PS4 Dynasty Warriors 9

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13 Mag 2011
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Video

Teaser Trailer (16/12/2017):

History Reborn Trailer (22/06/2017):

Video gameplay (07/08/2017):

[video=youtube;KDCPdWX-hhA]

Immagini

11/05/2017:

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22/06/2017:

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03/08/2017:

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Modelli


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Artwork

11/05/2017:

psqxptr1
 
Ultima modifica da un moderatore:
Scan Famitsu:

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Ultima modifica da un moderatore:
Open World? :ooo:, ok ora sono interessato :ooo:, DW8 mi aveva stufato presto, e infatti non avevo manco preso le versioni successive, bene così, una bella ventata di novità :hype:

 
Effettivamente incuriosisce anche me la novità open world, ma se aggiungono solo quello... meh.

 
A Maggio nuove informazioni...ed era anche ora.

Koei Tecmo will share more information on the December 2016-announced Dynasty Warriors 9 in May, producer Akihiro Suzuki announced.

“It’s producer Suzuki. I am sorry to have kept you waiting so long,” Suzuki said in a tweet. “Further information on Dynasty Warriors 9 will be released starting in May!”
Fonte: http://gematsu.com/2017/04/dynasty-warriors-9-news-coming-may

 
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Koei Tecmo revealed in this week’s issue of Famitsu magazine that Dynasty Warriors 9, the series’ first open-world title, is in development for PlayStation 4 and it will feature new actions to give it a fresh new take.
In addition to the traditional action that for taking out thousands of enemies at a time, some of the new actions include shooting down enemies from a distance and using grappling hooks to infiltrate enemy castles. The magazine also confirms Cheng Pu as one of the new generals.

Koei Tecmo offers various “innovations” along with new attack actions, new characters, and more.
Più dell'open world mi interessa la cosa di entrare nei castelli tramite rampino :morristend:

 
Informazioni varie da Neogaf:

Gameplay FeaturesOpen World - Overall

The reason why the team decides to make DW9 as Open World is they're taking challenges to make new things because as of the last numbered title (DW8), the series is coming to a stale.

DW9's Open World system takes some references from Toukiden 2, but it won't be the exact same because the nature of Open World in each games are different.

They plan to reproduce the whole lands of China, but with a focus on livable territories, and a further focus on places where major battles took place like Hulao Gate or Zhongyuan (Central Plains, Guandu etc)

Time & Weather will be changing in real time. In nighttime and/or rain it will be harder for enemies to notice the player. *NEW*

Open World - Cities

There will be over 10 major unique cities along with more generic towns & villages in the world map. *NEW*

The major unique cities such as Luoyang won't be as big as they were actually, but each area will be about 1 kilometer(square?) big so they should still feel large. *NEW*

Player can move into cities in the middle of battles.

Player should be also able to do purchases inside cities. *NEW*

Open World - Transportation

The main method for land transportation is by riding a horse, but a Fast Travel feature is also planned to be added. *NEW*

Swimming is confirmed returning from DW6. Player can also cross large rivers like Changjiang and Yellow River, although it may take about 5 minutes by swimming. *NEW*

Boats are also available as a faster transportation method to cross rivers. *NEW*

Story Progression

Story mode is back to character-based (like pre-DW7), but the history progression is basically the same for each character (like pre-DW6). *NEW*

There will be no What-If/Hypothetical branches that alter history here. *NEW*

Story progression is based on eras (Yellow Turban Rebellion, Anti-Dong Zhuo Coalition, and so on). *NEW*

The starting era will depend on the selected character. For example if you choose Wang Yuanji she will start in an era later than what Zhao Yun would start at. *NEW*

Due to the different starting era, switching player character in mid-game is currently unconfirmed because they would have to re-introduce the era again if the new character's starting era is different from the current era. *NEW*

Discussions in the world map will be pertaining to that era. For example if you go to Nanman during Yellow Turban Rebellion era, you will hear Nanman people talking about Zhang Jiao. *NEW*

Battles & Missions

Each era has a main mission that must be cleared to advance the era. (eg. Defeat Zhang Jiao in YTR era to advance to Dong Zhuo era) *NEW*

The main mission starts with having a high difficulty, but it can be lowered by clearing other missions related to the main mission beforehand. *NEW*

Multiple battles may occur at the same time in different places, and the player will have to make a choice on which battle they want to participate in. They are no longer split by stages.

Player can capture castles in various ways other than the orthodox-from-castle-gate method. For example they can raid the castle from a higher elevation (eg. mountains), or do a stealth infiltration to hit the main target without getting noticed by other enemies. *NEW*

There are also subquests such as hunting wild animals with archery and battling against foreign tribes (eg. Shanyue) that have unique visuals. *NEW*

State Combo

In the first interview, the team indicated that they are planning to revise the moveset system from what has been commonly known as Square for normal attacks and Triangle for charge attacks.

