Switch Eiyuden Chronicle: Hundred Heroes + Rising

Pubblicità
Avevo dimenticato di postare l'update di maggio, rimedio subito

May Update 2023 // 2023年5月 アップデート​

user avatar

Rabbit & Bear StudiosCreatore
31 maggio 2023
※日本語のアップデートは下の方にあります
Hey there heroes,
Golden Week in Japan has come and gone, and we’re back at it with another Eiyuden Chronicle update for everyone so let’s jump right in!

Komuta D’s Sneak Peek​

Komu-nichiwa. Komu-banwa. Director Komuta here!
And this month, I'd like to give you another sneak peek at what's happening behind the scenes.
The content for Komuta D's Sneak Peak #2 is the "Auto Tactics".
Ta-daaa!
f4676d11059134df55836464cde2bdd4_original.png

5cbf972d03de152b90ca748928836baf_original.png

So what on earth is Auto Tactics?
In Eiyuden Chronicle: Hundred Heroes, Auto Tactics is an auto-battle system that makes for an easier and more rewarding experience for those that find fighting normal enemies to be a pain in the butt.
Huh? But Auto systems can only be used against weak enemies that are a certain amount of levels lower than you, right?
No, no, no. Even with the default settings you can run headlong into any fight against normal enemies and that party will handle the rest. They'll even heal themselves if things are looking dicey.
I can't go into any more detail into what kind of system it is just yet, but I would encourage anyone who finds battles tedious to use it from the get go.
And that's a wrap on this month's Sneak Peek! I hope you look forward to the next one!

Murayama's Monthly Development Report​

We had a six-hour meeting with a large group the other day, including our publisher 505 Games. Our meetings are typically held online, so it's been a long time since we've met face-to-face like this.
A video game is both a creator's project, but also a product. If these two aspects aren't balanced properly then the game can become either a purely self-indulgent art piece, or an empty imitation that has lost its heart as a game.
Sometimes I'm asked what kind of game it is that I want to make, but to me what I want to make the most is a game that many people will enjoy.
Ultimately that's tied to how fun the game is and its storyline. But what will make players happy is an extremely difficult question and despite searching for a long time, it's still a tough one to answer.
When I say "many people," as happy as I am to sell a lot of copies, being proactive and getting to know the people connected to the game is important too.
That's why I appear at shows the publicists ask me to attend, answer surveys, shoot my own videos, wear goofy costumes and film embarrassing skits.
Even so, sometimes a creator has their reasons for not accepting a publicity request that comes up, which then results in a six-hour long meeting.
That being said, I consider that a part of my job as a game producer.
e29ceff55382dbb5c95b717331944206_original.jpg

During that six-hour meeting I was finally, FINALLY able to receive some of the merchandise for Eiyuden Chronicle: Rising. I'm quite pleased, and like the tumblers in particular.

A Word from the Team​

It feels like it's been a while since I wrote a Message from the Team! Komu-nichiwa. Komu-banwa. Director Komuta here!
Development is in the final stages and it's carnage on the development floor, but we finally got to incorporate the live background music we recorded the other day!
I like the moment when the sound enters the game production process the most because it's like I can finally feel the world with all five senses. It gave me serious goosebumps and couldn't help but get excited.
I can't wait for you all to hear it too!
While we're on the topic of sound, we announced the continuation of the "Ending Theme Chorus Project" in last week's extra little update.
Eiyuden Chronicle: Hundred Heroes Chorus Project Application Guidelines
The original plan was to record the event with loads of people using Zoom, but because so many of you applied to take part and how the system works, we had to change gears and will instead be uploading data recorded by each person.
We plan to explain the recording procedure in this during a special live broadcast on June 4 (Sun.) from 14:00 JST.
910081e2dc671767aa55abb3fe359da1_original.png

Murayama and I are also scheduled to appear, so if you have time please give it a watch.
It looks like there'll even be a demonstration involving core members of the team too (lol).
Anyway, it’s about time I returned to the battlefield.
Thank you as always for your continued support!
 
Update di giugno :eee:

June Update 2023 / 2023年6月 アップデート​

user avatar

Rabbit & Bear StudiosCreatore
28 giugno 2023
※日本語のアップデートは下の方にあります
Hey there Heroes,
Things are heating up with the arrival of Summer, so we hope you’ve found somewhere cool and comfortable to indulge in this month’s update!
Let’s jump in!

