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Elite: Dangerous

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Elite Dangerous: Odyssey Q&A - Interface and NPCs


Greetings Commanders!


We’re back with a brand new selection of answers from developer Gareth Hughes to your Elite Dangerous: Odyssey questions.

This week we’ll be covering the topics of Interface changes and NPCs.


Interface
Q: Will night vision, or a light be available on the HUD?
You will be able to upgrade suits in many ways, night vision and lights are just two of the upgrades available. More on this in the future. All suits have a torch by default though so you’ll always have some way to see.


Q: Does the player’s radar show players and NPCs before combat? If so, do they change to indicate relationship?
Yes, much like in space the RADAR displays information regarding players around them and their current state.


Q: Can we officially call the 2nd icon in on the display "Tigger mode"?
Yes! Bounces away


Q: Will the HUD be customisable? (I.e. different colours for the visually impaired)
The interface won’t be customisable for Elite Dangerous: Odyssey though we will of course be taking feedback on board regarding accessibility.


Q: Can players turn parts, or all of their HUD off?
No, the HUD whilst on foot, will be as essential to getting around as it is in space.


Q: Can we hide from other players' radars?
We are still in the process of reviewing how PVP and the HUD will work so we can’t confirm an answer on that just yet.


Odyssey NPCs
Q: Will we be able to use NPCs as a team in Combat? Or just other players?
Combat zones will be a mix of both computer AI characters and players on both sides.


Q. Do on foot NPCs spawn per instance or is there some sort of permanence, if so is it timed like space POIs or permanent?
Settlement AI is spawned based on the settlement theme and state. Star system factors will also affect the AI difficulty, so the BGS can also have an effect.


Q. Does oxygen level impact combat ability and does this apply to NPCs as well?
If your suit loses power, its life support will shut down causing the suits emergency air supply to be used. If the emergency air is fully depleted then you will start to asphyxiate, making aiming and locomotion more difficult. Loss of suit power will also stop you from using your assisted jump and your audio will change, lowering awareness of what is happening around you.
This does not affect AI as they will use consumable batteries to recharge their suit when required.


Q. How does energy level impact combat ability, is it just about your shield generator and do NPCs have the same energy constraint too?
Energy levels are critical to combat as this powers your shields. This supply is not infinite so know when and where to activate your shields will be key.


Q. Can NPCs get into NPC vehicles or ships for combat or are those treated separately?
On-foot NPCs do not get into vehicles. They can deploy from dropships.


Q. Do on foot NPCs chase you?
Yes, if given reason NPCs will pursue you!


Q. Is combat AI scripted for the new settlements or is the AI clever enough to adapt itself to open terrain or other obstacles?
AI will actively investigate areas, report findings, use cover and communicate to call reinforcements.


Q. Any information on the scope of line of sight for the AI?
AI line of sight will be governed the same way the player's is.


Q: Will NPC's engage in combat without player input?
If you are wanted – NPCs may engage you without provocation.


Q: Will Oxygen levels affect NPCs?
AI will not be affected by Oxygen levels the same way a player is.


Q: Will NPCs have different states depending on the time of combat (i.e. Will they be asleep if a player attacks at night)?
NPCs won’t have time of day states, so they’ll be ready to fight back no matter what time of day.


Q. Will we see ground combat between NPC factions like we do in Conflict Zones?
Yes, conflict zones will be a mix of AI and players.


Q. Will you consider adding Superpower navy armours for ground combat (i.e. NPCs wearing imperial/federal uniforms/armour, or such armour being available to players)? It could prove to be a very potent world-building tool.
We are always looking at what customisation option players would like to see in game.


Q: Will there also be some kind of on-foot System Authorities?
Yes – OMNIPOL – they are often kitted out with the best gear, so if they turn up make sure it’s not for you!


That’s it for this week. We’ll be back next week with a new set of answers for your Odyssey questions!

o7
 

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Elite Dangerous: Odyssey Q&A- Ships and Vehicles

Greetings Commanders!



We have a fresh selection of answers to your Elite Dangerous: Odyssey questions! This week Gareth Hughes has graciously shared the answers you gave us on Ships and Vehicles!


Q: Can a ship and SRV damage a player if I run over them?
Absolutely! An SRV can damage or kill a player if they are not fast enough to get out of the way. This goes the same for AI, though they will do their best to evade you if they see you coming!



