PS4 Destiny

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Update Online

 


Changelog


2.2.0 - The One about the April Update.
Oryx may have been defeated but many Taken remain and the denizens of the Reef are seeking revenge for their loss. Travel to Vestian Outpost in the Reef to speak with Variks about rumors of a new Taken threat. Test yourself against new challenges within the Prison of Elders.

Light

Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level

The following activities and items have been adjusted to include 335 Light items:

Prison of Elders Passage Challenge Ticket

Crucible Weekly

Court of Oryx Tier 3 Artifacts

Trials of Osiris

Iron Banner

Unique Items from the Vanguard Heroic Strike Playlist

Exotic Engrams

King's Fall Heroic

The following activities and items have been adjusted to include 330 Light items:

Weekly Nightfall Strike

Faction Packages

Trials Bounties

The following activities and items have these changes:

King's Fall Normal will drop up to 320 Light items

Prison of Elders Level 41 drops up to 320 Light items

Legendary Engrams max Light increased to 310

Rare Engrams max Light increased to 310

Rare Items (dropped from remaining activities) max Light increased to 310

Infusion will now grant 100% of the Light from the infused item

Activities

Prison of Elders

New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320)

Elder's Sigil Passage Tickets can be picked up directly from Variks

Prison of Elders Weekly Bounties have been added and can be picked up from Variks

New! Added Level 41 Prison of Elders playlist (Recommended Light 260)

Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies

Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements

Keys are no longer required to open the Prison of Elders chest

Keys can now be used directly from inventory to provide House of Judgement faction reputation

Variks' inventory has been updated

Tokens of Flight, Identity, and Judgement are no longer needed to purchase items

Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation

Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction

PvE Activities

Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles

Strikes

Added the following Strikes:

New! "Blighted Chalice" strike is now available in the normal & heroic strike playlists

The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists

Reputation gains have been increased for completing Strikes

Weekly Nightfall

Increased Activity Level of Weekly Nightfall Strike (Recommended 320)

Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received

King's Fall

Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties

Patrols

Reputation gains have been increased for completing Patrol objectives

Classes

For a detailed review of class changes in 2.2.0, watch our live preview.

General

The player's Resurrection mechanic has been adjusted:

Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters)

Increased the base time to Resurrect by 0.25 seconds

Overshield has been adjusted so that it takes precision damage modifiers (previously it did not)

Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%)

Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent

Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost

Hunter

Nightstalker

Fixed an issue where summoning the Ghost while evading would interrupt Shadestep

Warlock

Voidwalker

Melee: Energy Drain

Increased grenade recharge bonus scalar (by +100%)

Reduced grenade recharge duration to 2 seconds (was 5 seconds)

Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)

Life Steal: Now triggers when damaging an enemy with Energy Drain

Soul Rip: Now triggers when damaging an enemy with Energy Drain

Passives

Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy

Sunsinger

Melee: Scorch

Flame Shield: Now increases the cooldown of Scorch (by +33%)

Flame Shield: No longer maximizes player armor for its duration

Flame Shield: Removed + 1 Armor stat

Solar Wind: Now reduces the cooldown of Scorch (by +66%)

Solar Wind: Added +1 Recovery stat

Brimstone: Now reduces the cooldown of Scorch (by +66%)

Brimstone: Explosion damage increased (by +86%)

Super: Radiance

Increased grenade energy regen by 1-3 grenades (depending on discipline)

Song of Flame: Increased allies' grenade regen (by +60%)

Fireborn: Reduced Radiance duration when Fireborn is active (-28%)

Passives

Sunburst: Now guarantees an Orb of Light on kill

Stormcaller

Melee: Thunderstrike

Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)

Super: Stormtrance

Landfall: Damage reduced (by -17%)

Landfall: No longer blinds nearby players

Passives

Pulsewave: Added +1 Recovery stat

Feedback: Removed +1 Armor stat

Transcendence: Reduced bonus time in Stormtrance (by -17%)

Transcendence: No longer removes the cost of actively throwing Arc lightning

Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)

Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)

Weapons

For a detailed review of weapon changes in 2.2.0, read the full Update Preview.

Auto Rifles

Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%)

Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%)

Improvement to hip fire accuracy

Pulse Rifles

Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%)

Hand Cannons

Increased Hand Cannon inventory ammo

Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent

Shotguns

Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

See Crucible Section

Snipers

Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

See Crucible Section

Increased base zoom distance on the lowest Zoom scopes

Medium to long range scopes remain untouched

Added 2 frames of zoom time to sniper zoom

Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)

Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care

Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles

Fusion Rifles

Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles

Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.

