito concorrente, lo trovate subito)




Story Trailer (Si trova anche in sub ita)

 
Ultima modifica:
Azz ho confuso questo gioco con un altro di cui si son perse le tracce, diciamo stesso genere e stile grafico, con un party.. ora mi viene il dubbio che si tratti di blue protocol. ma quello è un mmo.
Post automatically merged:

Qualche idea?
nel gameplay il protagonista aveva spada e scudo
 
Nuovo Gameplay (C'è anche in inglese ma lo ha caricato un sito concorrente, lo trovate subito)




Story Trailer (Si trova anche in sub ita)


Mi piace un sacco. Probabilmente se qualcuno mi mostrasse il gameplay senza dirmi che è ToA nemmeno sospetterei che si tratta di un Tales, ma dai video mi piace comunque parecchio.
 
Azz ho confuso questo gioco con un altro di cui si son perse le tracce, diciamo stesso genere e stile grafico, con un party.. ora mi viene il dubbio che si tratti di blue protocol. ma quello è un mmo.
A parte ToA e BP anche a me non viene in mente nulla, magari Ys IX?
 
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