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Where Winds Meet is currently only announced for PC, but do you have plans to eventually bring the game to consoles like PS5 and Xbox Series X and S as well?
Yes, we have clear plans to launch the game on console platforms.
Un’oretta e mezza di gameplay:
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P.S - visto che anche oggi me la canto e me la suono da solo, al momento c’è una CBT fino al 22, ergo stanno uscendo fuori tanti gameplay.
(CBT, sì, ma il gioco nasce come single player ARPG [pur avendo una modalità multiplayer estesa all’intero gioco, un po’ come BG3 insomma])
Comunque pare bello.
Oh, finalmente iniziate ad avere gusto anche voi. Non avevo dubbi, chiaramente, ma almeno una conferma…King Grazie della condivisione. Probabilmente lo avevo snobbato male all'annuncio ma sto video gameplay mi ha caricato in positivo tanto che vorrei provarlo io ahahah!
Unico neo che voglio capire lato cs è sempre dopo il perfect deflect puoi cambiare combo o è solo quella mostrata. Perché se è così per come sono io a quel punto schivo anziché partire dato che la punizione dopo aver respinto perfettamente un colpo nemico allontana il nemico anziché premiarti..
Ma non capisco, è un F2p o lo compro? Se il primo perde d'interesse ahimèOh, finalmente iniziate ad avere gusto anche voi. Non avevo dubbi, chiaramente, ma almeno una conferma…
Idiozie a parte, sono nel discord del gioco…oggi chiude il test, ma entro il 26 luglio (data d’uscita in Cina) dovrebbe essercene un altro sempre aperto a tutti.
O meglio, a tutti sperando di beccare una chiave*
La release globale è programmata per la fine di quest’anno.
Niente sub ita, nessun doppiaggio inglese.
Solo cinese, e sub eng (con una qualità eccelsa, rispetto ad altri titoli cinesi usciti di recente qui da noi [ciao, Gujian 3])
Il gioco sarà completo all’uscita, ma hanno comunque intenzione di ampliarlo continuamente inserendo svariate regioni.
Non mi è proprio chiaro il business model del gioco: è come se volessero gestirlo come un GAAS, ma…single player, e con aggiornamenti periodici.
Per chi ha provato il test: performance PERFETTE, e un CS molto soddisfacente.
Lodano anche il mondo di gioco, bello denso è sempre con qualcosa da fare e/o ascoltare.
Buy to Play, ma non si sa nulla in merito a edizioni fisiche et similia.Ma non capisco, è un F2p o lo compro? Se il primo perde d'interesse ahimè
A me fa impazzire.A me lo stile wuxia proprio non piace
Where Winds Meet is making intriguing promises about the level of freedom it will offer to players in determining their roles in the story. Can you tell us how different these choices will be, and how much they will impact the gameplay experience?
High freedom is an important experience we hope to provide to players. The experience of freedom is based on the authentic replication of the martial arts world and giving players sufficient freedom of choice. As for the reproduction of the martial arts world, for example: in the world of martial arts, it’s inevitable to get hurt. We have tried to recreate a system of physical conditions and illnesses for characters and NPCs in the game. Players and NPCs can fall ill for various reasons, such as catching a cold due to temperature changes, breaking a bone from falling from a height, or becoming demon-possessed due to improper martial arts practice. If not treated promptly, injuries and illnesses can worsen. So players can choose to be a wandering doctor, treating patients and constantly improving their medical skills to become a master physician.
In addition to being a doctor, players also have other choices in the game. You can be an orator, using the power of language to convince NPCs to follow your suggestions or avoid battles; you can be an architect, constructing imaginative buildings; or a bodyguard, protecting players or NPCs from assassins; or even a ferryman, sailing rivers and carrying passengers – these diverse professions all contribute to the fresh and interesting gameplay, together creating a free experience in the martial arts world. In terms of player freedom, we have defined three main gameplay directions: profession, world exploration, and martial arts advancement. Players can freely choose their path in the world of martial arts, or choose to experience all aspects.
These free gameplay routes interact with each other to create different experiences. For example, a player skilled in construction can use their abilities to create shortcuts and change their world exploration experience, or alter the terrain to cleverly defeat enemies, changing the combat experience. In each gameplay direction, we hope to offer players more freedom of choice through the reproduction of the martial arts world. For instance, in combat, many unique martial arts techniques in the world require one to join a specific sect to learn, with various strange rules and entrance conditions, the process of which might be exceptionally challenging. Of course, you can also “steal” skills, but the process is fraught with risks, and once discovered, you will have to pay a price. There are also some esoteric skills that require serendipitous moments during exploration to learn, such as learning the “Lion Roar Skill” by ringing a series of bells, accidentally acquiring the “Bird Summoning Technique” from a bird’s nest, or understanding the “Toad Skill” by observing the behavior of toads.
How large will the game’s open world setting be? What can players expect in terms of how varied its environments will be?
We hope to achieve a 5KM*5KM size at launch. The explorable area will have a three-dimensional structure, with mountain peaks, ground level, underground, underwater, etc., providing a rich spatial experience. As updates roll out, we’ll continue to release new map areas with unique environmental features and exploration experiences.
We want to strengthen the environmental characteristics of different regions in the game while maintaining historical authenticity. The initial map will include two large areas: Qinghe and Kaifeng.
We aim to make Qinghe a beautiful “hometown”. Here, instead of bustling cities, we have vast fields, simple villages, and a range of moving natural ecologies. Qinghe will feature diverse landscapes like open plains, secluded villages, and river caves. Because of its historical background, players can feel the influence of history on the land with ruins of war, secret underground caves, and secluded villages rich in cultural history.
Kaifeng, one of China’s eight ancient capitals, was one of the largest cities in the world at its time. We aim to recreate this ancient city in the game on a large scale, showing the cultural characteristics of that era. As the game updates, we will release more distinctive areas.
Roughly how long will an average playthrough of the game be?
As an open-world game, we expect the open-world exploration experience to provide players with rich and engaging content, supporting at least 150 hours of gameplay in the single-player mode at launch. Of course, due to the freedom of the open-world experience, if a player’s goal is to only complete the current storyline, they can ignore some content or only experience the exploration content they are interested in. The game will continue to release new single-player content in future updates. Additionally, the game will offer rich and uniquely enjoyable multiplayer content.
Pentiti.Sto coso non uscirà mai o al limite non uscirà mai così come è (anche perché non ci vedo del "gioco" in quello visto). Sto diventando intollerante a sti prodotti del cazzò.