PS4 Call of Duty: Black Ops III

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
ps4 retail
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Anche oggi il gioco non funge ,inserito il disco ,invitato mio nipote,lanciato ricerca partita e dopo una lunga attesa trova una lobby,le classifiche lobby non vanno caricano all'infinito,decidiamo di giocare ugualmente,inizia la partita guardo il ping e questo sta sui 400-260 Ms,inutile dire che andiamo tutti a scatti,decidiamo di uscire e cercare una nuova partita,risultato stesse identiche cose,preso il pad,selezionato espelli disco e fanculo a Cod e i suoi merdosi doppi punti,mi sento gia' meglio eheheheheh.
Ho giocato tutta oggi,non ho avuto tutti questi problemi

 
Ho giocato tutta oggi,non ho avuto tutti questi problemi
Mi ci sono messo a rigiocare dopo un pochetto che avevo postato e finalmente andava bene,tutte ottime partite lag non eccessivo e come spesso mi accade ho fatto molte volte da host,funzionasse sempre cosi ... sarebbe spettacolo.

 
lo sheiva è devastante altrochè. con alto calibro e canna lunga uccidi con un solo headshot praticamente da qualsiasi distanza. ovviamente soffre sulle corte distanze perchè non ti è permesso sbagliare...ma se hai una buona precisione è l'arma più forte del gioco senza dubbio (infatti nel competitive è quasi sempre bannata). nella mappe larghe tipo redwood o infection ci fai le stragi facili, sopratutto se la gente si mette a camperare, gli dai due colpi e nemmeno hanno il tempo di accorgersi che gli stai sparando.

e cmq è ottima anche per migliorare la precisione se vedete che smirate troppo, mettete lo sheiva con calcio regolabile cannalunga alto calibro (e estrazione rapida), magari le prime partite avrete un po di difficoltà, ma con un po di allenamento avrete poi benefici estesi a tutte le armi...

 
Ultima modifica da un moderatore:
lo shieva l'ho appena sbloccato, mi lascia perplesso anche se probabilmente silenziato puo' avere il suo perchè. canna lunga e alto calibro ancora devo metterceli.

mi piace la prima arma d'assalto, l' x 2 o come si chiama, il dredge in alcune mappe se non devi muoverti molto, il man o war cosi' cosi'.

poi vabeh, è sempre la solita storia, 2 partite faccio ratio 2, le 2 partite dopo 0.7...boh...va beh...avversari tanto piu' forti? sara'...

mi pare cmq che dominio sia la modalita' piu' difficile nel senso che c'è gente mediamente piu' forte, mentre su cattura la bandiera, ced, deatmatch sia piu' semplice.

quariter generale e demolizione ancora devo provarli

 
Ultima modifica da un moderatore:
Raga, provate hvk con estrazione rapida, calcio, fuoco rapido e canna lunga... Poi ne riparliamo //content.invisioncic.com/a283374/emoticons/laugh.png E' un tritacarne

 
Lo Sheiva su Veterano è uno dei migliori. Lo uso solo li

 
Ultima modifica da un moderatore:
Il VMP Anche se ho equipaggiato calcio e calcio regolabile ha un rinculo abbastanza alto,dalle lunghe distanze non è l ideale...anche se su mappe come breach a volte è devastante //content.invisioncic.com/a283374/emoticons/smile.png

 
Mai usato cecchini ma ho visto dei video con il locus col mirino ole, praticamente un pompa da qualunque distanza ahahah lo sto livellando sono curioso di provare

 
Mai usato cecchini ma ho visto dei video con il locus col mirino ole, praticamente un pompa da qualunque distanza ahahah lo sto livellando sono curioso di provare
una delle pecche di questo bo3, poche volte si ha la condizione giusta per poter usare i fucili da cecchino, le mappe sono quasi tutte piccole e strette, li hanno sfruttati veramente male, su AW mi diverto come un bimbo //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
i pe doppi son finiti ieri alle 18, cmq è vero che lo sheiva a veterano è molto forte, anche se non in tutte le mappe

 
Aggiornamento versione 1.07 messo in download che migliorie apporta?Grazie a tutti

General

Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.

Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.

Updated visuals for Prestige Kill Counter and Clan Tag.

Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.

Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.

Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.

Updated Official Custom Variants for CWL Competitive Game Modes.

Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.

General Gameplay

Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.

Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.

Added ricochet damage for Care Package owners in Hardcore Modes.

Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.

Scorestreaks

Wraith

Addressed issue where the Wraith was being destroyed by one less rocket than intended.

Rolling Thunder

Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.

Maps

Combine

Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.

Fringe

Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.

Infection

Prevented Player from escorting Safeguard robot from inside building.

Redwood

Spawned model near S&D Bomb Site B to prevent bad line of sight.

Skyjacked

Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.

Adjusted Hardpoint Zone so players are unable to hold it from outside the building.

Splash

Spawned in additional collision to prevent Yellow Tube exploit.

Carved out collision in the Red tube to allow for better Player movement.

Weapons

ICR-1

Increased accuracy. Now has less recoil.

Iron Jim

Fixed consecutive attack speed to be consistent with other melee weapons.

Challenges

Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.

Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.

Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.

Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.

Arenas

General

Improved matchmaking in Arenas.

Fixed issues where Parties would occasionally be split when searching for a new Arena match.

Added neutral state to ban/protect options.

Players are now able to continue editing classes and streaks after pressing ‘Done.’

Custom Games

Added NX ShadowClaw to custom game competitive options.

