Jump to content
Stiamo effettuando la manutenzione e dei test sul Server della piattaforma. Questo può creare rallentamenti o blocchi alla navigazione. Ci scusiamo per il disagio. ×
Maica

Total War Saga: Troy | 2020

Recommended Posts

header.jpg?t=1568901933


Scheda del gioco

Genere: Azione, Simulazione, Strategia
Sviluppatore: CREATIVE ASSEMBLY
Editore: SEGA
Data di rilascio: Coming 2020
Caratteristiche (Steam): Giocatore singolo, Multigiocatore, Achievement di Steam


Riguardo questo gioco

In quest'epoca leggendaria, la terra è abitata da eroi. Eppure basta un solo atto impulsivo a scatenare un conflitto che sconvolge il mondo. L'audace Paride, principe di *****, rapisce la bellissima Elena di Sparta. Mentre la nave si allontana, re Menelao, marito di Elena, la maledice. Riporterà sua moglie a casa: costi quel che costi!

Re Agamennone, saggio sovrano della ben protetta Micene, risponde alla chiamata di suo fratello. Convoca gli eroi Achei di tutto il regno, e tra essi Achille piè veloce e Ulisse dalla lingua d'argento. I greci partono alla volta di *****, verso l'inevitabile guerra, per uccidere ed essere uccisi. Perché è lì, sul campo di battaglia davanti alla grande città, che nasceranno le leggende…

TROY è l'ultimo titolo di Total War Saga; ispirato all'Iliade di Omero, si concentra sulla guerra di ***** e sviluppa la serie con nuove caratteristiche ispirate a quel periodo storico. Grazie alla combinazione unica tra gestione a turni dell'impero e spettacolari battaglie in tempo reale, Troy esplora questo epico conflitto sia dalla prospettiva greca che troiana, indagando oltre gli strati di miti e leggende per rivelare la realtà che potrebbe essere alla loro base.  Vivi gli eventi dell'epocale guerra di ***** che viene riproposta come mai prima d'ora. Impersona uno degli otto iconici eroi e porta a compimento la tua leggenda. Immergiti in una narrazione drammatica incentrata sui personaggi e sconfiggi i tuoi antagonisti. Costruisci il tuo impero usando strategia, arte politica, diplomazia e guerra, mentre conquisti la vasta e incredibile riproduzione del Mediterraneo dell'età del bronzo.

 


Requisiti di sistema

WINDOWS
Minimi
Note aggiuntive: TBC
Raccomandati
Note aggiuntive: TBC


Screenshots

 

ss_16ee38bc88ec0db58b534343c88eefb8b8c31-ss_2063ab37899aed64e5b21d631e04a372f9840-ss_fad0c3027b9444b86371619cacda50a6e73ae-ss_f7e905a7f2039fcbc7d10a54e05dbfb110903-ss_20f398207962b5c8c5a803ba7ef2d20c48fba-

 

Video

 

Link utili

Sito Ufficiale
Pagina Steam

Edited by Sil

Share this post


Link to post

ed ecco il titolo storico con gli eroi che si rumoreggiava tempo fa:asd:

annuncio alla gamescom?

Share this post


Link to post

Ottima notizia, almeno avendo il tema mitologico la presenza di eroi (e fantasticando un po di più creature mitologiche) ha molto più senso, attendiamo gli annunci ma molti danno il leak per certo

 

Ma prima vogliamo WH3!!!!! 


MIY7GxN.png

Share this post


Link to post
3 ore fa, silverace2012 ha scritto:

Ottima notizia, almeno avendo il tema mitologico la presenza di eroi (e fantasticando un po di più creature mitologiche) ha molto più senso, attendiamo gli annunci ma molti danno il leak per certo

 

Ma prima vogliamo WH3!!!!! 

Io mi aspetto anche le divinità come unità OP:ahsisi:

Share this post


Link to post

As has already been rumoured and mentioned lightly, we’re about to start singing an epic Saga. A tale of heroism and legendary events that has echoed down the ages.

 

We’re absolutely aware that Thrones of Britannia split its audience between those who felt it didn’t do enough, those who felt it was a roaring telling of the period, and some who list it as the best TW we’ve done.

 

Obviously, we’d love to make everyone happy, but these more experimental, extreme, and tightly scoped games have a real appeal for us. Thankfully Thrones was nevertheless a considerable success for us and continues to gain fans. This means we’ll be revisiting the Total War Saga format again, looking to drill down into one of those decisive events from history and tell it in a new and interesting way.

