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Annunciata la versione fisica di Eiyuden Chronicle: Rising che uscirà per PS5, PS4 e Switch il 26 Gennaio 2023:
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Eiyuden Chronicle: Rising physical edition for PS5, PS4, and Switch launches January 26, 2023
Red Art Games will release a physical edition of Eiyuden Chronicle: Rising for PlayStation 5, PlayStation 4, and Switch on January 26, 2023 in North America and Europe, the distributor announced.www.gematsu.com
questo in realtà è un prequel di hundred heroes, il capitolo principale che uscirà sempre nel 2023. E' una sorta di spin off tra un metroidvania e un jrpg, ma comunque non c'entra nulla con i suikoden (visto che chiedevi se erano scollegati). Fisico si può recuperare solo su red art games store (per noi europei), al momento niente negozi fisici, amazon e co.Ottimo, ma fisica nei negozi normali come amazon e simili giusto? Non Limited Run e altri.
Ma per giocare questo capitolo, serve aver giocato il primo o sono scollegati?
Come ha detto Robo@ante, Rising, già disponibile in versione digitale, è un prequel di Hundred Heroes che uscirà invece il prossimo anno. Puoi quindi tranquillamente partire da questo capitolo che va ad approfondire la storia di tre personaggi ponendo le basi per l'avventura principale che verrà raccontata da Hundred Heroes.Ottimo, ma fisica nei negozi normali come amazon e simili giusto? Non Limited Run e altri.
Ma per giocare questo capitolo, serve aver giocato il primo o sono scollegati?
September 2022 Update
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Rabbit & Bear StudiosCreatore
28 settembre 2022
Hey there heroes!
We’ve been hard at work promoting Eiyuden Chronicle at Gamescom and most recently Tokyo Game Show, so this month’s update will be about how those shows went. We hope you all liked the new trailer!
Tokyo Game Show 2022
―Murayama
We at Rabbit & Bear Studios participated in this year's Tokyo Game Show. We also released a new trailer at Gamescom.
We still haven't revealed everything about Eiyuden Chronicle yet. But you can get a glimpse of Noah running through a town, and see lots of party members fighting in battle.
The trailer shows the themes we're going for in Eiyuden Chronicle. The battle scenes are rather striking, and the pixel art for the characters can look somewhat like a comic, sometimes humorous or sometimes serious. We believe that will make players feel affection towards the characters.
Another thing we showed off was the pixel art characters being drawn deep in backgrounds. In older 2D games the graphics were pan-focused, making the characters, the depth of the backgrounds and the foregrounds all the focal point.
But in Eiyuden Chronicle we make our backgrounds with depth-of-field, and it allows for the camera movement in battles, or things like the changes in depth in the scene with Noah running in town. We can also make use of changing different light sources.
Everyone's favorite pixel art style, enhanced and made more lively by modern graphical expression. That's the world we're aiming for in Eiyuden Chronicle.
Now, as for TGS itself, I wasn't able to get around the venue much myself. I was so busy that I used what little spare time I had using a massage chair at an internet cafe to get back as much energy as I could.
It helped cancel out the lack of sleep I was going through.
―Kawano
Hi, everyone! It's Kawano.
I'm glad we were able to show off Eiyuden Chronicle: Rising and a new video of Eiyuden Chronicle.
In the future, I'd like to reveal some additional information (while not spoiling anything, of course). Please keep your eyes peeled for that.
And it seems like the JRPG space is starting to get pretty lively! That makes me very happy. It also means that we have to work hard to make Eiyuden Chronicle a game that you'll all love. It's got me all psyched up again.
Later!
―Murakami
Thanks for TSG 2022!
In TGS 2022, we were able to release a new trailer and announce the voice actors. I wish to express my thanks to everyone from the official broadcast, people who watched the interviews, and everyone who came to the venue. Thank you all so very much! It made me very happy to see opinions and support from everyone around the world.