State Combo is the new moveset system that will change moves depending on the surrounding enemy situations. *NEW*

State Combo is comprised of the following 3 attacks: *NEW*

-Trigger attack: Begins the combo

-Flow attack: Combo that changes based on enemy situations

-Finish attack: Powerful attack that ends the combo

An example of how State Combo works is that when enemies are mid-air then the player character will jump towards them. *NEW*

Interactive Action

Actions will change depending on the surrounding terrains and objects. *NEW*

For example, player will be able to use field objects to attack, such as catapults. *NEW*

Player can also use a grapple hook to climb castle walls and high mountains. *NEW*

Player can utilize oil cans in field to cause fires. *NEW*

Other Action Revisions & Additions

The team has indicated that they want to keep some other systems like Musou attack to retain the exhilarating feel of one-vs-thousand

(Note: In DW8, all characters have 1st Musou, 2nd Musou, Aerial Musou and Awakening Musou)

Archery FPS mode from DW5 & before is returning & usable for all characters. It also lets the player to snipe enemies from afar. *NEW*

Miscellaneous

On 31 March 2017, Producer Suzuki held a poll on Twitter asking if the fans prefer Liu Bei with mustache or not. The poll ended with the mustache winning 67% of the votes.

Producer Suzuki also said to use the poll comments as reference, in which many are suggesting both versions of Liu Bei (young without mustache & older with mustache) to appear in DW9, just like in SW: Spirit of Sanada.

Character models are being reworked from scratch to fit PS4-grade graphics. *NEW*

Characters' new costumes in DW9 will have a tendency of getting less flashier and more geared towards realistic based on the costumes in Three Kingdoms era. *NEW*

http://www.neogaf.com/forum/showthread.php?t=1371810&page=1

Tanta roba!.

 
Ultima modifica da un moderatore:
Non ho capito se e come la mappe saranno sviluppate anche verticalmente finalmente. Sta cosa della scalata voglio vedermi un video. Comunque si, parecchie aggiunte interessanti finalmente.

 
Diamine dalle info sembra davvero in arrivo una bella ventata d'aria fresca, ma sarebbe anche ora visto che parliamo della loro serie main...poi io ho i miei legittimi dubbi su COME verranno implementate queste cose, diciamo che anche nell'8 XL c'erano varie cose come le """macchine d'assedio""" ma dire che erano dimenticabili e inutili è dire poco... :asd: certo però che lo "sfoltimento" dello story mode mi fa invece pensare bene :sisi: da una parte un pochino mi dispiace che manchino scenari ipotetici/what if, ma d'altra parte meglio così perché la storia di DW è sempre stata più che sovrabbondante, meglio meno capitoli ma più curati :sisi:

almeno adesso finirà la cantilena "dw tutti uguali dal primo capitolo!!11!" dato che basta mettere l'open world in qualcosa oggi e diventa *** :asd:

 
Ultima modifica da un moderatore:
Amen finalmente hanno smesso col solito copia incolla finalmente qualcosa di nuovo...

Ora datemi un Ken rage 3 con ste fwuture e posso davvero morire felice dopo averci giocato:sisi:

 
almeno adesso finirà la cantilena "dw tutti uguali dal primo capitolo!!11!" dato che basta mettere l'open world in qualcosa oggi e diventa *** :asd:
Tanto chi non li compra continuerà a dirlo, parlare a vanvera fa sempre figo sul web :sard: (no :hm:)

 
Gli screen sembrano verosimili, anche se saranno sicuramente "pompati"...la differenza con l'XL (che era quello messo meglio tra DW8, SW4 e WO3) c'è ed è sensibile, il che è una buona cosa :sisi:

speravo invece in qualche cambiamento di design un po' più rilevante per i pg basandomi su quel che dicevano su neogaf :asd: speriamo introducano le versioni vecchie e giovani di certi personaggi anche qui :stema:

 
Gli screen sembrano verosimili, anche se saranno sicuramente "pompati"...la differenza con l'XL (che era quello messo meglio tra DW8, SW4 e WO3) c'è ed è sensibile, il che è una buona cosa :sisi:
speravo invece in qualche cambiamento di design un po' più rilevante per i pg basandomi su quel che dicevano su neogaf :asd: speriamo introducano le versioni vecchie e giovani di certi personaggi anche qui :stema:
Imho non sono neanche troppo verosimili, rischiano di esserci popup continui, e chissà quanti nemici a schermo con sta grafica. Mi sembra ambiziosetto sto gioco, forse troppo per riuscire a runnare decentemente poi.

 
Imho non sono neanche troppo verosimili, rischiano di esserci popup continui, e chissà quanti nemici a schermo con sta grafica. Mi sembra ambiziosetto sto gioco, forse troppo per riuscire a runnare decentemente poi.
Ah ma io quando si parla delle serie main Omega Force dò sempre per scontato frame-rate osceno (se non ci sono riusciti nemmeno nel remaster di un gioco riproposto per la terza volta non ci riusciranno mai :asd:), pop-up, ambientazioni vuote, collisioni da brivido...però guardando ai modelli e alla realizzazione delle zone, e confrontandoli con l'xl, a parte quelli con gli scorci di paesaggio mi sembrano plausibili...poi per esempio la densità di nemici dell'xl era soddisfacente, quindi su questo non ci dovrebbe essere problema (anche se poi una foresta in fiamme manda a puttàne il frame-rate :asd:)

Concordo però sulla paura che il gioco si sia rivelato un po' troppo ambizioso per gli standard Omega Force rispetto alle informazioni rivelate...stiamo a vedere :sisi:

 
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