Nintendo made an announcement on Twitter that might take a weight off of people’s shoulders. The Xenoblade Chronicles Future Connected epilogue, which is an entirely new post-game adventure with a strong focus on Shulk and Melia going on a new journey, can be played right away.
Nintendo clarified how the Xenoblade Chronicles Future Connected episode will work in the reveal. It noted that someone could begin the game and go directly to this new epilogue in Xenoblade Chronicles: Definitive Edition. No cleared save data is required. There will be an option open right away.
Nintendo has confirmed via Twitter that the upcoming epilogue featured in Xenoblade Chronicles: Definitive Edition, Future Connected, is set one year after the events of the main game.
Future Connected is a brand new story featuring Shulk and Melia, but no specifics of the epilogue have been shared yet. It was previously revealed that it can be accessed at any point during Xenoblade Chronicles: Definitive Edition.
https://www.gematsu.com/2020/04/xenoblade-chronicles-definitive-edition-additional-scenario-future-connected-has-new-battle-systemXenoblade Chronicles: Definitive Edition‘s additional scenario “Future Connected” will feature a new battle system, according to the packaging for the game’s download card now available at retailers in Japan.
“An untold story that connects to the future: Includes an additional scenario that reveals Melia’s after-story,” the card packaging reads. “A new battle system that utilizes Nopon reinforcements and new map(s) will also appear.”
Xenoblade Chronicles: Definitive Edition is due out on May 29. Read more about the game here.
https://www.gematsu.com/2020/05/xenoblade-chronicles-definitive-edition-additional-scenario-future-connected-is-10-to-12-hours-longXenoblade Chronicles: Definitive Edition‘s additional scenaro “Future Connected” can be completed in 10 to 12 hours if you play the story alone, and in around 20 hours if you include side content, according to the latest issue of Weekly Famitsu.
Speaking to the magazine, Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi said that while it would have been possible to make it longer if it were paid downloadable content, the development of new titles would be affected if too many resources were used.
Takahashi also shared the following tidbits:
- Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
- While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
- Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
- Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.