This was the first time all of the staff were able to get together to participate in TGS. The first time in a long time we were able to do an announcement face-to-face. I was worried that I'd get really nervous, but seeing members and fans gathered together made me feel very reassured. When the time came, I was able to help put on a fun announcement with my friends keeping me from getting nervous.
As far as production goes, like I said, we're really into the production phase and very busy. But we wanted to make sure we could get some new info out to you guys, and worked hard on the new trailer. I really wanted to show off the dueling scene, so I might've put too much in for the Gamescom version. But what did you think? Did you enjoy it?
I've got so many other scenes I want to show you all. We're going to slowly start showing more and more as we go, so we hope you're looking forward to it.
And man, face-to-face events are great. It's taking the efforts and expectations of many to keep this project going. And we will succeed, no matter what. We want to make you all happy. Those four days increased my motivation to its limits.
This time, it was an event in our home country. But there are plenty of game events overseas. This event made me think that if we have the chance, I'd love to go to venues around the world and meet you all. I pray that that day comes soon...
Now I'm super psyched for production, and will work hard to make you all proud. I thank you all, and ask for your continued support.
J Murakami
―Komuta
So, TGS 2022 is over. Komunichiwa, komubanwa. This is Komuta, the guy who even turned into a rabbit at the TGS venue.
This is what it was like backstage at the official broadcast.
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Even with TGS over, we had so many warm comments from people who saw the official broadcasts, stage events, and interviews. Thank you all so very much!
And finally... finally, we were able to show you guys footage of Eiyuden Chronicle actually running at Gamescom and TGS 2022! We're sorry that it took us over a year since the last video at E3.
We've had a lot of responses to the trailer, and it has my happiness gauge and pressure gauge filled past the max levels! (lol)
For the TGS trailer, we added even more new footage and even voices this time! I feel like a lot of people were surprised at the voices.
That's right, we've already begun recording the voiceovers. I can't believe it. I don't want to believe it. Someone stop time!
We're being pushed ahead with a lot of busy things, but even so I'd still like to give you guys some progress reports on how development is going every now and again. We're giving our all so that this game will be something you all will truly enjoy! Thank you all for your continued support!
P.S. There were a lot of extra things I wanted to show you guys, but we ran out of room footage-wise. There's so many scenes I wanted to show you all! (Crying)
So instead I'll sneak in a screenshot of Hugo slicing an enemy in two in a single stroke.
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October 2022 Update
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Rabbit & Bear StudiosCreatore
26 ottobre 2022
Hey there heroes!
The months are getting cooler and we’re less than a week away from the spoopiest day of the year, so we’d like to kick off our October update with a ghastly glimpse at one of the enemy characters players will face off against in Eiyuden Chronicle: Hundred Heroes.
But first, a special Halloween message from the developers:
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Illustration Comment
Self-proclaimed magical girl, Mellore, seems to be adored by the staff.
The effects added to the battle scenes in the previous trailer were created with a ton of energy, with some staff even proposing a detailed backstory for her. She really has become a beloved member of the roster. (Maruyama)
PRODUCTION UPDATES
Enemy Profile
Maiden-Revenant
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Once, this undead maiden was a renowned dancer. Like other mages of her clan, she can command her hair at will, and has the unique ability to cast multiple spells at once.
In service to the woman who would become the Dead Countess, the maiden fought on countless battlefields, but it was a contagion that ultimately claimed her life.
Murayama's Monthly Development Report
Voice Recording
The main story for Eiyuden Chronicle: Hundred Heroes will be fully voiced. And not only the main story--there will also be character voices for things like battle scenes and town facilities too.
The voice actors for the three main characters, Noah, Sei and Melisa, were also announced at the recent Tokyo Game Show.
And now we're preparing for those voice recordings. It isn't as simple as turning a scenario script into a proper script for voice recording. We also have to organize and script stuff like the lines and cries in battle scenes too.