Sidearms

Fixed an issue where ammo persisted through deaths when switching Secondary weapons

Machine Guns

Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates

Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats)

Swords

Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly

Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost

Sword Heavy attacks now have improved damage networking

Exotic/Legendary Weapons

All King's Fall Primary Weapons

Increased reload speed on all King's Fall Raid primary weapons

Anguish of Drystan

Increased Stability base stat (by +12%)

Black Spindle

Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly

Increased Optics base stat to reflect global Optics changes

Dreg's Promise

Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"

Increased projectile Tracking strength

Reduced Rate-of-Fire base stat to compensate for increased Tracking

Reduced Damage (by -40%) to compensate for increased Tracking

Reduced Damage falloff to match Sidearm range

Hakke Sniper Rifle

Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk

Hawkmoon

Fixed an issue where the tooltip incorrectly displayed Holding Aces twice

Increased Range base stat (by +10)

Hereafter

Increased Optics base stat to reflect global Optics changes

Icebreaker

Increased Optics scope zoom (to +6x)

Reduced Handling base stat to the lowest value for Sniper Rifles

Reduced Target Acquisition base (by -25%)

Fixed an issue where ammo persisted through deaths when switching Secondary weapons

Last Word

Removed bonus damage applied from The Last Word perk

Lord of Wolves

Reduced ammo inventory to reflect base Shotgun ammo changes

MIDA Multi-Tool

Removed high caliber rounds from intrinsic behavior

Omolon Sniper Rifle

Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk

Patience & Time

Increased Optics base stat to reflect global Optics changes

Queenbreaker's Bow

Reduced ammo inventory to reflect base Sniper ammo changes

Quillim's Terminus

Reduced Ammo inventory base stat (by -15)

Reduced Stability base stat (by -9)

Stillpiercer

Increased Optics base stat to reflect global Optics changes

Suros Regime

Increased Range bonus granted by Focus Fire perk to 45 Range

Spinning Up now activates (4 shots) later in the magazine

Telesto

Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn

Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets

The Chaperone

Fixed an issue in which precision damage was clamped and not scaling up to the intended amount

Precision damage now correctly scales when The Roadborn perk is active

Thorn

Reduced Thorn DoT to 4 ticks (was 6)

Reduced the amount of damage players receive per tick in Crucible (by -50%)

Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned

Vex Mythoclast

Reduced Damage base stat to compensate for improved Stability (by -13%)

1000 Yard Stare

Reduced Ammo inventory base stat

Perks

Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation

Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)

Aggressive Ballistics: Reduced Stability stat to -20 (was -10)

The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps

Rescue Mag: Fixed an issue where the perk triggered on stowed weapons. Perk now only activates when the weapon is in hand

Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible

Armor

General

The following Year 1 Armor Exotics have been converted for Year 2:

ACD/0 Feedback Fence

The Glasshouse

Eternal Warrior

Khepri's Sting

Lucky Raspberry

ATS/8 ARACHNID

Sunbreakers

Purifier Robes

Exotic/Legendary Armor

Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles

Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote

Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)

Crucible

General

The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible. We will be continuing to monitor usage in both PVE and PVP.

Players begin games with Special ammo.

Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.

Ammo spawn conditions have been changed for all modes except Elimination and Mayhem:

Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)

Heavy ammo spawns after 5 minutes, only once per match

Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)

This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).

Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)

Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles

Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic "Vehicle Kill"

The "Ace" Elimination medal now requires wiping the enemy team in 20 seconds or less

Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches

Increased Legendary item drop rate for completing Crucible matches

Increased Reputation gains completing Crucible matches

Quests & Bounties

Fixed an issue where players were incorrectly receiving credit for the quest "Draw From the Void" outside of the Crucible

Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match

The Crucible bounty "Trial Run" will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris

Playlists

Control

Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron

Maps removed: Bastion, First Light, and Skyshock

Elimination

Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived

Inferno Rumble

Reduced score to win from 2000 to 1500

Mayhem Rumble

Reduced score to win from 35000 to 25000

Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement

Iron Banner

Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks

Rank package rewards have been adjusted:

Increased Rank 3 package Artifact to 320 Light

Increased Rank 5 package Ghost to 320 Light

Rank 5 packages can now reward items from the current event

Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity

Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items

"Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500

"Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete

Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given

Fixed an issue where the Iron Banner ship was missing a part of its frame

Trials of Osiris

Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40

"His Eye Upon You" bounty may now be repeated daily with easier requirements:

Reduced the match completion requirements to 7 matches (was 10 matches)

Reduced the Fireteam kills requirements to 50 kills (was 75 kills)

Maps

Cathedral of Dusk

Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map

Crossroads

Fixed an issue where players could get stuck out of environment if they fell off behind capture point "B"

Fixed an exploit where players could hide in a spot outside of the normal play area

Frontier

Fixed an issue where players could get stuck on concrete sacks near capture point "B"

