UFFICIALE PC Elite: Dangerous

Vista la velocità con cui stanno andando credo che ci vorrà un bel po' prima dell'EVA, probabilmente verso la fine della season 3.Poi, se non erro, in questa season dovrebbe essere aggiunta anche la possibilità di atterrare sui pianeti earthlike, ma non ne ho più sentito parlare :hmm:
Gli earthlike non sono in Horizons ma nella season 3 o 4.

Alle 12:00 c'è un AMA di Braben.

 
Ultima modifica da un moderatore:
Gli earthlike non sono in Horizons ma nella season 3 o 4.
Mi hai appena spezzato il cuore... :tragic: Ero convinto di aver letto che il landing sugli earthlike sarebbe stato in questa season. Io spero veramente che riescano a portare avanti tutti i loro progetti, perchè da quel che ricordo, leggendo i dati su steamspy, Horizon non aveva venduto benissimo, soprattutto all'inizio.

 
Mi hai appena spezzato il cuore... :tragic: Ero convinto di aver letto che il landing sugli earthlike sarebbe stato in questa season. Io spero veramente che riescano a portare avanti tutti i loro progetti, perchè da quel che ricordo, leggendo i dati su steamspy, Horizon non aveva venduto benissimo, soprattutto all'inizio.
Stanno già lavorando alla season 3 e 4.

1:46:10 http://laveradio.com/lave-radio-episode-100/

1.6 and The Engineers (2.1) update incoming

Update 1: The servers are down. Here we go!

===

Hi guys,

Today's the day many of you have been waiting for. We're going to be updating Elite Dangerous with The Engineers (2.1) and 1.6. However, to do so we will need to bring the servers down for a long period of time while we apply the updates.

The servers will be down for potentially 10+ hours. It could be significantly shorter or longer and we wont be able to give a firm timeframe but we'll keep you informed on this thread as we get more information.

While you're waiting for the servers we have a few things going on to keep you entertained.

- We have a 1 hour AMA with David Braben on the Elite Dangerous subreddit at 10am. The thread will be going live on the subreddit closer to the time.

- We have the launch livestream from 1pm where Ed Lewis will be joined by David Braben, Mike Brookes, Sandro Sammarco and many more developers for some Q&As and giveaways. You'll find that on our official YouTube channel.

- We also have the beta servers still available for those of you with access so you can continue to enjoy some Beta action... perhaps head out to Wolf359 and enjoy some PVP

We will update the thread with the full patch notes once we have them.

Thank you for your patience.

https://forums.frontier.co.uk/showthread.php?t=253924

 
Ultima modifica da un moderatore:
Stanno già lavorando alla season 3 e 4.
Ah, ottimo! La cosa mi rassicura... in tal caso credo proprio che sborseò anche per le future espansioni. E credo che andrò di D1 come per Horizon. Ora devo convincere il mio collega a vendermi il suo warthog ad un prezzo stracciato :rickds:

 
Sunto dell'AMA:

- Planetary mining is something they would like to do, but it is not imminent.

- It was a great thing to delay Engineers in order to make it better. The 2.2 Guardians will come "when it's ready", it might be delayed as well in order to get it right...? "It will be released when it will be ready"

- They have a lot of ideas for missions. Multicrew should add new missions again as we will be able to lead different roles in a ship.

- Barnacles are in fact a life form genetically engineered

- They are interested in Power decals

- ... Felicia is NOT a Thargoid!

- Rumors that Jaques didn't arrive at Beagle Point....... yet...?

- "CQC map with gravity, near the surface? Nice idea!"

- Some developers are working on planets, walking, Atmosphere, planetary life, and other exciting things for the future of Elite

- The fighters will not be able to land at outposts and stations, but they are looking toward a shuttle system, for the future of the game.

 
Ultima modifica da un moderatore:
Ma nella 1.6 ci saranno le stesse aggiunte della 2.1 tranne gli ingegneri?

Sent from My Lumia 640 with Win10

 
Ma nella 1.6 ci saranno le stesse aggiunte della 2.1 tranne gli ingegneri?
Sent from My Lumia 640 with Win10
Yep.

New Content/Features (2.1)

Loot

Added new commodities for loot/crafting (including ones from ice rings)

Mining resources can now create materials

Materials can be spawned inside signal sources

Materials can be dropped from destroyed ships

Materials can be dropped from destroyed skimmers

Encoded data materials added

Data materials can be scanned from scan able wreckage

Materials inventory is now split into physical and virtual items

Added scan able wreckage scenarios and POIs

Added inbox messages when retrieving encoded loot from various objects

Crafting

Allow weapon damage values to modify visual affects

Experimental effects can be generated on module modifications

Engineers have module modifications of different types and grades available

Resources can be used to craft module modifications

NPC ships can use modified modules

Engineers

Added new landing pad types for Engineer bases

Added new hangars for Engineer bases

Added bases for each engineer

Engineer contact history added to stats panel

Engineer locations can be viewed in the galaxy map (if unlocked)

