UFFICIALE PC Elite: Dangerous

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ok, è divina.

L'unica cosa è che drena pesantemente il power plant. E ho montato un 6A :asd: Ho appena fatto il mio primo upgrade dalla Farser e con 3 roll, dovrei aver boostato di un 12% il reattore. Finisco sta sigaretta e provo se regge e quanto margine ho. Vorrei montare anche uno shield 6A, ma al momento ho trovato al max un 5A che ho usato a malapena :nfox:

Alla fine ho optato per 2 medium multicannon e uno huge in quanto ho letto che con l'upgrade degli engy posso aggiungere danno termico che mangia gli scudi. Gli altri due sono dei pulse per ogni evenienza. Ah... quasi 50mil di rivestimento militare :rickds:

e siccome sono ingordo e non potevo fare avanti e indietro con quel jump range... mi son fittato pure una asp x. Trasferire la Lance dalla Farseer m'è costato un mil e passa. :dsax:

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ah.

Ho 200cr di taglia che mi stanno impedendo l'outfitting e non sobdove diavolo toglierli. Mortacci loro :rickds:

 
Ho scoperto i trader.

Mesa che torno a fare qualche run con hli skimmer per grindare materiali lv5 da scambiare col mucchio di roba che mi serve per le modifiche :asd:

Nel mentre ho portato i mc a lvl3 (aprono in due gli npc), il fsd a 17ly (decente) e ho fatto upgrade di lvl1 agli shield booster. Il problema è che ho terminato le mod disponibili e devo salire di livello per le ultime. Non avendo materiali ho pure boostato i motori in clean (e mi trovo bene con la manovrabilità aumentata) e ora non so se passare ai dirty.

Ho pure puntato le modifiche sperimentali, soprattutto quelle per i mc e penso andrò di thermal+corrosive sullo huge.

Per spezzare poi, ho montato un modulo per l srv e ho riscoperto pure il piacere di cazzeggiare a terra :asd:

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cmq ieri ho scazzato le sihle degli shield. Io avevo un 5B, ora ho messo un bel 5A. Tra l'altro in questi mesi di assenza mi hanno cancellato il pledge alla Duval sul powerplay quindi ora se voglio un prismatic, devo pure aspettare 4 settimane. 'tacci loro.

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Se mi danno le gambe, è la fine cmq.

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https://eddp.co/u/T38w65u2

questa è l'idea della build che mi son fatto. L heat sink è lì per lo shield charge che ho notato impenna abbestia il carico della power plant. Al momento al suo posto ho un fs scanner per farmare i materiali.

 
Diario di bordo, 26 Marzo

All'ennesimo contratto di tradporto per rankare con la federazione, ho deciso di prendere una benedetta Python.

Peccato che la voglia tremenda di provare la fighter bay... mi abbia portato a spendere 400mil per una Conda :rickds:

 
ero a 38 scan con Ram tah. L'aggiornamento mi ha tolto la quest.

Ma siccome son sadico e sto in ferie... son tornato indietro e son ripartito di nuovo :asd:

Finito con gli scan, penso andrò a fare scorta di meta alloys per craftare il cargo anticorrosione dal tech broker... e forse la corazza. Qualcuno l'ha provata, sapete se merita?

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ah.

Devo pure passare a prendere delle armi antixeno per la lance.

 
first contact con un interceptor Thargoids, inutile aggiungere che mi son cagato addosso :rickds:

Ma vogliamo metter su sto benedetto wing per andare a caccia di bavosi?

Non ditemi che siete tutti xenofags :l4gann:

 
Maica :badboy:

Stavo farmando meta alloys e ho pure visto un thargoid interagire con un barnacle sulla superficie.

 
Io sono infognato su Monster Hunter, ho ceduto alla versione console. :dsax:

Comunuqe non sono più xenofags: a quanto pare hanno retconnato la lore e non esistono più Oserians (i buoni) e Klaxxians (i cattivi) in guerra fra loro, tutti i goids sono ostili. :rickds: Ho ucciso un Basilisk per testare la Chieftain super moddata (mi manca da moddare il life support lightweight ma non ho voglia di grindare Dangerous in combat per sbloccare Lori Jameson :sard: ).

doing_my_part_starship_troopers-1.gif


Gambo ha fatto i milioni e si è comprato le big ships, benvenuto nel club. :reg2:

Io li ho i Prismatic e penso performino meglio sulle big 4 (Annie, Vette, Cutter e Type-10), sulle medie e small ciucciano troppa energia e aggiungono peso riducendo la manovrabilità.