The problem here is that there are more than 100 characters in the game. Of course, this is one of the game's charms so there's no way to skirt around it, but to give an example, there are more than 80 different lines per character just for the battles.
And that's just for the characters who can fight, which on its own amounts to a thousand lines.
The whole game is going to require more than 60,000 lines, which is surely a headache for those in charge of handling the voice recordings.
Of course, voice actors will not only voice the friendly characters, but the antagonist, neutral and mob characters for their respective scenes which will require a fair number of actors.
A new battle begins with a single army of voice actors.
A Word from the Team
Kono here.
It's slowly getting colder, but I hope everyone is doing okay.
I spent some time out and about thanks to Tokyo Game Show and other events last month, but now I'm back at my desk every day.
Now that most of the character designs are out of the way, I've been checking the hero and non-hero visuals for Eiyuden Chronicle: Hundred Heroes before anyone else. (lol)
Of course, each character has their own story to tell, and will be voiced this time around, so they'll feel a lot more fleshed out. But from the illustration side of things, I hope that each character will be loved by everyone…
That being said, we still have a lot of finishing touches and adjustments left to do. I'll keep working hard on what's left so we can reveal them soon!
I hope I get to visit a bunch of game events outside of Japan and meet fans from all over the world next year.
Until then~
AGGIORNAMENTO #50
November 2022 Update
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Rabbit & Bear StudiosCreatore
24 novembre 2022
Hey there heroes!
The holiday season is quickly approaching, so hopefully that means good food, good family time, and good gaming! For those who haven’t checked out Eiyuden Chronicle: Rising, now could be a great opportunity to do so!
Now, let’s discuss some quick logistics!
We’re going to be reaching out to premium backers throughout November with regards to their special rewards. It’s taken a while, but we've put the right processes in place and development has reached a point where we can start putting the wheels in motion. Thank you so much for your patience!
PRODUCTION UPDATES
Character Profile
Clarke
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Home: The League of Nations
Gender: Male
Age: 55
Favorite Drink: Herbal tea
A middle-aged divorcé who manages the theater.
Not much fazes him anymore, but every now and then he'll discover some new play and gab about it with the passion of someone younger.
In the past, Clarke put so much energy into his theater troupe that his wife left him.
It was a difficult time.
At the theater, he always wears a suit and coat.
He's careful about how he presents himself, in keeping with the sense of wonder and imagination he wants to project on stage.
"The stage is my life, and I live for the stage. Ladies and gentlemen: tonight, for your enjoyment, I present this fleeting dream. Let the show begin!"
Character Common: Kawano
Clark is a man who loves the theater, but he is a presenter and an organizer, not the showman himself. I wanted to give the impression that he was always considering his next scene...so I gave him a slight look of consternation.
The theater in the game is going to have a huge number of variations when it comes to character interactions, so I'm excited to start experimenting with them!
Murayama's Monthly Development Report
The Theater System
The main town in Eiyuden Chronicle: Hundred Heroes will have a lot of mini-game facilities, one of which being The Theater.
This works by assigning characters roles in your play of choice, and then having them perform to their friends.
Depending on the character, you can enjoy watching them play their roles faithfully, over enthusiastically, fumble their lines, or shorten them on purpose! This variety should be a lot of fun to watch unfold.
Isn’t it exciting to imagine how Nowa, Seign, Marisa and the others will react in their roles?
We want to have a system in Eiyuden Chronicle: Hundred Heroes that lets as many characters as possible have their time in the spotlight. The theater is one such system.
We hope you look forward to seeing how your favorite character performs on stage.
Not only that, but we’re also recording voice lines for the theater and the experience has been filled with enthusiastic performances, laughter and praise.
This dialogue contains some 15,000 lines of text, which is roughly the amount you would expect to see in a regular game.
A Word from the Team
J-diary vol.7
Hello, Murakami J here.
