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He's baaaaacckkkk!! Estratti da una intervista di Tomonobu Itagaki per Bloomberg, fatta lo scorso 6 gennaio (ve ne riporto solo alcune parti, nel link trovate l'intervista integrale):
Fonte—How did you meet with Microsoft first?
Itagaki: “The timing was immediately after that prototype of Xbox was complete. I think it was about 13 months prior to the product launch, and that was when Microsoft began talking to Japanese studios, and Tecmo was one of them. Microsoft wanted to meet me, probably they believed I would be able to prepare a game that maximizes the machine’s full capabilities.”
—Your first thoughts when you heard about Microsoft coming to the industry?
Itagaki: “I welcomed it. Microsoft is a computer company after all, and back then, a lot of companies were making hardware… NEC, Sega, and so on. you know, more hardware, it’s better. My image on Microsoft was an OS company, so I was interested in knowing their thoughts on the hardware and the industry.”
—I heard some skepticism among Japanese companies about Microsoft, a software company back then, doing hardware?
Itagaki: “Well, an attitude toward how to build hardware was clearly different from Nintendo and Sony. Nintendo and Sony were both making hardware on their unique chips and unique architecture. Microsoft, on the other hand, didn’t spend time and budget but rather assembled existing components, but made the best possible one out of these components. That made some Japanese game companies an impression that Xbox was just a version of PC.”
—So working with Xbox team was good?
Itagaki: “Very much. Very comfortable. All the main Xbox team, including Seamus Blackley, Ed Fries, Kevin Bachus, their leader Robbie Bach and George Peckham who often played golf with me, provided me full support on me. I visited Redmond once every two months, and they introduced me a lot of tools and support that would help speed up game development.”
—I heard Microsoft was sort not that polite to some Japanese developers?
Itagaki: “I don’t think so. If there were such attitude by Microsoft, it was Japanese developers’ attitude that made Microsoft act that way. I am very machine-oriented guy, but many other Japanese developers are business-oriented. Even before Microsoft has a chance to explain their machines, Japanese studios would ask them, what’s the benefit for us and what you can do to us. I don’t think anyone would be happy to be given that sort of attitude from the beginning.”
—Xbox’s contribution to game industry?
Itagaki: “As I said, Microsoft introduced an architecture that is very similar to PCs, and made that style as de-facto standard in the industry. That is a huge contribution because it made game development much easier. Anyone can make a game if they have a PC. That led to the birth of indie creators, and huge indie market we have today. That’s really a Microsoft’s contribution–enabling anyone to make game easily, at low cost. I hope Xbox remains outstanding, as it has always been, and I’m sure Xbox can remain so for time to come.”
—Tell me what you’ve been up to.
Itagaki: “For the past four years, I’ve been teaching to foster juniors, but now I feel like I want to make a game again and just established a company for that purpose.”
—Oh! That’s great news. I am sure a lot of Xbox fans are awaiting for your work!
Itagaki: “You can count on me for that. Otherwise I wouldn’t have accepted an interview for this Xbox article.”
—What if, Microsoft said they want to make your company one of Microsoft studios?
Itagaki: “Haha, I would start again with questions that I made to Seamus two decades ago. Back then, I asked him, are you confident that you will beat PS2? He said yes. Xbox is called ‘Project Midway’ and I’ll gain the supremacy with it. That’s why I trusted him and actually created Xbox-exclusive games for about 10 years. 20 years have passed since then, and I established my own company, Itagaki Games, which is not Tecmo, nor Valhalla. I know Microsoft is still aggressive. If they reach out to me, it will be an honor for me.”

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