Fixed an exploit where players could reach an unintended advantageous position

Memento

Adjusted Rift spark location for better balance

Pantheon

Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map

Items

General

An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots

Mystery Bags can now be previewed before opening to look at the list of potential contents

Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages

Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages

Abandoned Quest Kiosk has been added to the Reef

12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)

Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag

Fixed an issue in which Crimson Days ghosts could not be previewed

Fixed an issue in which Raid ghosts could not be previewed

Sterling Treasures

Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:

Logging a character into the game

Completing the Level 41 Prison of Elders

Completing a match in the weekly featured Crucible playlist

Items found Inside:

Taken Gear (Vanity)

Chroma

Reputation Buffs

Chroma

Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items

Chroma can be applied to many armor sets:

"Spektar" Armor Set can be found within the Sterling Treasure boxes

These specialized sets can be found in the Crucible/Vanguard reputation packages:

"Spektar Pandion" Titan Superior Gear

"Spektar Aspriet" Hunter Superior Gear

"Spektar Haliaetus" Warlock Superior Gear

These specialized sets can be found in their respective reputation packages:

"Spektar Heliopause" Dead Orbit Gear

"Spektar Infinite" Future War Cult Gear

"Spektar Kallipolis" New Monarchy Gear

Chroma can applied to many weapons:

These Fallen weapons can be found in House of Judgement reputation packages:

"Hand of Judgement" Scout Rifle

"Stolen Pride" Hand Cannon

"Crow's Eye" Sidearm

"Soulstealer's Claw" Auto Rifle

"Aegis of the Reef" Pulse Rifle

These Queens Faction weapons can be found in Prison of Elders:

"Final Duty" Pulse Rifle

"Her Revenge" Hand Cannon

"Her Memory" Auto Rifle"

"Lethe Noblesse" Scout Rifle

"Queens Choice" Sidearm

"Techeun Rage" Fusion Rifle

"Her Champion" Shotgun

"Her Fury" Sniper Rifle

"The Nightmare" Rocket Launcher

"Bane of the Taken" Machine Gun

UI

Players can now adjust their HUD transparency level from the Settings menu

Roster UI now sorts friends who are signed into a character above players who have not selected a character yet

Technical

Fixed a potential crash when using the Graviton Forfeit exotic helmet

Fixed a possible out of memory crash during King's Fall raid for PlayStation 3
 
patch deludente per chi si aspettava robe incredibili per il pve

tral'altro la prigione con i taken è la noia totale i round sembrano tutti uguali

e l'assalto nuovo è mehissimo

- - - Aggiornato - - -

la questione degli equip a pagamento è piu subdola di quanto sembrasse //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

uno pensava è p2w, paghi e cerchi il god roll e sei apposto, invece no //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

ebbene quando poi vai ad infonderlo con la roba per alzare la luce e rendere l'equip utilizzabile per qualsiasi cosa ti cambia i perk //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

cioè bungie ti fa pagare per avere un doppio rng perchè 1 devi droppare quello che vuoi 2 quando lo riforgi devi trovarlo con la roba che vuoi tu

non è chiaro se il perk cambiano ad ogni infusione, resta cmq una lezzata per chi spende soldi visto che non sa nemmeno cosa compra //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

ma la cosa ridicola c'è gente che sta sborsando dollaroni per sta roba

poi ci si chiede perchè non escono piu dlc decenti, stanno a fà soldi co ste merdate grazie all'idiozia della gente che li finanzia.

 
Ultima modifica da un moderatore:
I perk delle nuove armature non sono casuali, dipendono da cosa usate per infondere.

Inoltre le casse si prendono giocando, perchè shopparle? Purtroppo la gente spegne il cervello e compra, ma finché io posso ottenerle lo stesso giocando sti cavoli tanto alla fine non danno vantaggi.

 
Ultima modifica:
appunto cmq le armature in pvp sono sempre stato un fattore marginale

certo danno bonus di ricarica alle armi o puoi portare piu colpi ma non è che diventi *** se hai il set perfetto

aiuta certo ma non è fondamentale

se uno è bravo vince pure con la roba bianca di inizio gioco //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

il discorso è che per me le armature sono il preludio alle armi, e li ci saranno problemi perchè la differenza tra un eyasluna perfetto e uno di merd.a si sente eccome.

 
non so voi,ma dopo l'aggiornamento non riesco a giocare in miltiplayer,mi fa disconnettere 4-5 volte a partita,mi è capito anche facendo la storia,sul sito dell'assistenza il rimedio per l'errore baboon sarebbe solo quello di chiudere l'applicazione ed riavviare il gioco,ma non funziona,qualche consiglio raga?

