Ufficiale PC Cyberpunk 2077 | CD Projekt Red | Welcome to Night City, chombatta!

The Raid, se a quello ti riferivi, è una mia grave mancanza, lo so, devo ancora rimediare. :asd:  Faccio un pensiero anche ai seguiti di John Wick, Keanu è sempre figo comunque.

Chiudo chiudo, non bananatemi.

 
You are breathtaking edition

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Dovevano mettere la statuetta di Johnny invece di V.

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Questa collector la prenderei al d1 :asd:  

 
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:predicatore:

Messaggio nascosto come al soilto, nel video dell'unboxing della Collector's Edition:

Finally, after months of preparation, we can share with you two big things we have been hard at work on — CP2077's cinematic story trailer and a brand new gameplay demo!

Yes, yes, we know — for now, the demo is only available to the lucky ones who managed to get tickets to E3 and the rest of you will have to wait until gamescom or the public dev Q&A unveiling stream at PAX in August.

Yeah, we can already feel the bashing you're gonna give us online :(. "Why are you not treating us fair", "why is the gameplay not being released right away?".

The reason is we want to make the most out of the months of work we put into the demo and first showcase gameplay live at E3 and gamescom.

Releasing gameplay right away would make the gamescom presentations pointless and would significantly limit our chance to build hype. Why do we need to build hype? To get more gamers interested in CP2077 and, hopefully, convince them to give it a go.

We are putting our hearts and souls into making CP2077 a great game and we would like as many gamers as possible to find out about it and experience its amazing story.

Also, hype can turn into sales (after all, we are not a charity), and good sales allow us to grow, take creative risks and deliver new, great games for you to enjoy.

And let’s not forget about one more super important announcement — the release date. Less than a year from now, on April 16th, 2020, you’ll finally be able to sink your teeth into Cyberpunk 2077.

As you probably noticed, we prepared 2 editions of the game. Why only two? Because when we pre-order ourselves, we don’t like to go to Wikipedia to compare content. We have a simple deal: there’s the standard edition, the one we think most gamers will choose, and a limited Collector’s Edition. While we're pretty proud of the CE, we'd like to turn your attention to that first one.

Why? Because we have really maxed out the physical capacity of the box with goodies. We think this raises the bar for "standard" and we hope you'll think so, too. Also, since pre-orders are live, you might be wondering if there’s any point in placing an order now.

Yes, if you want to give us some extra support. Pre-orders help us build anticipation — the more copies you pre-order, the more likely it is for us to get retail (both digital and physical) behind the game.

Therefore, if you like what you see, we will appreciate you "voting yes" for CP2077 with a pre-order. If you are still hesitating though, we would rather you wait for more materials or reviews. Our goal is for you to truly enjoy CP2077 and not regret a pre-order.

Take care and looking forward to seeing you in Night City! CD PROJEKT RED team

 
Ultima modifica da un moderatore:
Ribadisco: non vedo l'ora di sentire la soundtrack.

E ora la cosa si fa ancora più interessante.

 
Messaggio chiaro e cinico, ma loro si sono conquistati la possibilità di poterlo fare. 

 
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Ultima modifica da un moderatore:
We have a simple deal: there’s the standard edition, the one we think most gamers will choose, and a limited Collector’s Edition. While we're pretty proud of the CE, we'd like to turn your attention to that first one.

Why? Because we have really maxed out the physical capacity of the box with goodies. We think this raises the bar for "standard" and we hope you'll think so, too. Also, since pre-orders are live, you might be wondering if there’s any point in placing an order now.
Questa parte qui, quello di cui parlavo con altri
La Limited Edition, che a conti fatti è e costa quanto una standard, sembra avere un rapporto qualità prezzo fenomenale e, dopo davver tanto tempo, torno a comprare un edizione fisica perché sembra essere imperdibile :sisi:

 




:rickds:

CD Projekt Red has announced the bonuses for the game and everyone who buys a copy of Cyberpunk 2077, standard or collector’s version, will receive a digital copy of Cyberpunk 2020!

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We’ve had a few questions. Why Cyberpunk 2020 and not the upcoming Cyberpunk Red?

Cyberpunk 2077 is being made by fans of Cyberpunk 2020. They played the game and it inspired them. Fond memories of stalking the streets of Night City is what led to the decision to make Cyberpunk 2077.

When it came time to decide what shipped with the video game, CD Projekt Red insisted on providing everyone who played their new creation with the tabletop RPG which led to this amazing project. It is, in short, an homage.

And we think that’s awesome.

https://rtalsoriangames.com/2019/06/10/why-yes-keanu-reeves-is-chippin-in/

 
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Ma quindi le collector finite sono? Confermato?

 
Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game, and will have unprecedented choice on how to tackle missions and scenarios. And of course, everything will play out at an incredible level of detail, beyond anything previously seen, just as it did in The Witcher 3: Wild Hunt.

For Cyberpunk 2077, we’ve partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the game.

“Cyberpunk 2077 is an incredibly ambitious game, mixing first person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell this story. We believe the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers,” said Matt Wuebbling, head of GeForce marketing at NVIDIA.

