UFFICIALE PC Elite: Dangerous

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Dissero di voler cambiare il modello, probabilmente non sarà un season pass.

 
Season 4 in arrivo?
Prima c'è l'ultimo update di Beyond, in beta il 30 ottobre:
 



Hello Commanders,

With much anticipation, we’re pleased to announce that the beta for Chapter Four will be available to all PC Elite Dangerous and Elite Dangerous: Horizons players on Tuesday 30 October!

In order to focus the public testing on specific aspects of Chapter Four, we will be unlocking different content over a number of different weeks. You can find out the schedule that content will be added to the beta here:

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We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We're barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.

Learn more about Squadrons in our livestream on 30 October.

...and more!

There's a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can't wait to tell you about.

Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:

  • Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
  • BGS and Scenario Interactions – 25 October (19:00 BST)
  • Squadrons – 30 October (19:00 GMT)
  • Mining – 01 November (19:00 GMT)
  • The Ships – 8 November (19:00 GMT)
If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

We can’t wait to see what you think!

https://forums.frontier.co.uk/showthread.php/451045-Beyond-Chapter-Four-Beta-Announcement

 
Ultima modifica da un moderatore:
Potrei finalmente decidermi a tornare e andare a visitare Sagittarius A* e arrivare al Beagle Point

Comunque leggevo di gente che si lamentava di Beyond in quanto sono state segate molte cose promesse inizialmente, tra cui pianeti/satelliti ghiacciati. Hanno mai promesso roba simile?

 
Si hanno promesso migliore grafiche ai pianeti ghiacciati, qualche pagina indietro c'è un video che mostra un work in progress, ma non le hanno segate, dovevano essere incluse in chapter 4 ma le hanno rimandate ad un update sempre gratuito previsto per i primi mesi del 2019.

 
Ultima modifica da un moderatore:
Elite Dangerous: Beyond’s scenario missions and simulation bring new life to the vacuum



Frontier is teasing out the best of Elite's deep simulation to expose it to more players than ever before




The lovechild of an oil rig and a Kit Kat Chunky floats majestically through space. Against the empty backdrop of the void you wouldn’t know just how huge the bulk cruiser is – were it not for the fact that we’re viewing it through the cockpit of a far more petite vessel. Like every other ship of its class, the megaship fills the screen. Underlit with delicious orange light, it’s making us hungry. Clearly, we’re not alone.

“Calling nearby military units,” the megaship says. “We’re under attack. Please provide support.” It’s a distress call. You can tell because the lady on the intercom sounds, beneath her curt professionalism, distressed.

As it so happens, we’re flying a nearby military unit – but decide to turn the megaship down. Another voice, gruff and male, crackles in. “Glad to have you with us, commander.” A set of objectives materialise on the UI: we’re to help the pirates cripple the megaship.


 


“What’s really lovely is that this is utilising things that players are already doing,” executive producer Adam Woods interjects, “like datalink scanning. But we can add a little bit of direction.”

The gruff voice comes in again, suggesting we use our scanner to identify weak points on the megaship. Aha: now the cruiser’s many vulnerable fuel canisters are highlighted for the duration of the fight. We’ll need to blow up 15 of them to bring the megaship to a standstill.

A short while later, 11 are down – though we’re only responsible for a handful. “The AI faction are actually taking the opportunity to do some damage,” Woods explains. “Sometimes they go after the fighters, sometimes they go after the objectives. You could drop into the scenario twice and have quite different outcomes and experiences.”

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The once-dead air is filled with communication. Kit Kat Chunky reports a loss of power to some of its decks. Our gruff new friend encourages us to keep it up. And then: “Mayday, mayday. We’re sitting ducks.”

The sequence is reminiscent of the dynamic events that Guild Wars 2 introduced to the MMO landscape – opt-in quests that made its world seem alive with activity, rather than a blank land in which everyone was playing through the same single-player RPG.

What’s exciting here is that Elite: Dangerous is alive – its newly voiced scenarios aren’t one-off scripted events, but simply the most visible layer of a vast background simulation. After the particles clear on the megaship battle, the game updates us on its rippling effects – the consequences for local governance and the economy.

“All the things you’ve seen there are things players are already used to doing,” Woods says. “But we’re giving it more meaning and clarity.”

When Frontier first stated its intention to make a space simulation, six years ago on Kickstarter, it really meant it. That simulation is not just scientific but social, and the Elite: Dangerous that exists today plays out against a backdrop of systems designed to track societal change. Minor political entities struggle for possession of star systems, aided and hindered by the actions of the players around them. Sometimes, with the concerted efforts of player groups, these NPCs become major political entities – and that change influences local law, security, and prices.

It’s a way of playing the game that offers a slow-burn, strategic satisfaction. And there’s a good chance you haven’t experienced it yet. One major goal of the game’s Beyond series of updates is to tease out the underlying simulation for more players to enjoy.

