Saga Atelier | Atelier Karia - 25 Febbraio 2027 |

A quanto pare l'hotlinkg da 4gamer non funziona più... //content.invisioncic.com/a283374/emoticons/sad.png

Ecco qui le nuove immagini, con gli artwork dei personaggi e di alcuni ambienti, nonché vari screen di ambienti, alchimia e combat:

http://www.4gamer.net/games/999/G999905/20160527045/

 
Ultima modifica da un moderatore:
Per la saga di Arland sono usciti na marea di artbook, poi per Dusk na sega...che ci può anche stare. Speriamo ricominci il trend con questa saga di non so come si chiama.

 
I fondali sono migliorati, il concept del viaggio si fa sempre piú interessante, attendo le info tradotte per saperne di piú.

Gli artworks delle varie città mi ispirano parecchio.

Peró c'è una cosa che non mi convince che si era verificata anche in Atelier Sophie, per questo voglio fare un confronto tra le due protagoniste:

Differenza fra artwork e modello poligonale di Sophie:

Differenza fra quelli di Firis:


I personaggi disegnati da Noco hanno sempre modelli 3d quasi migliori dell'artwork ( come Sophie, Monika e Corneria)

Quelli di yuugen sono strani e non rispecchiano totalmente gli artworks ( come Julio, Fritz e Leon).

Ovviamente Firis non è ai livelli di Fritz e Julio, però ha qualcosa che non mi convince rispetto all'artwork che invece adoro.

 
E grazie gli artworks di yuugen hanno 3 volte i dettagli e palette di quelli di noco...

Cmq gli allegati non devono postare mai perché non vanno. Hotlink only.

 
E grazie gli artworks di yuugen hanno 3 volte i dettagli e palette di quelli di noco...Cmq gli allegati non devono postare mai perché non vanno. Hotlink only.
Più che dei dettagli mi riferivo al fatto che sembrano inespressivi, poi anche i colori non corrispondono.. non dico di cogliere TUTTE le sfumature ma almeno i colori prevalenti sì.

Anyway grazie dell'informazione, di solito non uso gli allegati ma questa volta le avevo già salvate quindi mi scocciavo andarle a cercare

 
Oh, gematsu arriva in soccorso.

Riposto qui tutte le immagini (ci sono rimasto malissimo quando prima li ho hotlinkati tutti e non ne andava mezzo).

Artwork

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Screen

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Limited Editions

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■ Journey a Mysterious New WorldAfter launching Atelier Sophie: The Alchemist of the Mysterious Book last year, Gust is aiming at a new standard for the Atelier series.

The next Atelier is set in a world where players can unravel a story all their own. In order to realize this goal, the theme of this new game is “journey.”

The protagonist of this game is an innocent girl who has never left her town and longs to see the outside world. One day, thanks to an unexpected opportunity, she comes into contact with alchemy and sets her sights on the world beyond her own.

From great plains to snowy mountains, in this vast world with a variety of faces, the girl will be met with first time wonders and discoveries, as well as face various challenges.

How will this girl, with alchemy by her side, face these challenges? There is no single answer. The story will change, little by little, based on the girl’s decisions.

The player will be the guide to what road the girl will take and how the story will unfold. By all means, please enjoy the new world of the Mysterious series.

■ Story

A remote region full of various “mysteries.” In its corner, in the middle of the wasteland, is a small town.

It is a town where those who work as miners nestle close to each other. It is an underground city formed within a hollowed out, rocky mountain. Because of the environment, the winds that tell the change of season do not blow, and even the sunlight only shines in faintly from crevices between the rocks.

A girl lives together in this town with glowing crystals and ores.

This girl had a dream—a modest dream to freely walk the outside world. But it was also an unexpected wish come true.

Preventing the girl from her dream is a huge iron door that blocks up entry to the town. Only a select few are allowed to pass through the door, and it is too heavy for the slender-armed girl to move.

Keeping her desire to visit the outside world to herself, she watches the door that doesn’t open each day. However, that every day suddenly comes to an end.

One day, the girl comes into contact with the power of alchemy. This, what could be called fated, meeting invites the girl on a journey.

A mysterious journey that continues on without end—

■ Characters

Firis Mistlud

Age: 15

Job: Alchemist

Illustrated by: Yuugen

Voiced by: Kaede Hondo

The protagonist. She is a girl who lives in an underground mining town enclosed by a giant door. She has a special ability that lets her find out where ores are buried, and works as a miner while taking advantage of that ability.

Because she has never left her town, she has a strong, dream-like yearning for the outside world.

Shes gets a feel for alchemy after a certain opportunity, and uses it to journey the vast world. She has a calm and quiet personality, but is strong at heart.

Liane Mistlud

Age: 18

Job: Hunter

Illustrated by: NOCO

Voiced by: Azusa Sato

Firis’ older sister, who lives in the undeground mining town. She is an excellent hunter and one of the select few allowed to leave the town.

She cares deeply for her younger sister Firis, and is known throughout the town for how she dotes on her.