Now the mayhem of TGS has passed, we are all hands on deck and busy every day.
Thanks to the hard work of our team, we finally have the basic materials for the main characters and backgrounds, so we are pushing ahead with making the remaining materials.
Since much of my day is filled with a lot of meetings and supervision work, I’ve been working on adding material little by little once my regular work is done. I’ve recently been making characters for the hot spring scenes and such.
Simply putting characters into hot springs is tough in Eiyuden Chronicle: Hundred Heroes. One scene alone means X(100 + α) more cuts to make (lol).
To that end, and to avoid panicking down the road, I'm doing my own work whenever I get a chance.
But in doing that, I’m faced with a number of questions.
For example, “Isn’t it weird for this character to wear a hat in the hot spring?” or “They’ll have to tie their long hair up before getting in the water,” are just for starters. What about what they’re wearing under their outfits?
I approached one character after the other, putting together bath time versions for each, and after a while it’s now possible to tell who is who, even in their bare pixel form! How cool is that?
I was actually a little worried.
You see, usually changing the costume, accessories or other distinctive features like a character’s hairstyle on their pixel art is likely to make many of them look the same as one another, especially as there are so many. But that didn’t happen this time. The individuality of each character is pretty clear.
I think this comes down to everyone having unique physiques and physical expressions—something we talked about a few times at Tokyo Game Show.
I thought changing even the quirky hairstyles would be difficult, so I was very happy in a humble way (even though I made them myself...lol).
So, I hope you look forward to the hot springs bringing out a different side to the characters.
Eiyuden Chronicle: Hundred Heroes is filled with a lot of things to enjoy outside of the main storyline, so I’m sure things will only get busier for us going forward.
These elements aren’t just bonus content and each has a meaningful place within the game. We want to proceed without forgetting to focus on even the smallest of details.
Ahhh...
Talking about hot springs is making me want to go to one, myself.
It’s becoming the perfect time of year for them.
Come to think of it, how many countries in the world have a hot spring bathing culture?
I should find out.
MURAKAMI J
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Mi piacerebbe.. Azz però 40 euro ed esce in zona fire Emblem.Per chi è interessato su amazon si può ordinare la versione fisica di Eiyuden Chronicle Rising. Io l'ho fatto e non vedo l'ora di giocarlo.
A sto punto penso che arrivi l'edizione fisica di Hundred Heroes.
December 2022 Update
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Rabbit & Bear StudiosCreatore
21 dicembre 2022
Hey there Heroes,
We’re charging towards the new year, and we have another exciting update ahead!
Before we jump into that, we also have a quick campaign update to share, as we’ve begun initial reach outs to premium backers in order to gather information for their premium rewards.
If you’re a premium backer and we haven’t been in touch with you yet, then don’t hesitate to contact us at eiyuden@theyetee.com with the header “PREMIUM BACKER” so we can make sure you get your reward!
HOLIDAY COMMENTS
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Murayama
Happy holidays!
This is our third new year since starting our campaign for Eiyuden Chronicle: Hundred Heroes back in July 2020. I knew developing a JRPG would take a long time, but this has taken longer than I anticipated.
Looking back on it, it’s had its share of tough moments.
We spent months ahead of the campaign’s launch preparing what we would need. Of course, there was a lot of work involved in creating the trailer video and putting together the game content we could show, but shooting the live-action movie for the campaign trailers was a challenge.
We shot the whole thing in one day, but had to walk between each of the shooting locations. At key moments, I was dressed in a yellow shirt with a cloak and pots and had to raise my voice. By the time we reached the last scene in the evening, I was so exhausted that I lost my voice.
Not to mention, there was one scene where I shouted “Eiyuden!” to summon my friends to come and help me, but apparently there was some background noise so I had to record that part again later…all on my own.
But I did it. In a nearby playground.
A lone man, recording himself shouting “Eiyuden!” I must have looked so suspicious.