Metti i Dirty assoultamente sulla FDL. :asd:

 
Ultima modifica da un moderatore:
mi ero stancato di tutte queste navi grandi e mi son fittato un courier.

Lo porto tutto ad A, sposto due mc modificati e piazzo un gauss sotto. Mi vado a sganciare dalla stazione, alzo la manetta e SBAM. Mi son schiantato contro un ***** di beluga :rickds:

Fortuna lo shield 4A modificato ha retto il colpo :rickds: madonna santa ti attacca al sedile virtualmente :asd: ho pure fatto un paio di mil in un hazres giocando con FAoff e sniperando cutter e conda da dietro gli asteroidi :mah:

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comunque ridendo e scherzando, è un mese che mi sono ri infognato duro.

 
Ultima modifica da un moderatore:
Raga ho visto un video dedicato ad atmospheric Landing, ma cosa sarebbe? È un aggiunta o una modo? Solo PC?

Grazie

 
Raga ho visto un video dedicato ad atmospheric Landing, ma cosa sarebbe? È un aggiunta o una modo? Solo PC? Grazie
sul tubo?

Sono demo fanmade o montaggi.

 
Hello Commanders,

For our first look at Squadrons we are going to cover the basics of what a Squadron is, how you create or join one and what core functionality a Squadron will provide.

Now, it’s worth mentioning that these are initial ideas and subject to change before the Q4 update (which introduces Squadrons.) Also please remember, more topics related to Squadrons will be added to this forum in the coming weeks.

What is a Squadron?

A Squadron is a group of Commanders who want to band together and organise themselves in-game. This might be to play together, or to focus on certain types of gameplay such as bounty hunting, Community Goals, or perhaps rescuing Commanders who find themselves out of fuel.

The idea of Squadrons is to provide a series of features that support multiplayer organisation and gameplay. In this Focused Feedback forum, we’ll be covering the creation and management of Squadrons.

How do I create a Squadron?

Once Squadrons are introduced they will have their own full screen GUI page. When opening this without having joined a Squadron you will have the option to search for a Squadron to join or to create your own. Creating your own Squadron will involve paying a credit fee (amount to be decided) and then setting the following values.

Squadron name: This has to be a unique name that cannot be changed once the Squadron is created.

Squadron ID: A short ID or tag.

Language: The primary language the Squadron will communicate in.

Attitude: Choose from a pre-set list of attitudes. The list is currently – Relaxed, Family, and Devoted.

Tags: Each Squadron will be able to select a few tags from a wider list. This list includes elements such as “PvP”, “Bounty Hunting” and timezones such as “UTC+3”.

Superpower: Choose one of the following: Empire, Federation, Alliance or Independent.

Our list of tags is a work in progress, what tags would you be keen to see?

Once all of these values have been set and the Commander is happy, the credit fee is paid and the Squadron is created. The Commander who creates the Squadron will be automatically assigned as the Squadron leader.

How do I find/join a Squadron?

As I mentioned previously, if a Commander accesses the Squadron page and is not currently part of Squadron, they will have the option to search for one to join. Using the same fields as listed above the Commander can search by whatever is important to them and will receive a list of Squadrons based on that criteria.

The Commander will be able to look a set of Squadron statistics and use this to decide which Squadron they want to apply to.

Once the Commander finds a Squadron they like, they can send an application. This application will include a small amount of text that, by default, will include some information on the Commander (highest Elite rank, for example) but can also be edited if required.

The Squadron Leader (and Officers) will be able to see a list of all Commander applicants and, at this point, can send the applicants an invite. Both the invitee and inviter must be online at the same time for the invitation to be sent and accepted. This option to invite will also be available on other areas of the HUD where Commanders can select other Commanders, for example a Commander’s friend list.

We are currently considering capping Squadron membership at 250 Commanders, but we’re interested to hear your feedback on the matter.

Can I leave a Squadron?

Commanders can leave a Squadron at any time. If a leader chooses to leave a Squadron then they must pass the leadership mantle onto another Commander. If all members leave a Squadron then it will be disbanded and any assets the Squadron holds will also be lost.

