Nindies The Last Faith | Disponibile

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Sviluppatore: Kumi Souls Games
Editore: Playstack
Genere: Azione, Avventura
Prezzo: 27€
Peso: 2,3 GB
Lingue: Inglese, Italiano, Portoghese, Spagnolo, Francese, Tedesco, Russo, Giapponese, Coreano, Cinese
Pagina Kickstarter: Clicca
Sito Ufficiale: Clicca


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Il team è composto da italiani che lavorano a Londra? Come quelli di Eldest Souls e Poncle di Vampire Survivors.
 
# Release Date Announcement + Extended Demo Available now!

@everyone We have wonderful news to share with you.
Something you've all been waiting for quite some time.

🏰 THE LAST FAITH will be available digitally worldwide on NOVEMBER 15 on PC, Nintendo Switch, PS5, PS4, Xbox Series X|S, and Xbox One.

But we have an additional announcement for all of you eagerly awaiting the launch date.

Remember the Closed Beta we released in August?

We ended on a serious cliffhanger, but now it's time to take on the challenge.

🏰 Prepare for an Extended Demo of THE LAST FAITH!

The Extended Demo will allow you to battle the boss, and you'll get a chance to unlock and discover an entirely new class!

And you know what's the best part?
🦇 It's available on Steam right now! Click Here!

Will you triumph or perish in the attempt to learn what mysteries lie behind the gates of the City of Mythringal?

There's only one way to find out...
Play Now!

It would greatly help us if you could share information about the demo with your friends.
Please continue to share your thoughts about 'The Last Faith'. Your feedback means the world to us.

Yours,
Kumi Souls Team
 
Qualcuno l'ha preso?
Io provai la demo ma mi ha ispirato zero, dai menu ai movimenti, magari mi sbaglio ma per ora ho tante altre priorità di questo genere.

Afterimage, Aeterna Noctis, Death's Gambit, HAAK, Haiku the robot, conta anche la prima impressione, non dico sia brutto perché non ci ho giocato, può anche essere sia bello, ma ho letto pareri non entusiasti come problemi su Switch o un po' anonimo.

Prendi quello che dico con le pinze ovviamente, però dall'impatto palese sembra un po' di già visto ( ispirato a Bloodborne non è perforza sinonimo di qualità), ma vedremo col tempo.

E poi da quello che noto pochissime persone stanno giocando proprio agli indie vari visto che la sezione è deserta ( basti pensare alle ultime uscite che stanno facendo successo ma nessuno si caga).
 
Io provai la demo ma mi ha ispirato zero, dai menu ai movimenti, magari mi sbaglio ma per ora ho tante altre priorità di questo genere.

Afterimage, Aeterna Noctis, Death's Gambit, HAAK, Haiku the robot, conta anche la prima impressione, non dico sia brutto perché non ci ho giocato, può anche essere sia bello, ma ho letto pareri non entusiasti come problemi su Switch o un po' anonimo.

Prendi quello che dico con le pinze ovviamente, però dall'impatto palese sembra un po' di già visto ( ispirato a Bloodborne non è perforza sinonimo di qualità), ma vedremo col tempo.

E poi da quello che noto pochissime persone stanno giocando proprio agli indie vari visto che la sezione è deserta ( basti pensare alle ultime uscite che stanno facendo successo ma nessuno si caga).
Vabbè è un periodo di uscite folli e di giochi che prendono tantissimo tempo.
Ero curioso su questo titolo perchè lo aspettavo da tempo ed è stato accolto positivamente dalla critica. Devo provarlo.
 
Vabbè è un periodo di uscite folli e di giochi che prendono tantissimo tempo.
Ero curioso su questo titolo perchè lo aspettavo da tempo ed è stato accolto positivamente dalla critica. Devo provarlo.
Vabbè ma la metà di quello che ho citato durano dalle 10 alle 20 ore :asd: , gli altri più lunghi sono titoli facilmente mordi e fuggi, la gente preferisce giocare a Mario RPG e wonder e poi si lamenta della mancanza di novità che nel mondo indie ce n'è un sacco, e anche se i metroidvania sono generi che si conoscono ci sono comunque un sacco di perle.

Per dire la gente aspetta di più un Silksong che forse arriverà nel duemilamai piuttosto che giocare ai titoli che ho citato, e la dice lunga.