Engineers each have their own unlock flow

New surface material system - improves surface material detail and performance

New surface salvage items

Added new surface POIs

Added NPC patrols near planetary ports and outposts

NPC encounters can occur near planet surfaces

NPCs can engage in combat near planet surfaces

NPC ships can defend settlements and bases

New Content/Features (1.6)

Missions

New mission board added

Mission board contacts added

Contacts have their appearance deterministically generated to reflect various key factors

Mission givers have a welcome message that reflects the state of the minor faction, their tone and relationship with player

Display minor faction recovering and pending states

Missions are now rated by rank, not gated by them

Reason for mission generation now added as needed

USSs for missions now positioned in specific locations as appropriate

Difficulty of missions is factored into reputation requirements (as well as rank)

Added additional scenarios for missions

Mission UI now supports showing specific mission ranks (combat/trade/exploration)

Reward balance pass for missions

Commodities can be awarded from missions

Loot items can be awarded from missions

Special treasure locations can be awarded by completing missions

Reveal the location of a mission USS when the body is discovery-scanned (or you scan the Nav beacon)

Mission contacts remember if they have encountered you before

Updated scenarios for missions

Added new planetary mission types

Added new scan mission types

Outfitting UI redux

Updated hangar cameras to fit new outfitting UI

Some locations can have unique vouchers from scanning for larger rewards that can't be 'succumbed'

Added huge beam laser

Added huge pulse laser

Added huge multi-cannon

Added large multi-cannon

Added enhanced performance size 2 and 3 drive modules

Added VFX scaling for weapon size and damage

Added huge gimbal mount

Bookmarks: adding bookmark feature to galaxy map and system map. Player is now able to save specific locations (systems, star, planet, stations, surface settlement)

Added collapsing sections to options screen

Community goal markers added to galaxy map

Minor faction state filters added to galaxy map

Mining scenarios can now spawn in icy rings

New mining commodities added

Add traffic density system for generating USSs

Shipping lanes are created between the primary star, stations, and planets with settlements. Shipping lanes that are too similar to others, or too short, are removed

Traffic density is calculated based on shipping lane, station and settled planet proximity. This traffic density value alters the probability of USSs

If you scan a body that has a mission POI on it, the POI will be revealed. The scan can come from the discovery scanner, or from scanning a Nav beacon

Changed data scans to be unique per location, so they cannot be continuously rescanned

Unlinked minor faction reputation from their parent major faction reputation, now you will be neutral with an Empire minor faction even if you are allied with the Empire major faction

Added the ability to scan a Nav beacon to get the system exploration data for that system

Added a 'cordial' minor faction reputation level

Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space

Add Chopper's Orbital to Phiince system

Updated translations

Added named planets from Charity stream

Added new player group minor faction descriptions

Player inbox will hold a message until it has been deleted, or 30 days old

Added Bluford Orbital to LHS 3447

Cannon Research space science outpost added to COL 285 SECTOR IX-T D3-

Overhaul & clean-up of how module penetration behaves, to allow multiple hits and various styles of AOE damage. All missiles now use external damage spheres

Clock added to cockpit's info panel

Added missing backer station

Added option to reduce camera shake

Xbox One: Purchased outfitting content added

Xbox One: Private group support added

Xbox One: Added GPP Decal for those players who purchased during the Game Preview Program.

Xbox One: Customisable Controls

Xbox One: Classified Camera added in Super Cruise

 
Grazie mille //content.invisioncic.com/a283374/emoticons/sisi.gif

Sent from My Lumia 640 with Win10

 
Ma Horizon ha requisiti più alti del gioco base?

Sent from My Lumia 640 with Win10

 
Dallo stream:

[DAVID BRABEN]

More decals are coming to decorate our ships, like ones for piracy

The Alliance will grow more, first step is the listening station which we already created with a CG.

Several Alien races will be implemented in-game, with time

"Yes, yes... ship delivery is coming, well developed so far"

Volcanic planets are coming, can't promise it, but it's developed.

Damage models for other ships than Anaconda? It will come with time

About Panther Clipper "Ahah I can't reply to this one, but I'm waiting for it too!"

Krait ship? "More ships are coming yes. It doesn't take much longer to create a large ship than a small ship, so it's not a matter of time, but more ships are being developed."

No SRV multicrew planned

[MICHAEL BROOKES]

New books about the lore of Elite are coming

Planetary mining: they are looking at different mechanisms... not anytime soon though.

There will be some dangerous places out of the bubble... explorers, be careful!

More bulked SRV? hmmm no.

Can't name any ship coming, sorry

The story will continue, very exciting stuff to come!

[EDDIE SYMONS]

Producer, he is working on 2.2 Commanders for several weeks now

Ma Horizon ha requisiti più alti del gioco base?
Sent from My Lumia 640 with Win10
Si.