For a first look at real-time ray tracing in Cyberpunk 2077, check out these exclusive 4K gameplay screenshots:
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“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

If you happen to be at E3, swing by Booth 1023 in the South Hall to check out real-time ray tracing in action in the latest Cyberpunk 2077 E3 demo presentation.

https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/

 
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Screenshots dalla nuova demo!

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This is a brand new 45-minute chunk of gameplay, packed full of new details and interesting things to pull out. Here's what we've learned:

  • The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.
  • "Once we're ready to show this to the public, we will."
  • Cyberpunk is a narrative-driven open-world action RPG.
  • They're going to focus on the gameplay mechanics this time.
  • Roughly 50 minutes of brand-new gameplay will be shown.
  • You play as V.
  • The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.
  • He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)
  • V is getting help from a group of "net-runners" named the Voodoo Boys.
  • You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.
  • Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"
  • When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.
  • We're moving through a huge crowd in a chapel as a preacher gives a sermon.
  • When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.
  • The contact directs you to a butcher shop to ask for someone named Placide.
  • Graffiti on the wall says, "Where's Johnny?"
  • The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.
  • There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.
  • You meet Placide, who then leads you somewhere to give you a job.
  • We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.
  • Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.
  • A rival gang called the Animals have moved into a rundown mall called the GIM.
  • We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.
  • There are lots of shops to find, and more stuff unlocks as your street cred goes up.
  • This character is getting netrunners' stuff since in this case we're playing as a netrunner.
  • To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.
  • There are lots of clothing customization options.
  • We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.
  • Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.
  • We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.
  • You'd taken a bullet to the brain at some point and the chip supposedly stopped working.
  • Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.
  • Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.
  • Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.
  • Now Placide is also talking to you through your head. It's getting crowded in here.
  • There's a fully dynamic day and night cycle. Sunset looks nice.
  • We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.
  • You can change the radio to listen to different stations and can swap between first and third-person perspectives.
  • You can travel across the whole world freely and seamlessly with no loading screens.
  • We meet up with some Voodoo Boy lookouts outside the GIM mall.
  • We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.
  • The Animals value strength and drink something called "juice" that makes them crazy strong.
  • As we sneak by guards, they all have "18" next to their names – most likely a level indicator.
  • Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.
  • V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.
  • We're looking for the high-tech van now.
  • We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.
  • "Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!
  • There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!
  • There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.
  • We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.
  • We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.
  • We found the van!
  • Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.
  • We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.
  • This opened a new path that skipped the guys we had to sneak by entirely.
  • Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.
  • We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.
  • You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
  • Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.
  • There's some cool, bloody feedback when hitting people.
  • We just went on a crazy killing spree!
  • We shot a dude in the knee and it made him limp.
  • Now we're switching back to wimpy old netrunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.
  • That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar or slice them up like crazy up close.
  • Perks also affect dialogue options.
  • We are now going after the netrunners from Netwatch who're behind this.
  • We're back to using that SMG, and we hacked a turret to fight for us.
  • Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.
  • We used a buff to move faster.
  • We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.
  • She's not done yet: she grabbed and hacked us.
  • If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.
  • The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
  • After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.
  • NPCs will interject with quick lines while they wait for you to choose a dialogue option.
  • Brigitte is back with Placide when we get there, and she knows about the chip.
  • We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.
  • Alt was the first person to make themselves into a fully digital consciousness.
  • Brigitte leads you to the heart of the Voodoo hideout.
  • We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.
  • Unraveling the mystery of the chip is a big part of the plot.
  • And with that, the demo is over!
  • You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.
  • We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.
  • You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.
  • We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.
  • A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.




https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demo

 
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Ultima modifica da un moderatore:
Da un'Intervista di Gamespot:

  • Keanu Reeves was approached about 1 year ago.
  • 25 minute long gameplay presentation at the E3 public booth.
  • 50 minute press exclusive gameplay demo at E3.
  • Will show to everyone else when it's ready.
  • Buildings with multiple floors add a large amount of space and verticality to what might normally not seem so large.
  • The new demo is in Pacifica, a failed touristic district, and one of the most dangerous places.
  • Pacifica is much less populated and has no one standing authority.
  • District differences are reminiscent to the differences between areas in W3 such as Skellige and Novigrad, including enemies.
  • 3 pillars to make the game. Open world, gripping narrative, and freedom of gameplay.
  • You play as your own character, fully customized. These customizations, as well as additional "perks" will change your playthrough due to contextual dialogue options.
  • Example: Cyberninja - higher reflexes, higher melee skills, stealth gameplay, the ability to play the game without killing a single enemy. Roleplay your own fantasy.
  • Freedom of gameplay is a key difference between CP 2077 and W3.
  • What makes this game a CDPR RPG is the ambition of the game. This is a similar jump in quality compared to the differences between W1, W2, and WE.
  • Seems very interested in taking the system that was found in Mass Effect, using your background to effect your gameplay and story, and expanding on that to give a more distinct experience to everyone.


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