Comunque ripeto the last faith potrebbe anche essere un buon titolo, io da alcune recensioni ho letto che è un ottimo titolo nel suo genere, mentre altre recensioni dicono che non è nulla di che, ma la gente che ci ha giocato direttamente ha detto anche altro, quindi la verità sta nel mezzo e lo proverò anche io, non vado a premiare a caso solo perché ha origini italiane ecco, se avrò occasione di giocarci e mi smentirà lo dirò senza problemi.
Anche perché ho notato che ci sono davvero poche recensioni sia italiane che inglesi.
 
Disponibile aggiornamento 1.5.2


Miglioramenti generali
Il gioco ora va automaticamente in pausa quando l'interfaccia utente viene aperta.
Le classi iniziali ora presentano equipaggiamenti diversi, migliorando l'esperienza di gioco
Morire nelle arene dei boss fa sì che il Nycrux perduto venga ora generato fuori dall'arena, all'ultimo checkpoint visitato.
I negozi sono stati aggiornati con una scheda "Tutti" per facilitare la navigazione e la selezione degli articoli.
La schermata della mappa mostra ora l'area in cui è morto il giocatore.
Miglioramenti significativi al bilanciamento di nemici e boss, per un'esperienza di gioco più impegnativa e corretta
Sia la meccanica delle armi che quella degli incantesimi sono state ottimizzate per un migliore equilibrio e diversificazione nelle strategie di combattimento.
L'obiettivo Last Faith ora è ottenibile. I giocatori che in precedenza si erano bloccati devono riavviare il gioco aggiornato per attivarlo.
Aggiunta rimappatura dei controlli
Aggiunta possibilità di ridistribuire i punti
Aggiunti indicatori NPC sulla mappa
I machi stigma vengono ora attivati con un solo pulsante.
La modalità Bestiale viene attivata dal pulsante Hold+Action.
Potenziamento del tiratore scelto e regolazione del bilanciamento del gioco


Ribilanciamento Armi primarie
Depotenziamento della Ethereal GreatBlade in base alle opinioni dei giocatori
Riduzione del periodo di invulnerabilità quando si utilizza l'attacco abilità dell'Ethereal Greatblade e del Skullcleaver.
Potenziamento della Boreal Blade di Illygarth
Depotenziate leggermente le abilità di Falce, Spinal Chain Blade, and Nightfall Blade in base alle opinioni dei giocatori.


Potenziamento Armi secondarie
Doppietta potenziata
Pistola Nightbane potenziata
Blackhall’s Double Menace potenziato
Federal Admiral’s Cannon potenziato


Ribilanciamento incantesimi
Tutti gli incantesimi ora fanno un danno maggiore


Stili di combattimento
Gli equipaggiamenti iniziali ora sono diversi per ogni stile di combattimento.
Le armi da fuoco mancanti possono ancora essere trovate in tutto il mondo.
Tiratore Scelto
Polvere magnetica
Spada Nightfall
Pistola Nightbane
Bomba Meccanica


Classe Stargazer
Nighttide’s Rout
Barsov’s Electrocution
Blue Haemolymph Shard
Pistola Nightbane


Classe Rogue

Spada Nightfall
Bomba Meccanica
Combustion Powder
Pistola Nightbane


Classe Brawler
Ascia Skullcleaver
Siringa curativa
Ampolla Erlim’s Tears
Pistola Nightbane


Correzioni generali
Risolto un problema che impediva alla telecamera di passare correttamente al giocatore se si allontanava dal boss.
Risolto un problema con l'attivazione dell' animazione di stordimento quando eseguita al termine di unaltra animazione di stordimento.
Azioni aggiunte per evitare che i combattimenti contro i boss non si concludano in modo corretto.
Modifiche per evitare che i boss rimangano bloccati nelle animazioni di carica.
Risolto un problema che faceva continuare a muovere i Boss dopo la morte del giocatore.
Eliminato il danno da contatto da ogni boss che lo aveva
Introdotta invulnerabilità post-morte per il giocatore
Aggiunte o migliorate le reazioni della telecamera per ogni trasformazione della seconda fase dei Boss.


Giocatore

Aggiunta la rimappatura dei controlli
Ridistribuzione delle statistiche dopo aver dato la tazza da tè a Helenya,
I-frame istantanei con schivata
Gli incantesimi ora possono essere equipaggiati in modo indipendente, senza la necessità di avere alcuno stigma equipaggiato.
Modifiche all'attivazione della modalità Stigma e Bestia: gli stigma ora vengono attivati con un solo pulsante. La modalità Bestia viene attivata tenendo premuto il pulsante Azione
Rimosso il potenziamento involontario per cui gli attacchi in modalità Bestia infliggevano danni da fuoco aggiuntivi quando la polvere di fuoco veniva applicata alla Nightfallblade.
Il punteggio di completamento dovrebbe raggiungere ora il 100% con maggiore precisione.