Komuta D’s Sneak Peek​

Komu-nichiwa, komu-banwa, director Komuta here.
I'm excited to give you another sneak peak this month!
And the contents for Komuta D's Sneak Peak #3 is...
TADAAA!!
b12f4dcf0bec11edc0efd53325b3e8c1_original.png

What you see here is an imageboard of a key location in the story and a 3D model of the boss that appears there... Those who have played Eiyuden Chronicle: Rising may look at this and think, "...huh?"
It looks like some sort of decaying ruin, but what kind of adventure lies in wait there? You'll just have to wait and see!!
As you'll notice in Producer J's ‘Word from the Team’ segment, the art for the characters, backgrounds, enemies, UI, effects and other props, which is one of the most important parts of the game production process, are now finished and Eiyuden Chronicle: Hundred Heroes is finally taking shape as the game's framework is being fleshed out.
To use an analogy, it's like an "unassembled Gunpla!" (It even makes noise!!!)
From that point we started working on improving the art's quality in order to really add that level of polish, checking whether the implemented sections were working according to the blueprints, and figuring out how to improve the design if there were any errors.
The image board above is just one of the blueprints from which everything started.
I hope you're looking forward to another glimpse next time!

Murayama's Monthly Development Report​

Thank you so much for the many submissions to our recent call for the ending theme choir! We can't wait to see how it turns out.
We used a choir for the ending theme when I worked on Gensou Suikoden too. That was at the suggestion of Higashino-san who was in charge of the music at the time and the production staff.
We had the option to hire a professional singer to record the ending song, but since the theme of Suikoden revolves around a group of bandits and drifters we decided a chorus of amateurs would be more atmospheric.
The recording took place in a corner of the office and we gathered all of the development team for it. I was there too, but I was placed further away from the microphone because I’m loud and tone deaf (lol).
Come to think of it, some of the game's sound effects were also recordings of the team member's voices.
The development of Eiyuden Chronicle: Hundred Heroes was undoubtedly started by the passion of our backers.
I hope this chorus will properly represent how this project is a joint effort between the team and our backers.

A Word from the Team​

J-diary vol.9
Hello all,
Murakami J. here.
In my last report, I talked about the pixel art end goal being in sight. Well now we've surpassed it and are in the process of polishing the art materials.
I've mentioned this many times before, but the greatest challenge for the graphical portion of Eiyuden Chronicle: Hundred Heroes has been meeting the volume of assets needed and our first priority was meeting each milestone and its quantity of assets.
The primary reason for this was the need to keep pace with the progress of each part of the game's development, but creating a large number of assets in a short period of time was not an easy task. Not only was it very difficult from a planning and management standpoint, but then securing talent, managing costs, and resolving a variety of other problems at the same time made this project a major challenge.
Somehow we managed to overcome those issues and are finally entering a phase where we can polish the finished assets.
In all the years I have spent working on video games, I personally find this part of the process to be the most enjoyable.
This is the stage where the visuals have been assembled to some extent, allowing us to look at the bigger picture as it comes into focus and make necessary adjustments and rearrangements.
With these last pushes, the final product becomes more polished and different with each passing day.
This is the most enjoyable part of development, when our only focus is on improving the game's quality.
Komuta D said this in the last update, but seeing the characters and world come to life with the addition of music and voice acting makes us so happy.
Regarding sound, its selection, timing, and how it is used can greatly affect how it breathes life into the game, so we want to spend as much time as we can on this.
It isn't my area of responsibility, but I can't help myself from talking in detail about what's been added so far.
That’s why the materials are almost ready.
From this point on, the finished product depends greatly on how much polish we can add, so I hope we can continue to make adjustments and keep pushing to the very end, dedicating as much time to it as possible.
We're entering the season of gaming events and conventions, so we'll have more opportunities to show you what we've made.
I’m sorry for repeating myself every time, but please wait just a little bit longer.
Thank you for your continued support.
MURAKAMI J
 
Vi riporto il comunicato ufficiale insieme al update di Luglio ed ai nomi di alcuni fra i doppiatori Jap

AGGIORNAMENTO #60

July Update 2023 / 2023年7月 アップデート​

user avatar

Rabbit & Bear StudiosCreatore
28 luglio 2023
※日本語のアップデートは下の方にあります
Hey there, Heroes!
Hope the heat isn't getting to you because we have some important updates to share today.