And with that in mind, thank you again for all of your support this year.
Please continue to support us just a little longer next year.
Kawano
Kawano here.
The end of the year has really crept up on me so soon it surprised me.
How will you be spending your new years?
My work on the character illustrations is approaching the final stages, but there’s still work to be done, so I’ve also been helping a little with the pixel art recently. In particular, pixel art of the ingame food.
I’m pretty nervous about having my work amongst that of all the wonderful pixel artists, but I wanted to focus on showing delicious food that each of the characters would enjoy. Like the kind seen below (although this may not actually turn up in the game).
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Murakami
Happy Holidays!
Hello everyone, Murakami J here.
It’s become that exciting time of year again.
We don’t typically use the term “happy holidays” in Japan so it feels a little weird for me to say, but I think this excitement is universal at this time of year. That being said, these past few years, I’ve been more impatient than excited that a year has already passed, and haven’t been able to enjoy it at all (lol).
I’m going to work really hard to make sure Eiyuden Chronicle: Hundred Heroes is released so I can finally enjoy the year end celebrations.
Other members of the team may have mentioned this already, but we’re finally reaching out to our premium backers. And once again, I am reminded of the difficulties that come with taking care of and communicating with so many backers from so many different environments, all while juggling production of the game. I apologize for all the awkward correspondence.
I'm sorry for any concern or anxiety we may have caused over the course of this project, but we're doing our best to ensure that we meet your requests to the best of our ability. If you have any concerns then please check with the team at eiyuden@theyetee.com and thank you in advance for your cooperation.
And that’s where I will leave you for today. It’s a little early, but I hope you have a wonderful new year.
Murakami J
Komuta
Komu-nichiwa and komu-banwa everyone. Happy Holidays!
What’s that, the third time I’ve wished you all a happy holiday now?
I feel like I'm saying the same thing every time, but whenever I do get in touch with you all I remember that we're making Eiyuden Chronicle: Hundred Heroes together with you, and that gives me the strength to keep going. Thank you all so much!
Production on Eiyuden: Hundred Heroes continues at a clip as we start to incorporate components into the main build. Various problems may arise as we insert prototypes and confirmed specifications into the build and we have to solve these one by one, but we work with the team every day to find solutions.
Sometimes our discussions are amicable, sometimes they're controversial. And sometimes, we're forced to change specifications altogether. But then we get ideas to turn these changes into positives and the team works together to improve the final product. This year was one we were able to use to further add to that level of perfection.
We were also finally able to show off some in-development footage at Tokyo Game Show this year. I think we got across everything we wanted to.
As for our Premium Backers who supported us with the Become an NPC, Become an Enemy, Add your Cat to the Game, etc. tiers that will be added into the game itself, we've recently sent emails out for. These are to confirm the details for your promised content. Thank you for your patience during this long wait!
We've already received responses from many of you, and have been soothed by the photographs of everyone's cats, dogs, and other pets (lol).
We will make a start on creating the data that will be incorporated into the game based on all the information we have received. And if you haven't gotten an email yet, the please check the following:
eiyuden@theyetee.com
This message ended up being kind of clerical, but we're now in the final stages of the game's development. We're going to start showing everyone screenshots of the game from the beginning of next year, so we hope you're looking forward to that.
I hope you all have a Happy New Year!
January 2023 Update
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Rabbit & Bear StudiosCreatore
25 gennaio 2023
※日本語のアップデートは下の方にあります
Hey there heroes!
We hope 2023 is off to a good start for everyone!
We've been pretty busy working hard to incorporate the premium rewards into Eiyuden Chronicle: Hundred Heroes, but we still have our work cut out for us! If you're a premium backer and haven't received an email from the team asking for details for your premium reward then please reach out to us at eiyuden@theyetee.com!
In other news, the vote for the contents of DLC #3 is now open! We're eager to hear which story you would like to see realized, so please follow the link here to find out more and cast your vote!
