Game Eiyuden Chronicle: Hundred Heroes

Pubblicità
Update di marzo con Rising come protagonista :uhmsisi:

March 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
23 marzo 2022
Hey there heroes,
Spring is nearly upon us again and we've got another update packed with insights into the upcoming companion game, Eiyuden Chronicle: Rising! But before we jump in, we'd like to cover a few things on the Kickstarter campaign side of things:
First thing we'd like to cover is the e-mails we mentioned in our last update regarding platform choices for Eiyuden Chronicle: Rising. We've run into a small scheduling hiccup which has caused a delay in getting these sent out. We would like to thank everyone for their patience with this, and promise they will be going out soon to your Kickstarter registered email addresses!
Next, we'd like to reiterate the versions and their region languages for Eiyuden Chronicle: Rising as we did in last month's FAQ:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese

We'd like to thank the eagle-eyed heroes who pointed out our error in the Japanese version's list of languages for Eiyuden Chronicle: Rising on Steam, Epic Games Store and GOG. Please find the list and it's amendments below:
修正前:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジル語
修正後:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジルポルトガル語、簡体中国語、繁体中国語、韓国語および日本語
And lastly, it is time to bid farewell to the Yetee Legacy Backer Store (for those who initially backed the campaign), as it will be closing on 03/29/2022, 9PM PST (30/03/2022 1PM JST). Closing the Legacy Backer Store will allow us to ensure that backers who purchased Eiyuden Chronicle: Rising through it will get their copies on time and shift our focus to its smooth launch.
This does mean it will be your last chance to purchase any add-ons (including Eiyuden Chronicle: Rising, itself) as a legacy backer, so click the link here* to check out the Legacy Store and complete your purchase if you haven't already.
*Backers will need to have registered to the Legacy Backer Store in order to access it
Backers who have filled in the Kickstarter survey but haven’t yet registered to the Legacy Backer Store can still do so via the email with the subject line “Eiyuden Chronicle: Backer Store Invite” that should be sitting in your inbox. Please search for this subject line with your registered e-mail address to find your invite and access the store.
If you cannot find the invite e-mail, then please contact The Yetee customer service at eiyuden@theyetee.com to verify your account and have a new invite sent out to you. We will support any store invite requests via The Yetee customer service team up until the store closes.

PRODUCTION UPDATES

Concept Art: Mine Dungeon Area (Working Name)​

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J Murakami’s Comments
This time, I'd like to show you some rough sketches of the Mine Dungeon area. Doesn’t this look exciting? Like it’s some secret underground passageway.
I used to love movies like The Goonies and Indiana Jones when I was younger because they’re filled with action and adventure. The minecarts were always the most exciting part for me. Just once I want to go dashing through secret mine passages in a minecart before I die.
Actually, that would be pretty scary... I've always wondered if there's a theme park somewhere out there that would make a ride like that. Or maybe I should just make one myself?
To any theme park owners out there, you know who to call!
I know I’m not really explaining much about the images here, but think about it. Why are Nowa and the others in these run-down old tunnels? Where do the tunnels go?
This is going to be a very large dungeon and I hope you’re looking forward to playing through it.

Murayama's Monthly Development Report​

Development for Eiyuden Chronicle: Rising has entered the final stages.
Eiyuden Chronicle: Rising has been created as a companion game set in the same world as Eiyuden Chronicle: Hundred Heroes. The story was written by Tadashi Satomi and the development is being handled by a different company from the main game: Natsume Atari.
The concept of creating a companion game was actually devised by the Kickstarter Project Team. However, as a member of Rabbit & Bear Studios, I had my doubts.
I imagined a companion game as something like the successful Kickstarter game Bloodstained: Ritual of the Night, and the 8-bit game Bloodstained: Curse of the Moon that accompanied it.
But Eiyuden Chronicle is an RPG, so I couldn't visualize what a companion game with a limited budget and a low price tag would look like. Fortunately, after some chance encounters, the name Natsume Atari arose as one of several candidates to produce this game.
I have always thought of them as a successful development team, and their plan to make an Action RPG where you rebuild a town was something I could see working. And thus, this companion game was taken from an idea into reality.
We will soon see how it all turned out.
Of course, we were able to playtest the game and give them some opinions and ideas, and as far as game feel goes, both Tadashi Satomi and Natsume Atari have met all of our expectations.