Campaign Updates:​

Production Delay
In order to deliver a game that so many fans have supported, we announce a revised release date of Eiyuden Chronicle: Hundred Heroes, with the game now due during Calendar Year Q2 of 2024. The decision was made in order to ensure the best possible story, and to reward the legion of backers with the best game experience possible.
Miniatura del video del progetto

RIPRODUCI
Please stay tuned for more updates, and thank you again for your continued support.
Final Platform and Shipping Type Selection for Physical Editions
Now that we are in the final phase of production, and in learning from the challenges of distributing the Eiyuden Chronicle Rising, we want to lock down platform choices for physical editions as well as shipping to make sure we can avoid any delays with the main game. We will be sending out Emails titled "Eiyuden Chronicle Hundred Heroes: Choose your Physical Platform" to backers to lock down their platform selection for the physical edition and choose which shipping option they want over the next month. Then upon receiving responses we will charge credit cards on hand for the shipping option chosen. The goal will be to have most of the backer platforms and shipping options determined by the end of September. Digital Edition platform choices will be requested in the future, in a separate email.

Development Updates:​

Murayama's Monthly Development Report
It's been hot in Japan, and I've mostly been working without leaving my air-conditioned room. I have already completed the story, including the DLC, and am working on the setting material while supervising the detailed text.
How the world settings are viewed when creating a story differs from author to author, but I consider them to be tools to color the story, and I try not to let the settings get in the way of the story.
However, restrictions do exist, meant to give a certain reality to the world settings.
Eiyuden belongs to the so-called fantasy world of swords and sorcery. Therefore, we’re being careful in regards to the historical and technological settings.
There are things that exist in modern society but do not exist in the world of Eiyuden.
Eiyuden also contains a sort of dictionary that details all the things that exist within its world. Among the entries, we had an idea for a fish called a “jet fish.” In cases like these, I need to supervise and determine whether or not a word such as “jet” should actually be used.
The word "jet" has been around for a long time, but many users have a modern image of the word, so it’s something to think about.
Also, does this sentence exist within the world itself, or is it meant for modern users as part of the game system?
Those questions alone can lead us down different paths.
These are the sort of details I’m thinking about while escaping the heat outside.
Message from the Team: Kawano
Hello. This month’s update is brought to you by Kawano, the character illustrator.
We are in the midst of a heat wave here in Japan. How are you doing?
I am pleased to finally be able to give you a follow-up report on the release schedule.
We apologize for the long wait, but please wait just a little bit longer!
Tokyo Game Show 2023 will be held around the time the heat eases up, and we hope to have new information on Eiyuden starting around that time.
This month, I’ll introduce some of the voice cast members that will be revealed alongside that new information!
Here are four voice cast members who will be voicing characters whose illustrations have already been released.
*This is only concerning the Japanese voices. Please wait a little longer for the English versions.
d4556a2b2bbcb111f89e290e9f93d8ec_original.png
Garr (cv: Hiroya Egashira)
7d826c79103872629dc1797acf994772_original.png
Mio (cv: Masayo Fujita)
7a89c07cdb129b717a9e46d57c8a92c1_original.png
Lian (cv: Sayaka Senbongi)
51a8394fab66eede107bc01485c3e420_original.png
Hildi (cv: Yoko Hikasa)
You should be able to hear these four voices from pretty early on in the game.
Our development studio is already filled with their wonderful voices, so we’ll do our best to deliver them to you all as soon as possible!
Next up are three of the characters whose illustrations are being unveiled for the first time (partly already included in the video).
e7322d318bc094f679ddaf265e77020b_original.png
CJ (cv: Ai Fairouz)
0766a0ddb724b283fa7d06b1277e64a4_original.png
Isha (cv: Ai Kakuma)
182e1cec521f46e4224dd5cb0d39cecb_original.png
Garoo (cv: Taro Kiuchi)
After the story of Eiyuden Chronicle: Rising, they leave New Nevaeh to pursue their own goals.
Isha is now a little more adventurous and wears lighter gear, and CJ has grown up a bit, maybe. That’s the way I tried to design them, at least.
(Garoo is already a mature adult, so I just changed his look a little.)
I can't reveal the details of how and where we will meet them yet, but please look forward to it!
We will be announcing the rest of the cast at various times in the future.
But now that I’m used to everything having voices, it really makes me want to play through Eiyuden Chronicle: Rising with full voices… Am I being too selfish? No, there are lots of other people who’d like to play that version too, right? Let’s go find someone with a lot of influence! (LOL)
See you next time!
 
Onward to Tokyo Game Show 2023/ Update di Agosto :megahype:

AGGIORNAMENTO #61

August Update 2023 // 2023年8月のアップデート​

user avatar

Rabbit & Bear StudiosCreatore
6 settembre 2023
※日本語のアップデートは下の方にあります
Hey there, Heroes!