Production Updates
Murayama's Monthly Development Report
As promised, the vote for DLC #3 is now open to the public and backers, where you get to vote on the DLC's content! Opportunities like this aren't common so it took some time to organize the vote with our publisher, but we're really happy to share the options today. We even considered totally original content at one point, but in the end we realized it would be too difficult to make a reality while keeping the amount of content under control. That's why, this time, we created some scenarios for you to vote on.
Eiyuden Chronicle: Hundred Heroes, is a game about its heroes, and so we decided to move in the direction with the heroes in mind. A story about desert mercenaries, a story of runes tied to the undead, a story about Japanese-style monster extermination, a story about the characters working behind the scenes, and a story about magical girls.
I can't wait to see which one will be chosen. Then once the decision is made, we'll need to figure out the specifics according to a pretty tight schedule, which is going to be tough.
We had another idea for a story that focused on generals during a war-time event, but it was dropped as the relevant characters would not be included in the game's initial release. For the same reason, we also dropped a story plan that revolved around Lian's martial arts training as there would have been a problem with the character's release timing.
Maybe we'll just give Lian a separate fighting game of her own lol.
Please vote for which story you would like to see, and if you have any ideas of what each story will be like then please share your opinions with us via Discord, Twitter, etc.!
A Word from the Team
Happy New Year 2023!!
Komunichi-wa, Komuban-wa! Direct Komuta here!
I hope you're looking forward to the year to come.
For a change of pace, I thought I'd share some of the development team's New Years cards! First up is this one, illustrated by ‘S’--a designer on the character team!
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Isn't the way she's giving peace signs/bunny ears with both hands really cute?
Next up for number 2, illustrated by a designer on the 3D team that we will call ‘T’!
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How cool is that sense of motion with Noa, Sei and the mystery creature? Man I wish I still had the youth to fight like these two (LMAO)
So what did you think, because I'd like to share more of these from the development staff in the future.
And, tying up with my first meal of the year I had Garoo's favorite—pavlova!
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I'd never tried it before, but the way the crunchy meringue and fresh berries melted in my mouth was superb. Behind it you can see Garr's favorite food—pancakes! Those were delicious too. It looks like the beastmen of Allraan have serious sweet tooths.
Next month, I'm hoping to be able to show you a glimpse at some new in-development materials, so I hope you'll look forward to that!
PS. We're receiving a steady stream of responses from our Premium Backers from the end of last year with your enemy designs, city item designs and pet photos, etc., but if you haven't gotten back to us yet then please do!
If, by chance, you haven't received an email from us then please reach out to eiyuden@theyetee.com with your backer number.
Catch you next time!
AGGIORNAMENTO #53
February Update 2023
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Rabbit & Bear StudiosCreatore
22 febbraio 2023
※日本語のアップデートは下の方にあります
Hey there heroes!
We’re already wrapping up month two of the new year and have a lot of fun things to share, so let’s just jump into it!
Murayama's Monthly Development Report:DLC3 Content
The poll DLC3 that we mentioned in the last update has closed and its content has been decided! DLC3 will focus on the story of the Skeleton King Markus and a mysterious young girl named Milana who somehow share a history with an old, once prosperous kingdom.
Markus was actually a character selected by backers during the Kickstarter campaign, which is probably why so many felt such a strong connection to him.
We honestly had no idea which direction the vote would go, as some of the proposed concepts included characters that have already appeared in Eiyuden Chronicle: Rising, such as Iugo and Mellore.
Not only that, but each option had something of a theme to it.
Story 1: Tales of the Yokai Hunt has a focus on the Far East, with Japanese-centric elements such as samurai and ninja.
Story 2: Conquest of the Sands is a desert-themed, hard-boiled tale with Middle Eastern-inspired characters and Sharkmen.
Story 3: Elden Magicks was the winning selection and tells a tale of a kingdom long abandoned that may hold clues to the secrets of the rune-lenses.