She understands Firis’ feelings of wanting to go outside the town, and is secretly grieving her younger sister’s current circumstances.

■ Liane Tags Along

Firis, who is unable to freely come and go in her hometown deep underground, wants to visit the outside world, and her desire grows stronger each day. Her only connections to the outside world are the adventure book that she reads intently and her older sister Liane, who is the only one allowed to go outside.

To make her way outside, Firis begins studying alchemy. And thanks to the support of Liane, who understands the feelings of her younger sister, she is soon permitted to leave town, albeit with a certain condition. That condition: “Become a full-fledged alchemist in one year.” Worried about her younger sister, Liane tags along, and Firis’ first ever journey begins.

■ Journey the Atelier Series’ Biggest Ever World

The outside world that Firis and company will travel is endlessly vast, and a single field can connect areas such as a port town, river, and rocky mountain. The warm setting of Atelier is still the same. Together with Firis, you can run about these grand scale fields never before seen in the series.

■ A New Outfit for Each Location

While traveling the world’s various locations, Firis will visit areas with a variety of characteristics, whether it’s intense cold or humidity. Firis’ outfit will change to suit the climate and local nature of that region. Her various appearances will make the journey even more enjoyable.

■ Firis’ Choices Affect the World

During Firis’ journey, she’ll happen across a variety of incidents. And she can overcome them in a variety of ways. There is not necessarily a single solution. Depending on how Firis’ chooses to address them, the story, and sometimes even the fields, will change.

—Oh no, a broken bridge! What will Firis do?

—To fix the bridge, Firis can collect stones as materials and take advantage of her mining experience. She can use those stones to make building stones through alchemy and pass them on to a carpenter who will complete the bridge.

—Otherwise, Firis can find another way across the river. By walking around, she’ll discover a suspicious cave. It seems passing through here will go beyond the valley, but…

■ The Traveler’s Bonfire

In Atelier Firis, rather than focus on a single town, players will continue to travel across a great number of fields. So if you want to perform syntheses while traveling, you’ll need to use a “Traveler’s Bonfire,” which is available in various places. Here, Firis can also put up a tent.

■ Synthesis, Material Collection, and Battles

Players can use the materials gathered in the fields to perform syntheses in the atelier. Grow as a traveler by facing against attacking monsters and seeking out special materials in unexplored regions.

Synthesis

Synthesis, which has become the representative element of the Atelier series, will see players combining materials like a puzzle to create any item in their own way.

There is also a new type of synthesis called “Superdreadnought Synthesis.” In the world of Atelier Firis, this cannot be compared to standard synthesis. As the name suggests, the things you can synthesize are superdreadnought. This ignores the size of your alchemy pot, making it possible to create amazing things. Stay tuned for more information.

Material Collection

There are a large number of ingredients to be used during synthesis that can be found in the fields. Hit the tree with your staff, or break a rock with an item… Look everywhere in the field to discover new materials.


Battles


You’ll also be attacked by monsters during material collection. Use the items you’ve synthesized and the power of your allies to repel these enemies. You might even get some unexpected materials from these monsters.

■ First-Print Bonus and Special Editions

First-Print Bonus

First-print copies of Atelier Firis: The Alchemist of the Mysterious Journey will include two costumes for Firis.

Premium Box

The Premium Box edition of Atelier Firis includes:

A copy of the game

Atelier Firis visual book

Atelier Firis soundtrack CD

Special-drawn B3 cloth poster

Three Atelier Firis clear art cards

Product code to download a Firis exclusive costume and exclusive theme

Special Collection Box

The Special Collection Box edition of Atelier Firis includes:

A copy of the game

Atelier Firis visual book

Atelier Firis soundtrack CD

Special-drawn B3 cloth poster

Three Atelier Firis clear art cards

Product code to download a Firis exclusive costume and exclusive theme

Nine crystal paperweight cubes

Special Collection Box special-drawn B2 cloth poster

Product code to download a Special Collection Box special theme

■ Niconico Broadcast

Atelier Firis will make its video debut on June 13 during a Niconico broadcast. Details will be shared soon via the official website.
Fonte: http://gematsu.com/2016/05/atelier-firis-first-details-screenshots

 
Ultima modifica da un moderatore:
L'effetto acquerello dell'orizzonte. *__*

Primo Atelier dove posso fissare gli sfondi nelle immagini tanto quanto i modelli dei pg.

Per la saga di Arland sono usciti na marea di artbook, poi per Dusk na sega...che ci può anche stare. Speriamo ricominci il trend con questa saga di non so come si chiama.

C'è un artbook per ogni Dusk in Giappone, ma uno completo per la saga forse no.

Se Gematsu ha tradotto paro paro da 4gamer, pare che anche gust la chiami Mysterious serie.//content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
L'effetto acquerello dell'orizzonte. *__*Primo Atelier dove posso fissare gli sfondi nelle immagini tanto quanto i modelli dei pg.

C'è un artbook per ogni Dusk in Giappone, ma uno completo per la saga forse no.

