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Rufy21100

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Take-Two Interactive Software and 2K Games have announced the establishment of a new game studio based in Silicon Valley and led by industry veteran Michael Condrey, who is best known for co-founding Sledgehammer Games and leading development for the Call of Duty franchise. The new studio, which has yet to be officially named, will work on an unannounced project.

Find the full press release below.


Take-Two Interactive Software, Inc. and its wholly-owned label, 2K, today announced that video game industry veteran Michael Condrey has joined the Company as President of the label’s new game development studio based in Silicon Valley. Best known for co-founding Sledgehammer Games and leading development for the renowned Call of Duty franchise, as well as his roles as Chief Operating Officer and Director at Visceral Games in establishing the popular Dead Space franchise, Condrey will build and lead a new development team to work on an unannounced project.

Condrey brings more than 20 years of creative, production and development leadership experience to 2K. His industry acumen played an integral role in bolstering one of interactive entertainment’s most distinguished franchises of all time – Call of Duty – including the development of the award-winning, first-person shooter titles Call of Duty: WWII (2017), Call of Duty: Advanced Warfare (2014), and Call of Duty: Modern Warfare 3 (2011). Condrey also led creation of the third-person, survival-horror shooter Dead Space (2008), which earned Action Game of the Year honors at the Academy of Interactive Arts & Sciences’ Interactive Achievement Awards, as well as guided the James Bond 007 franchise to critical and commercial success.

“At 2K, we offer our collective audience a variety of engaging and captivating entertainment experiences. We continually seek opportunities to empower and invest in the right people and ideas,” said David Ismailer, President at 2K. “Michael’s unparalleled creative, production and leadership accolades are well-documented and deserved. We are greatly inspired not only by his passion but the potential for his new studio to complement our existing portfolio and development expertise. We welcome Michael to the 2K family and look forward to seeing our new Silicon Valley studio flourish in the months and years to come.”

“Great games come from the passion of a team driven by the pursuit of quality and the empowerment of an independent studio model. 2K’s studios have creative and technical autonomy, backed by a world-class infrastructure of support, and that offers the perfect recipe to build a new studio and craft experiences that will lead the next generation of gaming for fans everywhere,” said Condrey. “David and the dedicated people at 2K and Take-Two have an extensive history of rich and established brands, as well as a long tenure of executive leadership committed to supporting the ambitions of their independent studio teams.”

“Today’s announcement represents a rare and special opportunity for developers to help build and shape a new Silicon Valley studio from the ground up,” added Condrey. “I couldn’t be more excited, or thankful, to embark on this next step in my career.”

2K’s new Silicon Valley studio – with an official name to be announced – will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13 and Cat Daddy Games. Condrey and his future team will have the creative freedom to develop the studio’s vision and long-term projects while having access to a global network of proven industry leaders and resources across 2K’s studios. Those interested in pursuing career opportunities can visit the studio website or 2K Careers for more information.



Read more at https://gematsu.com/2019/02/2k-game...y-veteran-michael-condrey#UABdGg3dkYRaBx2x.99
 
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MajorCavax

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Nuovo BioShock in sviluppo presso lo studio Parkside?

Bioshock-new-title.jpg

 
L’anno scorso vi avevamo parlato di un nuovo BioShock in cantiere presso un nuovo team di sviluppo della famiglia di 2K Games, e adesso abbiamo finalmente qualche dettaglio in più.

Stando a Jason Schreier, news editor di Kotaku che aveva riportato per primo il rumor originale, il gioco sarebbe in sviluppo in “un nuovo studio non annunciato”.

Questo studio sarebbe noto attualmente con “il nome in codice Parkside”, e sarebbe situato “proprio vicino ad Hangar 13” con il compito di “gestire il nuovo BioShock”.

Non abbiamo un identikit di questa nuova software house ma è bene notare che il creatore della serie non sarebbe coinvolto, visto che è impegnato nel nuovo team Ghost Story Games.

A questo punto è lecito ipotizzare un reboot narrativo per la proprietà intellettuale, assente dalle scene dall’uscita di Infinite ormai da inizio 2013, una generazione fa.


