In Rilievo Classifiche di vendita Hardware e Software | Indicare la fonte dei dati | Contest nel 1° post

  • Autore discussione Autore discussione BadBoy25
  • Data d'inizio Data d'inizio
Contest di novembre:
1) Indovina le vendite di The Legend of Zelda: Ocarina of Time (2026) in Giappone durante la settimana di lancio. Il gioco uscirà giovedì 05/11 per NSW2. Sono ammesse previsioni fino a martedì 03/11.
2) Indovina le vendite cumulative di Grand Theft Auto VI in Giappone durante le prime due settimane di vendita. Il gioco sarà distribuito in formato "code in a box" da giovedì 12/11 per PS5, ma sarà giocabile da giovedì 19/11. Le due settimane in questione vanno da lunedì 09/11 a domenica 22/11, quindi comprenderanno 7 giorni di vendita anticipata prima che il gioco sia giocabile (da giovedì 12/11 a mercoledì 18/11) e 4 giorni di vendita in cui il gioco sarà immediatamente giocabile (da giovedì 19/11 a domenica 22/11). Sono ammesse previsioni fino a martedì 10/11.

Per quanto non previsto in questo post si applica il regolamento generale presente nel primo post di questo thread.

Contest speciale:
Indovina le vendite globali di Grand Theft Auto VI nel 2026. Sono ammesse previsioni fino a domenica 20/12.
Per i risultati saranno utilizzati i dati comunicati da T2 nel report sul trimestre ottobre-dicembre, a meno che l'informazione non sia comunicata ufficialmente prima.



Morty N.Revolution Charlie Lord Heisen ace HotaRu Wolf Loz
 
Ultima modifica:
Oh my

Dragon-Quest-XI-S-Hardware-Special-Edition-Japan_06-12-19_001.jpg


 
Ovviamente il bundle con MUA3 non lo fanno sti qua, ma come cazzo si fa :asd:  

 
The Verge interviews Phil Spencer - ‘The business isn’t how many consoles you sell


Do you think you can release these too quickly? If the Xbox One X is the most powerful console, and then, two years later, there’s a new more powerful console, doesn’t that diminish what that means?

What I want you to think about in this is the players, not the specific version of a console they have. I think the question there is, “Is there a customer for the highest performing console, and are there enough customers where that makes sense?” If somebody bought an Xbox One X yesterday, I want them to feel completely that they can have a great experience for years and years. I also want to be as transparent as I can with them about the road map. So if somebody is sitting on the original Xbox One now, and they’re thinking about an X, they can make their own decision about what platform they want to have.

I don’t need to sell any specific version of the console in order for us to reach our business goals. The business isn’t how many consoles you sell. The business is how many players are playing the games that they buy, how they play. So if somebody bought an original Xbox One from us on launch day, and they’re buying and playing games, I don’t need to sell them an S. I don’t need to sell them an X. If they want to stay on the Xbox One they have and stay as a great member of our community or subscribe to Game Pass, that’s a great business for us.

I think it’s easy from the outside to judge the health of our business around how many consoles any company sells. In the end, how many subscribers you have to something like Game Pass, how many games people are buying, those are much better metrics on the health of the business.

 


So is Scarlett one console? Or is it like the Xbox One where you have a high-end, a middle class, and a cheaper one?

The video that we showed is talking about Project Scarlett. That’s the focus that we have, on that console and hitting that specification. That’s the console that we’re talking about.






Can you explain in simple terms what xCloud is? There seems to be some confusion around it and how it’s split into different parts with streaming and Remote Play-like functionality.
There are two things we’ll talk about: console streaming and xCloud. xCloud is us putting Xbox motherboards, in an Azure data center, and allowing you to connect to those motherboards and play games on hardware that is ours. So if you don’t own an Xbox or your Xbox isn’t available, you can connect to xCloud and play those games. xCloud is us putting Xboxes in the cloud, and you’re accessing those through a phone, which is our first focus. That allows you to take the gaming experience wherever you are. That’s xCloud.


Now if you already own an Xbox One, you’ve already effectively bought the same hardware that we’re putting in the cloud. So we challenged ourselves and said, “Well, can we allow you to turn your Xbox into your own data center, your own xCloud.” So then you can stream the games you own from the console that you already bought to your phone for free. So that’s what console streaming is. It is streaming from your console out of your home, the games that you own to your phone.


In the end, how you play is going to be the same. You’re going to be sitting there on a phone, you’re going to have a controller in your hand, and you’ll be able to play those games. Console streaming means the source of those games is your Xbox at home; for xCloud, the source of those games is us. The end user experience, I want to be the same. I want to connect to Xbox Live, the games that I have access to, my friends, and I want to play wherever I go.


So game streaming is free... 
Yes.

















 
The Witcher 3 has sold more than 20 million copies


The Witcher 3 is making its way over to Switch, which is neat but not really in our wheelhouse, but accompanying the news of the port are sales figures for the series as a whole, as well as the third installment. Not surprisingly, they're quite high. 