We’re slightly late this month as we’re gearing up for Tokyo Game Show 2023. We hope everyone is as excited for Japan’s biggest video game convention as we are, but don’t worry! We still have some fun tidbits to share in today’s update so let’s jump in!

Platform Selection Emails​

We’ll be sending out Emails soon for you to select your physical platform of choice for Eiyuden Chronicle: Hundred Heroes. The header will be “Eiyuden Chronicle: Hundred Heroes Backer - Physical Edition Reward Platform Selection Email”
Due to the tight timeline we need to receive responses by Wednesday September 20th, 2023. In the event that we do not receive a response we will need to order the initial version listed on the survey.
Please note this is ONLY for Physical editions and not digital editions. Physical editions have longer lead times so we are asking for that information now. We’ll be asking for your digital edition platform choices at a later date.

Development Updates:​

Murayama's Monthly Development Report​

There are more than a hundred heroes appearing in Eiyuden Chronicle: Hundred Heroes.
I'm organizing the profiles for those heroes.
Of course, the world of Eiyuden Chronicle is different from the real world (y'know, Earth). Does a year have as many days as it does in the real world? Do they have concepts for days of the week? Do the days of the week have the same names as they do in the real world?
In our world, the concept of days in a year, days of the week, and months of the year are the result of historical trends. So naturally those in this imaginary world should be different, right?
But while the concept of totally original days of the week and months is pretty fascinating, it's also difficult to wrap your head around, and I’m not sure if adding explanations for each different thing is a good idea or not.
Not to mention these characters will speak languages from all over the world (Japanese, English, French, German, Chinese, etc.). I wonder how that would change things.
Of course there are words and phrases in these languages that exist due to their history. So does their existence mean that there was a similar historical process in this fictional world?
As a compromise, in my mind, each fictional world speaks its own language, has its own customs, counting of the moon, and days of the week, but to some extent they are expressed in a form that is translatable and understood by people in our world.
That's what's been going on in my head.
I fear that if I keep going down this rabbit hole I might lose my mind.

Komuta D’s Sneak Peek​

Komunichiwa, Komubanwa, Director Komuta here!
I'm back this month with a little sneak peak that I'd share.
There are so many characters in this game, more than 30 so far, but there are still many more to come.
More than 100 total, to be exact!! (LOL)
And all of these characters need voices, not just for the scenario but the theater and mini-games too.
You can choose between English and Japanese voice acting too, as seen here.
c567c4ce54101fb7517dbb884e71a62c_original.png

You can choose to have no voices too, of course, but that would be such a shame!
I want you to hear every cast member's masterful and fascinating performances at least once.
This time I'd like to introduce four new characters and their Japanese voice actors.
▼Dux Aldric  CV Jouji Nakata
e63c0d647e8df0714defa75928b6519c_original.png

An ambitious political and military mastermind who commands a powerful faction of the Galdean Empire that is second only to the imperial family's. He seeks to unlock the true essence of the rune-lenses and create technology that can be used equally by all.
▼Chapell Winlart  CV Kiyosato Takaya
078a4894099614e9d95e6ea45e411a03_original.png

A young Galdean general who serves under Dux Aldric.
▼Perrielle Grum  CV Maaya Uchida
bbe549e4b2b14822d4bbff7f54642156_original.png

The young countess of Grum, a small country in the League of Nations. She's sharp as a tack, a go-getter, and full of fire. Where others mince words, Perrielle sharpens them for the kill—and people deride her for that lack of demureness. "She'd be a lovely girl," they say, "if she wasn't always braying."
▼Melridge  CV Yohei Azakami
0806c5afaa1f23b79d5a0a243bf8f2c7_original.png

A young scholar who specializes in natural history. He yearns to know of every last thing in the world, and exactly how it got there. He also happens to be a genius tactician, and will be a valuable asset to the protagonist.
Introducing the cast now of all times. You must already know what to expect from... Ahem.
Onward to Tokyo Game Show 2023!!
 
Ora Konami può iniziare a pianificare la data di uscita dei Suiko remaster...ma chissene.
Si prendono entrambi :bruniii:
 
Un po' in ritardo update di settembre


AGGIORNAMENTO #62

September Update 2023 // 2023年9月のアップデート​

user avatar

Rabbit & Bear StudiosCreatore
4 ottobre 2023
※日本語のアップデートは下の方にあります
Hey there, Heroes!
After a swelteringly hot and busy September, it’s finally cooling down here in Japan. But things are just heating up with everything we announced for “Eiyuden Chronicle: Hundred Heroes” at Tokyo Game Show this year and we’re super excited to tell you all about it, so let’s jump right in!