Se Gematsu ha tradotto paro paro da 4gamer, pare che anche gust la chiami Mysterious serie.//content.invisioncic.com/a283374/emoticons/rJjoqET.gif
Sì sì, la chiamano proprio così, l'articolo su 4gamer inizia appunto con "ようこそ! 新しい「不思議」の世界をめぐる旅へ!". Lo chiamano proprio il mondo di "Mysterious".

Madò, come nome è orribile. :rickds:

 
Su Neogaf alcuni chiedono se le immagini sono bullshot o se è un nuovo engine.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Anche perchè non mi pare ci sia su PS4 un jrpg visivamente migliore all'infuori della roba Square (e forse Ni No Kuni II) e questa volta si può dire pure sugli ambienti. Mai avrei pensato una cosa simile.

Sono andato un attimo a guardare Berseria e ci sono rimasto male su com'era l'effetto plasticoso dei suoi ambienti. Se prima non riuscivo a tollerare i modelli 3D celshading degli altri giochi dopo aver visto Atelier, qua si rischia di fare peggio.

 
Diciamo che tra gust e FF ci sono un paio di abissi in tecnica //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Visivamente i personaggi sono ottimi e gli ambienti ok, le risoluzioni delle textures sono bassissime. Penso più che altro perché i frame scenderebbero a -30 altrimenti. Anche in Night of Azure se ci sono più di 10 fiend a schermo iniziano a calare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

A me piacerebbe vedere qualche soldo speso sull'animazione, quando in NoA ci sono pezzi non a livello del terrento ci passa attraverso invece che salirci sopra o quando Lily e Arnas si sono abbracciate c'erano le tette di lilyy che uscivano dalla schiena di Arnas //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

In breve se non c'è di meglio è perché i giapponesi non sono capaci a programmare e gli occidentali a fare un jrpg //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Diciamo che tra gust e FF ci sono un paio di abissi in tecnica //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Escludevo tutta la roba Square fino a Star Ocean, non solo i FF. Beh, quasi tutta.

Il mio punto è che per la piccola Gust è già un traguardo di tutto rispetto.

quando Lily e Arnas si sono abbracciate c'erano le tette di lilyy che uscivano dalla schiena di Arnas
Oddio.:rickds:

 
Sito ufficiale aperto:http://social.gust.co.jp/firis/

Con una BGM di sottofondo abbastanza rilassante:http://social.gust.co.jp/firis/bgm/bgm1.mp3

 
Ultima modifica da un moderatore:



Tornano i doppiatori di Logy e soprattutto di Pamela.

Il soprannome di Corneria sarà Cory come Cordelia.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Domani pomeriggio ci sarà la recensione di Spaziogames.

Come buona notizia riporto la descrizione della saga su TvTropes, old ma...

Okay, you know how every RPG has the grand heroes chosen by fate to become wonderful friends and stand up to the evil sorcerer/empire/corporation/monster and keep it from destroying the world?
This game is not about them.

You know how in almost every RPG, buried about halfway down the final dungeon, sitting next to the second to last save point in the game there's a shopkeeper who has every healing item in the game and every weapon or bit of armor that doesn't require an epic quest? The one who leaves you wondering: "Just how in blazes did she get down here? I'm the ridiculously powerful chosen one and it's almost impossible for me to do it so how did a lowly shopkeeper pull it off"?

This game is about her.
 
Ultima modifica da un moderatore:
Domani pomeriggio ci sarà la recensione di Spaziogames.
Oh mamma.

La descrizione era divertente. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 



Secondo video sui personaggi.

Nights of Azure non se lo sono filato, ma Atelier Sophie mi sembra sia l'Atelier più pubblicizzato in occidente da Koei. Non ci vuole molto ma almeno qui si va avanti.

EDIT: Oddio Oskar che non sa di essere grasso. Ne prevedo delle belle.//content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Ultima modifica da un moderatore:
The latest issue of Dengeki PlayStation introduces two new characters set to appear in Atelier Firis: The Alchemist of the Mysterious Journey.
Ilmeria (voiced by Sayaka Kaneko) is a girl aiming to become a full-fledged alchemist, just like Firis. Her cheerful personality also has an effect on Firis.

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Levi (voiced by Junta Terashima) is a wandering swordsman on a journey across various lands seeking strength and weapons. While he has a scary appearance, he excels at household chores, and has a family-oriented and serious personality. He can also sometimes be absent-minded.

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The magazine also features new artwork of Firis, as well as Firis in an outfit better suited for hotter climates.

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Atelier Firis: The Alchemist of the Mysterious Journey is due out for PlayStation 4 and PS Vita in Japan this fall.

Read more at http://gematsu.com/2016/06/atelier-firis-introduces-ilmeria-levi#xudWpJWi9tRODtG6.99

Presentati due nuovi personaggi in Atelier Firis.:morris82:

 
Aspettiamo le scan grandi adesso però //content.invisioncic.com/a283374/emoticons/chris2.gif

 
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