40 million copies of the series have been sold, which started in 2007 with an ambitious but incredibly buggy RPG built using a modified version of the engine from Neverwinter Nights, though you'd never know to look at it. 

The Witcher 3 is by far the most successful of the trilogy, apparently accounting for more than half of the series' sales. That puts it at over 20 million, an astronomical number for one game. It's a lot, but The Witcher 3 doesn't even scrape into the top ten best-selling games, and it probably doesn't make the top 20, either. Minecraft, PUBG and GTA 5 are all far above it, with the first two both selling more than 100 million copies. As for RPGs, Skyrim, Diablo 3 and various Pokemon games have still sold more. 

https://www.pcgamer.com/the-witcher-3-has-sold-more-than-20-million-copies/

 
Come lancio (prima week) sarà nel range dei 7-10 milioni. Non meno

 
[No message]
 
Ci sono dati su MK11, soprattutto in versione switch?

No perché è appena uscito e vedo che è già in sconto su eshop e solitamente cose del genere non sono un bel segnale

 
Ci sono dati su MK11, soprattutto in versione switch?

No perché è appena uscito e vedo che è già in sconto su eshop e solitamente cose del genere non sono un bel segnale
E' in sconto dappertutto...l'eShop non è più quello di prima 

 
Ultima modifica da un moderatore:
Quindi devo dedurre che sia andato globalmente al di sotto delle aspettative?
Nope, miglior lancio di sempre per la serie. Per quanto riguarda la versione Switch, ha debuttato al primo posto negli NPD di Aprile

Devi dedurre che ormai moltissimi giochi vengono scontati presto, alcuni già al D1 col preordine

 
[No message]
 
Square Enix eyes its own subscription service




Square Enix is the latest AAA games studio that wants to launch its own subscription service.

The Final Fantasy publisher tells GamesIndusry.biz that it's only a consideration for now, as it's also working with Xbox on Game Pass, as well as other gaming subscription services.

"We are exploring at present both possibilities," Square Enix president Yosuke Matsuda told GamesIndustry.biz at E3. "And we do already provide games for Microsoft's Game Pass. But at the end of the day, the direction that we're thinking about is having a channel of our own."

The bigger games publishers are increasingly launching their own subscription services, including Ubisoft and EA, primarily because the likes of Game Pass doesn't currently offer strong enough commercial upsides. Indeed, multiple AAA publishers - including Take-Two CEO Strauss Zelnick - have dismissed the business model for their biggest games.

"That's true," Matsuda continued. "But at the same time that would require significant preparations and investment. We'd also have to consider whether or not it will work well solely including our own catalogue titles. At present, as I say, we are offering our games on multiple subscription services, including Microsoft's. But eventually I do think that we need to get to the point where we have enough insight that we can build our own service."

https://www.gamesindustry.biz/articles/2019-06-13-square-enix-eyes-its-own-subscription-service
:ahsisi:

 
NPD's Mat Piscatella has put out a blog detailing predictions for game industry heavy-hitters for the rest of the year, and he sees Nintendo coming out on top. Check out a summary of details from Piscatella's blog below.

- Nintendo will be the best-selling publisher of the year 
- Piscatella says "Switch is the most important piece of video game hardware in the market right now." 
- expects hardware sales to continue in strength 
- sales driven largely by Pokemon Sword & Shield

Piscatella also shared predictions for the top ten software titles for 2019, which you can find below.

1. Call of Duty: Modern Warfare^ 
2. NBA 2K20 
3. Madden NFL 20^ 
4. Borderlands 3^ 
5. Star Wars: Jedi Fallen Order^ 
6. Mortal Kombat 11 
7. Tom Clancy's Ghost Recon Breakpoint^ 
8. Death Stranding 
9. Kingdom Hearts III 
10. Super Mario Maker 2*

 
NPD's Mat Piscatella has put out a blog detailing predictions for game industry heavy-hitters for the rest of the year, and he sees Nintendo coming out on top. Check out a summary of details from Piscatella's blog below.

- Nintendo will be the best-selling publisher of the year 
- Piscatella says "Switch is the most important piece of video game hardware in the market right now." 
- expects hardware sales to continue in strength 
- sales driven largely by Pokemon Sword & Shield

Piscatella also shared predictions for the top ten software titles for 2019, which you can find below.

1. Call of Duty: Modern Warfare^ 
2. NBA 2K20 
3. Madden NFL 20^ 
4. Borderlands 3^ 
5. Star Wars: Jedi Fallen Order^ 
6. Mortal Kombat 11 
7. Tom Clancy's Ghost Recon Breakpoint^ 
8. Death Stranding 
9. Kingdom Hearts III 
10. Super Mario Maker 2*
Immagino che Pokemon non sia nella previsione perché conta le due versioni come SKU differenti.

 
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