Aggiornamento giocabilità e armi

Diminuito il costo del Nycrux e delle pietre per tutte le armi da fuoco.
Aumento del danno della Pistola Nightbade e della Doppietta
Aumento dei proiettili della cintura, la quantità passa da 3 a 5.
Prezzo della Blunderblade ridotto nel negozio di Mariano a 4800.
Aumentata la durata di tutte le polveri elementali di 10 secondi.
Ottimizzazione generale dell'assorbimento potere su incantesimi e armi
Ridotto il costo e aumentato il tempo di utilizzo per la catalisi dello stigma
Aumentata la potenza e la scalabilità della Nighttide’s Rout.
Ridotto il costo di concentrazione per l'attacco abilità della Nightfall .
I barili esplosivi, le trappole gelide e le bombe Nycrux ora infliggono più danni ai nemici e meno al giocatore.
Ridotta dimensione della finestra d'attacco dell'esplosiva Blood Trap
Le polveri elementali sulle armi non influenzano più gli attacchi in modalità Bestia


Mappa migliorata
Tutti gli NPC vengono ora visualizzati sulla mappa.
Il Nycrux perduto è ora visibile sulla mappa


Interfaccia Utente
Corretto un problema per cui, dopo aver aumentato il livello di un'arma, lo stato delle altre armi non veniva aggiornato.
Migliorata l'interfaccia utente per visualizzare le icone corrette per vari controller
Supporto migliorato per controller sconosciuti
I crediti ora possono essere saltati dopo essere stati guardati una volta.
La rimappatura ora scambierà automaticamente i tasti se quello scelto è già in uso.
interazione popup. I giocatori ora devono tenere premuto un pulsante per chiudere le schermate invece di premerlo semplicemente una volta.
Acquisto oggetti e aumento livello. I giocatori ora possono tenere premuto il pulsante per aumentare continuamente i numeri
Quando raccogli oggetti speciali che attivano una schermate popup, viene ora visualizzato con un'identificazione più chiara.
Un nuovo filmato è stato aggiunto a Esk Mansion per rappresentare visivamente l'apertura di un cancello quando i giocatori completano con successo un puzzle.


Aggiornamenti vari
Il gioco ora viene messo in pausa quando l'interfaccia utente a schermo intero è aperta.
Morire nelle arene dei boss fa sì che Nycrux perduto venga generato fuori dall'arena all'ultimo checkpoint visitato.
Aggiunta del rampino nelle alte mura di Mythringal per evitare vicoli ciechi.
Aggiunta di terreno sotto le scale nelle rovine maledette, inclusa nella scena della fortezza di Osseus per evitare vicoli ciechi.
Catene extra nell'Ordens Regnant Palace per migliorare il l'effetto visivo.
Miglioramento della presa sulla sporgenza
Le trappole di ghiaccio rimangono ora distrutte dopo aver lasciato la stanza.
Lle bombe Nycrux: ora rompono sempre porte e muri distruttibili.
Correzioni per lo sfruttamento della hungry e starving essence
Modifica per consentire incantesimi senza uno stigma equipaggiato.
Inventario del Vecchio Wymond ampliato: ora include frammenti di Haemolymph blu.
Aggiornamento delle scorte di Lady Dorothea: vende una scorta infinita di Demishade Ore dopo aver ricevuto 3 fegati.
Ribilanciamento dei frammenti frammenti e pezzi dell'Haemolymph blu
Aggiunta filmato post-Inquisizione federale
Nuova voce "Tutti" nei negozi: introdotta per una navigazione più semplice.
Bilanciamento della forma Aberrante
Danno potenziato per scatole/vasi lanciati contro i nemici. Aumenta in base alla forza.
Aggiornamenti alla schermata della mappa: ora mostra le aree in cui il giocatore muore a causa di cadute e bordi irraggiungibili.
Azioni intraprese per risolvere i cancelli che non si aprivano.
Regolazione della nuvola di polvere degli oggetti fragili: allineata in base alle dimensioni degli oggetti.
Riduzione della finestra di attacco della trappola elettrica
L'effetto atterraggio della scatola non viene più riprodotto al caricamento della scena.
Rimozione del rallentamento temporale dagli attacchi specifici
Disabilitata la visualizzazione dell'interfaccia utente durante le introduzioni cinematografiche di alcuni Boss.
Modifica della trappola di ghiaccio: ora si interrompe a contatto del giocatore, con danni ridotti
Bersaglio automatico dei nemici nelle arene
Flash bianchi resi leggermente più scuri.
Miglioramento visivo dell'incantesimo Spectre’s Lament




