PS4/PS5 Dying Light

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Anche il fatto del ciclo notte/giorno :stema:
Infatti...una cosa che non ho digerito in Dead Island era l'assenza di fasi notturne.

 
Anche questo cross gen ... mi sa che per un bel pò tutti i multi saranno PS3/PS4
quoto, c'è già battlefield 4, assassin's creed 4, wacht dogs, call of duty ghost, forse gta v, mo pure questo :rickds:

Comunque interessante, curioso di un gameplay, magari lo mostrano all'e3 //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Boh,non so sinceramente cosa pensare vedendo che gli sviluppatori vengono da Dead Island.

Aspetto un videogameplay,va.

 
Anche questo cross gen ... mi sa che per un bel pò tutti i multi saranno PS3/PS4

altro motivo in più per prenderla più in là //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Question&Answer:

Q:What is Hellraid?
A: We’re calling Hellraid a first-person co-op slasher. We invented this genre to capture the idea behind our game which blends elements of classic hack & slash titles with a more advanced combat system based on timing and precision, RPG’s, shooters and multiplayer games into one unique experience seen in very immersive, first-person perspective.

Q:Will gamers experience Hellraid only in co-op? What is the main difference between playing solo and in co-op?

A: Hellraid can be experienced both in single-player and in co-operation. While playing solo you explore the world, complete quests, gather loot and develop your character. In co-operation tension rises when you struggle to achieve mission goals while competing with your friends for points granted for each kill, team-plays and automatically generated challenges throughout the game.

Q:What does the gameplay in Hellraid look like?

A: In Hellraid you travel between levels using a web of magic portals. Each level can be played an unlimited number of times to complete the story campaign, side quests and to defeat forces of evil with friends while competing for experience, points, rewards and places on leaderboards. During the game players can use a variety of melee, ranged and magical weapons. Combat is expanded with a set of unique active skills for each character class which gives the team additional tactical capabilities while searching for treasure, completing objectives, avoiding deadly traps, fighting the hordes of enemies and boss battles.

Q:Will gamers be able to develop their characters, or customize the weapons and armor?

A: Each of the four character classes available in Hellraid - Warrior, Mage, Paladin and Rogue - will have their own skill tree that can be developed during the game. Along with that players can customize their weapons using an advanced crafting system or change their combat capabilities and appearance with armor that can be bought in shops, traded between the players or found during the game.

Q:Who or what is Game Master?

A: Game Master is a complex system inspired by pen and paper role-playing games that makes each play through of Hellraid a different, completely new experience. In co-operation mode, Game Master carefully selects competitive challenges for players and awards the best ones at the end of each level. It changes where and how you and your friends complete quests, placement, numbers and types of enemies you encounter as well as deploying treasure chests and loot.

Q:Will Game Master work in single-player as well?

A: Yes, Game Master will alter the experience in single-player the same way it does in co-op but without the competitive challenges which are unique for playing with your friends.


Q:How long is Hellraid and when it will be released?





A: Thanks to Game Master and the varied experiences that it provides, Hellraid will give players hundreds of hours of pure fun. The game will be released in 2013 for PC, Xbox 360 and PlayStation 3.
 
Primo sguardo al gioco nella puntata di GTTV di dopodomani //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ma potrebbe essere pure (si fa per dire) su commodore64. E' proprio il concept che è next. Che degli hardware next con concept di gioco old non ce ne facciamo una fava.
Mado cristo meno male che esisti.

Cioè in gamesdome, qui

http://forum.spaziogames.it/board/showthread.php?t=446954

stavo facendo una battaglia contro i mulini a vento proprio.

Mi fa piacere entrare in un topic e vedere che un utente che ritengo in gamba la pensa come me sul concept.

 
solito trailer in cg che non serve ad una beneamata //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ma stiamo scherzando? il tizio è palesemente copiato da Cole di Infamous :rickds:
Quel pezzo dove ha quel coso elettrico è uguale :rickds:

solito trailer in cg che non serve ad una beneamata //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ma comunque bisogna dire che, chiunque siano quelli che fano i trailer alla Techland, sono davvero bravi //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ok che siamo ancora all'inizio, ma la CG di questo video è davvero scadente. Rimango dell'idea che ormai Techland voglia riproporre, o continuerà a proporre, il concept di Dead Island inserendolo in un contesto più urbano prendendo spunto da un paio di titoli simili. Hype sotto le scarpe //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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