A Word from the Team​

J-Diary Vol.5
Hey there, heroes. It's J Murakami.
Some gameplay footage for Eiyuden Chronicle: Rising was broadcast the other day. Did you all get a chance to see it?
That's right, our partners in the Eiyuden Chronicle project, Natsume Atari, are nearly finished with the companion game Eiyuden Chronicle: Rising, and I've been taking a break from the main game these last few months to work as supervising director for it. It's been a while since I last worked on an Action RPG, so getting to do so was a thrill, and really took me back to my time working with IGA as director on the Castlevania series.
Back then, any one team member would be juggling multiple roles within development, and we had to devise ways to keep the development process fun and enjoyable despite how tough it was being a small team working against tight deadlines. I definitely felt that same atmosphere of fun and positivity with the Eiyuden Chronicle: Rising team.
Eiyuden Chronicle: Rising was originally intended to be a small project, as a little something extra for the backers. Yet it's gone so far beyond that I almost feel like my expectations were betrayed, but in a good way.
With Natsume Atari's hard work and enthusiasm, Eiyuden Chronicle: Rising has become a high quality game that everyone should get their hands on, and I can't thank the team enough.
Since it is an Action RPG, we've gotten some feedback from RPG fans who think this game might be too difficult. But rest assured, it isn't.
To tell you the truth, myself and Murayama are both...totally terrible at Action games! lol
(At least I think Murayama is...? He might get mad at me later).
Some of you might find yourselves thinking, "but you guys made Castlevania!"
Seriously, we're terrible at those kinds of games.
So, while it does have action elements, remember to look closely at the genre name. It still says "RPG" right? And what’s an RPG, if not the kind of game that you can progress in with a little hard work.
If I remember right, it was the RPG elements that made the Castlevania series so popular in the first place. We’d get so mad when we died playing NES-era Castlevania that we’d throw our controllers. But when Aria of Sorrow was made, it was so well-balanced that even I could beat it. And that's why it was so well received, I think.
Honestly, I doubt there are many people who are that good at those old Action games (although this statement may prove controversial). Nonetheless, if those people are out there, they can enjoy this game too. That's the joy of an Action RPG.
So, everyone can rest assured that they will enjoy this game.
There are two more big points I want to make about Rising:
The first is how reliable the combo action between the three main characters is. It’s seriously exhilarating, the way the three unique protagonists come together. I felt reassured by how well the party follows you, like I could push my way through even the hardest dungeons.
This reminded me of The Sword of Etheria, which was another action game I worked on. It ran on a similar concept of having your party fight alongside you as a trinity. Seeing that sense of dependability again made me really happy.
You can even make these combos happen automatically, so players who aren't great at technical controls can use it without issue.
The second point I wanted to touch on is that the story is so good it'll keep you coming back for more.
This was the big role we wanted the companion game to fill, as it would connect to Eiyuden Chronicle: Hundred Heroes in a lot of ways. This aspect will make players want to keep moving the story forward and see the city develop. It will serve as a greater motivation for players and level grinding won't be such a chore.
This is a part of what it means to be an RPG, and it’s these two things that should help both casual players and players who aren't great at Action games enjoy Eiyuden Chronicle: Rising.
Well…this segment became all about Eiyuden Chronicle: Rising, but rest assured that the main game is moving along at full steam as well. Eiyuden Chronicle: Rising will be released first, and if it makes even one new fan interested in the characters and world of Eiyuden Chronicle, then I'll be happy.
Ah, and for all of you fans out there, please take a special look at Garoo and how he’ll appear in Eiyuden Chronicle: Hundred Heroes. He’s still just as cool as ever.
Bye for now!
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J Murakami
 
Eiyuden Chronicle: Rising uscirà il 10 Maggio per PS5, PS4, Switch, Series, One e PC:



 
Mi sembra un po' troppo presto.
Quello che si è visto è parecchio grezzo.
 
Update di Aprile dedicato a Rising e qualche chiarimento sui reward :ahsisi:


AGGIORNAMENTO #41

April 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
27 aprile 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
We’re back with another monthly update and we’re just days away from the release of Eiyuden Chronicle: Rising, landing May 10! And for those not in the know, Eiyuden Chronicle: Rising will be available on all platforms at the SRP of US$14.99.
Whether you’re already invested or still on the fence, Eiyuden Chronicle: Rising has already received a ton of praise that is sure to excite!
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EIYUDEN CHRONICLE: RISING FULFILLMENT​

We have some great news! We’re beginning to receive the product key codes for Eiyuden Chronicle: Rising and are preparing them to be sent out a little early. That does not mean the game will be playable early, as the product keys will not activate until the game's formal release.
In anticipation of an influx of customer service-related queries around this time, we ask that you be patient with us in this regard, and that queries expressing that their product key does not work ahead of the game’s launch may go unanswered as we prioritize.
We will be posting another update on May 8th that will focus on any logistical issues that may occur surrounding the launch of Eiyuden Chronicle: Rising, so please keep an eye out for that!

