Rubrica Cose che non sai sui Retro Giochi

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Niente sequel:

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Maui Mallard in Cold Shadow

According to Oliver Wade a sequel to Maui Mallard was planned, some animations for the sequel were made, along with a new character line up for the game, but Disney wasn't interested in funding a sequel after the mediocre success of the original. Oliver doesn't remember what the story would have been other than that it would have involved zombies, pirates, plant people, and sea monkeys.
 
Un progetto molto diverso :ahsisi:

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Revenant Wings was first conceived as a title unrelated to Final Fantasy XII. Director Motomu Toriyama had noticed the success of the Nintendo DS with casual gamers and wanted to create a "My First Final Fantasy" experience for the console that could be enjoyed by anyone.
 
Creati da Miyamoto in persona :yeahmini:

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Star Fox 64's infamous Killer Bee enemies were actually designed and implemented by Shigeru Miyamoto himself. Miyamoto wanted to include them throughout development and after insisting upon it, he was told by the development team to design the enemy himself. He then drew up three different designs and asked which one the team would utilize in-game, with the final design being used near the end of development.
 
Differenze:

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Captain Commando

If the player lands a lethal blown with Captain Commando's flamethrower or similar fire attacks the enemy will burn until they turn into ash. This does not happen in the SNES version, where the burned enemies stay on the ground before dissapearing.
 
Quante belle serie abbandonate... :sadfrog:

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While Power Stone might be one of the few Capcom games not to suffer from Capcom Sequel Stagnation, this sadly means that they pretty much completely abandoned the series after second game. Aside from a port for the PSP Capcom has shown no interest in ever revisiting this franchise, they even rarely represent it in their crossover games. It seems that Capcom was determined to let the series die along with the Dreamcast.
 
Altri spelling :shrek:

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Goht is also referred to as Ghot in the The Legend of Zelda: Majora's Mask — Official Perfect Guide by Versus Books.However, as this contradicts the name given in Majora's Mask, it is not considered Canon.
 
La nascita di The Dig? Tutto iniziò con Indiana Jones. :gogogo:



1989
Steven Spielberg in persona telefona spesso al team di Indiana Jones and the Last Crusade per capire come superare alcuni passaggi insieme a suo figlio. In una telefonata con Ron Gilbert, Steven esprime il suo desiderio di coinvolgere la Lucasfilm Games in un'idea che frulla nella sua mente da parecchio tempo, quella di The Dig.
Dì lì a poco Lucas organizza un incontro, al quale partecipano lui stesso, Steven Spielberg, Noah Falstein, Ron Gilbert e un apprendista Dave Grossman. Steven comincia a proporre la sua storia. È un abbozzo di sceneggiatura per la serie televisiva Storie incredibili: un gruppo di astronauti finisce su uno strano pianeta e vi rinviene le rovine di una costruzione, che si scopre alla fine essere un elemento architettonico di Disneyland. Siamo in realtà nel futuro e gli esploratori hanno scoperto il nostro passato! Siccome però Steven è un fiume in piena e il brainstorming è partito, lui stesso contamina l'idea con i temi trasmessi da due film che ha sempre amato. Nel Tesoro della Sierra Madre la ricerca di un tesoro metteva alla luce mentalità differenti, mentre in Il pianeta proibito degli astronauti si imbattevano in un planetoide misterioso.
L'apporto di Grossman al brainstorming è praticamente nullo, dal momento che è solo un assistente al design. Intimidito da Lucas e Spielberg, non riesce a dire nemmeno una parola (ma confessa di essere riuscito a sbriciolare tragicamente una merendina servita come snack!).
 
Ultima modifica:
Easter egg removed :sadfrog:
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In the game, there is a cat-girl enemy named Felicia that looks and acts like the character from Darkstalkers. This enemy was replaced with the recurring enemy, Nekomata, in the PSP remake.
 
Jacob l'acrobata

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If the player is on a mission with Little Jacob and both get into a convertable car while Jacob is smoking, a glitch will occur where Jacob jumps into the car without using his arms.
 
è tornato :coosaa:

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In the mission, "Dead Man's Treasure", The End from Metal Gear Solid 3: Snake Eater makes a cameo by "contacting" Big Boss from the grave via the Codec (frequency 0.00).

 
Per nulla sottile ma esilarante :eee:

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During the Assault on the castle in the game's Prologue, a dead body can be found near the large iron gates to the castle. The body is wearing a white, hooded cloak tied with red and brown garments and it appears that the cause of death was falling from a great height into a cart of hay. Geralt comments upon finding the corpse: "Hmm... Guess they'll never learn.", and then receives one point in the Assassination Attribute. This is a reference to the first Assassin's Creed game and its protagonist, Altaïr.
 
Strane figure:

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Super Mario Galaxy 2

In the beginning of Shiverburn Galaxy, you can see odd, alien figures in the backgound. The name of the image in the game's files is "HellValleySkyTree."
 
Fino a tempi molto recenti

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Following release of The Forgotten Sands games, the Prince of Persia series was officially put on hold in early 2013
 
Tagli

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Early in development of the game, there were plans for a Bunko (fraud) and Burglary desk consisting of upwards of 11 cases for Cole to solve. This desk was ultimately omitted from the game, as the game wouldn't fit the file capacity of a blu-ray disc, never mind a dual-layer DVD.
 
Oggetti inutilizzati:

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Golden Sun

There are four unused items in the game's memory obtainable only through GameShark codes or debug rooms:

• Masamune: A Long Sword-class Artifact weapon, increases base attack by 115 and has no unleash effect. It has a unique graphic that is not seen legitimately in either this game or Lost Age.
• Sol Blade: A Long Sword-class Artifact weapon, increases base attack by 138 and has no unleash effect. Its 138 attack power is the highest out of any weapon in this game, surpassing even the 135 attack power of the Gaia Blade, this game's ultimate weapon.
• Kusanagi: A Light Blade-class Artifact weapon, increases base attack by 135 and has no unleash effect.
• Mysterious Robe: An Artifact robe, increases base defense by 40 and has no secondary effect.

Most of these items became proper, fully-coded items in the game's sequel, Golden Sun: The Lost Age
 
La via del Bushido per colpi più potenti :saske:

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Un indicatore a forma di drago che cambia colore rappresenta il bushido del protagonista, novità rispetto ai due giochi precedenti; con un livello di bushido alto si ha più efficacia in combattimento. Il bushido si guadagna sconfiggendo i nemici, specialmente se si combattono con la loro stessa arma o a mani nude. Si perde invece un po' di bushido se si lascia una schermata senza combattere l'avversario.
 
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