 

We want to get the balance right between making a conventional Total War game at a tighter scale, that a wide audience can enjoy, but being brave with new features and dynamics to push the series forward in interesting ways.

 

We’re probably going to edge more towards the route of bravery, because that’s how legends are made. More on the next Saga title very soon!Rest assured though, we are always listening, and excited to see what you think of Total War in the next 12 months.

 

https://www.totalwar.com/blog/development-update-blog-02/

Share this post


Link to post

Il primo Saga, Britannia, lasciava a desiderare. Non so a quali fan si riferiscano, dato che più o meno lo han bocciato tutti.

3K è un ottimo Total War ma non mi ha catturato per via dell'ambientazione troppo monotona, quello sì sarebbe stato un titolo da Saga..ma vabbè adesso i cinesi hanno il loro Total War completo e son contenti. 

 

Aspetto fiducioso qualche news 

 

 

 

Al momento ho più hype per Fall of the Samurai standalone :asd: 

 

 

Share this post


Link to post

Se fatto come si deve potrebbe essere il primo della saga che provo, con questo setting mi ispira in particolar modo :ahsisi:


hdbfXQr.pngClqxBSR.png

Share this post


Link to post

Oddio l’antica Grecia l’hanno sfruttata da cima a fondo con Rome II, non c’è nulla di nuovo se non la deriva fantasy

Share this post


Link to post
16 minuti fa, Steeb ha scritto:

Oddio l’antica Grecia l’hanno sfruttata da cima a fondo con Rome II, non c’è nulla di nuovo se non la deriva fantasy

Sai quanti dlc riesci a fare grazie a quella deriva:asd:

Share this post


Link to post
11 ore fa, Bubu ha scritto:

Con quel setting  possono monetizzare con i dlc come non ci fosse un domani:asd:

beh per ora l'unico saga che han fatto non ha avuto dlc(a parte il sangue che vabbeh ormai è paragonabile a una tassa sul gioco:asd:)

Share this post


Link to post
10 minuti fa, Rabum Alal ha scritto:

beh per ora l'unico saga che han fatto non ha avuto dlc(a parte il sangue che vabbeh ormai è paragonabile a una tassa sul gioco:asd:)

Ti darei ragione ma qui come ho scritto sopra ci sta la deriva fantasy a capitalizzare:asd:

Share this post


Link to post
56 minuti fa, Steeb ha scritto:

Oddio l’antica Grecia l’hanno sfruttata da cima a fondo con Rome II, non c’è nulla di nuovo se non la deriva fantasy

Infatti ero tentato tempo fa dal provarlo ma alla fine tra giochi da finire backlog e tutto rimase lì, anche perchè gli strategici mi piacciono fino ad un certo punto..

A sto punto aspetto che esca e in base alle opinioni in giro lo provo o recupero quello di roma.


hdbfXQr.pngClqxBSR.png

Share this post


Link to post

Bello il cielo disegnato a quella maniera.

 

Why did you choose TROY?

TROY is a totally new period for Total War and is the furthest back we’ve ever gone in history. Unlike our major era Total War Games, our Total War Saga titles tend to focus on key flashpoints in history, often within a singular culture, meaning the 20-year war Trojan War is the perfect fit.

This period is also one of the most distinguished and mysterious within human history due to it being rich in the myth and legend of heroes and monsters, allowing us to explore a plethora of new ideas for our fans to experience.

How did you go about your research to this period?

Given that the Trojan War period is steeped in mystery, we took a unique approach to our research methodologies, using both mythological, after-period sources such as Homer’s Iliad as well as primary historical source such as archaeological recordings. This merging of source material not only gives us a more accurate representation of what the period most likely resembled, but also provided us with our core “truth behind the myth” design pillar.

Why did you decide upon the truth behind the myth approach?

The events surrounding the Trojan war are steeped in legend, with tales of mythological creatures, superhuman heroes and the intervention of Gods all vibrant within this cataclysmic conflict. However, little is precisely known about the real-world events that occurred during the late Bronze Age, with many of its kings, queens, and artefacts lost to the annals of history. As a result, examining the truth behind the myth of Homer’s Iliad has become a key design pillar for A Total War Saga: TROY as we ask the player to explore the truths that might have inspired this most cherished era.

What role do the gods play?