Campaign Updates:​

“Eiyuden Chronicle Hundred Heroes” Physical Version Platform Selection E-mails:
We know the deadline on this was very tight as well as a few bugs in the initial E-mail. We needed to get as many answers as possible to begin the ordering process since physical versions have a much larger lead time. Fortunately we got up to 75% and are able to extrapolate from there. We know some people are worried they didn't get a chance to change their selection in time but we since we have enough selections to be ordered, we are allowing remaining backers to alter their platform selection up until October 13th. Please be aware that you will not be able to change your selection after this date.
The Yetee will continue to answer customer service tickets as they come in.
If you are having trouble with your platform selection E-mail or if you have not received one and feel you should have, please reach out to the Yetee via their customer service form. If you cannot find it you can also E-mail them at eiyuden@theyetee.com
Digital Pre-order Content:
We've seen some questions over what Kickstarter backers receive vs what is included in pre-orders and the Digital Deluxe edition. The Digital Deluxe edition is one of the digital versions the community can purchase. In order to make Eiyuden Chronicle: Hundred Heroes the biggest success it can be and so that we keep the franchise moving forward, creating different digital units is important. The Digital Deluxe versions usually contain unique bonuses to help increase preorders and secure a future for Eiyuden Chronicle. It's always a delicate balance when dealing with a project that has been supported via crowdfunding. We do care about our backers, and are providing free DLC and unique merchandise that isn't available to non-backing fans, but global community-facing versions are important for the overall success of the game.
Nintendo Direct
It's always amazing to get support from 1st parties and being featured on the most recent Nintendo Direct was a dream come true! For those of you who didn't see it, we revealed the release date as April 23rd, 2024! Preorders have begun so spread the word! Tell any of your JRPG-loving friends that this “Eiyuden Chronicle: Hundred Heroes” is a game they won’t want to miss!! Here's a link to the latest video.
Tokyo Game Show Recon Report
Last but not least, we had a great showing at Tokyo Game Show. Here's a few select photos from the event and some quick thoughts from the developers about being able to show the game on their home turf!
6e8bcc33ef72725f29ac4f92368580c3_original.png

a84ca20a55ca6721a1dbb1fa8b150719_original.png

61e83717393d1d6f084d55ed02ff4263_original.png

8f3eec759416776d109eacb01bd30aec_original.png

Development Updates:​

Submission of backers' names in the end credits
3b7fe7b009b6ede4abc7d0f5a79bc3f3_original.png

This is the Eiyuden Chronicle team.
We are currently preparing the webpage for backers to submit their names for the end credits, as promised during the Kickstarter campaign.
We will soon be sending out a special backer-only Kickstarter update, so please wait just a little longer.
From all of the Eiyuden Chronicle team.

