4Gamer.net: It seems that Digimon Story: Cyber Sleuth also received favorable reviews overseas.
Kazumasa Habu: While it received high praise in Japan, we received extremely high praise from fans overseas, so we took the path of worldwide expansion for the future.
However, nowadays PlayStation 4 is the main hardware overseas, and PS Vita has little to no retail space at stores. So for the physical version of Digimon Story: Cyber Sleuth, we developed a port for PlayStation 4.
4Gamer.net: Overseas, Digimon World: Next Order was also a PlayStation 4 port based on a PS Vita game.
Kazumasa Habu: Right. It would have been made based on PlayStation 4 hardware, but then we would have had to rebuild the game engine for PlayStation 4, as well redo the graphics. If we did that, it would take about three to four years to make a good game from scratch. In that case, it would have been quite a long gap from Digimon Story: Cyber Sleuth.
We consider “not dampening the fans’ enthusiasm” extremely important in continuing the Digimon IP, and for that reason it is important to regularly offer content.
So, while working on a completely new Digimon Story project, I thought I could offer a new story that depicts another side of Digimon Story: Cyber Sleuth called Digimon Story: Cyber Sleuth Hacker’s Memory as not to dampen the fans’ enthusiasm.
4Gamer.net: A completely new Digimon Story that is separate from Digimon Story: Cyber Sleuth Hacker’s Memory is already in the works? That is a bit surprising.
Kazumasa Habu: Regarding Digimon Story: Cyber Sleuth Hacker’s Memory, officially we refer to it a “new title in the Cyber Sleuth series” rather than “new title in the Digimon Story series,” and in reality there is reason for that. That includes my desire to reliably provide content for fans who enjoyed the previous titles.