Q: Will there be updates to ship and SRV combat, as well as ground combat?
Ship combat and SRV combat is in a healthy place right now, our focus is on ground combat for Odyssey, and ensuring that it is balanced well against vehicles. We will be looking closely at balancing in the upcoming Alpha.



Q: Do player shields affect ships like other ships do?
Players will not be able to ‘ram’ a ship whilst on foot no, though it would be fun to watch someone try.



Q: How will you balance night vision on ships with on foot players?
Night vision will work as it does currently; providing ship Commanders improved vision in low light environments. It is worth noting that ‘on foot’ players will be very small targets for Commanders in ships, and too small for ship weapons to lock on to. However, Commanders in ships will be very big targets for players on foot, with some handheld weapons being able to lock on to them.



Q: Will the ship launched fighter be used in ground combat?
Yes, all deployable vehicles can be used. A player can choose to deploy in a fighter if they want, with all the benefits and drawbacks that will provide.



Q. Will we be getting an addition to the ship HUD? As seen in the gameplay reveal, we will have a compass. Surely to make things easier to communicate between players on foot and in ship/SRV a North directional indicator should appear on your radar when in orbit around a planet, or in atmosphere.
The current HUD for ships in Elite Dangerous provides all the relevant information that Commanders will need in Odyssey.



Q. Will spaceships be able to deploy anti-personnel/vehicle bombs/missiles?
We have no plans to add specific anti-personnel ship weapons. We’ve put a huge amount of work into ensuring the combat triangle remains balanced and fair. Ships will however have creative opportunities to use their existing arsenal…



Q: Will we be able to drop in from our ships or do we have to leave and exit the ship like normal during combat situations?
In order to deploy from your ship Commanders will need to land first.



Q. Can we engineer our SRVs?
There will be extensive engineering options for suits and weapons in Odyssey, however there are no plans to engineer SRVs.



Q. When doing a multiple vehicle assault, is it possible for player crew members to drive SRVs from the ship, they are not owning? Similar way to launching a SLV is now?
Absolutely! For instance, there would be nothing to stop a Commander in an Alliance Crusader have their 2 multi-crew teammates deploying in a Ship Launched Fighter AND an SRV, before landing and heading in on foot themselves.

We are very excited to see how Commanders team up to complete missions in Odyssey!



That's it for this week. Keep an eye out for more Elite Dangerous: Odyssey news in future!

o7
 

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Elite Dangerous: Odyssey Q&A- First Footfall

Greetings Commanders!



We’re back this week to answer more of your burning questions on Elite Dangerous: Odyssey! This week we’re focusing on the brand new ‘First footfall’ system.


Q: Will I be able to disembark on every planet I can land on?
Odyssey will allow players for the first time to disembark their ships and SRVs and explore the galaxy on foot. The ability to disembark however is subject to the survivability of the environment, with temperature and gravity both playing a part in the length of time you can survive. In extreme conditions the ability to disembark will be blocked completely.

Q: Is First Footfall available to be claimed for every planet?
The galaxy of Elite Dangerous isn’t new, the year is 3307 and humans have been exploring space for more than 1,300 years. Planets and moons in human occupied systems, along with particular bodies of historical significance will have First Footfall already claimed.

Q: How does Odyssey affect the number of landable planets in game?
The number of planets that will be landable for the first time in Odyssey will be in the billions but to give you a more tangible reference point, based on regions we’ve tested so far Odyssey will have around 20% more landable planets than the base game.

Q: If I join after launch will I still be able to experience First Footfall?
Elite Dangerous is a huge and expansive galaxy containing more than 400 billion star systems. To date our players have traversed just 201 million of these systems which equates to around 0.05%. In the same way that new Commanders continue to join the world of Elite and make their own, personal discoveries, we have no doubt that commanders will have the opportunity to make their own discoveries for many years to come.

Q: How quickly will First Footfall accolades be claimed?
Your achievement will be displayed alongside the names of those who first discovered and landed on the planet, which you can find in the system map.

Q: Is there a limit to the number of places I can get feet first on in a set amount of time?
We won’t be imposing any limits here but it will be naturally limited by the speed at which you can travel between planets.

Q: Can First Footfall achievements be disputed?
In the same way we monitor ‘firsts’ in the live game today our anti-cheat team will be monitoring the system and will not hesitate to revoke First Footfall if obtained by illegitimate means.