Elite Dangerous:

Minimum recommended hardware specification:

Direct X 11

Quad Core CPU (4 x 2Ghz is a reasonable minimum)

4 GB System RAM (more is always better)

DX 10 hardware GPU with 1GB video ram

Nvidia GTX 260

ATI 4870HD

Elite Dangerous: Horizons:

Minimum PC Specifications:

OS: Windows 7/8/10 64 bit

Processor: Quad Core CPU (4 x 2Ghz)

Memory: 6GB

Graphics: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)

Network Broadband Internet Connection

Hard Drive: 8 GB available space

Recommended PC Specifications:

OS: Windows 7/8/10 64 bit

Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better

Memory: 8 GB RAM

Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better

Network Broadband Internet Connection

Hard Drive: 8 GB available space

The recommended minimum driver versions for Horizons 64 bit are as follows:

NVIDIA: 358.50

AMD: 15.11.1 Update

 
Ultima modifica da un moderatore:
Dallo stream:
[DAVID BRABEN]

More decals are coming to decorate our ships, like ones for piracy

The Alliance will grow more, first step is the listening station (cioè?) which we already created with a CG.

Several Alien races will be implemented in-game, with time

"Yes, yes... ship delivery is coming, well developed so far"

Volcanic planets are coming, can't promise it, but it's developed.

Damage models for other ships than Anaconda? It will come with time

About Panther Clipper "Ahah I can't reply to this one, but I'm waiting for it too!"

Krait ship? "More ships are coming yes. It doesn't take much longer to create a large ship than a small ship, so it's not a matter of time, but more ships are being developed."

No SRV multicrew planned

[MICHAEL BROOKES]

New books about the lore of Elite are coming

Planetary mining: they are looking at different mechanisms... not anytime soon though.

There will be some dangerous places out of the bubble... explorers, be careful!

More bulked SRV? hmmm no.

Can't name any ship coming, sorry

The story will continue, very exciting stuff to come!

[EDDIE SYMONS]

Producer, he is working on 2.2 Commanders for several weeks now
I punti più interessanti in grasseto //content.invisioncic.com/a283374/emoticons/sisi.gif

 
E allora lo lascio perdere //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
New meta. :rickds:

[video=youtube_share;gjAKkPYCwlo]


Had tons of fun testing it out in the 2.1 Beta.

We spent the whole of the Beta making the Orca into a Giant Torpedo. It can two shot FDLs but anything smaller than a Dropship forget about it.

Having said that. It's top speed is over 400 and Boost is 534! Which means we could leave any situation we got ourselves into.

 
Partito l'aggiornamento: 8.4GB :morristend:

 
Gli Unknown Artefact ora droppano questo materiale per il crafting, gli Unknown Fragment:

R7ymMtF.jpg


CBQB9M3.jpg


:morristend:

Galactic News: No Sign of Jaques Station

26 MAY 3302

Two weeks ago it was announced that Jaques Station, the galaxy's most famous travelling starport, would make an incredible long-distance jump from Gliese 1269 to Beagle Point. The proposed expedition received enthusiastic support from the galactic community, which contributed thousands of tonnes of fuel to the ambitious campaign.

But despite setting off almost a week ago, no communications have been received from Jaques Station since it departed, and explorers at Beagle Point have reported no sign of the outpost. Dr Kaii, one of the leaders of the Distant Worlds Expedition, released the following statement:

"I have received numerous updates from pilots in the vicinity of Beagle Point reporting 'no joy' on the Jacques jump. Members of the fleet have searched nearby systems, but there is no sign of the station. A full investigation should be launched as soon as possible."

Kinsley Larson, an engineering specialist, offered this assessment to the Federal Times:

"I can't say I'm surprised. A leap like that would be a remarkable feat for a starship, never mind a starport. Even if Jaques Station survived the jump, there are countless things that could have gone wrong and caused it to veer off course. It could be almost anywhere in the galaxy. Assuming it's still in one piece, that is."

A number of Unknown Artefacts had recently been sold at Jaques Station, and the starport was experiencing technical issues at the time it departed for Beagle Point.

https://community.elitedangerous.com/galnet/uid/5746c56b9657ba1270c36567

Nuovo audio degli UA https://soundcloud.com/kalearne/elite21uashellaudio

:phraengo: //content.invisioncic.com/a283374/emoticons/paura.gif

Nuovo Robigo https://www.reddit.com/r/EliteDangerous/comments/4l8xn5/long_range_smuggling_aint_dead/

 
Ultima modifica da un moderatore:
Aspetto le prime impressioni post patch. Io ho intenzioni di rimetterci le mani sopra sto week end e di salutare il mondo per un altro centinaio di ore

 
Sto leggendo in giro ovunque che gli NPC ora sono straforti e danno del filo da torcere con qualsiasi nave anche ad Anaconde, Corvette, Clipper e altri navi da RES.

Chi si fa un giro in gruppo giusto per essere sicuri di non crepare easy? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Si, hanno buffato l'IA di brutto. :rickds: Spero non ascoltino i frignoni e non la nerfino.

[video=youtube_share;dIYxuoYDtes]


Riguardo all'IA:

I'm just really really hoping FD don't cave in yet again to the moaners and ruin it.

Nope, it's going to get better. Well, needs another balancing pass perhaps, more variety in tactics (to make mid ranks a little easier), and new skills for higher ranks to make them a little less predictable.

https://forums.frontier.co.uk/showthread.php?t=254585&page=32&p=3957104&viewfull=1#post3957104

:ivan:

 
Ultima modifica da un moderatore:
Il trailer! :ivan:

 
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