PS5 2XKO | PICCHIADURO F2P | League of Legends

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zaza50

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Before we get into the details, a quick clarification: the gameplay clip that we aired at Undercity Nights is still what the gaming industry calls a 'vertical slice.' We built this to hammer out the final look of the game, in advance of actually going in and building all of our content like characters and stages. Our vertical slice might give you the sense that the game is ready, but we actually still have a lot of work ahead of us. So, although we've made a great deal of progress, we will not be shipping in 2021 or 2022.
We're excited to share that Project L will be a tag-team style fighting game, where you'll build and pilot a team of two different champions. In this preview, you'll see we've updated the game's art style and included a breakdown of a champion's kit. You'll catch a glimpse of how we're approaching controls with an easy-to-learn but hard-to-master mentality.
We also talk a little about one of our top priorities for the game: to build the absolute best in netcode that you can get in a fighter. Of course we're starting with rollback as a foundation, and we're adding in existing tech from Riot like RiotDirect, which does a great job at minimizing ping for League of Legends and VALORANT.
Last time we talked we said we'd be going dark, but this time around we're going to commit to AT LEAST two updates next year. You'll hear from us again sometime early in the second half of 2022. GG until then.

Per chi avesse dubbi, il Team Fighting ha una Divisione Console
Quindi l'arrivo è abbastanza naturale (soprattutto considerando quanto PS è legata al Competitivo dei Picchiaduro)
 
Interessante. Odio lol con tutto me stesso, ma i personaggi sono fighi e un picchiaduro con loro lo proverei volentieri. Anche se l'essere un Tag team mi ammoscia un po' l'entusiasmo, non vado troppo matto per la caciara che succede in sto tipo di picchiaduro
 

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Tom Cannon: “Hey, folks. Tom here. Back with a quick update on Project L, Riot’s upcoming 2D fighter.

“Last November, we dropped an update showing off some core game concepts and our rebooted art style. Honestly, showing off the game this early was a little scary and we’re grateful that so many of you are so excited about Project L. Your reactions and excitement gave us the reassurance that we’re headed in the right direction.

“In this update, I’ll talk about what’s been happening in the team over the past few months and what’s coming next.

“Last time I shared that we’ve honed in on our gameplay as an assist-based fighter with two champs per team. We’re finishing up our work on core mechanics now, and a lot of the team has moved on to building champions or building around game features like competitive play and our social systems.

“One of our goals is to remove as many barriers as possible from you enjoying Project L. We want you to be able to play no matter where you live, what your skill level is, or how much money you have to spend on a game. To that, I’m happy to confirm that Project L will be free-to-play. If you’ve played a Riot game before, this probably won’t come as a surprise.

“Our team is made up of fighting game veterans and folks who are passionate about serving the fighting game community. And we operate with one approach; if we wouldn’t like it, we won’t do it. When it comes to monetization, we promise to be respectful of both your time and your wallet.

“Also, the team has put together a blog post to give you a sneak peek on development of a new fighter in Project L—Illaoi, the Kraken Priestess. The spiritual leader of her people, Illaoi is a physical powerhouse who tests the strength of souls for her tentacled god.

“Check out the post for more details on how we’re approaching character development and how Illaoi will look and play in Project L.

“That’s all for me for now, but I’ll be back later this year with one more update. Before I sign off, this weekend is EVO. To everyone heading out to the event stay safe, good luck in the tournaments and try not to drown in pools.”
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The Project L team has updated last year's presentation which was focused on the core mechanics of virtual reality travel and hunting in a single-player campaign scenario. You will find more details by following https://takeown.com/project-l-developer-update/ now. The new presentation from late October is accompanied by a playable demo that anyone can try using Oculus Rift DK2 and a Razer Hydra controller (or an Xbox controller).
 
pensavo uscisse il 26
 



Strano non ci fosse il topic... esce il 20 gennaio F2P

Io ho postato qualche cosina su games dome perché non trovavo il topic :rickds:

Si esce domani.

L'ho provicchiato al volo su pc ma in modo molto superficiale,magari approfondisco ora che esce su console.
Sicuramente un buon antipasto in attesa di tokon.
 
Io sono in un periodo in cui non ho proprio la forza mentale necessaria per tutto lo studio che questo genere richiede, altrimenti ci giocherei a man bassa a sto gioco.
 

Disponibile per il download per giocare se ne parla domani è in manutenzione.
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Io sono in un periodo in cui non ho proprio la forza mentale necessaria per tutto lo studio che questo genere richiede, altrimenti ci giocherei a man bassa a sto gioco.
Ti capisco benissimo guarda
 
Ultima modifica:
Da un lato vorrei provarlo, dall'altro ho paura che si mi prende bene inizio a buttarci soldi tra pg, skin e quant'altro.
 
Scaricato.

Non sono un gran fan del genere - ne di League of Leggendo - ma un giro lo farò.
 
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