Blackcat73
Legend of forum
- Iscritto dal
- 2 Nov 2008
- Messaggi
- 17,178
- Reazioni
- 5,246
Offline
Donkey Kong Bananza has a single display mode. This video compares the visual differences between Dock and Portable modes.- The resolution in both modes is dynamic, ranging from 1552p to 1008p scaled to 2160p in dock mode and 1080p dynamic with minimum resolutions of 648p in portable mode, although in both cases it tends to be lower and FSR does not do as good a job as DLSS would.- Portable mode reduces some graphics settings such as draw distance, post-processing effects, and some shadows or textures, but overall the portable experience is identical to playing on TV.- Interestingly, portable mode compensates for the shorter draw distance by prioritizing larger assets with interesting results.- The loading times are among the fastest I've seen in a Nintendo Switch 2 game to date.- Portable mode also shows a little more noise in contact shadows due to temporal reconstruction.- Donkey Kong Bananza is a great visual evolution from Super Mario Odyssey with one important new feature: destruction.- Its voxel-based environments allow for great interaction with the environment, but at the cost of performance at times.- Donkey Kong Bananza remains stable at 60fps for most of the gameplay, with some occasional drops during moments of stress and heavy destruction.- However, the cutscenes suffer from performance issues during camera changes (this also applies during gameplay when we get a new Banana).- The map menu is undoubtedly the most inconsistent part in terms of performance, but since it is a menu, it is not a problem.
ElAnalistaDeBits
ElAnalistaDeBits