Q: Are there new discoveries (Wrecks etc.) that I can get the First Footfall for?
First Footfall is recognised and recorded at a planetary level and not for individual points of interest.

Q: If I change my name will the First Footfall change with it?
Similarly to records of other achievements First Footfall is treated as a historical record and will be recorded with the Commander’s name at the time of exploration – this will not change with any name changes.

Q: What happens if two people land first at the same time?
In the same way that Buzz Aldrin made way for Neil Armstrong to be the first man on the moon, the control to disembark is for an individual commander and there will always be someone first down the ladder, this accolade will not be shared between commanders.


Keep an eye out on here and our social channels for more exciting news and updates on Elite Dangerous: Odyssey!



o7
 

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Elite Dangerous: Odyssey Q&A - Weapons

Greetings Commanders!


We're back again this week with more answers for you on Elite Dangerous: Odyssey. This week we're taking a look at your questions regarding on foot weaponry.


Q: Will anti-vehicle weapons be available?
All weapons can be used against ships, however some are far more effective, such as explosive weapons like rocket launchers and grenades.

Q: Will players be equipped with a weapon immediately upon launch?
Just as you will always have a Sidewinder available as a ship, all players will have a side arm to help them in combat

Q: Will there be melee weapons?
Players will be able to attack with melee when close but there are no specific melee weapons.

Q: What kinds of explosives are there?
Only grenades and rocket launcher are planned for launch

Q: Will the aiming reticule always remain on-screen?
The reticule is used to interact with objects as well as for combat, so will always be on-screen. Firing from the hip will still use the same reticule for general direction, but will be less accurate.

Q. Which weapons allow you to look down the sights?
All weapons will have this function, however different scopes are available for each through Engineering.

Q. Could players throw grenades at ships an expect to deal significant damage if it's unshielded?
Yes and we look forward to watching it happen!

Q. What types of weapons will there be?
There's a wide variety of weapons from pistols, rifles and SMGs, to shotguns and rocket launchers. More details will be revealed on these later.

Q: Will players be able to upgrade their weapons with attachments?
You can choose from several attachments for your weapons. However, a modified weapon cannot be reverted, so think carefully. You can own multiple copies of a weapon for different situations, but can only carry a limited number of them at a time, depending on your suit type.

Q: Can you drop ammo/grenades for your friends?
Yes - other players can pick up and use your dropped items.


Keep an eye out for more Elite Dangerous: Odyssey information soon!

o7
 

Dalfi

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Appena mi arriva il nuovo PC con la 3060ti potrò giocare ad Odyssey senza problemi. Rivoglio tutta la vecchia crew al D1 :dajee:
 

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Alpha il 29 marzo!



The_Train Gambit Dalfi Killneo


Mission Playthrough Q&A - Quick Notes​



Settlement Variation:
  • 27 unique settlements
  • 6 different themes: Agriculture, Industrial, Extraction, Tourism, Research, Military
  • Latter have unique building types, that can facilitate unique mission types.
  • More generic missions work across all types.
  • BGS factors like minor faction ownership.

NPC responses:
  • Guards or civilians are the two main types.
  • Settlement doesn't have a 'hive mind'. If you're detected doing something illicit, the message has to be radioed out to the wider settlement. There's a window of lower, local response.
  • Pointing weapon at them prompts warning at first
  • Will ask you to stop for a scan if they see something suspicious, and don't like it if you flee. The scan will pick up on existing criminality. (Scanner works same for us).
  • Civilians etc will tell you to 'get out' in prohibited areas as a warning. Rather than 'instant fail state'

Building Gating:
  • Gating to some of the buildings.
  • The arc cutter is one way in.
  • The number on the door (3) was the required authority level to access.
  • Could clone authorisation by scanning an NPC that has it.
  • The AI don't like you doing it, so you have to be sneaky. (NB if you're scanned with a cloned ID, they'll spot that).
  • Expensive authority override consumable buyable. (NPCs don't like even seeing it in action - it's illegal)

Disabling Defences:
  • Pulling the power core takes all defences offline.
  • You can target alarms, defences etc specifically, at certain consoles.
  • If you gauge patrol routes etc, or use stealthy suit and weapon mods like silencers etc, you can get to those consoles.