Closing out Tokyo Game Show 2023​

Murayama
I attended TGS.
With a full day of handling interviews at a closed test session and three days at the infamously poorly air-conditioned event itself, I was feeling pretty groggy.
Despite staying overnight at a hotel the first day and going to the event again on the second, I made the grave mistake of forgetting to bring a change of clothes (I even took three different Rabbit & Bear t-shirts to hand out).
My shirt was soaked with sweat, and due to my body size, it wouldn’t have been easy for me to buy a replacement shirt somewhere nearby. So I had to keep walking back and forth between the hotel's laundry room and my room with my shirt in my hand until a washing machine became available at 2am.
Nonetheless, it sounds like our announcement was received favorably by many people and there was much joy at the booth where we had the three main characters on display.
Kawano
It's been a while. Kawano here.
I'm relieved that Tokyo Game Show 2023 ended well.
The air conditioning wasn't working too well on the first day (and I hate hot weather) and I made a couple of mistakes during the live broadcast, but otherwise I'm doing pretty well. Apologies for that!
I'm relieved to finally be able to present Eiyuden Chronicle: Hundred Heroes in its complete form.
(I wonder if this would be the first time it would see the light of day if it wasn't crowdfunded.)
It's been three years since we came to you asking for your help in making this game, and we're both so sorry and so grateful to everyone for their patience and having to make you wait further still.
Please continue supporting us on this home stretch!
Murakami
TGS2023 is over.
Were you able to see the new trailer?
We really wanted you to hear Eiyuden's theme sung by Sarah Olain, so we worked really hard to make it.
Preparations this year were much more difficult since they coincided with the final stages of the game's production. I was personally pretty anxious about the release date announcement alongside other reveals but I'm relieved that we were able to receive so much good feedback.
Thank you to everyone who watched the official broadcast at TGS and came to the stage events, and to the press for all their feedback and comments. We're doing our best to go through all of it.
We're also pretty close to completing the game so there isn't much we can do at this stage, but we hope to make any final adjustments under careful consideration of the feedback we received.
We started this project through Kickstarter and received the support of so many people from all around the world, and we've been able to develop a game for players from all around the world, which has been a life-long dream of ours. But when we started making the game and going to events and such, we realized how difficult and frustrating it can be.
I always feel the pressure of delivering a high quality product in a limited amount of time, while simultaneously working on the localization, controls, work volume, etc.
Being Japanese, I can use my relative experience as Japan is my home country, but overseas, language and sensibilities can be quite different so I'm always worrying if what I'm making is okay or not.
It can be a little frustrating since we can't just drop production to travel abroad for events and other activities.
If possible, I would like to go to each country and talk to you all directly and feel that passion. I think about this all the time.
If Eiyuden Chronicle: Hundred Heroes somehow does well in a major way, gains recognition and paves the way for another project then I would love to gather passionate team members from overseas to solve these kinds of problems.
That's what I am thinking about these days.
Komuta
Komunichi-wa, Komuban-wa, it's Director Komuta.
First of all, I'm so relieved that TGS2023 went off without a hitch.
(Eh, I still have a ton of work to do though... ^^;)
I wanted to give a shout out to the team who worked day and night to prepare for the event!
The video we unveiled is only a small part of the project, but we're finally, FINALLY at this point.
I am so sorry for keeping you waiting!
And the overall patterns shown off totalled 1 billion, not 500 million! I got the math wrong... orz
There's so much content we haven't shown you yet, such as the hometowns, boss battles and mini-games, so I hope we can show those off little by little.
Getting so many enthusiastic comments from all over the world has inspired me to keep running until the end.
We have to wait just a little longer for the release, but I hope you'll continue to support us as we go.
P.S.
I was pounced on as soon as I got back from TGS by a 7.5kg Yobune who was made to stay home (LOL)
866ab9b4ecfd44beb658462b59ba391e_original.jpg
 
Update di Ottobre (in ritardo) :coosaa:

AGGIORNAMENTO #64

October Update 2023 // 2023年10月のアップデート​

user avatar

Rabbit & Bear StudiosCreatore
8 novembre 2023
Hey there heroes!
We have marched past Halloween and are one step closer to finalizing the game. Speaking of which, there is no better time than the holiday season to play games! What holiday games are you looking forward to?

Campaign Updates:​

Digital Platform Selection Emails
Now that we've covered most of the physical console selection we would like to move on to the digital console version selection emails which started to go out on November 6. The deadline for digital platform selection is November 24.
Differences between Digital Deluxe and Backer Digital Versions
We have put together this chart to explain the differences between the Digital Deluxe version and the digital version that backers are getting. The goal is to make sure backers have received a great value for their initial support while also making sure there are attractive options for new customers to support the title. We want to make sure there is more Eiyuden Chronicle in the future through supporting the passionate backers as well as new fans alike.
2c516b87d62ec715e12b311c986572c0_original.png

Registration of Backers' Names in the End Credits
The deadline for the end credits form has been extended to November 17th.
We have received many inquiries but haven't been able to reply to everyone and we apologize for the inconvenience. We would like to take this opportunity to respond to the more frequent messages with the following points:
  • We've made it possible to input half-width spaces.
  • The Japanese text on the confirmation screen that appears after entering alphabetical characters is caused by the automatic translation function. Please kindly turn off the automatic translation function before entering your information.
  • For staff members, we use "first name" + (half-width space) + "last name". (The first letter for each will be capitalized).
  • Nicknames are also acceptable, so please be aware that the notation may not be the same for everyone.
  • Re-entry is possible until the deadline.
Please find the form here.
For those who have purchased credit rights at the theyetee store and do not have a backer number, we will inform you separately.
Reddit Platform Race
We have an ongoing vote on the official Eiyuden Reddit asking people which platform they plan to play the game on. If you have time go on over and make your vote known!
https://www.reddit.com/r/EiyudenChr...h_platform_are_you_playing_eiyuden_chronicle/