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An internal source of 2K software's development teams has reported, confidentially, a communication, through an update document on internal company software development, on the internal ongoing projects and plans for the company's next fiscal year, including plans for the next announcement of the new game of the Bioshock series, and updates on its internal development. The first section of the document highlights, in particular, the structure of the internal design of the new game, including the beginning of the production of the game (begun more than 3 years ago) and hinting at how it is now in a rather solid and advanced state of development, and information regarding the plot and the setting of the project.

The project, previously called by the development code name "Parkside", got its official name, Bioshock 3. The name of the game, Bioshock 3, was decided as the desire of the development team to create the direct sequel to the Bioshock 2 story.

The game is set in the London of 1971. And the world is still suffering the consequences that brought the events of the fall of Rapture. The genetic discoveries of the Plasmids, and of the Adam, have brought many nations of the world to an unprecedented new golden age. Unleashing innumerable crises, towards the search for a perfect utopia.

The protagonist is a man named Lucas, an orphan of American origins, who worked for a certain period of his life in the head of freight forwarding and supply at the main suppliers of the Ryan Industries, and who now lives for years in London as a an apartment thief. (he finds himself, due to an undercover agent of the Pinkerton agency and after an eventful interweaving of events, accused of being connected to the tragedy of the Rapture fall's events) The prologue of the game takes place during another robbery, like so many others, but during the escape, while is hiding inside the clock tower, Lucas will casually meet a young woman, Eleanor Lamb, who will warn him to pay attention to the so-called Gentleman (made on commission from the minds of the biggest and ingenious scientists of Columbia city, minds that today receive numerous orders from the largest and most prestigious companies in the world). These models represent a new type of evolved Big Daddy prototypes, and in London they are the protectors of the Lady (those charged with recovering as much as possible Adam from those who have abused it). Eleanor will also warn him to stay as far away from the clock tower as possible.

Furthermore even other well-known characters, such as Tenenbaum, and the Lutece twins, they will return in the main plot of the game.

While the second section of the document focuses on the design structure of the game, development plans, and publication plans.

The game system will adopt a hybrid solution for the gameplay unifying the Bioshock 2 gameplay with the Bioshock Infinite gameplay. The game's maps will be larger and richer than the previous chapters, especially enhancing environmental destructibility and further expanding the effects of Plasmids on enemies, in game maps and on environmental enigmas.

In addition there will be two types of maps in the game, namely open-world maps and linear maps. The team studied a creative way to achieve an even more stratified exploration, but without ever sacrificing the narrative component. For this reason the development team has decided to harmonize the two main aspects of these sections, to obtain the best possible result, between exploration and great focus on the main plot.

The plans for the marketing of the game have not yet been clarified and defined, and this will be one of the points that will also be discussed at the next company meeting. And there is also an approach plan for long-term project support plans, proposing a GAAS-type management by virtue of maintaining a long and lasting development of the experience for at least a year. However it seems that even in the latter case no definitive decisions have been taken by the development team, always referring to the next meeting of the company. But the company expects to present the game to its full potential, both for this generation of consoles and for the next generation. With the strong will to present the project publicly during this winter, in the period between December 2019 and March 2020, in order to generate the first initial profits for the next fiscal year of the company.


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A Rare Boy

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Lo sapevo, c'erano rumor da tempo.

Mah, vediamo che ne esce fuori.

In sviluppo dal 2015, spero quindi almeno un teaser all'e3 o al reveal di una delle due console next gen.

 

MajorCavax

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In realtà il vero inizio dello sviluppo è stato nel 2015, però nel 2017 hanno riniziato tutto da capo, nel momento in cui 2K ha deciso di spostare la produzione in-house. Quindi sì, i primi concept risalgono al 2015, però lo sviluppo effettivo è iniziato 2-3 anni fa. Almeno questo è quello che viene riportato qui:

2K Games establishes Cloud Chamber, developing next BioShock

Tra l'altro, sempre come scritto qua, mancherebbe ancora tanto per la data di uscita del gioco, perchè vogliono fare le cose per bene.

 

A Rare Boy

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Uhm pare che vogliano enfatizzare ancora di più la componente RPG
 

A Rare Boy

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FFNNCXGWYAAsovg


Leakone se fosse vero
 

A Rare Boy

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Boh, mi piace di più il concetto delle due città contrapposte
 

Re Theoden

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A Rare Boy

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Non mi sorprende :dsax:
 
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