Boss e nemici

Bosses


General
  • Resolved an issue preventing the camera from properly transitioning to the player if they moved far from the boss.
  • Fixed a problem that stopped action stun animations from triggering when executed at the end of a stun animation.
  • Implemented actions to prevent boss fights from not concluding properly.
  • Actions taken to help avoid bosses getting stuck in charge animations.
  • Addressed an issue causing bosses to continue walking after the player’s death.
  • Eliminated contact damage from every boss that previously had it.
  • Introduced invulnerability for the player immediately after death.
  • Added or improved particles and camera shake to every phase 2 transformation and ultimate pattern for all bosses.
Giant Patron
  • Corrected a bug in Deep Forest that caused enemies to be stuck on an invisible wall near the Giant Patron arena.
  • Added a warning to the ultimate pattern.
  • Reduced the delay randomizer for falling spikes in the ultimate pattern.
  • Fixed a bug that caused the boss to slide if hit by a strong knockback.
Hermann
  • Resolved a bug that sometimes prevented the fight from ending properly if the boss was killed while jumping off the ceiling.
  • Added 50% armor while the boss is stuck in the ceiling.
  • Blood puddles no longer bypass invincibility frames.
  • Enhanced the hitbox collider in phase 2.
Edwyn
  • Fixed a bug causing the boss to start another pattern while jumping near a wall.
  • Addressed an issue with camera functionality when the boss was in the air.
  • Corrected the ceiling rock warning display near walls.
  • Actions taken to help prevent a bug stopping the boss from spawning.
  • Increased action cooldown for all patterns.
  • Added a 3-second cooldown after performing an escape jump.
  • The triangle from the beam pattern now targets the player. The beam pattern starts stationary with a slower movement speed.
  • Added a sound effect when the boss lands after the meteor and beam pattern.
  • Removed the boss’s reaction to the player using consumables.
  • Prevented the boss from jumping across the entire arena to start his tornado pattern. If too far, he will first jump to the middle.
  • Reduced the hitbox for dark orbs.
  • Added a damage cooldown group to meteors and dark orbs.
Leena and Yegor
  • Fixed a bug causing Leena to become unresponsive if Yegor was killed as the Platform pattern started. Addressed an issue with platform thunders reacting to Yegor’s triple Thunder pattern.
  • Corrected a bug causing firebeam previsuals to linger after Leena died on a platform.
  • Fixed a bug preventing platforms from rising if Leena and Yegor died simultaneously.
  • Yegor can now be damaged in the platform pattern, but with 70% armor. Leena has 50% armor while casting the firebeam pattern and an additional damaging collider close to her.
  • Lowered the cooldown for the platform pattern.
  • Fixed an issue causing the camera to lose its static state after the first attempt.
  • Fixed an issue preventing an extra fire projectile during the escape with a solo buff.
  • Yegor: Reduced damage collider and prevented knockouts during platform pattern.
  • Increased charge time for Yegor’s platform pattern to allow easier escape.
  • Added particles to indicate a buff after a partner’s death.
  • Yegor’s Max Poise Increase: Enhanced max poise after Leena’s death (85%→140%).
  • Leena’s Fire Projectile Damage Removal
  • Prevented Yegor from growling while Leena speaks in the intro.
Burnt Apostate
  • Resolved a bug causing the boss to remain in the air if killed during a jump attack. Fixed walk animation issues near walls and corrected spritesheet offset values.
  • Addressed display and damage value issues in the tornado pattern.
  • Fixed a bug causing the fire sword to briefly disappear in some animations.
  • Resolved an issue preventing the dash attack from bypassing Iframes in phase 1.
  • The solo player camera now activates as soon as the boss starts the ultimate tornado pattern.
  • Added ground warning for boss landing after the ultimate.
  • Now casts an additional projectile in phase 2.
  • The air dive pattern can now be chosen as a regular pattern.
  • Slash after dash and projectiles from phase 2 now share a damage cooldown group. The phase 2 slash after dash charge time matches phase 1 duration.
  • Gains +40% armor while casting fire projectiles.
  • Added a maximum distance limit to dashes.
  • Removed one phase 2 slash projectile, which now appears earlier. Removed auto-aiming from the projectile pattern.
  • Decreased the warning time for the regular phase 2 fire tornado pattern.
  • Reduced the number of waves in the ultimate pattern by 2.
  • Fixed a problem causing the boss to get stuck near the gate.
  • Increased the hitbox of the fire sword stab attack.
Starlight Beast of Illygarth
  • Addressed a bug causing the cinematic background on death not to display correctly near the right arena corner.
  • Fixed an issue preventing the boss from shaking during the death animation.
  • Resolved an issue causing ice blocks to go underground if spawned very close to a wall.
  • Corrected an issue causing explosion and trail effects to display in front of an ice block.
  • Increased start animation speed, added more charge time, and made the flash effect play earlier for Claw Dash.
  • Reduced the time of active damage frames for ice pillars, improving chances for players without airdash.
  • Falling Swords pattern now explodes from both sides simultaneously.
  • Decreased damage and collider size of harmful wind during the Falling Swords pattern.
Macewhip Nighthunter
