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Dark Souls | Dark Souls Remastered Disponibile |

Kaname

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Figo :alex90:

Il drago rosso sul ponte mi ha fatto tornare in mente le prime imprecazioni giocando a Demon's Souls :pffs:

 
S

Shikigami

Figo :alex90:Il drago rosso sul ponte mi ha fatto tornare in mente le prime imprecazioni giocando a Demon's Souls :pffs:
Quelle che sto vivendo io //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Spero nasca qualcosa di più epico di Demon's Soul O:

 

Igniz83

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Presto il gruppo notturno Cloud - Igniz - Legna tornerà :unsisi:
Era ora,bisogna giocare per notti intere.:leon:

Figo :alex90:Il drago rosso sul ponte mi ha fatto tornare in mente le prime imprecazioni giocando a Demon's Souls :pffs:

Quelle che sto vivendo io //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Spero nasca qualcosa di più epico di Demon's Soul O:

Un certo sito concorrente europeo ha il trailer...ed è già capolavoro!O_o

In attesa di un link valido da youtube..-_-

 

Phraengo

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Madonna.

 

Igniz83

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supremo capolavoro annunciato...//content.invisioncic.com/a283374/emoticons/hail.gif

gli ambienti e i personaggi sono molto più dettagliati e le animazioni sembrano migliorate..//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 

Phraengo

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supremo capolavoro annunciato...//content.invisioncic.com/a283374/emoticons/hail.gif
gli ambienti e i personaggi sono molto più dettagliati e le animazioni sembrano migliorate..//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
Sticazzi, il design dei mostri è epico.

 

Jun Seba

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pronto per un'altra speed run

 

Igniz83

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"You might laugh because you die so much," Hidetaka Miyazaki, the producer at From Software who worked on Demon’s Souls, joked before showing up the spiritual successor, Dark Souls. The hands-off demo began on castle grounds with a conveniently placed orb containing a great sword. In the distance we saw a sleeping dragon guarding another treasure. Players can wake the dragon up, fight it, and procure the treasure. Since this was still early in the game, Miyazaki said it was best to tiptoe around it. The knight fought an undead soldier who relentlessly bashed the hero while Miyazaki was pointing out details about the dragon. Another undead warrior blocking a pass underneath the dragon threw firebombs.

Combat appears to be reminiscent of Demon’s Souls. "Tactical swordplay," Miyazaki said speaking of the system. Dark Souls has over one hundred different types of weapons each with their own style. The knight was armed with a standard shortsword, which wasn’t too slow or too long. While it was quite effective against the undead droves, it’s range could be an issue when battling a minotaur-like mid-boss.

This monster starts the fight by crashing onto a narrow castle path and charging at the player. At the same time, skeletons shooting arrows attack from behind. Miyazaki recommended to take care of the skeletons first by climbing a ladder to a narrow tower. After slaying the skeletons (and effectively stopping a long range attack), the minotaur approached the tower and jumped to the top of it, crushing the knight reveling in his minor victory. "There’s no safe place in Dark Souls," Miyazaki laughed. "My goal is to kill all players who think there is a safe zone in Dark Souls." Man and monster leapt of the tower and continued the fight on the balcony, but this time the knight switched to the great sword found at the beginning of the demo. The great sword is expectedly an unwieldy weapon. It lacks finesse, but makes up for its slow strikes with heavy damage and long range. It’s possible to defeat the minotaur in a face to face fight. There is a more strategic suggestion, however, you can do a ledge jumping downward slash from the top of the tower to the minotaur’s back. Levels are designed for players to take advantage of the environment during fights. I suppose there is no safe zone for monsters in Dark Souls either.

Leaving the castle grounds, Miyazaki showed a foggy forest and then a level he called "Underground Hell." The character in this level had a samurai-feel and was standing right next to lava. We caught a glimpse of enemies staring in the distance. Miyazaki also pointed out areas in Dark Souls have vertical layers. Players can smash barrels, open ledges, and jump off them to explore new areas. Sometimes falling, Miyazaki explained, can put players in a more difficult spot.

The final area Miyazaki revealed was the development team’s favorite, Trap Road. As soon as the knight stepped into this level he was greeted with an auto-firing arrow trap and a snake-man (with a slithering head) carrying a scimitar. In the next few rooms, I saw a narrow bridge with swinging guillotines passing by. The trap hit the character and threw him into a level below with even more traps. Miyazaki said if players don’t fall for traps they may miss out on some parts of the world.

But, Miyazaki wouldn’t show anymore traps. He wants to keep those a secret so players will feel surprised and frustrated when they play Dark Souls this holiday season.

Descritti i primi momenti di una demo..:cry:

 

Phraengo

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Voglio T_T

 

Vastman

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Ho amato DS, e questo sembra addirittura migliore :phraengo:
Be' sarebbe il colmo se non lo migliorassero!

 

Vastman

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Beh non tutti i sequel sono migliori del primo, anzi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
E infatti non ci rimani male se è meglio il primo?

 

Igniz83

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Game director Hidetaka Miyazaki recently highlighted some of Dark Souls’ more unique powers, and the keyword here seems to be “versatility.”
For instance, one spell turns you into a hulking, practically stationary iron man (not, unfortunately, to be confused with the Iron Man), hugely boosting your defense at the expense of mobility.

Or you can turn into a vase. An ordinary, non-genie-filled vase. It’s infinitely breakable, sure, but it also takes a page right out of Metal Gear Solid 4′s book. Similar to the way Snake was able to blend in with a group of statues, Dark Souls will grant you near-invisibility when you plop down next to a row of vases. From there, you’ll be able to mount a surprise attack against your unsuspecting foe.

All told, it sounds hilariously entertaining. Let’s just hope Link never finds his way into the game.
Ci si può trasformare in un vaso per sfuggire ai nemici o diventare statue di ferro per aumentare in modo esagerato la difesa..//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 

Legna

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Ci si può trasformare in un vaso per sfuggire ai nemici o diventare statue di ferro per aumentare in modo esagerato la difesa..//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
A conti fatti risultano delle variazioni della magia che rendeva quasi invisibili e la Warding unita alla condizione di quando il proprio peso era troppo elevato.

La prima indubbiamente potrà essere alquanto interessante per il PvP se è stato migliorato rispetto a Demon's Souls, detto questo attendo di vedere anche le altre magie normali, dopotutto è piuttosto ovvia la classe a cui apparterrà il mio personaggio.

 
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