One/Series Armored Core VI: Fires of Rubicon

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XBOX SERIES X
Max Resolution: Up to 3840x2160
Framerate: Up to 60FPS
HDR: Supported
Raytracing: Supported (Garage only)

XBOX SERIES S
Max Resolution: Up to 2560X1440
Framerate: Up to 60FPS
HDR: Supported
Raytracing: Supported (Garage only)

XBOX ONE X
Max Resolution: Up to 3840x2160
Framerate: Up to 30FPS
HDR: Supported

XBOX ONE
Max Resolution: Up to 1600x900
Framerate: Up to 30FPS
HDR: Not Supported

 
 
 



Balance Adjustments
Weapon Units



STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack Power
LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: Energy Firearm Spec. scaling now applies
LINEAR RIFLE “LR-037 HARRIS”: increased Attack Power / Projectile Speed
HEAVY MACHINE GUN “WR-0555 ATTACHE”: increased Direct Hit Adjustment / Projectile Speed
BURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Attack Power / Magazine Rounds / Total Rounds / Projectile Speed
BURST HANDGUN “MA-E-211 SAMPU”: increased Magazine Rounds / Total Rounds / Projectile Speed
NEEDLE GUN “EL-PW-00 VIENTO”: decreased Impact / Accumulative Impact, increased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion
GRENADE LAUNCHER “DF-GR-07 GOU-CHEN”: decreased Weight / EN LOAD
GRENADE LAUNCHER “DIZZY”: decreased Weight / EN LOAD. Reduced range of projectile before it explodes
GRENADE LAUNCHER “IRIDIUM”: increased Projectile Speed
STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire
LASER HANDGUN “VP-66LH”: increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties
MULTI ENERGY RIFLE “44-142 KRSV”: Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion
MISSILE LAUNCHER “HML-G2/P19MLT-04”: decreased Accumulative Impact, increased Reload Time
PULSE MISSILE LAUNCHER “PFAU/66D”: increased Charge Time / Reload Time
STUN NEEDLE LAUNCHER “VE-60SNA”: increased Attack Power
LASER CANNON “VE-60LCB”: decreased Rapid Fire. Reduced hitbox size of charge attack
DIFFUSE LASER CANNON “VP-60LCD”: increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easier
DETONATING MISSILE LAUNCHER “45-091 JVLN BETA”: decreased Blast Radius. Each missile fired now follows the same guidance angle
LASER ORBIT “45-091 ORBT”: increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating




Frame Parts



BIPEDAL “AL-J-121 BASHO”: increased AP / Jump Height, decreased Weight
BIPEDAL “LG-011 MELANDER”: increased AP / Jump Height, decreased Weight
BIPEDAL “LG-012 MELANDER C3”: increased AP / Jump Height, decreased Weight
BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Weight
BIPEDAL “VP-422”: increased AP / Jump Height, decreased Weight
BIPEDAL “VE-42A”: increased Weight
BIPEDAL “2C-2000 CRAWLER”: increased Jump Height
BIPEDAL “2C-3000 WRECKER”: increased Weight
BIPEDAL “2S-5000 DESSERT”: increased Weight
BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Height
BIPEDAL “EL-PL-00 ALBA”: increased Jump Height
BIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased Weight
BIPEDAL “IA-C01L: EPHEMERA”: increased Jump Height
BIPEDAL “IB-C03L: HAL 826”: increased AP / Jump Height, decreased Weight
REVERSE JOINT “KASUAR/42Z”: increased AP / Attitude Stability, decreased Weight
REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Attitude Stability, decreased Weight
REVERSE JOINT “06-042 MIND BETA”: increased AP / Attitude Stability, decreased Weight
TETRAPOD “LAMMERGEIER/42F”: increased EN consumption while hovering. Reduced max movement speed while hovering
TANK “LG-022T BORNEMISSZA”: decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST




Inner Parts



BOOSTER “FLUEGEL/21Z”: increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.
BOOSTER “IA-C01B: GILLS”: increased Thrust
FCS “FCS-G2/P10SLT”: decreased Close-Range Assist / Missile Lock Correction
FCS “FCS-G2/P12SML”: decreased Missile Lock Correction
FCS “VE-21A”: increased Close-Range Assist / Medium-Range Assist
FCS “VE-21B”: increased Medium-Range Assist
FCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range Assist
GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.
Decreased damage from AC system abnormality: Shock




Bug Fixes and Other Improvements
Player AC related fixes



Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances
Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time
Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick
Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed
Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons
Improved certain attack animations that play under specific circumstances




Mission/enemy related fixes



Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times




System related fixes



Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate
Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”
Fixed a bug in Photo Mode that made player AC booster effects disappear
Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection
Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals
Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid




Other



Corrected some in-game text
Other minor bug fixes




Steam



Fixed a title screen rendering issue that occurred at specific screen resolutions
 
 
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