  • Resolved a bug preventing the fight from starting properly if the player lured the boss out of his intended position.
  • Removed autoaiming from the air whip attack.
  • Prevented scenarios where the death cutscene didn’t end.
  • Added a lightning strike at the end of the combo.
Lisa
  • Added 2 seconds to stun protection.
  • Reduced both the starting and regular cooldown for the flamethrower.
  • Decreased the starting and regular cooldown for parrying.
  • Lowered the regular cooldown for healing.
Manfredd the Accursed
  • Fixed an issue causing the boss’s corpse to be semi-invisible if he died at the start of teleport.
  • Added sound to intro teleports and adjusted the smoke effect for consistency with gameplay.
  • Raised the likelihood of the Kick pattern being selected.
  • Increased the charge time and made the warning for the shadow clone dash pattern clearer to the player.
  • Slowed the animation speed for the shadow clone slashes pattern.
  • Slowed the start speed of the leg stomp pattern.
  • Attack cooldown reduction has been removed in phase 2.
Old Wymond
  • Resolved an issue with camera bounds.
  • Lessened the delay before the boss can start moving after the intro.
  • Decreased action cooldown.
  • Added 3 seconds to stun protection.
  • Added particle effects to ground slash and death animations.
  • Enhanced poise during phase 2.
  • Will now attempt the ultimate ground waves pattern as soon as health drops below 50%.
  • Removed invulnerability from the ultimate ground waves pattern.
  • Eliminated auto aim from the charged attack.
  • Removed frames showing transformation into Cold One Beast.
  • Added electricity effects to phase 2.
Cold One Beast
  • No longer growls while speaking in the intro.
  • Action cool down reduction.
  • Extended stun protection by 3 seconds.
  • Included particle effects for slash and death animations.
  • Increased poise during phase 2.
  • Will attempt the ultimate ground waves pattern at health below 50%.
  • Removed invulnerability from the ultimate ground waves pattern.
  • Removed auto aim from the charged attack.
Leena
  • Corrected a bug causing dark traps to fall underground upon boss death.
  • Lowered the fire status buildup from projectile explosions.
  • Phase 2 no longer initiates instantly; the boss now completes a special animation before entering it.
  • Increased attack cooldown from 3 to 5.
  • Increased escape cooldown from 1.8 to 2.5.
  • Raised the damage of dark pillars and introduced a cooldown group (40→100)
  • Reduced self harpoon damage from 15% of max HP to 10% of max HP.
  • Extended the trap damage interval from 0.1 to 0.2.
Laddak Phase 2
  • Fixed a bug allowing the moon-shaped projectile to deal damage twice.
  • Increased charge time and added a flash effect before the first moon-shaped projectile is thrown.
  • Enlarged the hitbox.
  • Decreased the maximum fly height.
  • Introduced thunders in the background activated after transformation.
Caterina & Annabella
  • Addressed an issue preventing the fight from resuming if a boss fell below ground.
  • Lowered the health threshold required to stop resting after attacks in phase 2 by 5%.
  • Reduced damage from the scissor pattern.
  • Fixed a bug where dark pillars would momentarily shift position after landing.
  • The scissor chase pattern will no longer respond to the player being behind; Annabella will flip only when near an arena corner.
  • Caterina will now teleport to the opposite corner after executing the Dark Pillar + Shoot combo pattern.
  • Enhanced the phase 2 transformation.
Harbringer of Nightmare
  • Resolved issues with transitions between some attacks.
  • Fixed a bug causing an additional boss scream before scene transition.
  • Added thunders in the background activated after transformation.
  • In phase 1, the head will rest near water level after attacking. In phase 2, one head will rest near water, the other at medium height.
  • Added animations for heads moving up or down to position for attack or rest.
  • Heads now instantly get into position for the death animation.
  • Implemented measures to prevent the boss from becoming invisible or moving out of bounds.
Nyxaroth the Eldritch Wight
  • Corrected an issue preventing shaking in the death animation.
  • Added a damage cooldown group to meteors and dark orbs.
  • Crystal pattern will now unlock later in the battle, and phase 2 will begin right after it reaches 50% health.
  • The boss will now teleport more frequently during the encounter.
  • Added particle warnings to the meteor pattern for better visibility.
  • Increased the head collider size, bringing it closer to the ground, which enables more weapons to deal critical damage.
  • Meteors will now fall from only two directions during phase 2.
  • Reduced the detection range to locate the boss after destroying the crystal from 15 to 13.5 units.
Medeya
  • Reduced the radius of the circling ice pattern when moving towards the center.
  • Enlarged the hitbox for lightning strikes.
  • Increased the hitbox size.
  • Lowered the maximum fly height.
  • Implemented measures to prevent a known issue that caused the boss to ascend to excessive heights.
  • Phase 2 now initiates with the ultimate pattern, and visual particles have been incorporated to signal this change.
  • Introduced a warning indication for the scythe throw pattern.
  • Enlarged the warning size for thunder strikes to more accurately reflect the actual hitbox.
  • Extended the cooldown duration for the shield pattern by an additional 4 seconds.
  • Enhanced the casting speed for lightning slashes in the ultimate pattern by 30%.
Enemies