THE COMPLETE BACKER FAQ​

We’re aware of a number of issues surrounding campaign fulfillment and are taking steps to ensure that we address them as and when they come in. We have compiled the questions that have been most frequently asked into an FAQ right here!
If you’re having troubles regarding campaign fulfillment then please check here first, and if your question still hasn’t been answered then please reach out to pr@rabbitandbearstudios.com.
SURVEY ISSUES
Completing your survey is the FIRST step in connecting your Kickstarter account with our fulfillment partner that allows us to make sure you get your merchandise/game codes in a timely manner. If you have completed the survey step, please move to the next section of this FAQ.
Q1: I haven’t received a backer survey. What should I do?
A1: If you successfully backed the project (ie. your credit card was charged), you can login to Kickstarter to access your backer survey.
  1. To access your backer id and survey head over to Kickstarter and login.
  2. Once you are logged in, click on your account image in the top right of the website. From there you can see a list of your “Backed Projects”.
  3. Click on Eiyuden Chronicle: Hundred Heroes. When that page loads there should be text at the top saying “You backed this project”.
  4. Click the link that says “View Survey”. From there you can find text that allows you to select the phrase “Respond now” that will take you to your survey.
  5. Separately if you click the “Reward” tab on Kickstarter your backer number will be displayed at the bottom.
Please do keep in mind that currently, backer surveys cannot be filled out on a mobile device. Kickstarter recommends using a browser on a desktop PC when accessing the survey.
Q2: I can’t find my survey in the Kickstarter backend, but I’m sure my credit card was charged. What should I do?
A2: This is a problem that occurred via the Kickstarter platform. Since this is outside of our control, we ask that you contact their support email directly at support@kickstarter.com.
Q3: I know I filled out a survey during the campaign but Kickstarter doesn’t show it as complete. Why is that?
A3: There was a Marketing survey sent by Jellop mid-way through the campaign. It is NOT the backer survey so you’ll need to go into the Kickstarter backend as described in Q1 above and complete the backer survey. We apologize for the inconvenience.
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THE YETEE STORE
The Yetee fulfillment store was officially closed on March 30th 2022, so future legacy or new merchandise can no longer be purchased from the store. However, if you have made an order, to more efficiently process merchandise size selections, address changes, etc. we recommend creating an account using the Yetee store invite that will be sent out if you have not done so already. Additionally, if you would like to view your previous purchases/etc, you can do so if you have completed the following steps:
Upon completion of your survey, we sent out Yetee store invites to the e-mail address that you listed in your backer survey. If you have received your store invite and purchased something from the Yetee store, you can confirm those purchases via the Yetee store. Again, this only applies for backers who made purchases OR sent active customer service support requests regarding accessing the Yetee store by March 30th 2022.
Q1: I haven’t received my invitation to the backer-exclusive store yet but I contacted customer support for help prior to March 30th, 2022. What should I do?
A1: If you are sure you have completed your Kickstarter backer survey, please contact The Yetee via their customer support form here.
Q2: I’ve noticed some bugs (ie. my order won’t complete, I’m not able to fully access the backer store through the invitation, etc.). What should I do?
A2: Please reach out to The Yetee via their customer support form, and describe the bug in detail. As this is a new system, we apologize for any inconvenience, but we are constantly trying to improve it for the smoothest experience possible.
Q3: I want to change or cancel an order that I made on the Backer-exclusive store. How do I do that?
A3: Please reach out to The Yetee via their customer support form, list your order number, and describe how you would like to adjust your purchase.
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PLATFORM SELECTION/CHANGING ORDERS/THE ORDERING PROCESS
In order to select your platform for Eiyuden Chronicle: Rising (the companion game), you should have received an E-mail from the Yetee with the header “Eiyuden Chronicle Rewards: It's Time To Choose Your Platform for Eiyuden Chronicle: Rising” to your registered Kickstarter E-mail address (that you selected when filling out the survey). By responding to this survey you will confirm which platform and region you want to select.
Q1: I haven’t received the above E-mail from The Yetee. What should I do?
A1: Please check Kickstarter or The Yetee store (if you ordered it there) to confirm you have filled out your survey. If you have, make sure the E-mail you registered on Kickstarter is the same E-mail you have checked. Finally check the Spam folder for that E-mail address. If none of these are the issue please contact The Yetee via their customer support form to confirm your details so we can source the issue.
Q2: I want to change my platform of choice for Eiyuden Chronicle: Rising. What should I do?
A2: Unfortunately, we have ordered all the codes for Eiyuden Chronicle: Rising so any change in platform will most likely result in a delay and potentially getting the game post launch. If you are OK with that, please contact The Yetee via their customer support form.
Please note this only involves Eiyuden Chronicle: Rising. The E-mail for Eiyuden Chronicle: Hundred Heroes platform selection will be sent at a date closer to that game’s release.
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EIYUDEN CHRONICLE RISING
Q1: The original goal was to have both games connected, is that still the case?
A1: Absolutely, but due to hardware policies and limitations you will need to play them both on the same platform (e.g. Steam, Xbox, Nintendo Switch, PlayStation). Additionally, you will be able to upgrade your PS4 and Xbox One Versions to the PS5 and Xbox Series X respectively and then carry that data over to Hundred Heroes on the same hardware (PS5/Xbox Series X). You cannot downgrade Rising data from PS5 to PS4 and then carry it over to a PS4 copy of Hundred Heroes, however it will be possible to do so between Xbox services and consoles (Xbox One/Series S|X/PC GamePass).
Q2: Will Eiyuden Chronicle: Hundred Heroes be released on the Nintendo Switch?
A2: While the release of Eiyuden Chronicle: Hundred Heroes has not been confirmed for the Nintendo Switch, we are currently undergoing a technical investigation into development for a Switch version of the game.
If you purchase Eiyuden Chronicle: Rising for the Nintendo Switch, then you will be able to enjoy the crossover content in Eiyuden Chronicle: Hundred Heroes on any Nintendo console version confirmed in the future.
Q3: I'm not a fan of action JRPGs and aren't particularly interested in Eiyuden Chronicle: Rising. Will this diminish my experience playing Eiyuden Chronicle: Hundred Heroes?
A3: Eiyuden Chronicles Rising is a supplemental experience to Eiyuden Chronicle: Hundred Heroes. While it provides additional back story for certain characters, you'll still be able to enjoy the full adventure waiting for you in Eiyuden Chronicle: Hundred Heroes!
Q4: How much will Eiyuden Chronicle: Rising cost?
A4: For those who purchased the game via this crowdfunding campaign or the Legacy Backer store, the game will cost 7 USD. For non-backers purchasing from the day of release, the game will be 15 USD.
Q5: Will I be able to play different languages on my selected version?
A5: These are the following versions per platform and the language selections you can make on them:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese

PRODUCTION UPDATES

Murayama's Monthly Development Report​

The release of Eiyuden Chronicle: Rising is almost here.
Eiyuden Chronicle: Rising was an idea born from a Kickstarter stretch goal meeting.
Eiyuden Chronicle: Hundred Heroes began as a project thanks to the support of our backers through Kickstarter. It differs from your typical game development in that the wait between the title’s announcement and eventual release is much longer. Longer still because it is an RPG which can take years to develop. And so, the creation of a companion game was proposed as an idea that would fill that gap.
The development team members expressed concern at first. We knew that Bloodstained: Curse of the Moon was released as a companion game to Bloodstained: Ritual of the Night; they were both action games, albeit with different directions. We simply couldn't imagine how a game that would compliment Eiyuden Chronicle's command-style RPG could be made on a limited budget.
Not to mention the companion game would need to be developed separately from the core Eiyuden Chronicle title, which left us with the problem of finding a company we could commission to make it.
Natsume Atari was one of the many candidate companies we looked at. I, personally, trusted them as a company and their plan to create an Action RPG fit within the companion game's requirements of having a limited budget and still being fun with a fewer number of characters.
In our meeting with Natsume Atari we learned that we shared the same values about what makes an RPG enjoyable, such as the fun of building out your characters and the joy of completing smaller, less-intense sub-goals. They also made sure to note that many of the people who will be playing Eiyuden Chronicle: Rising are people who are looking forward to playing a command-based RPG.
RPGs and Action RPGs are different genres born from different purposes and goals they aim to achieve. But I believe that, at their roots, they offer the same kind of fun.
I hope you enjoy Eiyuden Chronicle: Rising.
One of the few pastimes left to me these days is going on walks. Cherry blossoms, a reminder of the season, add an extra moment of pleasure to my walks.
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A Word from the Team​

Kawano
Every cherry blossom season, I quite enjoy finding a particular type of cherry tree while on a walk. I mean the ones that have blossoms that bloom from the trunk, not just from the branches.
When I see one I can't help but think to myself, "Ooh, they're doing their best to bloom here too!" and it cheers me right up.
...Ah, but this is secretly a guilty pleasure of mine. LOL!
I think the blossoms were in bloom for quite a while this year, but I didn't get much of a chance to go out and see them. Hopefully I'll get to see a lot more next year.
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Bye bye for now.

Murakami
I let myself get so wrapped up in my work this year that I fell ill and had to rest. Next thing I knew, the cherry blossom season in Tokyo was already over.
I was so frustrated that I jumped in the car and drove somewhere colder in an attempt to follow the cherry blossom front, but when I arrived I found they hadn’t really started blooming there yet…
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With no other alternative, I picked up some magic powder called ArtFire and threw it into an open fire I'd made.
Like magic, the fire lit up in a rainbow of color.
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"Woah, it’s beautiful!" I thought to myself.
And that was how my cherry blossom season ended this year...