Development Updates:​

Murayama’s Monthly Report​

Different authors approach world setting and the story differently. While some create a detailed world setting and then fill it with story, I consider the setting to be a tool that assists the story.
For me, the world setting exists to make the story run smoothly and to add depth. So, I try not to create so many settings that I have an unnecessary surplus I won't need in the future, but sometimes that simply doesn’t fly.
More than 100 heroes had to be assigned a place of origin. Of course, the world would be too small if only places that existed within the game could be used, so we had to make up places that did not exist in the game to be assigned as some characters’ birthplaces.
So basically, we need to set up locations that are not used in the game. I'd like to keep those vague, if possible, so that they don't become a liability later on.
But as a player, it’s definitely more fun getting a glimpse of some details about that part than for us to be overly vague about it.
In the midst of such a combination, some of the names are specific and don’t exist in the game, and characters who don’t seem to care about such things are just given vague names like "from a country west of XX".
Komuta D’s Sneak Peek
Komunichi-wa, komuban-wa. Director Komuta here.
I’m back again with another sneak peak for you!
You can play a variety of minigames as you progress through the story of Eiyuden Chronicle: Hundred Heroes. And I’m going to give you a quick look at just one of them: Card Game!
It’s a very simple game where players play cards from their hands on the table and compete for three positions, but it’s actually pretty deep.
3fe4399431fa30fdec29a0cf121c240f_original.png

The higher the total of the numbers in the upper left corner of the card = the higher the strength and the better the position you get. Like other card games, matching card colors, numbers or creating combinations with numbers in sequential order gets you bonus points.
21a7d5a029a971a14abd730c6d1f72e5_original.png

Not only that, cards with the same patterns as their friends have skills that activate various effects when certain conditions are met. Hildy's card is a powerful one that increases your strength by +3 just by playing it.
877660242cb30dfd6fcbd11a1cdaea63_original.png

Some skills are more effective than others, such as those that increase strength if the card colors are different, or others that straight up take away points from your opponent. It’s not a simple matter of building decks and play styles that differ depending on the characters your opponent uses. Buy card packs in the game to acquire cards, and build your own unique and powerful deck to become the best card battler!
That’s all from me today.
I hope you’re already looking forward to the next sneak peek!
 
Update di Dicembre :geddoe:

AGGIORNAMENTO #66

December 2023 Update・2023年12月のアップデート​

user avatar

Rabbit & Bear StudiosCreatore
20 dicembre 2023
Hey there, Heroes!
The end of 2023 is nearing and that means... a new year and more importantly the year Eiyuden Chronicle: Hundred Heroes is released to the masses. We have certainly had our ups and downs but continue to work on making the best game possible. We know it's still a few months away so if you are looking for something to play over the Christmas break you can always pick up Eiyuden Chronicle: Rising and get an introduction to some of the key characters (and wield a giant sword as a kangaroo!)
We wish you and yours the happiest of holidays!

PC Edition of Eiyuden Chronicle: Hundred Heroes​

Regarding the PC physical edition, the game will be provided as a code in a physical PC box, not as a physical disc. Mastering a PC version, creating the installer, checking that version, and manufacturing the CDs make the code in a box the most viable solution.
We thank you for your understanding.

Update Schedule​

While we largely kept to the last Wednesday of every month up until recently, platform selections and other logistical updates knocked us off track a bit. Due to year end holidays the next update will be January 10th. From there we'll return to our regular end-of-month updates straight up until launch.
fce2560433e7fe75932087a222e766a6_original.png

Murayama’s Monthly Update​

It's currently all hands on deck as we work through bug fixing.
Bug checking and bug fixing is a heavy task in any game, but RPGs are especially buggy. The scenario progression isn't so straightforward with some players going different places in the middle of the game, or even running backwards if they want. Because you have to deal with such cases, you need a lot of backup events that many players will never see.
Not only that, the Eiyuden Chronicle: Hundred Heroes biography is packed with a huge number of characters, each with their own battle and war scenario settings.
Not forgetting all the facilities available in the hub town, each of which needs to be checked too.
It's no surprise then why the number of bug check reports is enormous.
In the past, these reports were written out by hand and just looking at them piled up inches high would make me feel pretty hopeless. These reports are conducted online now, but it's still not much different in terms of psychological damage given the large number of pages of items in each report.
But once all these struggles are over, the game will be delivered to you all.
Once upon a time, I got a question from a player.
"The stairs to the second floor of the inn's blocked by a barrel. How are you supposed to get to the second floor?" they asked.
I'm sorry. The upstairs was actually deleted because a lack of memory made it too buggy, so we put a barrel there to seal it off.