General
  • Contact Damage Removal: Removed contact damage from all enemies that previously had it.
  • Double Flip Prevention: Implemented actions to prevent the issue of enemies flipping twice in a row.
  • Flip Animation Speed Increase: Enhanced flip animation speed for all enemies by 6%-25%.
  • Mobility During Flipping for Flying Enemies: Flying enemies are now able to move while performing flip animations.
  • Flying Height Adjustment: Flying enemies will more frequently lower their flying height.
  • Reduced Stun Protection: Decreased stun protection duration by 3 seconds for Stray Hound, Faceless One, and Swamp Hound.
  • Randomized Patrol Start: Enemies will now initiate patrolling with a random starting animation offset.
  • Randomized Rest Behavior: Added randomization to enemies’ rest behavior.
  • Universal Stun Vulnerability to Explosions: All enemies are now susceptible to being stunned by explosions.
  • Stun by Throwable Objects for Smaller Enemies: Small and medium-sized enemies can now be stunned by throwable objects.
  • Red Flash Indicator for Execution: Enemies will flash red when they are ready to be executed.
  • Persistent Shadow on Flat Ground Death: Shadows won’t disappear instantly if an enemy dies on flat ground.
  • Increased Reactivity of Certain Enemies: Enhanced the reactivity of enemies from the Junas Ministry, City of Erlim, and Ordens Regnant Palace.
  • Strengthened Specific Enemy Groups: Enemies in the Ordens Regnant Palace, Highwalls of Mythringal, and The Junas Ministry have been strengthened.
  • Weakened Snow Area Enemies: Enemies located in snowy areas are now slightly weaker.
  • Voice Sound Updates: Added new voice sounds for Old Vigilante, Vile Clergyman, Cathedral Priest, and Progenie.
  • Shooting Mechanic Adjustment: Removed the quick flip ability while shooting for Frozen Wight, Bootleg Corsair, Infected Wanderer, Swamp Hound, and Hallowed Rider.
  • Projectile Bounds Adjusted: Added projectile bounds for Frozen Rotted Cold One and Flying Abomination, eliminating the ability to shoot behind themselves.
  • Stun Protection Increased: Enhanced stun protection by 2 seconds for all enemies, with an additional 1-second increase for giant enemies. Endurance settings for Sister of Sacrament and Hallowed Priestess of Sacrament have been changed from medium to high.
  • Action Cooldown Reduction: Lowered action cooldown for Vile Clergyman, Accursed Maiden, Sister of Sacrament, Hallowed Priestess of Sacrament, Giant Patron, Grotesque Courtier, White Lady, and Ornate Swordsmanster. Also, implemented damage reduction while attacking for Accursed Maiden, Ornate Swordsmaster, Masked Obscenity, Sister of Sacrament, and Giant of Sacrament.
  • Transition Animation Fix: Corrected the poor transition from flip to idle animations for Deranged Woman and Voracious Terror.
  • Smoother Air Flip Animations: Enhanced air flip animations for winged enemies, including Voracious Terror, Rotted Cold One, Frozen Rotted Cold One, and Flying Abomination, to be smoother.
  • Hit Protection Removal: Removed hit protection during attacks for Stray Hound, Faceless One, Comrade Mutated, Primitive Cold One, Infected Pilgrim, Infected Wanderer, Sick Defiler, Old Vigilante, Swamp Hound, Frost Corpse, Bootleg Corsair, Ghastly Critter, Summoner Witch, Infected Witch, Afflicted Manservant, Hallowed Rider, Grave Digger, Flying Abomination, Rotted Cold One, Frozen Rotted Cold One, and Putrid Deformity.
  • Enhanced Attack Mechanic: Introduced a charge effect to enemy attacks that bypass Iframes for Necrogash, Bereaved Maiden, Cold One Shielder, Giant of Sacrament, Frozen Necrogash, Slithering Monstrosity, Dreadful Wench, Stray Cold One, Grotesque Courtier, Voracious Terror, and Maiden of The Deep.
Deranged Woman
  • Trap Alert Enhancement: Added a warning to the blood trap.
Grave Digger
  • Enhanced Trap Warning: Added a warning to the blood trap.
  • Improved Evasion Behavior: The Grave Digger’s runaway behavior is now more reactive.
Grave Hound
  • Increased Reactivity: Enhanced overall reactivity.
  • Cooldown Removal: Removed run cooldown.