Social:

Fixed issue where reporting a Player would not update with the correct name.

Zombi:

General

Addressed exploit in Daily Challenge system.

Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.

Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.

Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.

Alternate ammo types have received a balancing pass.

Der Eisendrache

Fixed multiple Zombie pathing exploits on Der Eisendrache.

Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.

Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.

Resolved bug around the Ragnarok DG-4’s slam ability.

Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.

The Panzer Soldat has received a balancing pass.

Fixed issue where Players were able to duplicate upgraded Bows.

Addressed several bugs surrounding the main Easter Egg quest.

Addressed invisible collision issues during the Keeper battle.

Resolved bug with the plunger melee weapon.

Fixed issue where the jump pads would not activate.

Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.

Dead Ops Arcade II

Fixed a bug where Firepower fate weapon did not upgrade to purple version.

Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.

New pickup added post round 24; Coat of Arms.

Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.

Increased the health of the Golden Egg by 3x.

 
General
Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.

Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.

Updated visuals for Prestige Kill Counter and Clan Tag.

Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.

Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.

Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.

Updated Official Custom Variants for CWL Competitive Game Modes.

Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.

General Gameplay

Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.

Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.

Added ricochet damage for Care Package owners in Hardcore Modes.

Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.

Scorestreaks

Wraith

Addressed issue where the Wraith was being destroyed by one less rocket than intended.

Rolling Thunder

Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.

Maps

Combine

Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.

Fringe

Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.

Infection

Prevented Player from escorting Safeguard robot from inside building.

Redwood

Spawned model near S&D Bomb Site B to prevent bad line of sight.

Skyjacked

Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.

Adjusted Hardpoint Zone so players are unable to hold it from outside the building.

Splash

Spawned in additional collision to prevent Yellow Tube exploit.

Carved out collision in the Red tube to allow for better Player movement.

Weapons

ICR-1

Increased accuracy. Now has less recoil.

Iron Jim

Fixed consecutive attack speed to be consistent with other melee weapons.

Challenges

Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.

Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.

Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.

Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.

Arenas

General

Improved matchmaking in Arenas.

Fixed issues where Parties would occasionally be split when searching for a new Arena match.

Added neutral state to ban/protect options.

Players are now able to continue editing classes and streaks after pressing ‘Done.’

Custom Games

Added NX ShadowClaw to custom game competitive options.

Social:

Fixed issue where reporting a Player would not update with the correct name.

Zombi:

General

Addressed exploit in Daily Challenge system.

Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.

Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.

Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.

Alternate ammo types have received a balancing pass.

Der Eisendrache

Fixed multiple Zombie pathing exploits on Der Eisendrache.

Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.

Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.

Resolved bug around the Ragnarok DG-4’s slam ability.

Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.

The Panzer Soldat has received a balancing pass.

Fixed issue where Players were able to duplicate upgraded Bows.

Addressed several bugs surrounding the main Easter Egg quest.

Addressed invisible collision issues during the Keeper battle.

Resolved bug with the plunger melee weapon.

Fixed issue where the jump pads would not activate.

Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.

Dead Ops Arcade II

Fixed a bug where Firepower fate weapon did not upgrade to purple version.

Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.

New pickup added post round 24; Coat of Arms.

Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.

Increased the health of the Golden Egg by 3x.
Grazie gentilissimo.

 
Ragazzi ma voi riuscite a entare nella schermata di gioco? A me dopo l'aggiornamento non mi funziona più il joypad e resto bloccato nella schermata iniziale con il soldato seduto. L'unico tasto che funziona è quello ps per ritornare nella dashboard

 
Ragazzi ma voi riuscite a entare nella schermata di gioco? A me dopo l'aggiornamento non mi funziona più il joypad e resto bloccato nella schermata iniziale con il soldato seduto. L'unico tasto che funziona è quello ps per ritornare nella dashboard
Giocato oggi nessun problema

 
scaricata la patch e fatta qualche partita, finalmente ora hanno messo la luce nel tag clan dell'arma e si vede chiaramente la scritta //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
si avevate ragione, lo sheiva a veterano è l'arma definitiva. ho fatto delle partite devastanti, una ratio 8 :rickds: vabbe' stato un caso ma con lo sheiva vado da 1.5 a 3.5 di ratio. solo a veterano, mentre in normale è tutta un'altra storia.

anche lo mba 0qualcosa sempre a veterano è ottimo. peccato che queste 2 armi si sblocchino alla fine. a questo proposito chiedo consiglio. sto per prestigiare, sono molto dubbioso se tenere lo sheiva, o silenzio di tomba.

 
Ultima modifica da un moderatore:
si avevate ragione, lo sheiva a veterano è l'arma definitiva. ho fatto delle partite devastanti, una ratio 8 :rickds: vabbe' stato un caso ma con lo sheiva vado da 1.5 a 3.5 di ratio. solo a veterano, mentre in normale è tutta un'altra storia.
anche lo mba 0qualcosa sempre a veterano è ottimo. peccato che queste 2 armi si sblocchino alla fine. a questo proposito chiedo consiglio. sto per prestigiare, sono molto dubbioso se tenere lo sheiva, o silenzio di tomba.
vabbè a veterano le differenze fra le armi si appiattiscono molto...poi lo sheiva dovrebbe ammazzare proprio con un colpo solo, ci credo sia forte //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

cmq se con lo sheiva ti trovi bene sblocca quello, in pubblica non so quanti stanno con le cuffie a sentire i passi in modalità che non siano ced, diventa non così importante silenzio di tomba

 
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