Some other mission types:
  • Sabotage is a mission type. Messing up a mining production line etc.
  • Some missions have 'don't get caught' or 'no killing' requirements.
  • Trying to give missions direct from NPC mission givers more 'flavour'.
  • Reboot and restore missions: (see prior notes)

Player death:
  • If you're on foot and don't have a ship, you respawn at nearest port.
  • If you have a ship you get the choice of port or ship. If your ship is parked up on planet surface you'll get pushed to space for the respawn. If it's at a station you'll spawn in it there.
  • Anything in your backpack is lost on death. IE loot etc.

Suit management & Survival
  • Different things pull on suit's power.
  • Life support for air.
  • Shield (pretty power hungry when turned on, although depends on suit).
  • Some tools use suit power.
  • Survival starts to become a thing you consider. Rarely in settlements, because you can breath + recharge in buildings.
  • Extreme temperatures use up energy as suit battles them.
  • Can take physical damage almost immediately in some extreme environments. Some planets ruled off limits. It's possible to disembark in area that's 'acceptable, but quickly find yourself in extreme environment due to planetary rotation etc.

Miscellaneous:
  • TTK: Very variable. Quality of gear / quality of NPC opponents etc.
  • Physical multicrew helps co-ordinate missions like this / be in the same place
  • Premise for combat = same as ships (see prior notes)
  • Auto-land on surface possible now (?)
  • Front Line Solutions: Arthur likes it, but doesn't say anything about what it involves.
  • Gareth wants alpha feeback on: The economy, bounty values, trespass fines etc. Things that feel right to them in test environment but may feel different when live.
  • Bruce says star reflections on helmet glass, panting as run, builds up to decent effect.
  • That planet was half a G, which they only realised when a grenade went further than expected. Said it affected jumping etc too.
  • You can go into any of those buildings, peak through windows, see what the NPCs are up to. All one instance.
  • Keen to stress this is just one locale version, of one aspect of EDO, and in total it adds up to a lot more.

mi sa che sgancio per la Deluxe, lo voglio troppo provare. :dsax:
 
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The_Train

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Janky al punto giusto, io vado di Deluxe perchè voglio viverla un pò come feci col gioco base (Non hanno parlato di eventuali versioni scatolate vero?). Il video è estremamente guidato però conferma tutta l'attesa che ho per Odyssey. Artisticamente over the top, clean aestethic che si sposa perfettamente con quello che è stato Elite sino ad oggi. A livello di design sono molto vicini al fu Shattered Horizon, il feeling delle armi pare identico (Ed è una buona cosa) così come l'inerzia dovuta alla bassa gravità.
Spero ci siano anche armi convenzionali, non solo energetiche pew pew (Non mi ricordo se avevano detto qualcosa a riguardo).
Non si era detto inoltre che gli interni delle navi diventavano navigabili in prima persona o me lo son sognato?

E poi ci rendiamo conto che in Egosoft rilasciarono un gioco 10 anni avanti? Guardi Elite e Star Citizen oggi e subito ripensi a X Rebirth ed X4.
 

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Janky al punto giusto, io vado di Deluxe perchè voglio viverla un pò come feci col gioco base (Non hanno parlato di eventuali versioni scatolate vero?). Il video è estremamente guidato però conferma tutta l'attesa che ho per Odyssey. Artisticamente over the top, clean aestethic che si sposa perfettamente con quello che è stato Elite sino ad oggi. A livello di design sono molto vicini al fu Shattered Horizon, il feeling delle armi pare identico (Ed è una buona cosa) così come l'inerzia dovuta alla bassa gravità.
Spero ci siano anche armi convenzionali, non solo energetiche pew pew (Non mi ricordo se avevano detto qualcosa a riguardo).
Non si era detto inoltre che gli interni delle navi diventavano navigabili in prima persona o me lo son sognato?

E poi ci rendiamo conto che in Egosoft rilasciarono un gioco 10 anni avanti? Guardi Elite e Star Citizen oggi e subito ripensi a X Rebirth ed X4.
Hanno confermato armi cinetiche oltre a plasma e laser. :sisi: Per gli interni delle navi purtroppo no al lancio (e non è ben chiaro se in futuro si). :sadfrog:


Ship Interiors

Another topic we know players keen for more information on is around ship interiors, and we wanted to clarify our current position on this.