Faceless Child
  • Bug Fix in Enemy Orientation: Fixed a bug that prevented the enemy from facing the player correctly after landing.
  • Voice Line Adjustment: Reduced the number of voice calls in the combo animation to minimize voice line spam.
  • Run Cooldown Elimination: Removed run cooldown.
Winged Pale Lament
  • Beam Bound Reduction: Reduced the bounds of the beam.
  • Charged Attack Animation Improvement: Increased the start speed and duration of active damage frames for the charged attack.
  • Color Consistency Fix: Fixed an issue that resulted in one Winged Pale Lament appearing in a different color.
  • Jump Strength Reduction: Decreased the strength of jumps.
Hallowed Rider
  • Projectile Catching Fix: Resolved an issue preventing the catching of projectiles.
  • Projectile Behavior: Projectiles now always travel in the caster’s direction and self-destruct if the caster dies or after a time limit.
  • Melee Attack Update: Increased charge time before melee attack, which can now be parried and no longer knocks down. Dodge now grants 50% armor instead of invulnerability.
Maiden of the Deep
  • Explosive Death Addition: Added damage to death explosion.
  • Damage Splitting: Split damage into three distinct instances – firing, recoil, and flip.
  • Dreadful Wench
  • Death Animation Damage Fix: Corrected an issue preventing damage during the death animation.
  • Extended Rest Period: The Dreadful Wench will now have a longer rest duration after attacking.
Necrogash
  • Projectile Collider Bug Fix: Resolved a bug affecting projectile damage collider post-explosion. Slowed the start animation speed of flip attacks.
Slithering Worm
  • New Healthbar: Added a healthbar.
  • Instant Collider Disappearance: Damage collider vanishes instantly upon death.
  • Attack Balancing: Reduced the damage and increased the cooldown period for repeated attacks.
Bereaved Maiden
  • Run Damage Hitbox Reduction: Decreased the hitbox size for run damage.
  • Flip Attack Adjustments: Lowered the flip damage value, reduced the hitbox size, and the number of active frames.
Summoner Witch
  • Projectile Frame Rate Consistency: Ensured projectiles behave uniformly across all framerates.
  • Iframe Bypass Removal for Small Projectile: Small projectiles can no longer bypass Iframes.
  • Explosion Damage Delay: Added a brief delay before explosion damage frames activate.
Primitive Cold One
  • Varied Damage Scaling: Differentiated damage scaling between run attacks and quick slashes.
  • Animation Flicker Fix: Corrected the animation flicker in the quick slash attack pattern.
Stray Cold One
  • Post-Landing Attack: Will attack if the player is in close/medium range after landing.
  • Jump Damage Removal: Eliminated damage inflicted by jumping.
  • Attack Hitbox Expansion: Enlarged the attack hitbox area for greater reach.
  • Cooldown Group Addition: Implemented a damage cooldown group for both attack and ground break actions.
  • It is now easier to perform a parry.
Briney Marauder
  • Run Attack Issue Fix: Resolved an issue that prevented the termination of his run attack.
  • Detection Range Enhancement: Detection range has been increased.
  • Run Cooldown Reduction: Reduced the cooldown time for run attacks.
Putrid Deformity
  • Stuck Prevention Measures: Implemented actions to prevent the issue of getting stuck while falling.
  • Increased Attack Charge Time: Increased the charge time required for attacks.
Frozen Wight
  • Hitbox and Damage Frame Reduction: Reduced the hitbox collider and the active damage frames for the recovery attack.
Ghastly Critter
  • Voice Warning and Shooting Preparation: Added a voice warning and increased the charge time before shooting.
  • Detection Range Reduction: Decreased the detection range.
  • Dodge Armor Duration Shortened: Armor gained from dodging now ends more quickly.
  • Prevention of Falling Off Platforms: Modified to prevent falling off platforms during jumps.
Frozen Wraith
  • Reaction Speed Increase: Increased reaction speed when the player is detected but not directly faced by the enemy.
