PS4 Baldo: The Guardian Owls

  • Autore discussione Autore discussione Vc3nZ_92
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ps4 retail
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Non guardo anime :asd:

Qualcuno dovrà pur dire la verità :draper:
ban GIF


(questa è per pochi)
 
Dev su ERA
frame rate was a big discussion also with Microsoft and Sony, the game runs smooth over the 80fps but in the end we all agreed that over 30fps looses that cartoon feel and becomes too smooth, it just looks wrong for a cartoon like game, but I'm not sure if we'll give the option to free the fps as we did with AO or Depht

:dsax:
 
Non sono per niente d'accordo e poi andrebbe a svantaggio solamente a chi se lo gioca su console.
 
Ma mettete la scelta 30 o 60 e poi decide l utente se il problema è legato solo alla "sensazione"
 
Ma mettete la scelta 30 o 60 e poi decide l utente se il problema è legato solo alla "sensazione"
Su PC ha dichiarato che ci sarà frame unlocked. Su Console fooorse metteranno la scelta via patch.

Scelta del menga. Capisco la direzione artistica, ma parliamo di un gioco non di un film.
 
Che scelta del cavolo, il gioco gira a 80+ FPS e non danno la scelta di sbloccare il frame rate, bah! Speriamo nella patch.
 
Al massimo mettessero un disclaimer dove dicono che il gioco è stato pensato per i 30 o quello che vogliono, così non ha senso la cosa :asd:
 
 
 
Costa 25 dollari e ha una main di 50 ore? Azzo, quelli che comprano in base alla durata devono tipo elevarlo al top dei top :rickds:
A parte generi particolarmente rigiocabili che rientrano nella "durata" a rifare certe cose, non ricordo giochi da 25 dollari che durassero così tanto :asd:
 
Chi lo prende al D1 ? Io non vedo l'ora di giocarlo. :ivan:
 
 
Anche io vorrei prenderlo sono indeciso tra questo e tormented souls

Inviato dal mio Redmi Note 9 Pro utilizzando Tapatalk
 
Utente di ERA

i've been playing for an hour and the game has charm and good adventure spirit, but it is very rough and needs to be polished:

  • World looks big and intrincate, I like that a lot.
  • Puzzles seem to be clever, even if sometimes the difficulty comes from not being sure about how to interact with something.
  • Music is awesome
  • Art is top notch regarding geography and areas. Characters are a mixed bag, though.

  • Whenever you talk to someone the game makes a weird instant zoom to the NPC that looks strange.
  • Falling damage doesn't make any sense. It is necessary because of some puzzles but the game doesn't indicate it well.
  • The hud is ugly. Shield icon has a green radiactive glow that looks terrible.
  • The game makes a bad job comunicating things: you can run pressing R but anybody tells you about it.
  • There isn't a fast function for opening the map, or at least I haven't found it. You can open it from the mission's log in the main menu, but even there you can't really zoom enough the area you're in.
  • There are some inconsistencies regarding event order and character awareness. I went to the exit of the village because I didn't know where to go and my following character said something I wasn't supposed to hear yet because I hadn't been introduced to the mission she was talking about (going to some city and finding a key).

On top of all this, my main concern with the game is regarding story, characters an dialogues, which is something very important in a 50-hour adventure game, in my opinion. My first impressions aren't good about this:

Five minutes in and you are already being told out of the blue how you are some kind of chosen one of the cliché legend of pure hearted hero. In the previous conversation five seconds ago you were being asked to find some chickens, literally.
Since the beggining everyone is telling you about lots of places, lots of monsters, lots of dangers, and it is impossible to keep track of the information. I get that the developers wanted that you feel you're in a big world awaiting for adventures, but you can't just make all the characters to talk about dozens of faraway regions while you're in the tutorial.
Worst thing of them all, with difference, is how NPCs just don't stop talking. And I mean it. On top of that most of the dialogue doesn't contribute with anything to your objectives, isn't interesting for the lore or makes anything for the character's personality.

Some of these things are quite hard to fix with a patch, but I hope my observations help the developers to make it better. You can tell the care and love they've put in it, but it should be more polished if they want it to succeed.

------------

It is a bit absurd that you can't find hearts or equivalent items to restore your life during the game. Death was starting to get really frustrating during the first dungeon because the timing of the combat and the enemy collisions are not very tight.

And speaking of which, the first dungeon was unexpectedly hard for a first dungeon. Don't know if that is a good or a bad thing, though. It is true that there were some obtuse puzzles (the order for the bells was told anywhere or you were supposed to try until you get it? And man those sliding tower boxes in the room with the water... just terrible) but it is also true that the structure of the dungeon itself was pretty good.

I don't know. Definitely a weird game.
 
Utente di ERA

i've been playing for an hour and the game has charm and good adventure spirit, but it is very rough and needs to be polished:

  • World looks big and intrincate, I like that a lot.
  • Puzzles seem to be clever, even if sometimes the difficulty comes from not being sure about how to interact with something.
  • Music is awesome
  • Art is top notch regarding geography and areas. Characters are a mixed bag, though.

  • Whenever you talk to someone the game makes a weird instant zoom to the NPC that looks strange.
  • Falling damage doesn't make any sense. It is necessary because of some puzzles but the game doesn't indicate it well.
  • The hud is ugly. Shield icon has a green radiactive glow that looks terrible.
  • The game makes a bad job comunicating things: you can run pressing R but anybody tells you about it.
  • There isn't a fast function for opening the map, or at least I haven't found it. You can open it from the mission's log in the main menu, but even there you can't really zoom enough the area you're in.
  • There are some inconsistencies regarding event order and character awareness. I went to the exit of the village because I didn't know where to go and my following character said something I wasn't supposed to hear yet because I hadn't been introduced to the mission she was talking about (going to some city and finding a key).

On top of all this, my main concern with the game is regarding story, characters an dialogues, which is something very important in a 50-hour adventure game, in my opinion. My first impressions aren't good about this:

Five minutes in and you are already being told out of the blue how you are some kind of chosen one of the cliché legend of pure hearted hero. In the previous conversation five seconds ago you were being asked to find some chickens, literally.
Since the beggining everyone is telling you about lots of places, lots of monsters, lots of dangers, and it is impossible to keep track of the information. I get that the developers wanted that you feel you're in a big world awaiting for adventures, but you can't just make all the characters to talk about dozens of faraway regions while you're in the tutorial.
Worst thing of them all, with difference, is how NPCs just don't stop talking. And I mean it. On top of that most of the dialogue doesn't contribute with anything to your objectives, isn't interesting for the lore or makes anything for the character's personality.

Some of these things are quite hard to fix with a patch, but I hope my observations help the developers to make it better. You can tell the care and love they've put in it, but it should be more polished if they want it to succeed.

------------

It is a bit absurd that you can't find hearts or equivalent items to restore your life during the game. Death was starting to get really frustrating during the first dungeon because the timing of the combat and the enemy collisions are not very tight.

And speaking of which, the first dungeon was unexpectedly hard for a first dungeon. Don't know if that is a good or a bad thing, though. It is true that there were some obtuse puzzles (the order for the bells was told anywhere or you were supposed to try until you get it? And man those sliding tower boxes in the room with the water... just terrible) but it is also true that the structure of the dungeon itself was pretty good.

I don't know. Definitely a weird game.
Sull"ordine delle campane l'indizio si deve trovare.

Cmq io alla fine l'ho preso e lo trovo davvero piacevole

Inviato dal mio Redmi Note 9 Pro utilizzando Tapatalk
 
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