Story 4: Kings of the Neighborhood would dive into a story all about overcoming adversity through mini-game-esque competitions and such, giving the townsfolk and store-owners their chance to be in the spotlight.
Story 5: Magical Girls, Assemble! would have brought together classical magical-girl and super sentai archetypes like those seen in Sailor Moon and Power Rangers.
In terms of story, I thought Kings of the Neighborhood would have been interesting, but the characters were a little weak. That being said, I would have used Frida from Eiyuden Chronicle: Rising as the main character.
I always like to participate in the #hundred-heroes-chat on the Hundred Heroes Discord channel (https://discord.com/invite/eiyuden) on the weekend following that month's Kickstarter update! I was really happy to see everyone chatting about their concerns and feelings surrounding each proposed story.
I'm often asked if we'll make any of the proposed stories that weren't selected.
Hmmm, I wonder (lol).
J-diary vol.8
Hello. Murakami J here. Good news! I'm finally seeing the light at the end of the tunnel in my endless pixel art creation journey.
Congrats to me!
I've been making games for a long time, but I've never had to create pixel art for so many endless days before. Despite us now living in an age where pixel art creators are a dying species, the team never lost their nerve despite all the redo orders and have worked extremely hard.
Thank you.
Of course, I've been doing other things besides pixel art... But due to how never-ending it seemed, the pixel art definitely proved to be the scariest part of it all.
At first I thought "What were we thinking, starting a project like this? The amount of work we have to do is unreal..." Regret and unease made me feel like I was going to slip over to the dark side several times, but now I feel peaceful and happy that I was able to complete things in this style.
It's all thanks to everyone being here with us and giving us your support.
Thank you.
Aaah, thank you...
END
...No, wait, I still have a lot of work left to do!! (LOL)
The momentary feeling of relief made me unconsciously slip into a trance. Sorry.
Time for a serious update. I've seen the light at the end of the tunnel when it comes to the pixel art, but I still can't let my guard down. I'm currently working on the remaining basic character resources as well as special things for events and stage-related items... My days of fighting aren't over yet.
I'm also reaching the finish line when it comes to background components, so I'm currently preparing to piece together the composition for each scene.
The basics for the event scenes and other various elements have all been completed.
Director Komuta and the voice recording team members have also been preparing for the recordings for days and seem very busy.
We've even entered the production phase for Kickstarter backer rewards. (We've been receiving replies from everyone - thank you so much! - but we're still waiting for some, so if you still have yet to reply, please check out this link!)
There are a lot of things to prepare for this as well, so things will stay crazy for a while.
Our production phase is climbing toward its peak, and we're getting busier day by day. Everyone is harrowed by their own deadlines and we want to make sure we don't panic, give up, or compromise so that all the effort we've put into this so far doesn't go to waste.
Oh, that reminds me. Since we're nearing the end of our pixel art production, I decided to release a character video in this update. It'll be coming to you together with an explanation from Director Komuta.
It doesn't have voices yet, but I hope we can continue to show you in-game content now and then that doesn't spoil anything up to the time when the game is finally released.
I hope you're all excited!
MURAKAMI J
Komuta D's Sneak Peak
Komunichi-wa, komuban-wa, Director Komuta here!
Remember the glimpse section I mentioned in last month's member comments!
The title is "Komuta D's Sneak Peak" (J's idea)
In this month's issue, we'll show you a glimpse of a fresh out of the oven, full-length skill attack, as Producer J mentioned earlier.
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RIPRODUCI
So, what do you think?
A variety of actions that make the most of the characters' personalities like this will greatly enliven the battles!
Hm? Are we okay showing off these characters?
Eh, why not?
And who's the beautiful lady with the blond hair?! Moving on!!
We plan to keep giving sneak peaks of the game while it's in development, so please stay tuned.
(Finally... FINALLY, we're getting around to showing some stuff).
See you next time!