Komuta
With the weather warming up, cherry blossom season has come and gone in the blink of an eye. But the pollen is still hanging around, DARN IT!!
Komunichi-wa. Komuban-wa. Komuta here.
In an attempt to share the Japanese cherry blossom season with you, we’re sharing a glimpse into the daily lives of each member of the team.
And here is my entry, where I visited the Great Buddha of 2022 this Spring!
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It's just too hard for people of our generation to resist. It was amazing to see. And it moves to boot!
Moving swiftly along, the launch of Eiyuden Chronicle: Rising is almost upon us! This game is a prequel to the main game, Eiyuden Chronicle: Hundred Heroes, set in a town called New Neveah and following the adventures of CJ, Isha and Garoo. It'll make you laugh, it'll make you cry–it’s an adventure that can be enjoyed 120% all on its own.
The action segments are simple yet exhilarating and can be enjoyed by anyone.
Not to mention, I love Satomi-san's story and find it so exciting that it's difficult to find a place to stop.
As you continue with the town's development, you'll also stumble upon these delicious-looking shiny black eggs.
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I sincerely hope you'll recommend this game to friends who don't yet know about Eiyuden Chronicle: Hundred Heroes. And remember, you can transfer your data from Eiyuden Chronicle: Rising to Eiyuden Chronicle: Hundred Heroes too!
Oops! I almost forgot to show you some of the all-important spring season.
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I think I've gone on long enough. I hope you will continue to support Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising!
 
Ultima modifica:
Eiyuden Chronicle: Rising uscirà il 10 Maggio per PS5, PS4, Switch, Series, One e PC:




Day one sul gamepass (da quello che ho capito) :sisi:
 
Aggiornamento di Maggio :geddoe:


May 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
25 maggio 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
Firstly, we would like to address the ongoing delay surrounding the backer product codes for Eiyuden Chronicle: Rising, and want to sincerely thank every hero for their patience as we work through these issues.
If you still haven’t received your product code for Eiyuden Chronicle: Rising, then please don’t hesitate to reach out to The Yetee Customer Service who are working hard to answer questions and solve problems.
In the meantime, we have some exciting news for those who might have missed it!

EIYUDEN CHRONICLE: HUNDRED HEROES IS COMING TO NINTENDO SWITCH​

That's right! Given recent speculation over the Nintendo Switch and potential next generation Nintendo iterations, we wanted to play it safe and investigate what options we had before fully committing to a Nintendo Switch version.
But now the wait is over and we're delighted to confirm that Eiyuden Chronicle: Hundred Heroes will also be landing on Nintendo Switch!

Production Updates

Character Profile​

Yaelu
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Home: A small settlement in the League of Nations
Gender: Female
Age: 15
Favorite Food: Blueberry pie
Yaelu hails from a reclusive settlement. Inquisitive by nature, she is struggling to overcome her shyness and find the courage to make contact with the outside world.
Her settlement uses a rune-lens to cloak itself from prying eyes.
The settlement worships the lens, and it is their custom to hide their eyes behind their bangs as a sign of reverence.
"Um, excuse me, I...um... I mean...do you think... Could you... Could you take me with you? I want to see what the rest of the world is like..."
Kawano’s Comment:
Yaelu is someone who never, ever reveals her eyes.
(Apparently it has to do with a tradition within her clan)
And when I say never, EVER, I mean it! We have a lot planned for Yaelu...!
Regardless of what situations she finds herself in, however, she never loses her enthusiasm, and I tried to express that in this art.

Pixel Art​

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Murayama's Monthly Development Report​

A lot of different characters appear in Eiyuden Chronicle: Hundred Heroes–not only those with big parts to play in the main story, but also those with a variety of other roles to fulfil.
Party members who are capable of fighting have different characteristics, while other characters have unique abilities that will allow you to employ a variety of different strategies in the battle system. There are also 'general' type characters who will really shine on the field of battle.
We also have characters whose roles are to manage facilities. Some may be store owners, while others will supply the player with convenient services. On top of that, we've also prepared a slew of characters whose jobs are just to provide fun for the player, such as through a simple combat-oriented RPG-style mini-game and more.
This motley crew of characters will all be living in the same town, which acts as your home base. We'll also be preparing simple events and dialog that allows you to catch a glimpse into their daily lives.
Therefore, in order to make all that happen, we're currently exchanging ideas and figuring out how the different characters' relationships will work.
Do these two go out fishing together? Do these two have fun talking about love? Are these two rivals? And so on, and so forth.
It's too much of a job for me to handle all by myself, so I'm collecting ideas from my staff members as well. They're coming up with a lot of fun ideas and combinations that I would never have been able to come up with on my own.
The surprises are a lot of fun to discover, and I truly feel like this is an important step that will allow us to pour even more depth into the world and its characters.
I hope you're all also having fun imagining things on your own!