“Previously it was very sandboxy,” game director Laurence Oldham says. “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”

Think about the decisions you’ve made in games: choosing the fate of BioShock’s Little Sisters, picking a companion to save in The Walking Dead, or resolving to leave a city undefended in XCOM. Each was a discrete way of boiling the background numbers down to the binaries that mattered, and that’s what Frontier is trying to do with Elite.

It’s important to note that there’s no reduction in complexity as a result – it’s still the simulation which determines the scenarios that emerge, reflecting the current state of the system you’re visiting. The aftermath of your decisions, meanwhile, will fold straight back into that unseen mass of numbers, helping to determine the scenarios of the future.



“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”


 


Of course, knowing everything about how a clever machine works can take away the magic – make it seem less alive. Could it be that a game like Elite: Dangerous has thrived on a certain amount of opacity?

“I think there’s a level of that, but the challenge is how you expose something so complicated,” Oldham says. “It’s not really about being opaque, it’s how you expose it without flooding people with so much data that it becomes unmanageable through sheer volume.”

“We want as little an opaque simulation as we can,” Woods adds, “without just pumping out the raw numbers and revealing the wizard behind the curtain.”

If Frontier strikes the right balance with Beyond’s fourth chapter, it will mean the studio has built a space simulation both meaningful and real – driven by clear player choice, but left with the capacity for mystery and surprise. After all: it can’t be dangerous unless it’s a little unpredictable.

https://www.pcgamesn.com/elite-dangerous/elite-dangerous-scenario-missions

 
 





 
Ultima modifica da un moderatore:
[No message]
 
Ho letto su Facebook che c'è la beta con una bella quantità di cambiamenti, in particolare all'esplorazione.

Si sa qualcosa di più? @Maica  :asd:

 




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A classic prototype being brought back to life, the Mamba is one of the fastest ships in production. With one huge, two large, and two small hardpoints, it also packs a punch. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react.

  •  1 Huge, 2 Large and 2 Small Hardpoints 
  •  5 Internal Optional slots 
  •  Top speed of 316m/s and a boost speed of 387m/s 
  •  6.37LY laden FSD range 
  •  Approximately 55,000,000 credits 




Bellissima, Zorgon Peterson <3

Krait Phantom

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  •  2 Large and 2 Medium Hardpoints 
  •  8 Internal Optional slots 
  •  Top speed of 256m/s and a boost speed of 358m/s 
  •  8.23LY laden FSD range 
  •  Approximately 37,000,000 credits 
 
Ultima modifica da un moderatore:
mi intimoriscono quei blind spot laterali della mamba.

Inoltre ancora non ho ben chiaro il suo ruolo... a meno che non monti uno shield dal 5 in sù.

 
Ma quanto è bella la Mamba?

Oddio spero di avere abbastanza crediti :asd:

Come si farmano in questi tempi?

 
La Mamba sembra una nave da corsa alla Wipeout :asd:  

 
11 dicembre Chapter 4!




 
Ultima modifica da un moderatore:
Qualcuno ci sta ancora giocando?

Organizziamo un viaggio? E' parecchio che non gioco ma ieri ho loggato per riscattare una skin che mi ha regalato Frontier e mi è ritornata la voglia, solo che ho visto i cambiamenti della nuova patch e non mi trovo più con niente.

Senza contare che hanno resettato nuovamente i bindings e non giocando da parecchio tempo non ricordo come li avevo settati    :tragic:

 
Io mi sto divertendo a far esplodere asteroidi con il nuovo mining. :rickds:

 
Qualcuno ci sta ancora giocando?

Organizziamo un viaggio? E' parecchio che non gioco ma ieri ho loggato per riscattare una skin che mi ha regalato Frontier e mi è ritornata la voglia, solo che ho visto i cambiamenti della nuova patch e non mi trovo più con niente.

Senza contare che hanno resettato nuovamente i bindings e non giocando da parecchio tempo non ricordo come li avevo settati    :tragic:
Che è successo? :morristend:

Io ho sempre in sospeso il viaggio a Sagittarius A* e al Beagle Point, ma richiederebbe troppo tempo e ho sì e no 1h al giorno disponibile per giocare e un sacco di arretrati :sadfrog:

Oh, mi sa che oggi mi metto e parto, facendo un tot al giorno. Non ho voglia di andare a farmare jumponium, anche perché con la Conda da 55+ly di salto non ne dovrei aver bisogno.

Dopo vado sul terrazzo con il telescopio ad osservare la cometa e poi forse parto :asd:  

 
E' un bel pò che non ci metto mano, e sono rimasto indietrissimo con gli aggiornamenti. Beyond che cosa sarebbe?

Ho visto che c'è Horizon scontato su Steam, me la consigliate? E' compatibile con Elite preso sullo store ufficiale e non su Steam?

 
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