Gods and Favor is a new gameplay system for a Total War Saga: TROY. Similar to our truth behind the myth approach to mythical creatures, the Greek gods within TROY are a purely spiritual representation, but they influence the game in similar ways to their Homeric counterparts. Rather than the gods directly intervening with the conflict itself, it is the faction’s belief that the gods are intervening on their behalf which determines the bonuses they receive. Afterall, the more fervently a leader devotes themselves to a deity, the more likely their people are to espouse and live those beliefs. These bonuses are specific to each god and provide a range of benefits from strategic warfare buffs to growth and resource increases.

Will there be any mythical creatures?

Our truth behind the myth approach has allowed us to draw from a multitude of mythology’s most renowned monsters and include them within the battlefields of Troy as realistic representations of what their true form may have been. This approach has allowed us to expand the unit diversity by including unique warriors to the roster whilst adding an extra layer of tactical versatility to the conflict.

How is battle different in TROY?

There is a strong infantry-VS-infantry focus in TROY’s combat to reflect the realities of the age. With greater variances in speed and mass between light, medium and heavy infantry classes, fighting will be dynamic and tactically rich.. Many new active and passive battle abilities fuel this dynamism – so elite defensive warriors may be immune to flanking for example, while elite assault troops may be expert Flankers, increasing the negative effects of flanking on the units they outflank.

Horses were scarce and rarely used in conflict of this age; those that were pressed into service were generally used to haul chariots. Consequently battles in TROY will require new subtle, and not so subtle, masteries of battlefield tactics.

Which famous heroes will feature in A Total War Saga: TROY?

The Iliad features a multitude of history’s most iconic legendary heroes, with stories of their feats still regularly told centuries after their demise. As a result, we’ve included eight of the most prominent champions from both sides of the conflict, such as the Greek champion Achilles, and the Prince of Troy himself, Hector.

Will there be any duelling mechanics like in Total War: THREE KINGDOMS?

A Total War Saga: TROY has its own unique take on hero versus hero combat which ensures that these colossal faceoffs are worthy of the Olympian gods. The new challenge battle ability taunts opposing characters into one-on-one combat, creating a circular battle area around them that prevents other units from intervening. Heroes engaged thus will fight using a series of spectacular matched animations. However, the mechanics are more freeform than THREE KINGDOMS’ ‘lock-in’ Duel mechanics, so heroes can be directed away from a Challenge without penalty after the Challenge effect has worn off.

What role will diplomacy play?

As with all Total War games, diplomacy will play a key part in A Total War Saga: TROY. Taking inspiration from Total War: THREE KINGDOMS, TROY allows you to keep your allies sweet, your enemies in their place, and change the entire course of the Trojan war should you choose to. We’ll also be introducing new features which are unique to TROY – watch this space for more information as we release it.

How will the economy work in TROY?

A Total War Saga: TROY introduces a completely new multiple resource economy which reflects the Bronze Age setting. This economic system is a Total War first and reflects the advancing pre-monetary barter economy which was galvanized due to the growing influence of trade and international relations within the region.

The five different resources that are the building blocks of your empire are food, wood, stone, bronze, and gold – all of which can be found within different regions to varying degrees of scarcity. Food and wood are used to recruit early game units and construct simple buildings, but as the campaign progresses more formidable structures will require stone, and higher tier units will require bronze. Gold is the master resource and is vital for trade due to its universal rarity.

 

Will there be naval battles?

There is little documentation of Trojan naval warfare – but we know how important it is to our players. As a result, we’ve used Total War: WARHAMMER II – Curse of the Vampire CoastEEEEEEE as our main inspiration for the naval combat in TROY. When two fleets clash at sea, they will disembark on a nearby island and settle the score in a land battle. As hinted above, armies dedicated in Poseidon’s favour will receive appropriate bonuses.

 

What can you tell us about A Total War Saga: TROY’s visual style?

With stunning visuals and a romanticised art style, TROY embodies an age of legend. You’ll see this echoed throughout the campaign overview and user interface, which blends the Hellenic artistry of the Iliad with a real-world representation of the Bronze Age Mediterranean.

Edited by Maica
  • Like 1

Share this post


Link to post

su steam è spuntato il 27/11/2020 come data ma mi pare davvero troppo in là, secondo me uscirà max a maggio:hmm:

Share this post


Link to post
16 ore fa, Rabum Alal ha scritto:

Ah e l'engine pare lo stesso di 3K:unsisi:

non ci speravo, tanta roba

 

 

  • Like 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...