The only time the leader can leave and not pass on the mantle of leader is when they are the last member to leave (and the Squadron is disbanded).

The Squadron hierarchy and privileges.

You may have noticed above that I have referred to both the Squadron Leader and Officers.

There are three classes of Squadron member and these are:

Leader: The Squadron Leader has all privileges and can set which privileges officers have.

Officer: The Officers have whatever privileges the leader has set for them.

Pilot: This is the standard level, and the majority of Squadron members will be pilots. They have whatever privileges the leader has set for them.

What privileges can the leader set?

The Squadron leader can set the following privileges:

- Officers can invite Commanders into the Squadron (yes/no) (greyed out if new members cannot join)

- Officers can kick Pilots from the Squadron (yes/no)

- Officers can plot a jump for a Fleet Carrier (yes/no)

- Officers can select purchase upgrades for a Fleet Carrier (yes/no)

- Officers can set the ‘Message of the Day’ (yes/no)

This is the current list of privileges but we expect to add more as development progresses and we discover the need for them!

Squadron communication

One of the most important features that Squadrons adds is the ability for groups of Commanders to communicate with each other. Squadron facilitates this with the following features:

Group Comms – A new feature that will be used by Squadrons is group comms, this will add channels and other functionality to the chat panel. When a Squadron is created, the Squadron channel and the Squadron officer channel (which is only available to Officers and the Leader) are automatically created and any Squadron members are added to the relevant channels. This allows Squadron members to communicate regardless of where they are in the galaxy.

The Feed – The Squadron overview page (which becomes available once a Commander joins a Squadron) will have a list of automated posts that are added to a feed. This feed will provide essential feedback on the Squadron, the fleet carrier and their activities. For example when a player joins the Squadron a message will automatically be added to the feed. The feed is limited to a certain amount of posts (amount TBD). Those members with the correct privileges will also be able to add a message of the day to the feed, the latest message will always remain stickied to the top of the feed. This provides a place for Officers to provides orders for the rest of the Squadron.

We are investigating the possibility of an external Squadrons website. We would love to hear what functionality you would like to see on a Squadrons website.

The Fleet Carrier

As you might have noticed above, it will be possible for Squadrons to possess a Fleet Carrier. We will be devoting an entire Focused Feedback thread to Squadron Fleet Carriers, so please refrain from discussing it at this time.

Squadrons and factions

We are aware that some groups will want to align their Squadron with a faction. We are currently looking at how we can make this work and allow Squadrons to ‘fly the flag’ of a faction. This is something we will be discussing during a latter Focused Feedback thread, so please avoid discussing this for now.

https://forums.frontier.co.uk/showthread.php/425830-SQUAD-GOALS

 
Hello Commanders,
For our first look at Squadrons we are going to cover the basics of what a Squadron is, how you create or join one and what core functionality a Squadron will provide.

Now, it’s worth mentioning that these are initial ideas and subject to change before the Q4 update (which introduces Squadrons.) Also please remember, more topics related to Squadrons will be added to this forum in the coming weeks.

What is a Squadron?

A Squadron is a group of Commanders who want to band together and organise themselves in-game. This might be to play together, or to focus on certain types of gameplay such as bounty hunting, Community Goals, or perhaps rescuing Commanders who find themselves out of fuel.

The idea of Squadrons is to provide a series of features that support multiplayer organisation and gameplay. In this Focused Feedback forum, we’ll be covering the creation and management of Squadrons.

How do I create a Squadron?

Once Squadrons are introduced they will have their own full screen GUI page. When opening this without having joined a Squadron you will have the option to search for a Squadron to join or to create your own. Creating your own Squadron will involve paying a credit fee (amount to be decided) and then setting the following values.

Squadron name: This has to be a unique name that cannot be changed once the Squadron is created.

Squadron ID: A short ID or tag.

Language: The primary language the Squadron will communicate in.

Attitude: Choose from a pre-set list of attitudes. The list is currently – Relaxed, Family, and Devoted.

Tags: Each Squadron will be able to select a few tags from a wider list. This list includes elements such as “PvP”, “Bounty Hunting” and timezones such as “UTC+3”.

Superpower: Choose one of the following: Empire, Federation, Alliance or Independent.

Our list of tags is a work in progress, what tags would you be keen to see?

Once all of these values have been set and the Commander is happy, the credit fee is paid and the Squadron is created. The Commander who creates the Squadron will be automatically assigned as the Squadron leader.

