Ma nella 1.6 ci saranno le stesse aggiunte della 2.1 tranne gli ingegneri?
Sent from My Lumia 640 with Win10
Yep.
New Content/Features (2.1)
Loot
Added new commodities for loot/crafting (including ones from ice rings)
Mining resources can now create materials
Materials can be spawned inside signal sources
Materials can be dropped from destroyed ships
Materials can be dropped from destroyed skimmers
Encoded data materials added
Data materials can be scanned from scan able wreckage
Materials inventory is now split into physical and virtual items
Added scan able wreckage scenarios and POIs
Added inbox messages when retrieving encoded loot from various objects
Crafting
Allow weapon damage values to modify visual affects
Experimental effects can be generated on module modifications
Engineers have module modifications of different types and grades available
Resources can be used to craft module modifications
NPC ships can use modified modules
Engineers
Added new landing pad types for Engineer bases
Added new hangars for Engineer bases
Added bases for each engineer
Engineer contact history added to stats panel
Engineer locations can be viewed in the galaxy map (if unlocked)
Engineers each have their own unlock flow
New surface material system - improves surface material detail and performance
New surface salvage items
Added new surface POIs
Added NPC patrols near planetary ports and outposts
NPC encounters can occur near planet surfaces
NPCs can engage in combat near planet surfaces
NPC ships can defend settlements and bases
New Content/Features (1.6)
Missions
New mission board added
Mission board contacts added
Contacts have their appearance deterministically generated to reflect various key factors
Mission givers have a welcome message that reflects the state of the minor faction, their tone and relationship with player
Display minor faction recovering and pending states
Missions are now rated by rank, not gated by them
Reason for mission generation now added as needed
USSs for missions now positioned in specific locations as appropriate
Difficulty of missions is factored into reputation requirements (as well as rank)
Added additional scenarios for missions
Mission UI now supports showing specific mission ranks (combat/trade/exploration)
Reward balance pass for missions
Commodities can be awarded from missions
Loot items can be awarded from missions
Special treasure locations can be awarded by completing missions
Reveal the location of a mission USS when the body is discovery-scanned (or you scan the Nav beacon)
Mission contacts remember if they have encountered you before
Updated scenarios for missions
Added new planetary mission types
Added new scan mission types
Outfitting UI redux
Updated hangar cameras to fit new outfitting UI
Some locations can have unique vouchers from scanning for larger rewards that can't be 'succumbed'
Added huge beam laser
Added huge pulse laser
Added huge multi-cannon
Added large multi-cannon
Added enhanced performance size 2 and 3 drive modules
Added VFX scaling for weapon size and damage
Added huge gimbal mount
Bookmarks: adding bookmark feature to galaxy map and system map. Player is now able to save specific locations (systems, star, planet, stations, surface settlement)
Added collapsing sections to options screen
Community goal markers added to galaxy map
Minor faction state filters added to galaxy map
Mining scenarios can now spawn in icy rings
New mining commodities added
Add traffic density system for generating USSs
Shipping lanes are created between the primary star, stations, and planets with settlements. Shipping lanes that are too similar to others, or too short, are removed
Traffic density is calculated based on shipping lane, station and settled planet proximity. This traffic density value alters the probability of USSs
If you scan a body that has a mission POI on it, the POI will be revealed. The scan can come from the discovery scanner, or from scanning a Nav beacon
Changed data scans to be unique per location, so they cannot be continuously rescanned
Unlinked minor faction reputation from their parent major faction reputation, now you will be neutral with an Empire minor faction even if you are allied with the Empire major faction
Added the ability to scan a Nav beacon to get the system exploration data for that system
Added a 'cordial' minor faction reputation level
Allow cargo to be transferred to a newly bought ship, if it has adequate cargo space
Add Chopper's Orbital to Phiince system
Updated translations
Added named planets from Charity stream
Added new player group minor faction descriptions
Player inbox will hold a message until it has been deleted, or 30 days old
Added Bluford Orbital to LHS 3447
Cannon Research space science outpost added to COL 285 SECTOR IX-T D3-
Overhaul & clean-up of how module penetration behaves, to allow multiple hits and various styles of AOE damage. All missiles now use external damage spheres
Clock added to cockpit's info panel
Added missing backer station
Added option to reduce camera shake
Xbox One: Purchased outfitting content added
Xbox One: Private group support added
Xbox One: Added GPP Decal for those players who purchased during the Game Preview Program.
Xbox One: Customisable Controls
Xbox One: Classified Camera added in Super Cruise