 
Dopo le prigioni a 260 di ieri sera stavo già decretando il fiasco per il lato pve, ma poi oggi ho fatto le prigioni a 320.

E diamine, per la prima volta mi sono sentito a fare le prigioni al giusto livello di difficoltà ma senza neppure troppo stress, con una buona varietà tra un round e un altro.

Certo, il fatto che questa roba sia uguale settimanalmente e che sia da grindare è un enorme lato negativo, ma almeno non sono 5 ondate di corrotti o 5 ondate di gente dodici livelli sopra il tuo, con obiettivi frustranti da portare a termine durante il round.

 
Dopo le prigioni a 260 di ieri sera stavo già decretando il fiasco per il lato pve, ma poi oggi ho fatto le prigioni a 320.
E diamine, per la prima volta mi sono sentito a fare le prigioni al giusto livello di difficoltà ma senza neppure troppo stress, con una buona varietà tra un round e un altro.

Certo, il fatto che questa roba sia uguale settimanalmente e che sia da grindare è un enorme lato negativo, ma almeno non sono 5 ondate di corrotti o 5 ondate di gente dodici livelli sopra il tuo, con obiettivi frustranti da portare a termine durante il round.
E ci becchi anche belle esotiche!!ieri mi ha dato il signore dei lupi a 317,e oggi l'arco spezzaregine a 319!!!

 
Ciao, vedo che ora il cala la notte è salito a 320 di luce consigliata. Ma come difficoltà cambia molto?

Ho un titano 300 e se c'è qualcuno per la coop, si faccia vivo!

 
fatte un pò di risse e partite varie pvp e testato robe

allora

il nerf alle verdi si nota la gente sembra effettivamente "costretta" ad usare le primarie, se non si sta attenti puoi farti minuti interi senza verdi

le pesanti invece sembra un paradosso ma per me sono diventate ancora piu incisive nel corso di un match

perchè se sei punto a punto chi prende le uniche pesanti praticamente ha molte possibilità di vincere ed è difficile recuperare quelle 2 3 kill di differenza

continuo ad essere dell'idea che vanno tolte, infatti fino alle pesanti le partite sono equilibrate (ho giocato contro due ottimi giocatori in una partita e altre con un'altro bravo e fino alle pesanti eravamo sempre molto vicini come punteggi) poi si crea un solco tra chi usa sta roba op e chi no.

sulle armi per me c'è un problema di hitbox sui cannoni e pompa, a volte i colpi non vanno proprio

i cecchini sono molto piu lenti in ads e si nota tantissimo, per il resto chi era bravo ad usarli non avrà problemi particolari

i fusione buffati si ma non saranno mai competitivi a livello alto

una cosa che ho notato sono molte piu spade in giro e sopratutto falco lunare ovunque, ma vabbè è la novità diciamo del momento :rickds:

 
Ultima modifica da un moderatore:
Ciao, vedo che ora il cala la notte è salito a 320 di luce consigliata. Ma come difficoltà cambia molto?Ho un titano 300 e se c'è qualcuno per la coop, si faccia vivo!
Il cala è tosto, ma fattibile. Io l'ho fatto due volte con due gruppi diversi, basta usare la tattica giusta. Se mi vedi online invitami, se sono libero sarò felice di aiutarti, ma se sei a 300 sali un po' prima di fare il cala, tanto ora si fa subito visto che i drop sopra 300 sono aumentati notevolmente.

 
per il cala mettetevi nel tunnel e aspettate che spawnano la palla e i due taken cabal

fateli fuori e ripulite i lati e sparate al boss

semplicemente evitate di andare con tre cacciatori perchè cosi è quasi impossibile (ve lo dico per esperienza //content.invisioncic.com/a283374/emoticons/rJjoqET.gif)

serve almeno un titano bolla o uno stregone radianza per evitare problemi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Buongiorno a tutti!

Ieri ho recuperato Destiny a 5€ (la prima versione, senza il re dei corrotti) e scaricato il "generoso" aggiornamento da 19 giga.

Cosa devo aspettarmi come contenuti? È obbligatorio avere anche il DLC del re dei corrotti per trovare gente online?

L'ho preso più che altro per curiosità visto il prezzo ma è la prima volta che mi avvicino ad uno sparatutto con una forte componente online...in singolo c'è qualcosa da fare?

Ah se avete suggerimenti scrivete pure!

Grazie

Inviato dal mio Nexus 5 utilizzando Tapatalk

 
provate le prigioni nuove al 42. MAh che delusione, speravo fossero più impegnative come skolas, invece sono una passeggiata rapida e noiosa :sad2:

 
Dove trovo Destiny il re dei corrotti al miglior prezzo ? (anche siti inglesi )

Inviato dal mio SM-G925F utilizzando Tapatalk

 
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