A Word from the Team​

Hello everyone! Komu-nichiwa and komu-banwa!
This month's word is brought to you by Komuta!
Last month, you got a glimpse into the team’s daily life, so I should probably give you a glimpse into what’s happening on the development side of things, huh…
Walking around the map that connects the world together, checking out towns and dungeons, fighting enemies, buying things in shops, dueling and sparring, fishing and playing with tops, etc. There's a lot to do in Eiyuden Chronicle: Hundred Heroes, and through working on the prototype, we've been able to pinpoint the issues and things we need to work on, as well as define what the player 'can' and 'can't' do in the game.
What must we keep, and what must we drop in the limited time we've got left?
Is it really okay to just drop and cut the things we can’t make?
Every day, we're faced with hard decisions about a variety of things. Sometimes we're not sure what decision to make... And in times like that, we try to focus back on what the core concept of Eiyuden Chronicle: Hundred Heroes is.
I personally believe the concept of Eiyuden Chronicle: Hundred Heroes is giving form to the unique aspects of each character. This doesn't mean the player can customize each character any way they want, but rather we need to set limitations for the role of each character. We need to purposefully give characters weaknesses and limitations in order to give a unique identity to each and every one of the 100+ characters in the game.
Naturally, with the battles we've planned and worked on, we have strived to give individuality to the animations and abilities for each battle-ready character. I've spent a lot of time planning out each character so that they function and fight the way we envision them to.
Murayama-san thinks up the characters, Kawano-san gives them form with her illustrations, J-san and the character team allows them to move using pixel art, the planner team gives them roles within the game...and then, finally, at least one character is born. (And we have to do this over 100 times! LOL)
Due to that, we're so busy every day that it makes me dizzy sometimes... And when work gets really busy, it really makes me want to cook.
I found some guanciale, which I love, at a store I stopped by the other day. When I picked it up, the guy working there immediately figured out what I was doing and said: "Making carbonara? I recommend adding a dash of kelp tea!" So, I bought some at the supermarket, mixed it in with some eggs and cheese, and made myself some carbonara!
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Thanks to the kelp tea that I (very apprehensively) added, it ended up becoming the best carbonara I've ever made! Thanks, guy at the store! I'll be back to buy it again!
See you later, everyone! Please keep cheering us on!
 
Update di Giugno :sottosotto:


AGGIORNAMENTO #45

June 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
29 giugno 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
We’d like to start with an update on the Eiyuden Chronicle: Rising product codes. We are getting close to clearing the last of our customer service ticket backlog and we’d like to thank everyone for their patience so far.
If you purchased a copy of Eiyuden Chronicle: Rising as either an add-on via Kickstarter or by purchasing it via the Backer Store and still have not received your product code, then please reach out to The Yetee Customer Service team for assistance.
Once this backlog has been cleared we will be doing an analysis of what happened in order to find out what caused this shortage and delay, however we can already see that our efforts weren’t enough and that we’ve damaged some of the trust the community has given us. Our goal is to use what we’ve learned here to ensure the same thing doesn’t happen again.
We can’t thank you enough for your continued trust and support, and we will continue to keep working hard to ensure fulfillment of Eiyuden Chronicle: Hundred Heroes goes much smoother.

Production Updates

Character Profile​

Maureus
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Profession: The League of Nations
Gender: Male
Age: 32
Favorite Food: Sautéed chicken breast
Despite not knowing a lick of magic, Maureus has decided he's a mage. The "staff" he swings around—a hunk of steel that's thicker than he is and that most observers would correctly call a mace—is strong enough to smash through solid rock. And folks, if that's not magic, what is? (Answer: actual magic.)
Maureus works hard at "attuning himself" (really, he's just pumping himself up) so he can "wield advanced spells" (break more of his enemies' bones with each strike).
"Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!"
Kawano’s Comment:
A meathead wizard...is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves).
Is the source of his power magic or muscle...?
Personally, I can’t wait to see him in action!

Murayama's Monthly Development Report​

Not long from now I’ll probably be able to write something more specific about the systems we're implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life.
I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It's not easy though, when I'm busy with development. Especially when I'm devoting a lot of my time and attention to working on the story. I don't want to use too much brain power worrying about other things.
An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I'm working on a script of my own.
So when that happens, I have fun playing quick games or games that don't linger longer than they need to. Right now, I'm mostly playing...
Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.
One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies.
Heroes of Hammerwatch is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it.
Enjoying games in short sessions is how I’m enjoying games at the moment.

A Word from the Team​

Hello everyone. This is Kawano and it looks like it's my turn.
I can't believe it's been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I'm still working on character designs to this day.
Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I'm not that fast and I get time off every week, so the designs remain a work in progress.
Nonetheless, I think we're finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.).
Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I'm almost done with all 100 heroes!
Until next time!
 
