PS4 Destiny

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Concept: Frank Capezzuto, Ryan Demita

3D Model: Jesse Hall

The Thunderlord is so dangerous a weapon that it poses an equal threat to the Guardian behind it as it does to the enemies that appear downrange. This heavy exotic is a foolish aberration, tinkered with in ways few can fully understand. The result of this meddlesome hubris is a beast you can barely control.

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Given the erratic nature of this augmented armament, it is decidedly rare. According to Art Lead Tom Doyle, the Thunderlord is a desperate measure on the part of a society that grew weary of being outgunned. “The ammunition is some kind of monster that they wouldn't normally use," Doyle warns. "The use of electro-static rounds over this amplitude has been prohibited due to their volatility.”

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Vital missions beg of some room to bend the rules. So far, Bungie devs have wielded this belt-fed menace on quests in Los Angeles and Cologne, Germany. On both occasions, it performed with explosive success. “Justin Hayward really brought the weapon to life with the lighting effects in the eleventh hour before E3,” recalls Doyle. “It is a great example of how vital effects are for exotic weapons in first person.”

It’s also a great example of how to delight a crowd.

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A Guardian gains the right to add the Thunderlord to their inventory by proving that they’re worthy of its firepower. Once earned, it will have to be put to prudent use before its full potential can be realized. After all, you don’t just deploy explosive ammunition on the first date. Like many of the implements in your armory, this is a gun worthy of a long-term relationship.

Disclaimer: Destiny is a work in progress!
 
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Sony: Exclusive Destiny content coming to PS4, similar to Call of Duty with Xbox OnePosted by: Matt Liebl

Microsoft may have secured the rights to timed exclusive DLC for Call of Duty: Ghosts, but when it comes to Destiny, Activision's other highly anticipated game from developer Bungie, PlayStation will be king.

Back at E3, we learned that the PlayStation community (read: PS3 and PS4) will get exclusive content for Destiny. At the time, we weren't quite sure what that meant -- possibly extra content like Sony has arranged with Ubisoft for Watch Dogs and Assassin's Creed 4: Black Flag -- but now it sounds like the arrangement will be similar to that of Xbox One's setup with Call of Duty. Speaking to Metro, SCEE president and CEO Jim Ryan reiterated that Sony is partnering with Activision with Destiny that will result in exclusive content.

"We’ve carefully selected titles where we feel it’s appropriate to partner with a third party. So Activision, yes, are doing stuff on Call Of Duty with Microsoft," Ryan said. "However, we are partnering with Activision on Destiny. And you know Destiny is a new IP from Bungie and there’s gonna be stuff that is exclusive to the PlayStation SKU for a window of time and there’s gonna be a lot of PlayStation-branded marketing collateral and there’s gonna be PlayStation hardware bundles."

I don't know about you, but the phrase "exclusive to the PlayStation SKU for a window of time" certainly sounds similar to that of Call of Duty and Xbox. If the setup does happen to be the same, then PlayStation gamers can expect Destiny's DLC to arrive 30-or-so days prior to releasing on other platforms.

Ryan added, "So, Destiny isn’t a launch title but it’s pretty much an exact offset to what Activision is doing with Microsoft and I would argue that as new IP coming from Bungie I would rather be in a position of having a long term relationship with Activision on Destiny than on Call Of Duty, which has obviously been around for a very long time.

"And equally on Ubisoft, Destiny is new IP on this gen, as is Watch Dogs. We feel it’s preferable, if possible, to tie these sorts of deals in with stuff that’s new and a bit fresh," he concluded.

While timed exclusives or additional content have never swayed my decision in purchasing a game, it's nice to see that Sony is reaching out to third-parties.

http://www.gamezone.com/news/2013/08/29/sony-exclusive-destiny-content-coming-to-ps4-similar-to-call-of-duty-with-xbox-one
 
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Sunburned Goose You’ve released some sweet videos lately. Any chance we could get some wallpapers that depict the new details that were on display?

Sure. How about a shotty to keep you warm at night?

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Apex Jar Zanoee I couldn't help but overhear that, once you run out of your primary ammunition, the only way to get more is to respawn. Seems like ammo is a very important component in competitive matches. How does ammunition alter gameplay and how can I make sure my guns are being fed a steady supply of bullets?

It sounds like you’re referencing the Podcast we released this week, in which we talked about ammunition as the carrot you’ll chase around the battlefield. If that’s the case, you heard us only partially right. I offered up the fact that getting killed was my favorite means of replenishing my primary ammo. It’s certainly not the only way.

What you did hear right is that ammo is important. As you said, it is very important. We’ll let you bring any weapon in your arsenal to the battle that will rage in competitive multiplayer. To be able to shoot it, you’ll need to load it, and that will require you to control some key locations.

Pony That wallpaper was awesome. How about another?

Alright. We’re in a giving mood. Have some Space Magic to brighten up your Friday.

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Stray Miscreant Is there a lot of pranking that goes on? What is the best prank you have shamed another with?

I found a website that sells live spiders (for gardens? I guess?) and bought 720 brown garden spiders and had them delivered to a friend that was slightly arachnophobic. Best $200 I ever spent. That guy and I don’t really talk anymore.

James Schomer, Designer

Getting iced is the worst… that’s all I have to say on that.

Wesley Olson, PS3 Tester

Pat Jandro, Senior Cinematic Designer

I like to jump into my colleagues reticules right when they’re about to take an important shot.