While Odyssey will see players explore a wide range of on and off world locations including station interiors, ship interiors will not be included at launch.

We understand that the bond between Commander and starship is incredibly strong and know this will disappointing news for some. However, we believe it is right to invest our development time in locations and features which offer the most meaningful experience and gameplay for all players. Rest assured that Odyssey will offer a great variety of long requested locations to explore, both on land and in space, which we'll be sharing more details around very soon.

As always, we value and appreciate your passion and feedback and cannot wait to share more with you.

https://forums.frontier.co.uk/threads/odyssey-update-on-vr-and-ship-interiors.554223/
 

The_Train

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Ma se prenoto sullo store ufficiale mi danno na chiave Steam o no? Non si capisce che cazz
 

Maica

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Ma se prenoto sullo store ufficiale mi danno na chiave Steam o no? Non si capisce che cazz

Stando alle FAQ dovrebbero dare anche una copia Steam https://customersupport.frontier.co...ions-by-platform-Epic-Steam-Frontier-Console-

FRONTIER STORE​


  • Elite Dangerous licenses purchased from the Frontier Store will be added directly to your Frontier account.
  • Only Frontier license owners can claim Steam partner keys, to download the game via a Steam account that has not purchased ED through the Steam store.
  • A link to Steam is not required to play, but is needed to access a partner key, and can otherwise be added as a matter of preference.
 
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Stando alle FAQ dovrebbero dare anche una copia Steam https://customersupport.frontier.co...ions-by-platform-Epic-Steam-Frontier-Console-

FRONTIER STORE​


  • Elite Dangerous licenses purchased from the Frontier Store will be added directly to your Frontier account.
  • Only Frontier license owners can claim Steam partner keys, to download the game via a Steam account that has not purchased ED through the Steam store.
  • A link to Steam is not required to play, but is needed to access a partner key, and can otherwise be added as a matter of preference.
Ah allora funziona come col gioco base. Porca vacca, quasi quasi prendo pure la soundtrack fisica così amplio la collezione. :saske:
 

Maica

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The_Train

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Maica quando ti assumono come community manager italiano? Sei un grande catzo! :asd:
 

Maica

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Ah allora funziona come col gioco base. Porca vacca, quasi quasi prendo pure la soundtrack fisica così amplio la collezione. :saske:
Io l'ho presa, di norma compro solo vinile però alla fine ho ceduto al CD. :asd: Fa la sua bella figura vicino alla scatolata del gioco.
 

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Io l'ho presa, di norma compro solo vinile però alla fine ho ceduto al CD. :asd: Fa la sua bella figura vicino alla scatolata del gioco.
Son 3 CD giusto? Intanto ho preso Odyssey ed il libro con la copertina rigida, i'm a sucker :rickds:
Tra qualche settimana prendo pure la soundtrack, in tutto questo spero sempre facciano una release scatolata di qualche tipo :asd:
 

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Son 3 CD giusto? Intanto ho preso Odyssey ed il libro con la copertina rigida, i'm a sucker :rickds:
Tra qualche settimana prendo pure la soundtrack, in tutto questo spero sempre facciano una release scatolata di qualche tipo :asd:
Si, 3 CD. Spero anch'io nella release scatolata. :asd:
 

Dalfi

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Spero non venga rilasciato troppo presto o salterò il D1. Il rivenditore mi ha detto che per il PC nuovo ci vorranno indicativamente tra i 30 e i 60 gg lavorativi :sard:
Maledette schede video :sadfrog:
 

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Spero non venga rilasciato troppo presto o salterò il D1. Il rivenditore mi ha detto che per il PC nuovo ci vorranno indicativamente tra i 30 e i 60 gg lavorativi :sard:
Maledette schede video :sadfrog:
A giudicare dal gameplay e visto il loro modus operandi di questi anni direi che si va almeno ad Ottobre per la 1.0 di Odyssey :asd:
 

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A giudicare dal gameplay e visto il loro modus operandi di questi anni direi che si va almeno ad Ottobre per la 1.0 di Odyssey :asd:
E allora ce la dovrei fare...spero :sard:
Comunque mi sono appena ricordato che ho l'Anaconda parcheggiata ad oltre 1000Ly da Sol. Ero diretto al Beagle Point, ma la noia è arrivata presto :asd:
 

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