Update di luglio ;)


AGGIORNAMENTO #46

July 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
27 luglio 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
First let’s get to a very important topic - Eiyuden Chronicle: Rising.
We have finished our Eiyuden Chronicle: Rising post-mortem and wanted to be transparent about how we plan to address the many issues that occurred during the Eiyuden Chronicle: Rising code distribution process.
  1. It’s clear we need to lock down backer platform selection sooner. The goal is to send out final backer platform selections within the next few months. This will allow us to send an extra month or two to fill in any gaps for backers who haven’t responded/have used different Emails/haven’t filled out their surveys.
  2. There was some confusion where Eiyuden Chronicle: Rising was believed to be free or that it was actually the main game Eiyuden Chronicle: Hundred Heroes. But now that Eiyuden Chronicle: Rising has been released, we won’t have that confusion moving forward.
  3. The customer service team has been increased to handle the larger than expected number of customer service tickets.
  4. We plan to order more codes as a buffer. This should guarantee we do not run out of codes which would cause a delay in fulfillment timing.
These resource changes should help us navigate the massive undertaking of fulfilling Eiyuden Chronicle: Hundred Heroes. We plan to move faster to have enough buffer to avoid these issues in the future and hopefully earn back your trust.
If you have any ongoing issues with Eiyuden Chronicle: Rising feel free to contact us at pr@rabbitandbearstudios.com
Premium Backer Rewards
We are very close to finalizing the specific criteria of each premium backer reward and process for confirming identities for each backer. All premium backers will be contacted over the next 2-3 months. We will mention that contact Emails have been sent out via updates so that you’ll know they have and can ping us if you haven’t received an Email.
Thank you very much for your understanding and patience.

Two Year Kickstarter Anniversary

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Murayama: It’s already been two years since the madness of the Kickstarter campaign. We’re still moving forward now, thanks to the power and courage that everyone’s support gives us.
Kawano: We’re in our second summer of this project now thanks to everyone. We just released Eiyuden Rising, so I tried drawing the characters of Rising this time around.
Komuda: Over these two years, we’ve been using your support as our fuel as we work together and move full steam ahead. I hope we’ll be able to show you what we’re working on little by little as time goes on.
Murakami: We're in our second summer of working on Eiyuden Chronicle: Hundred Heroes, but it's still at the front of our minds and we're working hard to deliver a game that everyone will love.
We might even be able to show you some of it soon!

Murayama's Monthly Development Report​

This season, every new day in Japan is a hot one, but we’re still working and managing all the twists and turns that come our way.
One of my hobbies is playing board games – games that use wooden pieces and paper boards, versus the ones you can play on a computer. My personal favorite game is Carcassonne, a game where you build towns and roads.
My policy toward game systems is that they should be as simple as possible while also allowing for as many variables as possible. This may be due to the experiences I’ve had playing board games.
When you add complicated elements and systems to computer games, the computer can easily do the calculations and operations needed to support them. With board games, however, humans are the ones who need to do the calculations and manage the rules, so the more complicated the calculations needed to prep a strategy, the greater the stress it puts on the players. Therefore, board games require the creator to cut away needless elements and refine the system as much as possible.
In the end, you’re left with an extremely refined board game with what I would call a beautiful game system. This is very obvious in the games designed by Alex Randolph, a very famous board game designer, which include games such as Ghosts!, DOMEMO, and especially Venice Connection.
I wanted to make sure the mini-games in Eiyuden Chronicle: Hundred Heroes inherit that flavor, so I’ve been discussing this sort of thing with the team daily. As we continue talking to each other and doing trial and error with various things, the final version of Eiyuden Chronicle: Hundred Heroes is slowly coming together. We can’t show you all of it just yet, but we’ll be sure to show you what we can first as thanks for all your support.
Miniatura del video del progetto

RIPRODUCI

A Word from the Team​

J-Diary Vol. 6
Unrelated to anything, but recently I finished watching Season 4 of Stranger Things on Netflix.
Hi, I'm Murakami J. It's been a while. That scene with Eddie was so crazy, I've been listening to Metallica every day as I work.
Sorry for starting off with a very niche topic. Has anyone else watched that show? It's a story about kids that takes place in a rural American town, and was very appealing to me as someone who loves Goonies and Stand By Me. It's also set in the 80s, which was perfect for me, so it pulls at my heartstrings every time I watch it. The level of detail they put into the fashion, music, and culture from the time period is really amazing.
Recently, a lot of monumental works across various genres of the 80s have been getting revivals, such as the movies Top Gun: Maverick and Ghostbusters, the Cobra Kai TV, etc. Work has been so busy that there's a lot I haven't been able to see yet.
But it's really fun to watch these things, as you can tell that the creators have deep passion for the works that influenced them. And love creates new masterpieces.
I believe that masterpieces can be enjoyed forever. We learn from them and yearn to revive the happy parts of our memories in fun new forms.
It's been a while since I reported on what's going on in the studio, so here goes. Currently we've reached the peak of our mass graphic production phase, so every day we're super busy and always wishing we had more people on our team.
The field is almost completely full of areas. We aren't reusing a lot of assets for Eiyuden, so every time we finish creating something, we find ourselves with yet another challenge to overcome.
As for the pixel art, our main members just keep getting older and older. (LOL) It was really hard for us to find people who were young, good at drawing pixel art, and who actually WANTED to draw pixel art, so this is just what we ended up with when we searched for the best of the best.
Veterans are truly reliable, though. We just need to make sure our pixel art staffers take proper care of their health. (LOL) As of now, people who can draw pixel art are valuable treasures of the game industry. Let's take good care of them!! Thanks to all their passion, the game is slowly coming together.
I think we'll be able to show you some progress or an event scene or two in a little bit, so I hope you're excited.
Oh, there's one thing I wanted to mention. We've also reached the point where we need to start working on the in-game backer assets for those backers who helped us achieve victory in our Kickstarter campaign. We deeply value all the support you gave us, so we're going to work hard on this. Soon, we'll need to get some info from you all in order to start working on this (we're preparing for it now), so please help us out when the time arrives.
That's it, really. As usual, I have a ton of things to do, and I'm just trying my best to scratch them off one as one while putting up with the heat. That reminds me... It seems like this year's summer is going to be filled with extreme heat and irregular temperatures all around the world. (And we still have covid to worry about... But I'm more worried about that for the time being)
Please make sure to stay safe and healthy, everyone!
Sorry the message isn't longer this time around, but I've got a lot of work to get back to. See you next time!
 