Jonathan Dobbs, Strikes Tester

This isn’t mine but, our climbing wall had an unusual route added to it named “Codgers Run.” Instead of going directly up the wall, it had “holds” leading from Marty’s Ivory Tower to the coffee machine, complete with a resting place to sit. Parts of the route stayed taped for months.

Michael Williams, Senior Engineer

I like to share my whisky, but hate it when people pound it. One guy had a habit of doing this. So one day, I filled a shot glass with maple syrup and offered it to him. He pounded the entire thing before he realized what it was.

Troy McFarland, Motion Capture Lead

Booster MPS I heard you were passing out wallpapers! Can we see a space faring vessel?

You heard right. We’re launching this one right into your face.

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j0sh291 When does the studio know when the game is 'complete' and goes * GOLD*?

When Harold says so. No sooner.

L0coM0tive Where was the ship in the last wallpaper headed?

Any number of places where danger lurks and secrets lie, waiting to be discovered.

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LordMonkey What makes your desk or personal workspace unique?

The garden gnome who watches over me. I’ve been carrying him around since the beginning of HL:EP2.

Josh Hamrick, Senior Designer

My nametag from last year’s Winter Pentathlon.

Wesley Olson, PS3 Tester

The stack of French grammar books and dictionaries piled under my monitors.

Celine Bolduc, Localization Editor (French)

A Headcrab, Cthulhu, and a brain cell. Though, people keep stealing the Headcrab and wearing him as a hat.

Elizabeth Bergeron, Lead Combatant Tester

A copy of Livy’s Early History of Rome, a photojournal of nebulae, and a variety of videogame figures (right now Garrus and Elizabeth). Oh, and a dodgy copy of Rick Castle’s badge because I’m a total nerd.

Jonathan Dobbs, Strikes Tester

14 devkits, 5 monitors and a rather large stack of empty 5-Hour energy bottles.

Andy Firth, Engineering Architect

Before I was in Design back when I was still a Test Lead, I once made a bet with Test Manager Jamie Evans about how long it would take to get a passing BVT build in one of our branches. He was so confident we could finish and pass in two days, which was record time at that state of the project. I knew he was being overly optimistic and that our code was too volatile so I pushed the bet pretty hard. I was willing to throw down $200 that it would take longer, but the most he would agree to was $5 with 10-1 odds. We shook on it, and of course two days later we hadn’t passed the build yet. He paid up the $5, but rather than spend it I got the $5 bill framed where it now sits on my desk with the words “Jon Was Right” triumphantly displayed beneath, a continued reminder to my peers that I should not be doubted.

Jon Weisnewski, Designer

A gigantic portable whiteboard of doom.

David Johnson, Engineer

One day I came in and there was an origami frog sitting on my keyboard. He is now sitting on my monitor watching all who approach.

Alex Gendron, Tester

My Serenity DieCast Model… Signed by the Capt'n himself.

John Stvan, Graphic Designer

H3YLOW Will there be different pre-order bonuses for Destiny?

There most certainly will be. We’ll tell you all about them before you even have the chance to ask again.

UtopiaUnknown How about Wallpaper that depicts a place where we’ll fight?

Enjoy this nice view from the rooftops of Mars.

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Jack Will the Bungie Weekly Update ever return? 'Twas the ultimate way to end a long week.

It’s my pleasure to bend to popular demand for the second time in one week. First, we revived the Bungie Podcast. Next, we’ll unseal the hushed casket and put the Bungie Weekly update back into service.

The Mail Sack has had a good run. We’ve brought you along on a march that has taken us through a valley of darkness. The more we indulge in these Q&A’s, the more we seem to talk about Destiny. With a brighter light shining on this creation, we felt it was time to be more official about giving you updates.

If you’re a fan of the Mail Sack, have no fear. Bungie isn’t about to stop listening to you. We never have. If you’ve been here for the duration of this postal campaign, we thank you for keeping us company while we’ve been at work. If you joined us in progress, we’ll only pick up more speed from here on out.

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copertina ufficile del gioco, non male...

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EDIT:non avevo visto l'immagine sopra...:morris82:

 
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Bella la copertina, progetto davvero interessante, non so se lo acquisterò mai vista la mia scarsa voglia di cimentarsi in esperienze online ma sembra davvero di alto livello.

 
Bella la copertina, progetto davvero interessante, non so se lo acquisterò mai vista la mia scarsa voglia di cimentarsi in esperienze online ma sembra davvero di alto livello.
anch'io non vado matto per l'online, ma questo progetto mi ha stregato, lo appoggerò volentieri con l'acquisto quando uscirà.

Malgrado sia sonaro , ho sempre apprezzato il lavoro di Bungie!

 
Di che parla questo gioco? //content.invisioncic.com/a283374/emoticons/fyebr8.gif

 
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Di che parla questo gioco? //content.invisioncic.com/a283374/emoticons/fyebr8.gif
Orsetti. //content.invisioncic.com/a283374/emoticons/smile2.png

No beh scherzo, sembra molto ma molto interessante come gioco.

Dovrebbe essere una sorta di MMO con ambientazione futuristica //content.invisioncic.com/a283374/emoticons/smile.png

 
Beta a inizio 2014

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Probabile che con il trailer di oggi dicano qualcosa in più.

 
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