  • Beam Pattern Status Buildup Fix: Fixed an issue causing too high status buildup in the beam pattern.
Voracious Terror
  • Enemy Orientation Fix During Flight: Addressed an issue preventing proper orientation towards the player while flying.
  • Charge Attack Hitbox Reduction: Reduced the size of the hitbox for charge attacks.
Frozen Necrogash
  • Claw Projectile Display Fix: Corrected a display issue with the claw projectile appearing on the wrong layer.
  • Flip Attack Charge Time Increase: Increased the charge time for flip attacks.
  • Claw Projectile Lifetime Reduction: Decreased the claw projectile’s lifetime by 2 seconds.
Glowing Pest
  • Damage Cooldown Group Addition: Added a damage cooldown group to projectiles to mitigate excessively high damage.
Giant Patron
  • Invisible Wall Bug Fix: Resolved a bug in Deep Forest causing enemies to get stuck on an invisible wall near the Giant Patron arena.
  • Recovery Time Reduction: Decreased recovery time after attacks.
  • The enemy in Broken Pass will now attempt to maintain a greater distance from its target to avoid situations where the player could attack it without receiving any retaliation while on high ground.
Sister of Sacrament
  • Death Fire Damage Fix: Addressed an issue preventing death fire from damaging the player.
  • Dodge Rest Removal: Removed the rest period after performing a dodge.
  • Continuous Dash on Breakables: Dash now continues even upon hitting breakables.
  • Delayed Spin Attack Damage Frames: Active damage frames for the spin attack will now appear slightly later.
Hallowed Priestess of Sacrament
  • Dive Range Increase: Extended the range of the dive attack.
  • Death Explosion Damage: Death explosion can now inflict damage on the player.
  • Additional Armor During Dive: Added +50% armor while diving down.
Vile Clergyman
  • Shooting Prioritization: Will now prioritize shooting more frequently.
  • Close-Range Firing Damage: Added firing damage when the player is in close proximity to a gun.
Grotesque Courtier
  • Iframes Bypassing Attacks: The first attack of the combo and flip attack will now bypass invincibility frames (Iframes).
  • Reduced Flip Attack Cooldown: Decreased the cooldown time for flip attacks.
  • Enhanced Behind Range Detection: Increased detection range from behind.
White Lady
  • Reduced Flip Attack Cooldown: Decreased the cooldown time for flip attacks.
Ornate Swordsman
  • Armor Boost While Attacking: Now has 40% armor during attacks.
  • Enhanced Detection in Water: Increased detection range while hiding in water.
Masked Obscenity
  • Double Damage Issue Fix: Corrected a problem that caused the player to receive double damage.
  • Increased Optimal Range: Expanded the optimal range for staying away from the player.
  • Quick flip has been removed from the shooting pattern.
Strange Presence
  • Iframes Ignoring Grab: The grab attack now ignores invincibility frames.
  • Resolved an issue where this enemy would teleport out of the scene if the player stood next to a ledge.
  • Fixed an issue where Eryk would become misaligned with the enemy if they were grabbed while getting onto a ladder.
  • Addressed an issue where the player could force the enemy to flip from above or below, canceling the teleport animation.
Slithering Monstrosity
  • The grab’s active frames are now activated after a delay.
  • The grab hitbox has been modified to prevent catching the player when they are behind the enemy. Additionally, its range towards the ground has been increased, making it impossible to avoid the grab with a roll.
Old Vigilante
  • Fixed an issue that allowed the player to execute this enemy, even if they weren’t stunned.

 
Comprato al day One, poi abbandonato per mesi, ero arrivato quasi alla fine, per poi scoprire che semplicemente dovevo premere un pulsante vicino ad una statua per andare avanti :asd: in tre giorni mi ci sono chiuso facendo i tre finali e scoprendo quasi tutto, veramente un gran gioco, molto vicino a Blasphemous come atmosfere e gameplay (anche se il Penitent One non si batte), belle e impegnative le boss fight.
 
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