How do I find/join a Squadron?

As I mentioned previously, if a Commander accesses the Squadron page and is not currently part of Squadron, they will have the option to search for one to join. Using the same fields as listed above the Commander can search by whatever is important to them and will receive a list of Squadrons based on that criteria.

The Commander will be able to look a set of Squadron statistics and use this to decide which Squadron they want to apply to.

Once the Commander finds a Squadron they like, they can send an application. This application will include a small amount of text that, by default, will include some information on the Commander (highest Elite rank, for example) but can also be edited if required.

The Squadron Leader (and Officers) will be able to see a list of all Commander applicants and, at this point, can send the applicants an invite. Both the invitee and inviter must be online at the same time for the invitation to be sent and accepted. This option to invite will also be available on other areas of the HUD where Commanders can select other Commanders, for example a Commander’s friend list.

We are currently considering capping Squadron membership at 250 Commanders, but we’re interested to hear your feedback on the matter.

Can I leave a Squadron?

Commanders can leave a Squadron at any time. If a leader chooses to leave a Squadron then they must pass the leadership mantle onto another Commander. If all members leave a Squadron then it will be disbanded and any assets the Squadron holds will also be lost.

The only time the leader can leave and not pass on the mantle of leader is when they are the last member to leave (and the Squadron is disbanded).

The Squadron hierarchy and privileges.

You may have noticed above that I have referred to both the Squadron Leader and Officers.

There are three classes of Squadron member and these are:

Leader: The Squadron Leader has all privileges and can set which privileges officers have.

Officer: The Officers have whatever privileges the leader has set for them.

Pilot: This is the standard level, and the majority of Squadron members will be pilots. They have whatever privileges the leader has set for them.

What privileges can the leader set?

The Squadron leader can set the following privileges:

- Officers can invite Commanders into the Squadron (yes/no) (greyed out if new members cannot join)

- Officers can kick Pilots from the Squadron (yes/no)

- Officers can plot a jump for a Fleet Carrier (yes/no)

- Officers can select purchase upgrades for a Fleet Carrier (yes/no)

- Officers can set the ‘Message of the Day’ (yes/no)

This is the current list of privileges but we expect to add more as development progresses and we discover the need for them!

Squadron communication

One of the most important features that Squadrons adds is the ability for groups of Commanders to communicate with each other. Squadron facilitates this with the following features:

Group Comms – A new feature that will be used by Squadrons is group comms, this will add channels and other functionality to the chat panel. When a Squadron is created, the Squadron channel and the Squadron officer channel (which is only available to Officers and the Leader) are automatically created and any Squadron members are added to the relevant channels. This allows Squadron members to communicate regardless of where they are in the galaxy.

The Feed – The Squadron overview page (which becomes available once a Commander joins a Squadron) will have a list of automated posts that are added to a feed. This feed will provide essential feedback on the Squadron, the fleet carrier and their activities. For example when a player joins the Squadron a message will automatically be added to the feed. The feed is limited to a certain amount of posts (amount TBD). Those members with the correct privileges will also be able to add a message of the day to the feed, the latest message will always remain stickied to the top of the feed. This provides a place for Officers to provides orders for the rest of the Squadron.

We are investigating the possibility of an external Squadrons website. We would love to hear what functionality you would like to see on a Squadrons website.

The Fleet Carrier

As you might have noticed above, it will be possible for Squadrons to possess a Fleet Carrier. We will be devoting an entire Focused Feedback thread to Squadron Fleet Carriers, so please refrain from discussing it at this time.

Squadrons and factions

We are aware that some groups will want to align their Squadron with a faction. We are currently looking at how we can make this work and allow Squadrons to ‘fly the flag’ of a faction. This is something we will be discussing during a latter Focused Feedback thread, so please avoid discussing this for now.

https://forums.frontier.co.uk/showthread.php/425830-SQUAD-GOALS
Grande idea questa

 
Confermato che le Fleet Carrier potranno saltare quando vogliono e necessitano di una specifica risorsa come carburante.


 
Ultima modifica da un moderatore:
il fleet carrier fa troppo BSG :rickds:

Voglio Adama che grida: "JUMP!"

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Daje su, è ora di tornare in massa.Ovviamente siamo tutti Imperiali, vero? :trollface:

 
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