Ma questo Rising è come un antipasto per Hundred Heroes?
 
Si.
In pratica puoi vederla come una presentazione del mondo e di alcuni personaggi ;)
Grazie Ged, e perdona se non ho ancora letto gli aggiornamenti (cioè se magari c'era già una spiegazione di questo contenuta in essi che non ho ancora letto).
 
Ultima modifica:
PORNO :saw:
 
Aggiornamento di Agosto :bruniii:

AGGIORNAMENTO #47

August 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
24 agosto 2022
※日本語のアップデートは下の方にあります
Hey there heroes!
Gamescom has begun so we are sharing some of the key assets that we will announce at the show. While we continue to polish the game, we hope these new assets will get you excited! Also, please keep your eye on IGN for a new trailer of the game!
As always, let us know your feedback in the comments section!
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Production Updates

Monster​

Hardknock
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These rune golems roam the Barrows, seeking out hapless intruders and then using their powerful arms to smash the life out of them.

Murayama's Monthly Development Report​

As you've probably already seen in this update, a new Eiyuden Chronicle: Hundred Heroes trailer will be released at Gamescom 2022! We're still right in the middle of development, which includes work on the appearance of the game itself, so certain things may change... But I hope it still gives you a better idea of how the finished product will look.
Currently in the dev cycle, I'm personally at a stage I often reached when working on the Suikoden series... A stage I like to call the 'manual labor' part.
Eiyuden Chronicle: Hundred Heroes features over 100 unique characters, and its large cast is one of its biggest draws, so a large quantity of text has to be created for all the different scenes.
For example, when you choose a character for your battle party, if we decide to have the characters say a line there, we'll naturally need to make a line for each character.
Part of the fun of going through a story comes from the personalities of the characters. What sort of personalities do all these characters have? What sort of values do they have, what sort of things do they like, and what sort of goals are they trying to achieve? These aspects are actually deeply entwined with the game's systems.
As I wrote above, if we decide to put a line in for each character every time you decide to add them to your party, we need to make sure it expresses that character's personality... So they all have to be unique. Some characters might be overjoyed to join the battle party, while others may see it as nothing as a chore. Still others might be nervous, and so on and so forth. Getting glimpses of the characters like this is part of the fun of the game.
Still, no matter what part of the game I'm working on at any given time, preparing data like this for every single character is a huge labor. No matter how tiring it gets, I just have to keep chipping away at it, like good old fashioned physical labor, day by day. It certainly isn't easy, I can tell you that!

A Word from the Team​

I hope you're all surviving the lingering heat wherever you may be. Japan is still as hot as ever, but how are things out where you live?
Komu-nichiwa, komu-banwa. I'm Director Komuta.
This year, Japan's summer feels even hotter than usual... No matter how little time I happen to spend outside, I still end up feeling like it's robbed my body of all its water. Reminds me of when I went to visit Thailand in the summer, many moons ago.
Regardless of the heat, we're still working hard on Eiyuden. Remember when I showed you a tiny peek of a screen in last month's update? Well, this is what that mine dungeon used to look like when it was just a test map!
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After making sure there are no problems with a map in its rough form, we gradually add details, lighting, and effects until it turns into the kind of map you saw last month. Then, after a lot more work, we finally polish it into something that we're proud to show off.
Up until now, I know there have been multiple times where we said 'we'll be able to show you something soon,' then failed to deliver... Just like the boy who cried wolf. But I hope you're all excited for Gamescom!
Now, time to end this entry just like I do all my other ones... Here's my favorite way to cool down! A staple of any Japanese summer... Shaved ice! Recently, shaved ice has evolved a lot...
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Look at this! Rich pistachio cream and lemon syrup! This thing looks incredible!! ...But it's still shaved ice.
The heat won't be leaving us any time soon, so I hope you all take good care of yourselves and survive the summer. Oh, and please keep cheering us on!!
 
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