Director Komuta’s Sneak Peek​

Komunichi-wa. Komuban-wa. Director Komuta here.
Development is nearing its climax, but that doesn’t mean I don’t have some in-development sneak peeks to share!
Welcome to snow-covered Skriss Village, a location Nowa and his friends will visit during their adventure.
Miniatura del video del progetto

RIPRODUCI
What on earth do you think happened to this village?
Miniatura del video del progetto

RIPRODUCI
And where do you think frozen Nowa and chums are sliding off to?
Since this is the month of Happy Holidays, we wanted to show off a village and dungeon that felt perfect for the winter season.
Well, everyone, I hope you have a wonderful holiday!
I’ll be sure to show you more glimpses in the next issue, so please look forward to it!
 
Mi era sfuggito questo trailer, ma è bellissimo :geddoe:
Prima voglio giocare i due Suikoden remastered però (sperando che escano in tempi brevi...)
 
Mi era sfuggito questo trailer, ma è bellissimo :geddoe:
Prima voglio giocare i due Suikoden remastered però (sperando che escano in tempi brevi...)
Same, me li persi al tempo, ma sono nella backlog, li recupero direttamente sottoforma di remastered e poi si passa a 100 heroes.
 
Update di Gennaio :ooo:

AGGIORNAMENTO #67

JANUARY UPDATE 2024 / 2024年1月のアップデート​

user avatar

Rabbit & Bear StudiosCreatore
10 gennaio 2024

JANUARY UPDATE 2024​


Hey there, heroes!
Happy New Year! We're finally into 2024 and ever-closer to the Eiyuden Chronicle: Hundred Heroes release!
To kick off the new year, we have some special messages from the team and another little sneak peak to whet your appetite for things to come!


DEVELOPER UPDATE​

MURAYAMA
Rabbit and Bear Studio representation, Yoshitaka Murayama, here.
This is the year that our beloved Eiyuden Chronicle: Hundred Heroes is released.
What was still just a dream for us at the time of the 2020 Kickstarter campaign is now becoming a reality.
Please look forward to it.
KAWANO
Happy New Year for 2024!
Character Design Lead, Kawano here.
Here’s to the year to come.
Eiyuden Chronicle: Hundred Heroes is finally releasing this year.
There’s just a little longer to wait.
And since this is the year of the dragon, I drew a picture of Nowa riding a dragon to be used in our new years greetings.
16ff6e834329f59d5bc69590df237258_original.png

This dragon…can be ridden in the game!
But I’ll leave that Komuta D’s Sneak Peek to reveal more!
Since I’m already spilling the beans, then I’ll reveal that the character I drew for the 2021 spring greetings will also appear in the game! Please keep an eye out for them.
8114b2cb2c141acfd9cf74228cfd434b_original.png

Until next time!
MURAKAMI
Happy New Year!
Thank you for your tremendous support last year.
With the release date set and production in its final stages, we have been busier than ever this past year with trailer production, events, backer responses, etc., but thanks to your warmth and support, we have managed to get through it.
Again, thank you very much!
Finally, this year will be the release of Eiyuden Chronicle: Hundred Heroes.
The Japanese version has already entered the phase for final bug checks and fixes, and all that remains is to work with 505 Games to get it localized and platform-ready.
But now that you mention it, checking and adjusting RPGs is a lot of work... It is really hard work, especially for Eiyuden Chronicle: Hundred Heroes, because it has so many elements, not to mention platform developments and localization support. Unexpected issues occur every day.
The days continue to pass by, but we are definitely moving toward completion.
Once the game is somewhat stable we will be able to provide beta access to all backers, so please be patient!
Although there are only a few days left insofar as production, we will continue to do our utmost and we look forward to your continued support.
Murakami J
KOMUTA
Happy New Year everyone!
Komunichi-wa, Komuban-wa, it's director Komuta!
The year 2023 was a rager.
As we announced the release date last fall, this year will finally see the release of the Eiyuden Chronicle: Hundred Heroes!
As for as development is concerned, the project has entered bug-checking, with the team working together despite being almost crushed by the volume like we'd joked about at TGS.
Bugs can be as small as a simple typo or as large as something that stops the player from progressing at all, and the number of supported languages and platforms makes the battle against bugs as fierce as a scene out of Starship Troopers.
Some problems can be fixed easily while others require emergency meetings, so we are always on our toes.
Every day, however, we are definitely nearing completion, so please wait just a little longer!
Last but not least, our first Komuta D's Sneak Peek of the year! Since it is the Year of the Dragon, I will show you the heroic combo of Nowa and his partner Chandra.

Thank you all for your continued support!
 
Visto che il video nello sneak peak non funionava bene, rimedio io.
Nuovo pg. giocabile (Chandra) e Dragon Rider combination attack

 
Pubblicità
Pubblicità
Indietro
Top