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Sono ancora triste per la sola che si è rivelata Victoria 3Sperando non faccia cacare, è almeno da Crusader Kings 3 che non ne azzeccano uno.
Habemus papam!
Lmao, hanno messo addirittura il turco.Sono riusciti a non tradurre nemmeno questo, a parte questo spero riesca meglio di vic3.
scaffaleSono riusciti a non tradurre nemmeno questo, a parte questo spero riesca meglio di vic3.
Ci penserà la community, certo resta l'amarezza di non provarci nemmeno con un titolo che secondo me ha del potenziale importante.scaffale
Ci sono già i gameplay di alcuni creator scelti da paradox compreso il nostro amato impero.Ally Poland, build galleys
Sarà ancora valida come cosa?![]()
Una strat talmente forte che per nerfare l’amata Bisanzio quegli infami fecero che se non controlli entrambe le sponde non riuscivi più a fare un blocco con le naviAlly Poland, build galleys
Sarà ancora valida come cosa?![]()
So let's get this out of the way: it's pretty damn different. So much so, in fact, that I have spent a considerable amount of time being pleasantly baffled by its myriad complex systems, rules and ridiculous flexibility. EU feels new again, and learning the ropes like a novice has been a delight.
- EU5 has removed a significant level of abstraction by filling its provinces with diverse pops, like Victoria 3, which have different cultures, religions and needs. This makes managing your population considerably more complex.
- The removal of 'mana' also helps EU5 shed more abstraction, as you're no longer collecting points to spend on actions. Instead, the success of your actions, whether they are diplomatic, administrative or military, depends on the skills of named-characters placed in positions of power, like your cabinet.
- The economic and trade systems are significantly richer now. Your provinces can gather goods or produce them in buildings you construct, which can then be used to satisfy your needs or sold on the market. Some buildings need specific goods to function, and these buildings also need workers, as well as cash investment.
- This isn't a CK game, but characters are pushed more to the forefront this time. They don't have the rich lives of your CK dynasties, but there's still some drama, and they don't feel like simple tools anymore.
Everything can be automated. Not ready to get into the economics game? No worries. Just let the AI handle it. Want to focus on exploration instead of warfare? The AI can deal with all the bloodshed for you. You can automate entire families of systems, or go more specific, just telling the AI to manage your local market.